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![[Post New]](/s/i/i.gif) 2012/06/24 20:16:44
Subject: 6th edition rumour and news summary (now with official preorder pics)
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Huge Hierodule
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Universal Special rules on page 42 of the BRB: unviersal special rules. skyfire (AA), slow and purposeful, smash, sniper, soul blaze, specialist weapon, spilt fire, stealth and strafing run. soul blaze is basically a unit stays on fire and takes extra hits next turn. specalist weapon is you dont get a bonus for extra close combat weapons with it. like powerfirst now. oh acute senses now let you reroll outflank rolls I guess someone in the thread asked the meaning of life. Copying my earlier post into this one to keep the page current; Smoke launchers and 'obscured' status (disruption pods, KFF) cover save drops to 5+. % obscuration only needs 25% to get cover. Ruins still 4+, guessing that extends to a vehicle hiding behind a ruin as well. Everything else prettymuch 5+. Can units that have successfully completed an assault consolidate into a new combat? Does assaulting into difficult terrain still reduce initiative to 1? Rixitotal 1 point 5 minutes ago no cant consolidate in to new enemies. and yea makes the assaulting unit I 1. Can you list the allies for Necrons, please? [–]Rixitotal[S] 2 points 43 minutes ago no battle brothers. allies of conveniance with chaos marines, gery knights (!!), tau and orcs. cant ally with deamons, any eldar or nids. all the rest are desperate allies. [–]MandorOfSawall 2 points 23 minutes ago Seems like this ally matrix from the GW 2v2 tournament is correct. Can you confirm? [–]Rixitotal[S] 1 point 50 seconds ago that is exactly it as far as i can see. only the chart is alot prettier! Assault Through Cover specifics! Please! [–]Rixitotal[S] 1 point 1 minute ago Assulting through cover: roll and extra dice and take away the highest. and then you are I 1 unless you have assault grenades then its normal I order. Is seize initiative still in? [–]Rixitotal[S] 1 point 51 seconds ago yup, and still roll of for first turn. boring. Grenades! 1 model per unit can throw a granade instead of shooting normally. all are blast except krak and haywhire. frag are S3 AP -. plasma are S4 AP4. Krak S6 AP4. Is this 5+ cover save for fast skimmers true or only for Dark Angels as we have also heard and how far do you need to move to get it, if at all. [–]Rixitotal[S] 2 points 1 minute ago all fast skimmers get jink 5+ cover save if they move at all, so do jetbikes. Another wound allocation question. In a multi armoured unit (think terminator wolf guard leading a power armoured wearing squad). How does the wound thing work? Is it the terminator 2+ save over and over until he finally dies then the rest of the squad? Or is it still a majority armour save applying? [–]Rixitotal[S] 1 point 1 minute ago no you take the armour save of the closest model if its different until he dies. but chars transfer it to the squad before armour saves one a 2+ so no having 1 wolfgaurd in termie Armour protecting a whole squad. How does the USR rage work now? Any changes allowing you control would make death companies viable if not a bit beast. [–]Rixitotal[S] 1 point 1 minute ago rage is ONLY +2 attacks on the charge. Death company are amazing now. Are there any changes to Force Organisation? If so, what? [–]Rixitotal[S] 1 point 3 minutes ago at 2000 pts you can take 2 FoCs. and 1 fortification slot. aside from that not much. Has fearless changed when you lose a combat? So no more lots of wounds taken when you lose a combat just because you're not scared of anyone? [–]Rixitotal[S] 1 point 1 minute ago hmmmm just says they pass moral tests... i can find anything anywhere that says they take extra wounds.... holy crap! Calvary/ Beast movements and assaults info please [–]Rixitotal[S] 1 point 42 seconds ago move 12. are fleet. cav arnt slowed by terrain but counts as dangerous. beasts ignore terrain altogether! On the Missions: [–]Rixitotal[S] 5 points 54 minutes ago -normal one D3 +2 objectives. - one where heavy support can claim objectives and you get extra points for killing heavy support.- same with fast attack. -a kill point one.- one where there is a relic you take and move with thats basically an objective.- and a capture and control-ish one. Are the stormraven/vendetta flyers now? [–]Rixitotal[S] 1 point 3 minutes ago all things on flying bases are flyers as far as i can see. storm ravens are listen under the vanilla space marine section also!!!!! How fast can a vehicle move before passengers are unable to shoot from it? [–]Rixitotal[S] 1 point 2 minutes ago flatout. I believe vehicles moving more than 6", occupants may only snapfire, i thought i heard that somewhere else Any changes to the reserve rules? [–]Rixitotal[S] 1 point 2 minutes ago not as such, but there are lots of things that let you reroll, warlord traits and com station as an upgrade for some fortifications. Please, give us some BG. Status of the galaxy? TheEmperor? Is everything finally gone? And about rapid fire: is always 2 shots to 12 and 1 shot to 24? Or if stationary is maybe 2 shots to 24? Thanks a lot, really. [–]Rixitotal[S] 1 point 1 minute ago i havent read in depth the background, but there is alot and some stunning art work as well. rapid fire always 1 shot to max range, 2 shots to half so tau are getting 2 at 15. but cant assault. If the wehicle has moved more than 6" do you still shoot with snap fire (BS1) with assault weapons? [–]Rixitotal[S] 1 point 33 seconds ago you can snap fire with everything, and shoot1 at BS like now. so all if still, 1 if move 6 and none if move 12. so can shoot all snapshots at 12 move. On Monstrous Creatures in CC: smash is AP2 and half attacks to double strength and reroll Armour pen results. Any changes to instant death or do multi-wound models like battlesuits and nid warriors still get gibbed by missiles? [–]Rixitotal[S] 1 point 22 seconds ago its the same, double S is insta death. On Feel No Pain: you get FnP against anything that dosnt cause instant death. Does relentless do anything other than allow units to assault after firing rapid fire? Extra shots? anything? [–]Rixitotal[S] 1 point 4 minutes ago no, just can move and shoot with heavy and shoot and assult with heavy and rapid fire weapons.
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This message was edited 21 times. Last update was at 2012/06/24 20:55:51
Been out of the game for awhile, trying to find time to get back into it. |
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![[Post New]](/s/i/i.gif) 2012/06/24 20:16:55
Subject: 6th edition rumour and news summary (now with official preorder pics)
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Focused Fire Warrior
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I'm hoping the Tau FAQ keeps disruption pods at 4+ as an exception...and that the skyray gets the AA status.
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This message was edited 1 time. Last update was at 2012/06/24 20:17:25
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![[Post New]](/s/i/i.gif) 2012/06/24 20:18:27
Subject: Re:6th edition rumour and news summary (now with official preorder pics)
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Ferocious Black Templar Castellan
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Mandor wrote:As tetrisphreak posted.
Confirmed ally chart.
Again, that's the ally chart from one of Games Workshop's doubles tournament a few months ago, hardly "confirmed".
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2012/06/24 20:18:50
Subject: 6th edition rumour and news summary (now with official preorder pics)
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Liche Priest Hierophant
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Jefffar wrote:So IG and Tau are friends with everybody . . .
The IG Codex can be used to represent a large number of forces
Such as Chaos Cultists, Fraeteris Militia, Gue'vesa, etc.
So your allies may not be actual Guard,persay
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![[Post New]](/s/i/i.gif) 2012/06/24 20:20:41
Subject: Re:6th edition rumour and news summary (now with official preorder pics)
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Rampaging Carnifex
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AlmightyWalrus wrote:Mandor wrote:As tetrisphreak posted.
Confirmed ally chart.
Again, that's the ally chart from one of Games Workshop's doubles tournament a few months ago, hardly "confirmed".
Actually, it was confirmed here in the reddit thread by the guy with the rulebook copy.
http://www.reddit.com/r/Warhammer/comments/vj64o/im_sitting_here_with_a_new_40k_rulebook_ama/c54zh22?context=3
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This message was edited 1 time. Last update was at 2012/06/24 20:21:05
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![[Post New]](/s/i/i.gif) 2012/06/24 20:21:10
Subject: 6th edition rumour and news summary (now with official preorder pics)
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Lord Commander in a Plush Chair
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lord_blackfang wrote:Howard A Treesong wrote:
Seems a bit bs, as though people in the studio don't "get" what the Tau are about.
I'm sure you "get" the Tau better than the developers do...
Well I can guess why they have reintroduced the idea of allies. It's so that when they make a release for a month, they can sell to a larger group of people without the hurdle of encouraging them to take up an entirely new army. Tau players are now potential customers of everything apart from Tyranids. Okay maybe the studio "get" Tau better than me, but only because they seem to be redefining the way they behave.
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![[Post New]](/s/i/i.gif) 2012/06/24 20:21:11
Subject: 6th edition rumour and news summary (now with official preorder pics)
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Renegade Inquisitor with a Bound Daemon
Tied and gagged in the back of your car
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Looks like Rage ONLY gives +2 attacks on the charge, with no control limitations.
Jump Pack Death Company with 6 attacks each on the charge, rerolling to hit and to wound? Why yes, I'd love some.
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![[Post New]](/s/i/i.gif) 2012/06/24 20:21:36
Subject: Re:6th edition rumour and news summary (now with official preorder pics)
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Huge Hierodule
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AlmightyWalrus wrote:Mandor wrote:As tetrisphreak posted.
Confirmed ally chart.
Again, that's the ally chart from one of Games Workshop's doubles tournament a few months ago, hardly "confirmed".
Confirmed by the reddit thread i'm currently liveblogging right now. Rixitotal has a rulebook (confirmed by photograph) and says the ally matrix is the same as used for the doubles tournament in 2012. Automatically Appended Next Post: Fafnir wrote:Looks like Rage ONLY gives +2 attacks on the charge, with no control limitations.
Jump Pack Death Company with 6 attacks each on the charge, rerolling to hit and to wound? Why yes, I'd love some.
5 attacks. 2 base, 1 for sword/pistol, and 2 for charging.
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This message was edited 1 time. Last update was at 2012/06/24 20:22:10
Been out of the game for awhile, trying to find time to get back into it. |
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![[Post New]](/s/i/i.gif) 2012/06/24 20:22:36
Subject: 6th edition rumour and news summary (now with official preorder pics)
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Renegade Inquisitor with a Bound Daemon
Tied and gagged in the back of your car
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Jump packs give you an additional hit before any attacks are made.
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![[Post New]](/s/i/i.gif) 2012/06/24 20:23:34
Subject: 6th edition rumour and news summary (now with official preorder pics)
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Huge Hierodule
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Fafnir wrote:Jump packs give you an additional hit before any attacks are made.
Aha. Forgot that one!
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Been out of the game for awhile, trying to find time to get back into it. |
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![[Post New]](/s/i/i.gif) 2012/06/24 20:23:41
Subject: 6th edition rumour and news summary (now with official preorder pics)
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Foxy Wildborne
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I wonder if you can take 0-1 units as allies... like Death Company.
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The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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![[Post New]](/s/i/i.gif) 2012/06/24 20:26:18
Subject: Re:6th edition rumour and news summary (now with official preorder pics)
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Ferocious Black Templar Castellan
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So it is, I stand corrected.
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2012/06/24 20:28:11
Subject: 6th edition rumour and news summary (now with official preorder pics)
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Huge Hierodule
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Beasts/cavalry info in the top post! edit - are people finding that post helpful, or would it be better to post new replies for every tidbit this guy uncovers?
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This message was edited 1 time. Last update was at 2012/06/24 20:32:07
Been out of the game for awhile, trying to find time to get back into it. |
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![[Post New]](/s/i/i.gif) 2012/06/24 20:31:38
Subject: Re:6th edition rumour and news summary (now with official preorder pics)
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Regular Dakkanaut
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I guess you really got to look at allies as where GW is taking the fluff. They really are starting to focus on the fracturing of the Imperium. Especially the expansion of the tyranids. It's a threat that affects all the various factions, and I'd be real chummy with some Tau if it meant I wouldn't get eaten. Even amongst Brothers in Arms, there can still be animosity for fluff's sake.
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![[Post New]](/s/i/i.gif) 2012/06/24 20:32:19
Subject: 6th edition rumour and news summary (now with official preorder pics)
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Hangin' with Gork & Mork
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lord_blackfang wrote:I wonder if you can take 0-1 units as allies... like Death Company.
From the Reddit ama:
you can take an allied detachment or something. must have 1 HQ and 1 Troop, and may have 1 more troop and 1 of each other slot except HQ. there is a table of who can ally with who and how good friends they are. good friends can join each others unit with independent chars and cast physic powers as if they were friendly. middle friends cant do that. and bad friends have to roll at the begging of each turn if they are withing 6, if they roll a 1 they cant do anything. and a lot of armies can ally at all. nids cant ally with anyone.
No mention of restriction beyond having to take an HQ and a Troop choice, and not being able to take another HQ, so I don't see why not at the moment.
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This message was edited 1 time. Last update was at 2012/06/24 20:32:52
Amidst the mists and coldest frosts he thrusts his fists against the posts and still insists he sees the ghosts.
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![[Post New]](/s/i/i.gif) 2012/06/24 20:32:30
Subject: 6th edition rumour and news summary (now with official preorder pics)
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Jervis Johnson
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lord_blackfang wrote:I wonder if you can take 0-1 units as allies... like Death Company.
The jump pack costs an absurd amount of points for Death Company though. Why take 35 point DC Marines when you can get almost twice as many Assault Marines? All of your guys will have FNP from Priests anyway. 8 DC Marines (48 attacks on the charge) cost the same as 14 Assault Marines (56 attacks on the charge) and are a lot more fragile due to fewer bodies.
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![[Post New]](/s/i/i.gif) 2012/06/24 20:34:46
Subject: 6th edition rumour and news summary (now with official preorder pics)
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Decrepit Dakkanaut
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I cant believe the guy has a rule book in his lap and the primary thing he gets asks about is allies? What the heck! Its not that big a deal! Probably a section of the rule book that gets ignored. Unbelievable. Actually, I believe it.
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This message was edited 2 times. Last update was at 2012/06/24 20:36:09
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![[Post New]](/s/i/i.gif) 2012/06/24 20:34:46
Subject: 6th edition rumour and news summary (now with official preorder pics)
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Resolute Ultramarine Honor Guard
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Tau are Brothers in Arms with Vanilla Marines, but Grey Knights are only Grudging Allies.
*facepalm*
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warboss wrote:Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be. |
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![[Post New]](/s/i/i.gif) 2012/06/24 20:44:54
Subject: 6th edition rumour and news summary (now with official preorder pics)
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Posts with Authority
South Carolina (upstate) USA
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So am I the only one who sees a lot of this as rules made to sell models?
Flyers get big buffs (just after a price increase) so they are now a must have.
Gotta have something to shoot down those flyers...so now you have to get some AA tanks...which also got price increases. (I think)
Allies...GWs current pricing is forcing many players to play/buy single armies. Thats no good, so lets make a huge list of allies, so now people will buy stuff from other armies that they otherwise wouldnt have.
Also the above allows even higher levels of power gaming and WAAC activity.
Im very interested to see the book (mostly for pics and fluff) but Ill be waiting until someone pops up with a huge discount or overstock sale.
Im not liking what Im seeing of 6th enough to actually play it. Ill still pick up some minis here and there for use in other systems, and collecting...but the wife and I are heading over to WarmaHordes for our main game.
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Whats my game?
Warmachine (Cygnar)
10/15mm mecha
Song of Blades & Heroes
Blackwater Gulch
X wing
Open to other games too
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![[Post New]](/s/i/i.gif) 2012/06/24 20:47:11
Subject: 6th edition rumour and news summary (now with official preorder pics)
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Huge Hierodule
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Ok that's all i'll liveblog for now, this is getting crazy, F5'ing every 3 seconds.
anyone else who wants to take up the mantle on this feel free to do so.
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Been out of the game for awhile, trying to find time to get back into it. |
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![[Post New]](/s/i/i.gif) 2012/06/24 20:47:54
Subject: 6th edition rumour and news summary (now with official preorder pics)
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Renegade Inquisitor with a Bound Daemon
Tied and gagged in the back of your car
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Therion wrote:lord_blackfang wrote:I wonder if you can take 0-1 units as allies... like Death Company.
The jump pack costs an absurd amount of points for Death Company though. Why take 35 point DC Marines when you can get almost twice as many Assault Marines? All of your guys will have FNP from Priests anyway. 8 DC Marines (48 attacks on the charge) cost the same as 14 Assault Marines (56 attacks on the charge) and are a lot more fragile due to fewer bodies.
Yes, but DC come with FNP and FC built in, have plenty of lovely weapon options, and are WS5. This makes them an incredibly good standalone hammer for pretty much any army in the game.
Byte wrote:I cant believe the guy has a rule book in his lap and the primary thing he gets asks about is allies? What the heck! Its not that big a deal! Probably a section of the rule book that gets ignored. Unbelievable. Actually, I believe it.
All things considered, with the way the Allies system is, it could end up shattering how armies are built and the game is played. Armies are no longer self contained, and now every unit must be looked at in a new light, in comparison to every other unit in the entire game, rather than in relation to only their own peers. What this means is that some units might as well be removed from the game entirely, while you'll be seeing a lot more of others.
For example, I expect Death Company with Long Fangs to be beyond popular.
Honestly, it looks like the allies rules could end up putting 6th edition, and 40k in general, into a downward spiral of a metagame of complete over centralization that could possibly end up doing some very heavy damage to the game in the long term. As tantalizing as some of these new options look, they could end up being very ominous.
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This message was edited 1 time. Last update was at 2012/06/24 20:49:52
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![[Post New]](/s/i/i.gif) 2012/06/24 20:47:59
Subject: 6th edition rumour and news summary (now with official preorder pics)
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Decrepit Dakkanaut
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Mad4Minis wrote:So am I the only one who sees a lot of this as rules made to sell models?
And 5th was a rule set to sell us parking lots.
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![[Post New]](/s/i/i.gif) 2012/06/24 20:50:34
Subject: 6th edition rumour and news summary (now with official preorder pics)
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Veteran Wolf Guard Squad Leader
DC Metro
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Therion wrote:lord_blackfang wrote:I wonder if you can take 0-1 units as allies... like Death Company.
The jump pack costs an absurd amount of points for Death Company though. Why take 35 point DC Marines when you can get almost twice as many Assault Marines? All of your guys will have FNP from Priests anyway. 8 DC Marines (48 attacks on the charge) cost the same as 14 Assault Marines (56 attacks on the charge) and are a lot more fragile due to fewer bodies.
Except that a chaplain lets Death Company reroll their failed wounds on a charge, and the Death Company are WS5. Plus, by being more compact, it is easier to maneuver them to maximize cover and control multiassaults.
Speaking of which, did they go away, and if not, how did they change?
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![[Post New]](/s/i/i.gif) 2012/06/24 20:51:13
Subject: 6th edition rumour and news summary (now with official preorder pics)
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Foxy Wildborne
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Therion wrote:lord_blackfang wrote:I wonder if you can take 0-1 units as allies... like Death Company.
The jump pack costs an absurd amount of points for Death Company though. Why take 35 point DC Marines when you can get almost twice as many Assault Marines? All of your guys will have FNP from Priests anyway. 8 DC Marines (48 attacks on the charge) cost the same as 14 Assault Marines (56 attacks on the charge) and are a lot more fragile due to fewer bodies.
Because they fit my fluff, but other units randomly getting Furious Charge does not, so I'd prefer to use the vanilla Codex + DC if I could.
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The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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![[Post New]](/s/i/i.gif) 2012/06/24 20:51:20
Subject: 6th edition rumour and news summary (now with official preorder pics)
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Secretive Dark Angels Veteran
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Mad4Minis wrote:
Gotta have something to shoot down those flyers...so now you have to get some AA tanks...which also got price increases. (I think)
Well, considering the only AA tank we know of is the Hydra and GW don't make a model for it...
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![[Post New]](/s/i/i.gif) 2012/06/24 20:51:42
Subject: 6th edition rumour and news summary (now with official preorder pics)
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Dakka Veteran
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So beasts now move 12 and ignore terrain. Allegedly fearless wounds no longer exist. No more running then assaulting, but fleet does allow for a re-roll of the assault move. Hello scarabs...
Glances just ripping off HP honestly sounds more efficient than even rolling on the damage chart, Gauss should be quite nice.
Now I'm just really curious if Relentless will end up giving an extra shot or just allows you to assault.
edit: regarding relentless:
Rixitotal wrote:no, just can move and shoot and shoot and assult with heavy and rapid fire weapons.
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This message was edited 1 time. Last update was at 2012/06/24 20:53:23
5000 points (Blue rods are better than green!)
5000 points (Black Legion & Pre-heresy Sons of Horus) |
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![[Post New]](/s/i/i.gif) 2012/06/24 20:52:05
Subject: Re:6th edition rumour and news summary (now with official preorder pics)
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Evasive Eshin Assassin
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are detachment slots gone and were going to percentages or are we still stuck with the standard 6 troops, 3 elites etc?
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![[Post New]](/s/i/i.gif) 2012/06/24 20:52:25
Subject: 6th edition rumour and news summary (now with official preorder pics)
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Devastating Dark Reaper
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It's true we all have heavy tanks and transports coming out of our ears. I don't love the idea of having to buy new models but I actually really like the thought of new models becoming powerful, mix things up, see some new army types. I'll be excited for the same thing in 7th ed when I'm tired of what this edition brings out. I'm almost more excited for the FAQ/Errata release that accompanies the rule book to see how the codex's change(Not that I'm not aware of how disapointing GW FAQ/Erratas can be)
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This message was edited 1 time. Last update was at 2012/06/24 20:55:54
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![[Post New]](/s/i/i.gif) 2012/06/24 20:53:07
Subject: Re:6th edition rumour and news summary (now with official preorder pics)
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Irked Necron Immortal
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Can armies ally with themselves? I mean can I have Necron ally to my Necron army?
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![[Post New]](/s/i/i.gif) 2012/06/24 20:53:54
Subject: 6th edition rumour and news summary (now with official preorder pics)
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Jervis Johnson
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Yes, but DC come with FNP and FC built in, have plenty of lovely weapon options, and are WS5. This makes them an incredibly good standalone hammer for pretty much any army in the game.
Jumping to conclusions eh? There are quite a few armies that don't want to have absolutely anything to do with 35 point Space Marines with normal 3+ saves and no invulnerable save.
Someone with an account on reddit ask the guy about the flyers' evade rule. What does it include in detail? Can they evade against anything shooting at them, or only against enemy flyers? Is that also the only way for flyers to gain a cover save?
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