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2016/02/16 00:47:28
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
Singleton Mosby wrote: How do you use your deffkoptas? I like the models but have never used them since they compete for bike and buggy slots.
They are my utility players. I use them for all sorts of things. I always run them in squads of 1 unless I'm doing a Deffkopta star with Zhardsnark, and lucky stik boss and a Painboy on Bike. I always give them rokkits.
1) Score Objectives and win games. They are super mobile, and generally fairly low target priority. They can outflank, and get most places on the board.
2) Eat Overwatch. Ever faced Tau? 1 Deff Kopta can make that game a lot easier.
3) Tarpit. 1 Deff Kopta can tarpit a Riptide for a while. It can hold up a unit of space marines for most of the game.
4) Harassers. "Do you want to Jink?". Nobody wants to Jink a single Rokkit, so you can sometimes cause damage results on vehicles or pick of special weapons.
5) Movement Blocking. Because I generally don't care if they live or Die, I can stand 2 of them right in Front of an Imperial Knight, and make it take the long way around.
6) Mind Games. There are situations where I can get the opponents so fixated on killing one Deff Kopta that they ignore more important things.
7) Warp Spiders. Warp Spiders suck. Generally you've got to sacrifice some shooting at them, before you can do any damage with shooting. If I'm going to sacrifice shooting, something like a Trukk or Deff Kopta is fairly easy to sacrifice.
Thanks for the explanation. However, why are Koptas better then buggies at this role?
My ork Party Wagon squad still holds strong! 17 ard boys, a mekboy, painboy and lucky stick warboss proves to be almost unmoveable most games and It's fun as hell to play.
Sounds like a wonderful unit. I'll give it a try once. Altough I have to say it is kinda expensive at 500+ points.
I hope the new formations are useful. I never did get my hands on the Sanctus Reach box, or the other supplements, so having all those previously released formations in one supplement is kind of nice.
I hope the new formations are useful. I never did get my hands on the Sanctus Reach box, or the other supplements, so having all those previously released formations in one supplement is kind of nice.
have the formations been leaked at all yet? Dying to see the new ones and if we got an ork-curion!
4000
5200
2016/02/16 17:27:41
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
Ya if its just the ghazzy and red waaagh books then it will be lame. I already have all those so if it just adds them and doesn't give 3 actually new formations I will be annoyed.
My Armies:
Orks about 15000-16000 mostly unpainted but slowly being worked on
Militarum Tempestus about 2000 points just built
Inquisition about 2000 points unpainted
Officio Assassinorum 570 unpainted
I dont paint quickly
2016/02/16 17:39:41
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
Frozocrone wrote: Apparently it's three new ones, but if it's simply Ghazkull, Red Waaagh and Storm in one book I won't be impressed
Yeah its just the ghaz suppliment with the formations from Red waagh and storm in the same book. No changes to any of the formations just reprinting them. Darn, I already own all of those.
In other news, the Great Chilli-waaagh is getting ready to happen in my state. Its a massive apocalypse game. 4 of us in the state own the largest ork armies and we do this every year. We challenge our local community to a Orks vs *insert other faction here*. Last year it was orks vs force of chaos. It was a close game. We lost by a single point. I don't remember the score. Now the reason we call it the chilli-waagh is because the OT for this makes some amazing chilli and we use eat, drink, and talk smack all day long while we play. Personally, favorite moment last year was when my stompa gaze of morked Angrath in the face. Rolled a 6 on the D table and sent him back to the warp.
Armies:
The Iron Waagh: 10,000+ 8th Edition Tournament Record: 4-7-1
Salamanders: 5,000 8th Edition Tournament Record: 4-2
Ultramarines: 4,000
Armored Battle Company (DKoK): 4000
Elysians: 500
Khorne Daemons: 2500
2016/02/16 17:41:50
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
Grukk is up in the rumour thread. No change I can see from Red Waaagh campaign.
Still 4+ armor, FNP with PK, 3w and usual gubbins.
Apparently it's three new ones, but if it's simply Ghazkull, Red Waaagh and Storm in one book I won't be impressed
Yeah its just the ghaz suppliment with the formations from Red waagh and storm in the same book. No changes to any of the formations just reprinting them. Darn, I already own all of those.
Im pretty sure its 3 new ones as well as Ghaz, RW and Storm.
So 6 in total - 3 reprints and 3 new.
This message was edited 1 time. Last update was at 2016/02/16 17:42:54
Dman137 wrote:
goobs is all you guys will ever be
By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.
"Feelin' goods, good enough".
2016/02/16 18:07:28
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
The leaked pics show 3 new formations, and 3 formations reprinted from RW & HotW (out of 5). It looks like the updated Waaagh! Ghazghkull will not include any of the formations from Stormclaw. Place your bets!
Also, the Start Collecting box with the Deff Dread says it comes with a Pain Mob datasheet. Whatever that is.
This message was edited 1 time. Last update was at 2016/02/16 18:49:58
Singleton Mosby wrote: How do you use your deffkoptas? I like the models but have never used them since they compete for bike and buggy slots.
They are my utility players. I use them for all sorts of things. I always run them in squads of 1 unless I'm doing a Deffkopta star with Zhardsnark, and lucky stik boss and a Painboy on Bike. I always give them rokkits.
1) Score Objectives and win games. They are super mobile, and generally fairly low target priority. They can outflank, and get most places on the board.
2) Eat Overwatch. Ever faced Tau? 1 Deff Kopta can make that game a lot easier.
3) Tarpit. 1 Deff Kopta can tarpit a Riptide for a while. It can hold up a unit of space marines for most of the game.
4) Harassers. "Do you want to Jink?". Nobody wants to Jink a single Rokkit, so you can sometimes cause damage results on vehicles or pick of special weapons.
5) Movement Blocking. Because I generally don't care if they live or Die, I can stand 2 of them right in Front of an Imperial Knight, and make it take the long way around.
6) Mind Games. There are situations where I can get the opponents so fixated on killing one Deff Kopta that they ignore more important things.
7) Warp Spiders. Warp Spiders suck. Generally you've got to sacrifice some shooting at them, before you can do any damage with shooting. If I'm going to sacrifice shooting, something like a Trukk or Deff Kopta is fairly easy to sacrifice.
Thanks for the explanation. However, why are Koptas better then buggies at this role?
Definitely. Koptas are faster, and can move over intervening models. They are generally more survivable, though buggies are cheaper. Deff Koptas can get toe in Ruins, and aren't quite as threatened by Dangerous Terrain.
But, the biggest reason Deff Koptas are better than Buggies is they can assault. That is what #2 and 3 are about.
2016/02/16 22:37:25
Subject: Re:Making Orks Competitive- Gather the Council, Prepare to Waaagh!
In the OP, the Characters Badrukk, Grotsnik, Zagstruk and Snikrot were not listed. Well, here they are! We'll use the same code listed in the OP.
Green=Da Best Blue=Very Good Yellow=Average Red=Below Average (don't take in a competitive list)
Mad Dok Grotsnik: One Scalpel Short Of A Medpack means he and any unit he joins has Fearless and Rampage. The only reason why he's not green is because he can't leave the unit until he's the last man standing.
Kaptin Badrukk: His gun is likely to kill him, and he's got the cost of 5 Flash Gitz.
Boss Zagstruk: While I've never actually played him, the only reason why he's not red is because of Da Vulcha's Klaws. Hammer of Wrath attacks with those klaws are made at Str 8 AP 2.
Boss Snikrot: An excellent way to put Kommando's exactly where you need them to be. Underwhelming on his own, when joined to a large squad of Kommandos, he becomes a force multiplier, bringing in his unit in the opponent backfield, and acting as an Anvil for your enemies to be crushed upon.
Thoughts? Improve upon these if needed.
This message was edited 1 time. Last update was at 2016/02/18 14:23:39
INSANE army lists still available!!!! Now being written in 8th edition format! I have Index Imperium 1, Index Imperium 2, Index Xenos 2, Codex Orks Codex Tyranids, Codex Blood Angels and Codex Space Marines!
PM me for an INSANE (100K+ points) if you desire.
2016/02/17 01:24:39
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
The gorkamorka trukk is making a comeback possibly in the later part of the upcoming year.
Not really directly a tactics item, but the gorkamorka trukk is about 1.5" shorter in length, and about 1" shorter in height than the hull of the current trukk.
2016/02/17 10:53:21
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
Glitcha wrote: In other news, the Great Chilli-waaagh is getting ready to happen in my state. Its a massive apocalypse game. 4 of us in the state own the largest ork armies and we do this every year. We challenge our local community to a Orks vs *insert other faction here*. Last year it was orks vs force of chaos. It was a close game. We lost by a single point. I don't remember the score. Now the reason we call it the chilli-waagh is because the OT for this makes some amazing chilli and we use eat, drink, and talk smack all day long while we play. Personally, favorite moment last year was when my stompa gaze of morked Angrath in the face. Rolled a 6 on the D table and sent him back to the warp.
Thinking about it now, if GreenTide is in the book, I would like an errata that says Ghaz can be taken in place of a Warboss. It's weird how SM can exchange characters but not Orks.
Having Ghaz with a permanent 2++ turn two onwards would make him way more viable imo. Even in the Codex formation.
YMDC = nightmare
2016/02/17 11:45:46
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
Frozocrone wrote: Thinking about it now, if GreenTide is in the book, I would like an errata that says Ghaz can be taken in place of a Warboss. It's weird how SM can exchange characters but not Orks.
Having Ghaz with a permanent 2++ turn two onwards would make him way more viable imo. Even in the Codex formation.
Why can't you? I used Ghaz as my warboss in an Ork Horde...oh, damn...I think I goofed...you can *only* take what's in that formation to get its rules...and when they say "warboss", they *mean* a Vanilla warboss only? hm...looks like that apocalypse game a month and a half ago should have gone very differently...
"Sir, the enemy has us encircled!"
"Most excellent. They can't escape us now!"
2016/02/17 11:58:48
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
I should have known that was too good to be true. I could ask the lads to houserule it, but I don't imagine they'll go for it (and maybe best I just keep that blunder a bit hush hush).
But seriously...that blows. I didn't even use Ghaz himself in any direct measures in that game - I literally paid the points for him solely because he starts with Waaagh as his warlord trait and doesn't have to roll on the warlord trait table (thus not only declaring a Waaagh every turn after the 1st, but also conferring fearless on everything in that formation) - so I took Ghaz specifically to eliminate the problem of mob rule. Sigh, there goes that method.
"Sir, the enemy has us encircled!"
"Most excellent. They can't escape us now!"
2016/02/17 17:28:52
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
The gorkamorka trukk is making a comeback possibly in the later part of the upcoming year.
Not really directly a tactics item, but the gorkamorka trukk is about 1.5" shorter in length, and about 1" shorter in height than the hull of the current trukk.
The box art has MOCK UP stamped all over it. It's not confirmed if the Gorkamorka trukks are coming back yet (I think).
The gorkamorka trukk is making a comeback possibly in the later part of the upcoming year.
Not really directly a tactics item, but the gorkamorka trukk is about 1.5" shorter in length, and about 1" shorter in height than the hull of the current trukk.
The box art has MOCK UP stamped all over it. It's not confirmed if the Gorkamorka trukks are coming back yet (I think).
I agree it is Mock Up art, but if they plan to put a trukk in they still have the gorkamorka molds.
Given they are making snap fit models for a younger target market I would think the trukk would be more like the gorkamorka one than the current model.
If the old size trukk returns, grots can basically give it 50% cover.
This message was edited 1 time. Last update was at 2016/02/17 22:26:24
2016/02/17 22:40:54
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
I agree it is Mock Up art, but if they plan to put a trukk in they still have the gorkamorka molds.
Given they are making snap fit models for a younger target market I would think the trukk would be more like the gorkamorka one than the current model.
If the old size trukk returns, grots can basically give it 50% cover.
If the old Trukks come back, I'll build a Stompa with Gorkamorka Trukks for feet. Aka, rollerskates.
I agree it is Mock Up art, but if they plan to put a trukk in they still have the gorkamorka molds.
Given they are making snap fit models for a younger target market I would think the trukk would be more like the gorkamorka one than the current model.
If the old size trukk returns, grots can basically give it 50% cover.
If the old Trukks come back, I'll build a Stompa with Gorkamorka Trukks for feet. Aka, rollerskates.
I love the old trukks, I have gotten two of them and use them every game with me orks! Their quite easy to carry around.
413th Lucius Exterminaton Legion- 4,000pts
Atalurnos Fleetbreaker's Akhelian Corps- 2500pts
2016/02/18 00:37:06
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
Just realized that the Pain Mob formation from the Start Collecting box means we can have Painboyz without using up HQ slots. Granted, it's a huge tax but yeah. Hopefully there is a new formation where we can take Painboyz en masse.
YMDC = nightmare
2016/02/18 05:28:22
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
It isnt tax if you were planning on bringing the units anyway
My Armies:
Orks about 15000-16000 mostly unpainted but slowly being worked on
Militarum Tempestus about 2000 points just built
Inquisition about 2000 points unpainted
Officio Assassinorum 570 unpainted
I dont paint quickly