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Made in gb
Lord Commander in a Plush Chair





Beijing

sennacherib wrote:Some of the allies listed above seem a bit of a stretch. I like having the ability to ally Gaurd and Chaos Demons with my CSM. Really lookin forward to that. My Nurgle based army just inherited a whole slew of new units. Plague bearers, nuurglings, greater unclean one. Heck yeah.


That I can accept because it is reminiscent of the Lost and the Damned lists. It means that Chaos now has access to IG lists to draw upon, but I think that you'd have to model them as corrupted Guard that have truely aligned themselves with Chaos. I don't think it would look right to just grab some normal IG and stick them alongside your Greater Daemons.
   
Made in us
Huge Hierodule





Louisiana

Jefffar wrote:So IG and Tau are friends with everybody . . .


Or maybe it's that everybody is friends with THEM. IG and Tau do have the strongest guns in the game, after all.

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in si
Foxy Wildborne







Howard A Treesong wrote:
Seems a bit bs, as though people in the studio don't "get" what the Tau are about.


I'm sure you "get" the Tau better than the developers do...

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

So, I've been reading that you can't wound models that are not visible within a unit.

So, I'm hoping this is not the case, but, if I were to take one model within the unit, and he were fairly large, and place him in front of his buddies so that only he was visible, would that mean that only the guy who was large and in charge could actually take damage, leaving the rest of the unit invulnerable?

Also:

http://www.reddit.com/r/Warhammer/comments/vj64o/im_sitting_here_with_a_new_40k_rulebook_ama/

This message was edited 1 time. Last update was at 2012/06/24 19:18:56


 
   
Made in us
Huge Hierodule





Louisiana

Fafnir wrote:So, I've been reading that you can't wound models that are not visible within a unit.

So, I'm hoping this is not the case, but, if I were to take one model within the unit, and he were fairly large, and place him in front of his buddies so that only he was visible, would that mean that only the guy who was large and in charge could actually take damage, leaving the rest of the unit invulnerable?

Also:

http://www.reddit.com/r/Warhammer/comments/vj64o/im_sitting_here_with_a_new_40k_rulebook_ama/


I doubt it. Models currently do not block LOS to other models in their own unit. I suspect that will be the same.

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in gb
Trustworthy Shas'vre






Dorset, UK

xole wrote:

Now that I think about it, can't tau not even see daemons?


Tell that to the 5E rulebook, which shows them fighting each other on a desert board
   
Made in us
Sinewy Scourge




Lawrence, KS

AlmightyWalrus wrote:
Nagashek wrote:Q: "Why all the hate about the Allies rules? I mean, why is it so hard to believe that normally vicious enemies would set aside their differences to fight a more powerful adversary?"

A: Grey Knights can ally with Daemons.

"Hey Mortorian. I'm so sorry that I carved my mentor's name into your heart, yo. I was going through a rough patch right there, and I was drinking alot. Anyway, I've been a friend of Bill W for a few centuries now, and I was thinking, if it's not too much trouble, would you mind burying the hatchet so we can defeat those Tau over there?"


Except they can't.


That's funny, I could swear when i clicked on it earlier it showed exactly that. Regardless, many of these team ups are ridiculous and in violation of long standing storylines. Some of them make sense, like IG/Tau, Imperials with each other, Ork mercs, etc.

DE, for instance, can pair up with Daemons. A: In violation of Vect's laws (so sure, they COULD try to do it) but more importantly B: they could not pair up with any daemons of slaanesh, as instead of helping, the daemons would outright eat the eldar. Eldar souls are like turkish f*%&$^% delight. It's highly probable that any other attempted daemonic contact would similarly result in She Who Thirsts showing up. Risking Psykers? Sure. I buy that, it's in the fluff. Having truck with daemons? Nein. That's another thing entirely. DE don't fear much, but they still fear Her.

Just checked again, I'm also quite certain I saw SW (and all imperials in fact) getting to team up with chaos. Those appear different now. Can anyone else confirm this or was I smoking crack this morning?

Therion wrote:
6th edition lands on June 23rd!

Good news. This is the best time in the hobby. Full of promise. GW lets us down each time and we know it but secretly we're hoping that this is the edition that GW gives us a balanced game that can also be played competitively at tournaments. I'm loving it.
 
   
Made in gb
Fixture of Dakka






Glasgow, Scotland

Just a tit bit if it hasn't already been mentioned. Anyone else notice that the latest White Dwarf's back cover is an updated version of the one that was on the 4th Edition announcement issue a good few years ago? Ie same setup of Ultramarines on the same terrain pieces, but with the addition of new models. Neat that they thought to do this for older fans (....no, it really is too close to be a coincidence). XD
   
Made in us
Lead-Footed Trukkboy Driver



Oklahoma

Nagashek wrote:
That's funny, I could swear when i clicked on it earlier it showed exactly that. Regardless, many of these team ups are ridiculous and in violation of long standing storylines. Some of them make sense, like IG/Tau, Imperials with each other, Ork mercs, etc.

DE, for instance, can pair up with Daemons. A: In violation of Vect's laws (so sure, they COULD try to do it) but more importantly B: they could not pair up with any daemons of slaanesh, as instead of helping, the daemons would outright eat the eldar. Eldar souls are like turkish f*%&$^% delight. It's highly probable that any other attempted daemonic contact would similarly result in She Who Thirsts showing up. Risking Psykers? Sure. I buy that, it's in the fluff. Having truck with daemons? Nein. That's another thing entirely. DE don't fear much, but they still fear Her.

Just checked again, I'm also quite certain I saw SW (and all imperials in fact) getting to team up with chaos. Those appear different now. Can anyone else confirm this or was I smoking crack this morning?


If you think of them as falling to chaos, just about anyone could team up with CSM or CD. Except for GK i guess who are practically immune.
   
Made in se
Ferocious Black Templar Castellan






Sweden

Being able to ally with someone is NOT the same thing as being "brothers in arms", which is all I've commented on.

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in us
Huge Hierodule





Louisiana

Some interesting bits in that reddit thread posted above. a guy has a copy of the book answering questions in line with the thread. He verified it with a photo.

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in de
Wrathful Warlord Titan Commander






germany,bavaria

Interesting find about allies

From the link provided by Fafnir here:http://www.dakkadakka.com/dakkaforum/posts/list/1920/456706.page#4439552
Spoiler:


you can take an allied detachment or something. must have 1 HQ and 1 Troop, and may have 1 more troop and 1 of each other slot except HQ. there is a table of who can ally with who and how good friends they are. good friends can join each others unit with independent chars and cast physic powers as if they were friendly. middle friends cant do that. and bad friends have to roll at the begging of each turn if they are withing 6, if they roll a 1 they cant do anything. and a lot of armies can ally at all. nids cant ally with anyone.

orks as allies.

battle brothers (good friends) with no one. allies of convenience with chaos marines, IG, necrons and tau. desperate allies with chaos deamons, eldar, dark eldar, most marines. cant ally with nids, blood angles, sisters or Templars.

necrons as allies.

no battle brothers. allies of conveniance with chaos marines, gery knights (!!), tau and orcs. cant ally with deamons, any eldar or nids. all the rest are desperate allies.




So its 3 levels, and only best buds share? I'd be interested to know who falls into the "battle brothers" category.

This message was edited 1 time. Last update was at 2012/06/24 19:42:22


Target locked,ready to fire



In dedicatio imperatum ultra articulo mortis.

H.B.M.C :
We were wrong. It's not the 40k End Times. It's the Trademarkening.
 
   
Made in fi
Jervis Johnson






tetrisphreak wrote:Some interesting bits in that reddit thread posted above. a guy has a copy of the book answering questions in line with the thread. He verified it with a photo.

Ask him which weapons or units in the game have access to skyfire and interceptor special rules. That's basically one of the very last tidbits we haven't heard and it will have an impact on the meta.

Either way I'll find out tomorrow when I get my hands on the book

This message was edited 1 time. Last update was at 2012/06/24 19:42:26


 
   
Made in se
Longtime Dakkanaut





Gothenburg

A: Grey Knights can ally with Daemons.

Well fluff would actually allow for it as malal would see other chaos destroyed.


Salamanders W-78 D-55 L-22
Pure Grey Knights W-18 D-10 L-5
Orks W-9 D-6 L-14
 
   
Made in nl
Daring Dark Eldar Raider Rider





The Netherlands

Apparently fleet only allows the reroll of run and assault distances. So in fifth everyone gets run, effectively nerfing fleet. And in sixth you can't even assault with fleet after running, nerfing fleet even more.
   
Made in fi
Jervis Johnson






Mandor wrote:Apparently fleet only allows the reroll of run and assault distances. So in fifth everyone gets run, effectively nerfing fleet. And in sixth you can't even assault with fleet after running, nerfing fleet even more.

Yup, it's garbage. Jump packers already re-roll the assault distance so I wonder what Gargoyles with fleet get?

This message was edited 1 time. Last update was at 2012/06/24 19:43:45


 
   
Made in nl
Daring Dark Eldar Raider Rider





The Netherlands

Therion wrote:
tetrisphreak wrote:Some interesting bits in that reddit thread posted above. a guy has a copy of the book answering questions in line with the thread. He verified it with a photo.

Ask him which weapons or units in the game have access to skyfire and interceptor special rules.

Apparently, none except the ones on the fortifications.
   
Made in ca
Fresh-Faced New User




Newfoundland

I will just leave this here.

http://www.reddit.com/r/Warhammer/comments/vj64o/im_sitting_here_with_a_new_40k_rulebook_ama/
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, how will the DOA army be rated in 6th edition?

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Huge Hierodule





Louisiana

Therion wrote:
tetrisphreak wrote:Some interesting bits in that reddit thread posted above. a guy has a copy of the book answering questions in line with the thread. He verified it with a photo.

Ask him which weapons or units in the game have access to skyfire and interceptor special rules. That's basically one of the very last tidbits we haven't heard and it will have an impact on the meta.

Either way I'll find out tomorrow when I get my hands on the book


those the core rulebook give the details on weapon profiles? if so have any changed? does it list which weapons can shoot air?
permalink

anything can shoot air, but only with snapshots (6+). some weapons are AA and hit normally.

Can you tell us what weapons (if any) get the Skyfire rule?

none ive seen exept some that come on the fortifications.


Sorry, it's tough to format this reddit post into dakka format. Plus i'm lazy.

A few things confirmed so far:

Fleet - re roll run or assault dice. No assaults after running, for ANYONE, regardless of fleet. Big impact.
Preferred enemy - Re-roll 1's to hit and 1's to wound in shooting and assault. No mention of infantry vs vehicles.

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in nl
Longtime Dakkanaut







Did you scroll up this very page before you posted?



 
   
Made in ca
Fresh-Faced New User




Newfoundland

Sorry got a little over excited. My bad.

This message was edited 1 time. Last update was at 2012/06/24 19:53:04


 
   
Made in us
Huge Hierodule





Louisiana

Wound Allocation and casualty removal seems more intuitive than before. Models in the front must die first (chars get a look out! save to prevent this). Models with different armor, the front models have to die before taking saves on the rear. A wolf guard with 2+ terminator armor can save his whole unit of power armor grey hunters from death, if he's in front taking the fire power.

characters (sergeants, IC's) and snipers that roll a 6 to hit can allocate where their wound goes (if the hit causes one).

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in fi
Jervis Johnson






wuestenfux wrote:Well, how will the DOA army be rated in 6th edition?

I'd rate it pretty high or even highest of all Space Marine armies. They've been nothing but buffed and their flyer became worth the 200 point price tag.

Can you tell us what weapons (if any) get the Skyfire rule?

none ive seen exept some that come on the fortifications.

He forgets that other flyers have it. Other than that it only confirms what we've been discussing for two days. The only reliable way to kill flyers is to bring your own flyers.
   
Made in us
Huge Hierodule





Louisiana

Smoke launchers and 'obscured' status (disruption pods, KFF) cover save drops to 5+. % obscuration only needs 25% to get cover. Ruins still 4+, guessing that extends to a vehicle hiding behind a ruin as well. Everything else prettymuch 5+.


Can units that have successfully completed an assault consolidate into a new combat?
Does assaulting into difficult terrain still reduce initiative to 1?

Rixitotal 1 point 5 minutes ago
no cant consolidate in to new enemies. and yea makes the assaulting unit I 1.


Can you list the allies for Necrons, please?

[–]Rixitotal[S] 2 points 43 minutes ago
no battle brothers. allies of conveniance with chaos marines, gery knights (!!), tau and orcs. cant ally with deamons, any eldar or nids. all the rest are desperate allies.



[–]MandorOfSawall 2 points 23 minutes ago
Seems like this ally matrix from the GW 2v2 tournament is correct. Can you confirm?

[–]Rixitotal[S] 1 point 50 seconds ago
that is exactly it as far as i can see. only the chart is alot prettier!


Assault Through Cover specifics! Please!

[–]Rixitotal[S] 1 point 1 minute ago
Assulting through cover: roll and extra dice and take away the highest. and then you are I 1 unless you have assault grenades then its normal I order.


Is seize initiative still in?

[–]Rixitotal[S] 1 point 51 seconds ago
yup, and still roll of for first turn. boring.


Grenades!

1 model per unit can throw a granade instead of shooting normally. all are blast except krak and haywhire. frag are S3 AP -. plasma are S4 AP4. Krak S6 AP4.


Is this 5+ cover save for fast skimmers true or only for Dark Angels as we have also heard and how far do you need to move to get it, if at all.

[–]Rixitotal[S] 2 points 1 minute ago
all fast skimmers get jink 5+ cover save if they move at all, so do jetbikes.


Another wound allocation question. In a multi armoured unit (think terminator wolf guard leading a power armoured wearing squad).
How does the wound thing work?
Is it the terminator 2+ save over and over until he finally dies then the rest of the squad? Or is it still a majority armour save applying?

[–]Rixitotal[S] 1 point 1 minute ago
no you take the armour save of the closest model if its different until he dies. but chars transfer it to the squad before armour saves one a 2+ so no having 1 wolfgaurd in termie Armour protecting a whole squad.

This message was edited 10 times. Last update was at 2012/06/24 20:14:40


Been out of the game for awhile, trying to find time to get back into it. 
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

Honestly, looking at what's been divulged so far, Space Wolves look like they're getting some incredible buffs. I think that, not only will they retain their current top tier status, they may get even better.

This message was edited 1 time. Last update was at 2012/06/24 20:05:50


 
   
Made in nl
Daring Dark Eldar Raider Rider





The Netherlands

As tetrisphreak posted.



Confirmed ally chart.
   
Made in gb
Waaagh! Warbiker





Can units that have successfully completed an assault consolidate into a new combat?
Does assaulting into difficult terrain still reduce initiative to 1?

Rixitotal 1 point 5 minutes ago
no cant consolidate in to new enemies. and yea makes the assaulting unit I 1.


My tyranids are still bad at combat then

This message was edited 1 time. Last update was at 2012/06/24 20:11:08


Plus it's fairly credible that a GW marketing campaign for their biggest release would fit on one side of A4 - Flashman  
   
Made in au
[MOD]
Making Stuff






Under the couch

StoneRaizer wrote:Got a question regarding preordering. I've never preordered something from GW before, so should I expect my copy of the Gamers' Edition on release day or the Monday after? I had to get it shipped to my house because my closest GW is 90 mins away and I'm probably working on the Saturday. :(

Expect it a week after release. GW think the hobby will break if people who pre-order get anything before release day.


Automatically Appended Next Post:
Da Butcha wrote:I think H.B.M.C. may have articulated part of the problem. It's the word 'allies'. To anyone else but GW, this connotes, I don't know, 'allegiance", or 'alliance'. GW decided to slap that label on something else: "fighting at the same time".

So what would you call it instead?

Just curious.

This message was edited 1 time. Last update was at 2012/06/24 20:11:27


 
   
Made in gb
Fixture of Dakka







Did I imagine seeing something about


'if you preorder it early you'll get it the Wednesday after release. If you preorder it late, it'll be a week.'

Knowing GW, I imagined it.
   
 
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