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Its growing on me, I didnt like it at first, it looked way too fat in earlier images, which were all front shots But the all round view changed my mind.
n'oublie jamais - It appears I now have to highlight this again.
It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion.
Which thing was it that we got for backing that isn't supposed to hit retail? I guess not the adventurer's companion... dungeon journal or something? Seeing all the fun scenarios in my Imperial Assault game (which seems to be of a similar archetype) makes me think that bonus scenarios will be quite useful and fun.
This message was edited 1 time. Last update was at 2015/06/21 20:39:33
Yes, the EDIT "Dungeon Journal" supposedly contains:
- Rules for the Kickstarter-exclusive stuff.
- All of the old content from the previous versions of Dawrf King's Hold, updated for the new rules.
- Rules & scenarios for the Black Fortress tile set.
- 12 bonus missions.
- An Orc & Goblin campaign.
- An Abyssal campaign.
So plenty of content there, my bet is that is that some of it will just come in smaller bits with the various expansions (e.g. when you buy Black Fortress retail, or the big-box expansions). But very handy to have it in one place!
EDIT - The doubly-confusing part is that I think the Kickstarter hardback that people pledging over £200 get includes both! But yes, at retail I think Mantic is basically going for substantial expansions, tile and enemy/hero packs, and the more "in-depth" Adventurer's Companion for those who want to expand things. Hopefully that will actually end up looking straightforward, it just all feels a bit abstract currently.
This message was edited 1 time. Last update was at 2015/06/22 12:30:48
Bioptic wrote: Yes, the "Dungeon Journal" supposedly contains:
Fixed. The adventurers companion is the other book, which *is* available at retail. Ive seen the two confused quite often, which could lead to some people going in with false expectations (ie, buying the Companion and being disappointed that there arent any scenarios inside... or angry even.
Anyone able to post a 360 of the barbarian, I really don't like what I see about his pose, and his weapon looks wierd. So far it looked like I will convert him, I will need to do a lot on conversion work already, mostly to individualise the undead.
n'oublie jamais - It appears I now have to highlight this again.
It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion.
That's a nice, atmospheric shot. Wonder what they used for their brick walls, I don't need a fully 3d dungeon but having a good backdrop for photos would be nice.
You can get some from model railway suppliers, get some dense (blue) polyfoam and papier mache. Perfect for 3D dungeonscapes. If you do this you need to up the scale of the squares a tad and add spacers around the edges of rooms and corridors edge to account for swinging weapons, long limbs and tails. drainiage channels or stone skirting or just swept up debris edging is a good choice.
n'oublie jamais - It appears I now have to highlight this again.
It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion.
Supposedly today we're going to FINALLY hear more about the adventurer's companion book, wihch is what a lot of people pledged for in the first place.
They keep including Ogres in those photos too, which I hope means Jake changed his mind and let us make Ogre heroes as well, or at least give rules for using Ogres in Dungeon Saga.
Poorly lit photos of my ever- growing collection of completely unrelated models!
highlord tamburlaine wrote: Supposedly today we're going to FINALLY hear more about the adventurer's companion book, wihch is what a lot of people pledged for in the first place.
As the models for Mantic fantasy range are all assembled multipose yet those for Dungeon Sags are static sourcing a small but wide variety of bits will be useful.
I will be happy to buy spare abyssal, orc and undead bitz to add some variety to my monsters when I get my game in August. I doubt I will be the only one to think this way, though for orcs and undead GW bits might also work.
n'oublie jamais - It appears I now have to highlight this again.
It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion.
Alternatively, if you pledged on Reaper Bones II you've got a boatload of hero/villain fodder if you're not chuffed with the models that come with Dungeon Saga
Watched the video on the blog, saying the delivery date will be early september for KS backers. That's interesting. I hadn't noticed that it had slipped back just yet.
Getting more excited the closer it gets though, I must admit!
Ronnie kind of messed up there... clarification by Rich on KS:
Shipping is still scheduled to start in August and I am going to set up a Mission Control soon so you can see where everything is.
We’ll release a full update for when I have that ready.
angelofvengeance wrote: Alternatively, if you pledged on Reaper Bones II you've got a boatload of hero/villain fodder if you're not chuffed with the models that come with Dungeon Saga
No, I'm pledged to my hobby cap recently already between Human Interface and the pledge manager for Dungeon Saga.
Is the most recent Reaper Bones still active?
n'oublie jamais - It appears I now have to highlight this again.
It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion.
Nah, Bones 2 is all delivered and half of it (guessing, estimating, not clear on the actual number here) has already shown up at retail. Bones 3 is counting down to deployment, however. Haven't been watching that one.
So expect Dungeon Saga somewhere between august and september. Woot.
Well the results are in and I think it’s safe to say that solo play and full co-op won the bulk of our Dungeon Saga vote. Don’t worry, we will tackle everything else about this book in time.
Invisible Overlord
The rules for Solo Play and Full Co-op are exactly the same – they both use a system called the Invisible Overlord to replace the human-overlord player. The card deck can replace any human-overlord player, so you can also use it for any of the pre-written scenarios in the main game and expansions.
This section will look at how the Invisible Overlord works.
Whether you are playing on your own, or there are up to four of you ready to tackle the dungeon together, the game gives you control of the heroes with which to adventure with. If you’re playing on your own, you will control all of them. If you’re playing cooperatively, you’ll split them between you.
To determine the actions of the Overlord’s followers, there is a deck of cards called the Invisible Overlord.
The Invisible Overlord system isn’t as smart as a real player, but it tries. Its main aim is to provide a challenging, yet entertaining game. It does this by having two main aims: play in character and cripple a Hero. Playing in character is more fun than not, and the Invisible Overlord will win if he can cripple a Hero, so that’s good too.
Invisible Overlord Cards
Excerpt from the Adventurer’s Companion:
There are two types of card in an Invisible Overlord deck. The first type is the core cards which are used by all Overlords. The second is the cards for the specific type of Overlord that rules the dungeon in question. So, an Orc Overlord has a different set of these than a Necromancer, for example. This adds more character to each Overlord.
The core Invisible Overlord cards list his Orders and the actions his models will take. How this is interpreted depends on the model’s character, and this is defined in their Bestiary entry.
The other vital ingredient to this system is the concept of Threat. Each Hero seems more or less threatening to the Overlord’s followers at that moment, and this changes throughout the adventure. Depending on the combination of this Threat, the model’s character and the specific IO card drawn, the Invisible Overlord will give an Order and his followers will react accordingly. You then use the normal rules to resolve these actions.
Each Invisible Overlord card is made up of four parts: Number, Threat, Order, and Interrupt.
Number is the how many models act when this card is revealed.
Threat describes what the Overlord sees as being particularly worrying at that moment.
Order describes the command given by the Invisible Overlord to combat this Threat.
Interrupt is either Yes or No and tells you whether this card will interrupt between two Hero Turns or not. Most will not. Those that do simply use the listed Number, Threat and Order to resolve the Overlord’s actions.
Which Models Act?
When you turn an IO card you need to decide who follows the Order. One at a time, select models and resolve their actions, starting with step (1), below.
Models that can do the Order without moving. For example, an Attack Order for a model that already has a Hero in their front arc. Ignore this step for a Pin order.
Models that can do the Order. Start with the models that need to Move the furthest in order to bring more of them into the action.
Anyone else. If the Number has not been reached and are no models left who can perform the Order drawn, then do a Support Order with the remainder. If the Number has still not been reached then do an Attack Order. If any still remain after all these Orders then they are ignored and the card is considered complete.
There are a few more rules in the Companion describing each of these things in more detail, such as picking targets and calculating threat, but that’s basically it – a very simple system to control the Overlord.
Some discretion is required, as A.I. rules are always a tricky balancing act.
On the one hand you want to try to control the opposition forces cleverly so that the player can have a fun time and an interesting challenge. On the other hand, the more rules you write to do this, the more they slow the game down. Couple this challenge with the vast number of detail decisions a real player makes in every Turn of Dungeon Saga and it is inevitable that you’ll eventually find a situation that isn’t covered.
When this happens, there are a couple of different ways to approach the problem listed in the book.
And there you have it – everything you need to know about Full Co-Op and Solo Play. Any questions please feel free to drop them in the comments below, and check out our next reveal tomorrow for another in-depth look at a particular aspect of the Adventurer’s Companion.
Fairly comprehensive video rundown on Dungeon Saga with Ronnie Renton. It's three weeks old, so its not new 'news' but hasn't been posted here yet.
n'oublie jamais - It appears I now have to highlight this again.
It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion.
Buttery Commissar wrote: Been told today that shipping has been delayed until September? I don't get the Kickstarter mailers, so hadn't heard. Can anyone confirm/deny?
Confirmed in a KS update.
Not really surprising as DBX Frenzy and KoW were shifted to August.