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![[Post New]](/s/i/i.gif) 2011/12/02 17:41:08
Subject: The Elder Scrolls V: Skyrim
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[MOD]
Solahma
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Preserve the pun, Soldarin. Automatically Appended Next Post: Er, Soladrin.
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This message was edited 1 time. Last update was at 2011/12/02 17:41:23
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![[Post New]](/s/i/i.gif) 2011/12/02 17:42:33
Subject: Re:The Elder Scrolls V: Skyrim
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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i hear a silly sound track song, or maybe a tavern background track.
2 drunk Dunmer and a orc tavern wench singing the song.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2011/12/02 17:42:53
Subject: The Elder Scrolls V: Skyrim
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Decrepit Dakkanaut
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Anvildude wrote:This is what Mods are for.
Actually, there's an idea! Get the Dakka community in on creating a mod to add at least one 'Good Guy' faction into the game, along with more 'good guy' quests and such!
It is possible. All we need are people with mics for voice acting, folks that can do Bethesdian Scripting, writers for the quests and personalities, and folks who can do the graphical stuff (like myself).
Whaddaya say?
I could try plotting out some quests, provided that the mod support Bethesda give us is essentially just a Skyrim version of the the construction set, I might be able to test it too, assuming of course I can remember how it works.
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Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.
Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.
My deviantART Profile - Pay No Attention To The Man Behind The Madness
"You need not fear us, unless you are a dark heart, a vile one who preys on the innocent; I promise, you can’t hide forever in the empty darkness, for we will hunt you down like the animals you are, and pull you into the very bowels of hell." Iron - Within Temptation |
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![[Post New]](/s/i/i.gif) 2011/12/02 17:44:26
Subject: The Elder Scrolls V: Skyrim
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Decrepit Dakkanaut
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Manchu wrote:Preserve the pun, Soldarin.
Automatically Appended Next Post:
Er, Soladrin.
Not a fan of pun's... they are the lowest form of wit.
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![[Post New]](/s/i/i.gif) 2011/12/02 17:49:59
Subject: Re:The Elder Scrolls V: Skyrim
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Pyromaniac Hellhound Pilot
Karthu'ul, the Heart of the Universe
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The lowest form of wit is still above most forms of humor.
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There are some who walk until their legs fail them and they fall to the ground. I find that respectable.
Then there are those who drag themselves further. I find that admirable. |
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![[Post New]](/s/i/i.gif) 2011/12/02 17:55:05
Subject: The Elder Scrolls V: Skyrim
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Contagious Dreadnought of Nurgle
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Hey guys. Just started playing Skyrim and wondered if it's crashed anyone else's PS3?
Seems to happen occasionally when I open the start menu and try too save the game...
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![[Post New]](/s/i/i.gif) 2011/12/02 17:57:55
Subject: Re:The Elder Scrolls V: Skyrim
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Its been happening to PS3 people with some regularity. They are working on a fix I think, but it takes longer to fix PS3 bugs then PC.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2011/12/02 18:02:08
Subject: The Elder Scrolls V: Skyrim
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[MOD]
Solahma
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Oblivion, Fallout, and Skyrim all regulalry crash on me about three or four hours into gameplay, usually when attempting to save or doing something (like going into/leaving a building) that would cause an autosave.
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![[Post New]](/s/i/i.gif) 2011/12/02 18:04:06
Subject: The Elder Scrolls V: Skyrim
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Decrepit Dakkanaut
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Skyrim has been the most stable one so far (other than the bizarre riverwood crash).
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![[Post New]](/s/i/i.gif) 2011/12/02 18:09:05
Subject: The Elder Scrolls V: Skyrim
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Decrepit Dakkanaut
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I'm glad I played on console.
100 hours, zero crashes.
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![[Post New]](/s/i/i.gif) 2011/12/02 18:09:40
Subject: The Elder Scrolls V: Skyrim
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The Last Chancer Who Survived
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Since the game first came out, I've only had my PS3 freeze up twice. But, both times were when I was opening the start menu, which is a pain because that's the dumb location your quest tracker. But, I also went into the settings and I set it to autosave after every 5 minutes on the O button menu too, so I can get a backup that way if it ever crashes again.
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![[Post New]](/s/i/i.gif) 2011/12/02 18:17:53
Subject: The Elder Scrolls V: Skyrim
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Contagious Dreadnought of Nurgle
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Great, thanks for the replies guys! I was starting too wonder if it was just me, as my copies of Oblivion and Fallout 3 never crashed....
As I said, I'm not too far into it but it's still very annoying!
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![[Post New]](/s/i/i.gif) 2011/12/02 18:22:46
Subject: The Elder Scrolls V: Skyrim
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Decrepit Dakkanaut
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Soladrin wrote:I'm glad I played on console.
100 hours, zero crashes.
Because clearly playing on a console instantly means no crashes, oh wait...
Grey Templar wrote:Its been happening to PS3 people with some regularity. They are working on a fix I think, but it takes longer to fix PS3 bugs then PC.
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![[Post New]](/s/i/i.gif) 2011/12/02 18:23:59
Subject: The Elder Scrolls V: Skyrim
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Jovial Plaguebearer of Nurgle
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Manchu wrote:Oblivion, Fallout, and Skyrim all regulalry crash on me about three or four hours into gameplay, usually when attempting to save or doing something (like going into/leaving a building) that would cause an autosave.
Usually how it hits me, I've noticed the Thieves guild cistern, entering/exiting crashes a lot more regularly for me than anywhere else.
Just get used to hitting quick save and it's not normally an issue.
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![[Post New]](/s/i/i.gif) 2011/12/02 18:31:18
Subject: The Elder Scrolls V: Skyrim
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[MOD]
Solahma
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I'm playing on a PS3 so there's no quicksave button. But the crashes don't bother me. What bothers me are the quest-ending glitches (because there is also no console command bar). Autosave sometimes helps/sometimes hinders.
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![[Post New]](/s/i/i.gif) 2011/12/02 18:58:31
Subject: Re:The Elder Scrolls V: Skyrim
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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I do find it annoying that you can mess up future quests if you do something out of order.
Like going into certain ruins and clearing them before you are supposed to.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2011/12/02 19:05:43
Subject: The Elder Scrolls V: Skyrim
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Decrepit Dakkanaut
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corpsesarefun wrote:Soladrin wrote:I'm glad I played on console.
100 hours, zero crashes.
Because clearly playing on a console instantly means no crashes, oh wait...
Grey Templar wrote:Its been happening to PS3 people with some regularity. They are working on a fix I think, but it takes longer to fix PS3 bugs then PC.
Okay, I'll correct that:
I'm glad I play on xbox.
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![[Post New]](/s/i/i.gif) 2011/12/02 19:24:16
Subject: The Elder Scrolls V: Skyrim
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Decrepit Dakkanaut
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Soladrin wrote:corpsesarefun wrote:Soladrin wrote:I'm glad I played on console.
100 hours, zero crashes.
Because clearly playing on a console instantly means no crashes, oh wait...
Grey Templar wrote:Its been happening to PS3 people with some regularity. They are working on a fix I think, but it takes longer to fix PS3 bugs then PC.
Okay, I'll correct that:
I'm glad I play on xbox.
That's better
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![[Post New]](/s/i/i.gif) 2011/12/02 20:17:31
Subject: The Elder Scrolls V: Skyrim
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Lord Commander in a Plush Chair
In your base, ignoring your logic.
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Grey Templar wrote:Soladrin wrote:Will there be hookers?
yes, but they will cost 5,000 gold and carry incurable diseases. Effects might include slowing your movement(from the itching), and extreme vulnerability to all diseases. now even the lowely skeever will kill you in just a couple of swipes.
But if you're a werewolf you're immune to all diseases... unless of course there are werewolf hookers which just sounds like a bad idea.
@Manchu, I get what you're saying but I'm still saying that you're wrong.
Go to Morthal.
- Jarl is talking to some villagers.
- Villagers are upset
- Talk to Jarl
- Investigate burnt house
- Find girl at night
- Kill first vampire
- Investigate vampire house
- Show Jarl
- Rally the mob
- Go to cave
- Mob is full of wimps
- Go into cave
- Kill Vampie
- Reward.
Then as mentioned before there is Potema and her whole quest line which is a bit longer than some of the others I've noticed.
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![[Post New]](/s/i/i.gif) 2011/12/02 20:23:53
Subject: The Elder Scrolls V: Skyrim
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[MOD]
Solahma
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I've already mentioned Potema many times. And you would have a point if my point was that there are no good guy quests in Skyrim.
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![[Post New]](/s/i/i.gif) 2011/12/02 20:28:23
Subject: The Elder Scrolls V: Skyrim
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Decrepit Dakkanaut
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I do see where manchu is coming from, "good" quests seem to be throwaway quests that are never mentioned again whereas quests like the dark brotherhood quests have a lasting impact.
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This message was edited 1 time. Last update was at 2011/12/02 20:28:39
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![[Post New]](/s/i/i.gif) 2011/12/02 20:36:55
Subject: The Elder Scrolls V: Skyrim
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[MOD]
Solahma
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Yeah, it's hardly a controversial point. It's like saying that Khajit play a small role in Skyrim and then having people respond with a list of all the Khajit. Fine, but if I post a list of the Nords and their roles in the game by comparison, I think you will find that my point is pretty valid.
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![[Post New]](/s/i/i.gif) 2011/12/02 20:46:43
Subject: The Elder Scrolls V: Skyrim
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Decrepit Dakkanaut
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I would argue that most of the "evil" in skyrim is in the form of daedric quests though, even the dark brotherhood aren't truly evil half the time.
That said a guild that helps people whether it's on a small scale (like the warriors guild from oblivion) or on a large scale (for example foiling potentially world changing evil plans) that aren't secretly man eating werewolves would go a long way.
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![[Post New]](/s/i/i.gif) 2011/12/02 21:07:20
Subject: The Elder Scrolls V: Skyrim
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[MOD]
Solahma
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Again, it's not so much about the presence of evil as the absence of good.
Speaking of Khajits, it'd be nice to see some DLC that put more Khajits and more goodness into Skyrim. Khajit are sold regularly as slaves in/through Morrowind. A KotN-scaled quest involving a sort of "underground railroad" scenario could do the trick. We could even get a few more Argonians in, I'd think.
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![[Post New]](/s/i/i.gif) 2011/12/02 21:11:37
Subject: The Elder Scrolls V: Skyrim
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Decrepit Dakkanaut
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The Khajit caravans were awesome, it was a bit annoying that EVERY khajit in the game stole things though.
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![[Post New]](/s/i/i.gif) 2011/12/02 21:28:54
Subject: The Elder Scrolls V: Skyrim
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The Last Chancer Who Survived
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You know what is wrong with Skyrim these days? Everyone is obsessed with death!
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![[Post New]](/s/i/i.gif) 2011/12/02 21:35:48
Subject: The Elder Scrolls V: Skyrim
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Lord Commander in a Plush Chair
In your base, ignoring your logic.
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corpsesarefun wrote:The Khajit caravans were awesome, it was a bit annoying that EVERY khajit in the game stole things though.
I wonder if the Khajiit are the natural enemy of the werewolf.
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![[Post New]](/s/i/i.gif) 2011/12/02 21:38:14
Subject: The Elder Scrolls V: Skyrim
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[MOD]
Solahma
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Necros wrote:You know what is wrong with Skyrim these days?
Ataxia. It's a common problem in Skyrim.
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![[Post New]](/s/i/i.gif) 2011/12/02 21:48:59
Subject: The Elder Scrolls V: Skyrim
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Decrepit Dakkanaut
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halonachos wrote:corpsesarefun wrote:The Khajit caravans were awesome, it was a bit annoying that EVERY khajit in the game stole things though.
I wonder if the Khajiit are the natural enemy of the werewolf.
My Khajit werewolf doesn't quite know what to make of this.
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![[Post New]](/s/i/i.gif) 2011/12/02 22:07:41
Subject: The Elder Scrolls V: Skyrim
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Lord Commander in a Plush Chair
In your base, ignoring your logic.
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corpsesarefun wrote:halonachos wrote:corpsesarefun wrote:The Khajit caravans were awesome, it was a bit annoying that EVERY khajit in the game stole things though. I wonder if the Khajiit are the natural enemy of the werewolf. My Khajit werewolf doesn't quite know what to make of this. I think that he'll just end up chasing himself up a tree. I can't believe that Bethesda made changing your character a necessity for a quest line.
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This message was edited 1 time. Last update was at 2011/12/02 22:08:15
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