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2012/06/24 19:15:50
Subject: 6th edition rumour and news summary (now with official preorder pics)
sennacherib wrote:Some of the allies listed above seem a bit of a stretch. I like having the ability to ally Gaurd and Chaos Demons with my CSM. Really lookin forward to that. My Nurgle based army just inherited a whole slew of new units. Plague bearers, nuurglings, greater unclean one. Heck yeah.
That I can accept because it is reminiscent of the Lost and the Damned lists. It means that Chaos now has access to IG lists to draw upon, but I think that you'd have to model them as corrupted Guard that have truely aligned themselves with Chaos. I don't think it would look right to just grab some normal IG and stick them alongside your Greater Daemons.
2012/06/24 19:16:06
Subject: 6th edition rumour and news summary (now with official preorder pics)
So, I've been reading that you can't wound models that are not visible within a unit.
So, I'm hoping this is not the case, but, if I were to take one model within the unit, and he were fairly large, and place him in front of his buddies so that only he was visible, would that mean that only the guy who was large and in charge could actually take damage, leaving the rest of the unit invulnerable?
Fafnir wrote:So, I've been reading that you can't wound models that are not visible within a unit.
So, I'm hoping this is not the case, but, if I were to take one model within the unit, and he were fairly large, and place him in front of his buddies so that only he was visible, would that mean that only the guy who was large and in charge could actually take damage, leaving the rest of the unit invulnerable?
Nagashek wrote:Q: "Why all the hate about the Allies rules? I mean, why is it so hard to believe that normally vicious enemies would set aside their differences to fight a more powerful adversary?"
A: Grey Knights can ally with Daemons.
"Hey Mortorian. I'm so sorry that I carved my mentor's name into your heart, yo. I was going through a rough patch right there, and I was drinking alot. Anyway, I've been a friend of Bill W for a few centuries now, and I was thinking, if it's not too much trouble, would you mind burying the hatchet so we can defeat those Tau over there?"
Except they can't.
That's funny, I could swear when i clicked on it earlier it showed exactly that. Regardless, many of these team ups are ridiculous and in violation of long standing storylines. Some of them make sense, like IG/Tau, Imperials with each other, Ork mercs, etc.
DE, for instance, can pair up with Daemons. A: In violation of Vect's laws (so sure, they COULD try to do it) but more importantly B: they could not pair up with any daemons of slaanesh, as instead of helping, the daemons would outright eat the eldar. Eldar souls are like turkish f*%&$^% delight. It's highly probable that any other attempted daemonic contact would similarly result in She Who Thirsts showing up. Risking Psykers? Sure. I buy that, it's in the fluff. Having truck with daemons? Nein. That's another thing entirely. DE don't fear much, but they still fear Her.
Just checked again, I'm also quite certain I saw SW (and all imperials in fact) getting to team up with chaos. Those appear different now. Can anyone else confirm this or was I smoking crack this morning?
Therion wrote:
6th edition lands on June 23rd!
Good news. This is the best time in the hobby. Full of promise. GW lets us down each time and we know it but secretly we're hoping that this is the edition that GW gives us a balanced game that can also be played competitively at tournaments. I'm loving it.
2012/06/24 19:27:17
Subject: Re:6th edition rumour and news summary (now with official preorder pics)
Just a tit bit if it hasn't already been mentioned. Anyone else notice that the latest White Dwarf's back cover is an updated version of the one that was on the 4th Edition announcement issue a good few years ago? Ie same setup of Ultramarines on the same terrain pieces, but with the addition of new models. Neat that they thought to do this for older fans (....no, it really is too close to be a coincidence). XD
2012/06/24 19:27:46
Subject: 6th edition rumour and news summary (now with official preorder pics)
Nagashek wrote:
That's funny, I could swear when i clicked on it earlier it showed exactly that. Regardless, many of these team ups are ridiculous and in violation of long standing storylines. Some of them make sense, like IG/Tau, Imperials with each other, Ork mercs, etc.
DE, for instance, can pair up with Daemons. A: In violation of Vect's laws (so sure, they COULD try to do it) but more importantly B: they could not pair up with any daemons of slaanesh, as instead of helping, the daemons would outright eat the eldar. Eldar souls are like turkish f*%&$^% delight. It's highly probable that any other attempted daemonic contact would similarly result in She Who Thirsts showing up. Risking Psykers? Sure. I buy that, it's in the fluff. Having truck with daemons? Nein. That's another thing entirely. DE don't fear much, but they still fear Her.
Just checked again, I'm also quite certain I saw SW (and all imperials in fact) getting to team up with chaos. Those appear different now. Can anyone else confirm this or was I smoking crack this morning?
If you think of them as falling to chaos, just about anyone could team up with CSM or CD. Except for GK i guess who are practically immune.
2012/06/24 19:28:20
Subject: Re:6th edition rumour and news summary (now with official preorder pics)
Some interesting bits in that reddit thread posted above. a guy has a copy of the book answering questions in line with the thread. He verified it with a photo.
Been out of the game for awhile, trying to find time to get back into it.
2012/06/24 19:39:27
Subject: Re:6th edition rumour and news summary (now with official preorder pics)
you can take an allied detachment or something. must have 1 HQ and 1 Troop, and may have 1 more troop and 1 of each other slot except HQ. there is a table of who can ally with who and how good friends they are. good friends can join each others unit with independent chars and cast physic powers as if they were friendly. middle friends cant do that. and bad friends have to roll at the begging of each turn if they are withing 6, if they roll a 1 they cant do anything. and a lot of armies can ally at all. nids cant ally with anyone.
orks as allies.
battle brothers (good friends) with no one. allies of convenience with chaos marines, IG, necrons and tau. desperate allies with chaos deamons, eldar, dark eldar, most marines. cant ally with nids, blood angles, sisters or Templars.
necrons as allies.
no battle brothers. allies of conveniance with chaos marines, gery knights (!!), tau and orcs. cant ally with deamons, any eldar or nids. all the rest are desperate allies.
So its 3 levels, and only best buds share? I'd be interested to know who falls into the "battle brothers" category.
This message was edited 1 time. Last update was at 2012/06/24 19:42:22
Target locked,ready to fire
In dedicatio imperatum ultra articulo mortis.
H.B.M.C :
We were wrong. It's not the 40k End Times. It's the Trademarkening.
2012/06/24 19:40:27
Subject: 6th edition rumour and news summary (now with official preorder pics)
tetrisphreak wrote:Some interesting bits in that reddit thread posted above. a guy has a copy of the book answering questions in line with the thread. He verified it with a photo.
Ask him which weapons or units in the game have access to skyfire and interceptor special rules. That's basically one of the very last tidbits we haven't heard and it will have an impact on the meta.
Either way I'll find out tomorrow when I get my hands on the book
This message was edited 1 time. Last update was at 2012/06/24 19:42:26
2012/06/24 19:41:50
Subject: Re:6th edition rumour and news summary (now with official preorder pics)
Apparently fleet only allows the reroll of run and assault distances. So in fifth everyone gets run, effectively nerfing fleet. And in sixth you can't even assault with fleet after running, nerfing fleet even more.
2012/06/24 19:43:28
Subject: Re:6th edition rumour and news summary (now with official preorder pics)
Mandor wrote:Apparently fleet only allows the reroll of run and assault distances. So in fifth everyone gets run, effectively nerfing fleet. And in sixth you can't even assault with fleet after running, nerfing fleet even more.
Yup, it's garbage. Jump packers already re-roll the assault distance so I wonder what Gargoyles with fleet get?
This message was edited 1 time. Last update was at 2012/06/24 19:43:45
2012/06/24 19:45:17
Subject: 6th edition rumour and news summary (now with official preorder pics)
tetrisphreak wrote:Some interesting bits in that reddit thread posted above. a guy has a copy of the book answering questions in line with the thread. He verified it with a photo.
Ask him which weapons or units in the game have access to skyfire and interceptor special rules.
Apparently, none except the ones on the fortifications.
2012/06/24 19:45:53
Subject: 6th edition rumour and news summary (now with official preorder pics)
tetrisphreak wrote:Some interesting bits in that reddit thread posted above. a guy has a copy of the book answering questions in line with the thread. He verified it with a photo.
Ask him which weapons or units in the game have access to skyfire and interceptor special rules. That's basically one of the very last tidbits we haven't heard and it will have an impact on the meta.
Either way I'll find out tomorrow when I get my hands on the book
those the core rulebook give the details on weapon profiles? if so have any changed? does it list which weapons can shoot air?
permalink
anything can shoot air, but only with snapshots (6+). some weapons are AA and hit normally.
Can you tell us what weapons (if any) get the Skyfire rule?
none ive seen exept some that come on the fortifications.
Sorry, it's tough to format this reddit post into dakka format. Plus i'm lazy.
A few things confirmed so far:
Fleet - re roll run or assault dice. No assaults after running, for ANYONE, regardless of fleet. Big impact.
Preferred enemy - Re-roll 1's to hit and 1's to wound in shooting and assault. No mention of infantry vs vehicles.
Been out of the game for awhile, trying to find time to get back into it.
2012/06/24 19:51:20
Subject: 6th edition rumour and news summary (now with official preorder pics)
Wound Allocation and casualty removal seems more intuitive than before. Models in the front must die first (chars get a look out! save to prevent this). Models with different armor, the front models have to die before taking saves on the rear. A wolf guard with 2+ terminator armor can save his whole unit of power armor grey hunters from death, if he's in front taking the fire power.
characters (sergeants, IC's) and snipers that roll a 6 to hit can allocate where their wound goes (if the hit causes one).
Been out of the game for awhile, trying to find time to get back into it.
2012/06/24 19:56:24
Subject: 6th edition rumour and news summary (now with official preorder pics)
wuestenfux wrote:Well, how will the DOA army be rated in 6th edition?
I'd rate it pretty high or even highest of all Space Marine armies. They've been nothing but buffed and their flyer became worth the 200 point price tag.
Can you tell us what weapons (if any) get the Skyfire rule?
none ive seen exept some that come on the fortifications.
He forgets that other flyers have it. Other than that it only confirms what we've been discussing for two days. The only reliable way to kill flyers is to bring your own flyers.
2012/06/24 19:57:52
Subject: 6th edition rumour and news summary (now with official preorder pics)
Smoke launchers and 'obscured' status (disruption pods, KFF) cover save drops to 5+. % obscuration only needs 25% to get cover. Ruins still 4+, guessing that extends to a vehicle hiding behind a ruin as well. Everything else prettymuch 5+.
Can units that have successfully completed an assault consolidate into a new combat? Does assaulting into difficult terrain still reduce initiative to 1?
Rixitotal 1 point 5 minutes ago no cant consolidate in to new enemies. and yea makes the assaulting unit I 1.
Can you list the allies for Necrons, please?
[–]Rixitotal[S] 2 points 43 minutes ago no battle brothers. allies of conveniance with chaos marines, gery knights (!!), tau and orcs. cant ally with deamons, any eldar or nids. all the rest are desperate allies.
[–]MandorOfSawall 2 points 23 minutes ago Seems like this ally matrix from the GW 2v2 tournament is correct. Can you confirm?
[–]Rixitotal[S] 1 point 50 seconds ago that is exactly it as far as i can see. only the chart is alot prettier!
Assault Through Cover specifics! Please!
[–]Rixitotal[S] 1 point 1 minute ago Assulting through cover: roll and extra dice and take away the highest. and then you are I 1 unless you have assault grenades then its normal I order.
Is seize initiative still in?
[–]Rixitotal[S] 1 point 51 seconds ago yup, and still roll of for first turn. boring.
Grenades!
1 model per unit can throw a granade instead of shooting normally. all are blast except krak and haywhire. frag are S3 AP -. plasma are S4 AP4. Krak S6 AP4.
Is this 5+ cover save for fast skimmers true or only for Dark Angels as we have also heard and how far do you need to move to get it, if at all.
[–]Rixitotal[S] 2 points 1 minute ago all fast skimmers get jink 5+ cover save if they move at all, so do jetbikes.
Another wound allocation question. In a multi armoured unit (think terminator wolf guard leading a power armoured wearing squad). How does the wound thing work? Is it the terminator 2+ save over and over until he finally dies then the rest of the squad? Or is it still a majority armour save applying?
[–]Rixitotal[S] 1 point 1 minute ago no you take the armour save of the closest model if its different until he dies. but chars transfer it to the squad before armour saves one a 2+ so no having 1 wolfgaurd in termie Armour protecting a whole squad.
This message was edited 10 times. Last update was at 2012/06/24 20:14:40
Been out of the game for awhile, trying to find time to get back into it.
2012/06/24 20:05:12
Subject: 6th edition rumour and news summary (now with official preorder pics)
Honestly, looking at what's been divulged so far, Space Wolves look like they're getting some incredible buffs. I think that, not only will they retain their current top tier status, they may get even better.
This message was edited 1 time. Last update was at 2012/06/24 20:05:50
2012/06/24 20:08:31
Subject: Re:6th edition rumour and news summary (now with official preorder pics)
Can units that have successfully completed an assault consolidate into a new combat?
Does assaulting into difficult terrain still reduce initiative to 1?
Rixitotal 1 point 5 minutes ago
no cant consolidate in to new enemies. and yea makes the assaulting unit I 1.
My tyranids are still bad at combat then
This message was edited 1 time. Last update was at 2012/06/24 20:11:08
Plus it's fairly credible that a GW marketing campaign for their biggest release would fit on one side of A4 - Flashman
2012/06/24 20:11:02
Subject: 6th edition rumour and news summary (now with official preorder pics)
StoneRaizer wrote:Got a question regarding preordering. I've never preordered something from GW before, so should I expect my copy of the Gamers' Edition on release day or the Monday after? I had to get it shipped to my house because my closest GW is 90 mins away and I'm probably working on the Saturday. :(
Expect it a week after release. GW think the hobby will break if people who pre-order get anything before release day.
Automatically Appended Next Post:
Da Butcha wrote:I think H.B.M.C. may have articulated part of the problem. It's the word 'allies'. To anyone else but GW, this connotes, I don't know, 'allegiance", or 'alliance'. GW decided to slap that label on something else: "fighting at the same time".
So what would you call it instead?
Just curious.
This message was edited 1 time. Last update was at 2012/06/24 20:11:27
2012/06/24 20:13:50
Subject: 6th edition rumour and news summary (now with official preorder pics)