Switch Theme:

The Elder Scrolls V: Skyrim  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
[MOD]
Solahma






RVA

Preserve the pun, Soldarin.


Automatically Appended Next Post:
Er, Soladrin.

This message was edited 1 time. Last update was at 2011/12/02 17:41:23


   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

i hear a silly sound track song, or maybe a tavern background track.

2 drunk Dunmer and a orc tavern wench singing the song.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in gb
Decrepit Dakkanaut






UK

Anvildude wrote:This is what Mods are for.

Actually, there's an idea! Get the Dakka community in on creating a mod to add at least one 'Good Guy' faction into the game, along with more 'good guy' quests and such!

It is possible. All we need are people with mics for voice acting, folks that can do Bethesdian Scripting, writers for the quests and personalities, and folks who can do the graphical stuff (like myself).

Whaddaya say?


I could try plotting out some quests, provided that the mod support Bethesda give us is essentially just a Skyrim version of the the construction set, I might be able to test it too, assuming of course I can remember how it works.

Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.

Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.

My deviantART Profile - Pay No Attention To The Man Behind The Madness

"You need not fear us, unless you are a dark heart, a vile one who preys on the innocent; I promise, you can’t hide forever in the empty darkness, for we will hunt you down like the animals you are, and pull you into the very bowels of hell." Iron - Within Temptation 
   
Made in nl
Decrepit Dakkanaut






Manchu wrote:Preserve the pun, Soldarin.


Automatically Appended Next Post:
Er, Soladrin.


Not a fan of pun's... they are the lowest form of wit.
   
Made in us
Pyromaniac Hellhound Pilot




Karthu'ul, the Heart of the Universe

The lowest form of wit is still above most forms of humor.

There are some who walk until their legs fail them and they fall to the ground. I find that respectable.
Then there are those who drag themselves further. I find that admirable.  
   
Made in gb
Contagious Dreadnought of Nurgle





Oxfordshire UK

Hey guys. Just started playing Skyrim and wondered if it's crashed anyone else's PS3?

Seems to happen occasionally when I open the start menu and try too save the game...


 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Its been happening to PS3 people with some regularity. They are working on a fix I think, but it takes longer to fix PS3 bugs then PC.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
[MOD]
Solahma






RVA

Oblivion, Fallout, and Skyrim all regulalry crash on me about three or four hours into gameplay, usually when attempting to save or doing something (like going into/leaving a building) that would cause an autosave.

   
Made in gb
Decrepit Dakkanaut




Swindon, Wiltshire, UK

Skyrim has been the most stable one so far (other than the bizarre riverwood crash).
   
Made in nl
Decrepit Dakkanaut






I'm glad I played on console.

100 hours, zero crashes.
   
Made in us
The Last Chancer Who Survived





Norristown, PA

Since the game first came out, I've only had my PS3 freeze up twice. But, both times were when I was opening the start menu, which is a pain because that's the dumb location your quest tracker. But, I also went into the settings and I set it to autosave after every 5 minutes on the O button menu too, so I can get a backup that way if it ever crashes again.

 
   
Made in gb
Contagious Dreadnought of Nurgle





Oxfordshire UK

Great, thanks for the replies guys! I was starting too wonder if it was just me, as my copies of Oblivion and Fallout 3 never crashed....

As I said, I'm not too far into it but it's still very annoying!


 
   
Made in gb
Decrepit Dakkanaut




Swindon, Wiltshire, UK

Soladrin wrote:I'm glad I played on console.

100 hours, zero crashes.


Because clearly playing on a console instantly means no crashes, oh wait...

Grey Templar wrote:Its been happening to PS3 people with some regularity. They are working on a fix I think, but it takes longer to fix PS3 bugs then PC.


   
Made in gb
Jovial Plaguebearer of Nurgle





UK

Manchu wrote:Oblivion, Fallout, and Skyrim all regulalry crash on me about three or four hours into gameplay, usually when attempting to save or doing something (like going into/leaving a building) that would cause an autosave.


Usually how it hits me, I've noticed the Thieves guild cistern, entering/exiting crashes a lot more regularly for me than anywhere else.

Just get used to hitting quick save and it's not normally an issue.

Jovial Nurglite

My Blog 
   
Made in us
[MOD]
Solahma






RVA

I'm playing on a PS3 so there's no quicksave button. But the crashes don't bother me. What bothers me are the quest-ending glitches (because there is also no console command bar). Autosave sometimes helps/sometimes hinders.

   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

I do find it annoying that you can mess up future quests if you do something out of order.

Like going into certain ruins and clearing them before you are supposed to.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in nl
Decrepit Dakkanaut






corpsesarefun wrote:
Soladrin wrote:I'm glad I played on console.

100 hours, zero crashes.


Because clearly playing on a console instantly means no crashes, oh wait...

Grey Templar wrote:Its been happening to PS3 people with some regularity. They are working on a fix I think, but it takes longer to fix PS3 bugs then PC.




Okay, I'll correct that:

I'm glad I play on xbox.
   
Made in gb
Decrepit Dakkanaut




Swindon, Wiltshire, UK

Soladrin wrote:
corpsesarefun wrote:
Soladrin wrote:I'm glad I played on console.

100 hours, zero crashes.


Because clearly playing on a console instantly means no crashes, oh wait...

Grey Templar wrote:Its been happening to PS3 people with some regularity. They are working on a fix I think, but it takes longer to fix PS3 bugs then PC.




Okay, I'll correct that:

I'm glad I play on xbox.


That's better
   
Made in us
Lord Commander in a Plush Chair





In your base, ignoring your logic.

Grey Templar wrote:
Soladrin wrote:Will there be hookers?


yes, but they will cost 5,000 gold and carry incurable diseases. Effects might include slowing your movement(from the itching), and extreme vulnerability to all diseases. now even the lowely skeever will kill you in just a couple of swipes.


But if you're a werewolf you're immune to all diseases... unless of course there are werewolf hookers which just sounds like a bad idea.

@Manchu, I get what you're saying but I'm still saying that you're wrong.

Go to Morthal.
- Jarl is talking to some villagers.
- Villagers are upset
- Talk to Jarl
- Investigate burnt house
- Find girl at night
- Kill first vampire
- Investigate vampire house
- Show Jarl
- Rally the mob
- Go to cave
- Mob is full of wimps
- Go into cave
- Kill Vampie
- Reward.

Then as mentioned before there is Potema and her whole quest line which is a bit longer than some of the others I've noticed.
   
Made in us
[MOD]
Solahma






RVA

I've already mentioned Potema many times. And you would have a point if my point was that there are no good guy quests in Skyrim.

   
Made in gb
Decrepit Dakkanaut




Swindon, Wiltshire, UK

I do see where manchu is coming from, "good" quests seem to be throwaway quests that are never mentioned again whereas quests like the dark brotherhood quests have a lasting impact.

This message was edited 1 time. Last update was at 2011/12/02 20:28:39


 
   
Made in us
[MOD]
Solahma






RVA

Yeah, it's hardly a controversial point. It's like saying that Khajit play a small role in Skyrim and then having people respond with a list of all the Khajit. Fine, but if I post a list of the Nords and their roles in the game by comparison, I think you will find that my point is pretty valid.

   
Made in gb
Decrepit Dakkanaut




Swindon, Wiltshire, UK

I would argue that most of the "evil" in skyrim is in the form of daedric quests though, even the dark brotherhood aren't truly evil half the time.

That said a guild that helps people whether it's on a small scale (like the warriors guild from oblivion) or on a large scale (for example foiling potentially world changing evil plans) that aren't secretly man eating werewolves would go a long way.
   
Made in us
[MOD]
Solahma






RVA

Again, it's not so much about the presence of evil as the absence of good.

Speaking of Khajits, it'd be nice to see some DLC that put more Khajits and more goodness into Skyrim. Khajit are sold regularly as slaves in/through Morrowind. A KotN-scaled quest involving a sort of "underground railroad" scenario could do the trick. We could even get a few more Argonians in, I'd think.

   
Made in gb
Decrepit Dakkanaut




Swindon, Wiltshire, UK

The Khajit caravans were awesome, it was a bit annoying that EVERY khajit in the game stole things though.
   
Made in us
The Last Chancer Who Survived





Norristown, PA

You know what is wrong with Skyrim these days? Everyone is obsessed with death!

 
   
Made in us
Lord Commander in a Plush Chair





In your base, ignoring your logic.

corpsesarefun wrote:The Khajit caravans were awesome, it was a bit annoying that EVERY khajit in the game stole things though.


I wonder if the Khajiit are the natural enemy of the werewolf.
   
Made in us
[MOD]
Solahma






RVA

Necros wrote:You know what is wrong with Skyrim these days?
Ataxia. It's a common problem in Skyrim.

   
Made in gb
Decrepit Dakkanaut




Swindon, Wiltshire, UK

halonachos wrote:
corpsesarefun wrote:The Khajit caravans were awesome, it was a bit annoying that EVERY khajit in the game stole things though.


I wonder if the Khajiit are the natural enemy of the werewolf.


My Khajit werewolf doesn't quite know what to make of this.
   
Made in us
Lord Commander in a Plush Chair





In your base, ignoring your logic.

corpsesarefun wrote:
halonachos wrote:
corpsesarefun wrote:The Khajit caravans were awesome, it was a bit annoying that EVERY khajit in the game stole things though.


I wonder if the Khajiit are the natural enemy of the werewolf.


My Khajit werewolf doesn't quite know what to make of this.


I think that he'll just end up chasing himself up a tree. I can't believe that Bethesda made changing your character a necessity for a quest line.

This message was edited 1 time. Last update was at 2011/12/02 22:08:15


 
   
 
Forum Index » Video Games
Go to: