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Made in us
Regular Dakkanaut





I did a quick search to make sure this is not a duplicate topic.  Sorry, in advance, if I missed a thread.

http://www.tentonhammer.com/node/13260

It's easy to read too much into this development, but it's obvious they hit a speed bump.  Following this into other forums is interesting.  You have the whole gamut of fan reation to this.

 

   
Made in us
Foul Dwimmerlaik







Games of this sort are crack.

Kiss life good bye when sitting your fat cheeto eating ass in front of this type of game.

I bet all the people in an uproar over the temp closing are the kind that have a computer chair grafted to their ass.

"The sun? Bah! That evil orb burnses the skinses. We hateses it with all our heartses. Girlses are overrated! I use my handses."

But then again, I play with warhammer dollies, so what do I know?
   
Made in us
Phanobi





Paso Robles, CA, USA

God, this thing has been in development for how many years now? Just finish the damn thing, get your money back from the fans and then move on to something better and more original (like a 40k MMORPG).

Ozymandias, King of Kings

My name is Ozymandias, King of Kings.
Look on My works, Ye Mighty, and despair.

Chris Gohlinghorst wrote:Holy Space Marine on a Stick.

This conversation has even begun to boggle my internet-hardened mind.

A More Wretched Hive of Scum and Villainy 
   
Made in us
Fireknife Shas'el





A bizarre array of focusing mirrors and lenses turning my phrases into even more accurate clones of

I bet all the people in an uproar over the temp closing are the kind that have a computer chair grafted to their ass.

"The sun? Bah! That evil orb burnses the skinses. We hateses it with all our heartses. Girlses are overrated! I use my handses."


You forgot poopsocks. If you don't know about them, they are what you think they are.

Even though I swore off MMOs so I could have time for a daily pump, I might pick this up and join the GoonSquad from the SA forums if it's any good. WoW got boring, as evidenced by my lack of analogies to it.

WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS

2009, Year of the Dog
 
   
Made in us
[MOD]
Madrak Ironhide







One update

I'd rather they NOT release a crappy game and instead of putting all their early money
into graphics and such (hello, Vanguard!) they should continue as they do developing
the GAMEplay.

If the release date is pushed back then even better! I have more time to attend to reality.

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in ca
Drew_Riggio




Vancouver, British Columbia.

I honestly don't have much hope for this game. Not because it will necessarily be bad, but because people just won't care. Licensed content doesn't meen long-term success. Observe:
-The Lord of the Rings Online
-Star Wars Galaxies
-The Matrix Online
-Shadowrun
   
Made in us
[MOD]
Madrak Ironhide







You forgot Dungeons and Dragons Online. Good thing. I did, too.

I did try some of those other games, and I have to say that one
of the big draws isn't the fact that the game is Warhammer, but more
that Mythic Entertainment is developing it. I was sad when Blizzard
wasn't doing Diablo 3, but World of Warcraft, but darnit, I was going
to try the game anyway.

If you have a good game developer, then you have a shot at
a good game. Warhammer 40k: Dawn of War comes to mind.

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in us
Hangin' with Gork & Mork






Posted By Ozymandias on 10/09/2007 1:42 PM
God, this thing has been in development for how many years now? Just finish the damn thing, get your money back from the fans and then move on to something better and more original (like a 40k MMORPG).

Ozymandias, King of Kings

The story of Warhammer Online is a long a painful (stupid) one.  The company that originally was developing it was just taking the money to fund other projects and occasionaly throwing out some CGI.  They got caught and lost the license.  The license went then went to Mythic, which was then later bought by Electronic Arts, and has been working on it for about a year and a half, two years tops.  Or something like that.  It's taken this long becuase the project was dumped and started again from scratch.

I played it a GenCon and it was fun.  I know I'll be picking it up when it comes out.  I wouldn't read to much into this really, it will be out when it is time.

Amidst the mists and coldest frosts he thrusts his fists against the posts and still insists he sees the ghosts.
 
   
Made in fi
Jervis Johnson






After little over 2 years I'm still playing World of Warcraft. My guess says after another 2 years I still will be.
   
Made in us
Jinking Ravenwing Land Speeder Pilot




In your house, rummaging through your underwear drawer

I'd rather play Grand Theft Altdorf.

"Seriousness is the only refuge of the shallow"~Oscar Wilde 
   
Made in us
[MOD]
Madrak Ironhide







Here's the spin.

All,

It's really simple. We got lots and lots of data (some great, some good, some not so good) and we are going to act on what we got. That's one reason we started beta as early as we did so we could gather that data now, not later, when we have a chance to fix/change/improve things. As an FYI, the tools we are using now I would have killed for with DAoC, if we had then what we have now, a lot of dumb stuff would not have happened. In terms of possible reasons (raised here) for the delay:

1) Making it more like WoW: Nope, if anything the exact opposite is true.

2) That we are yanking out whole systems: Nope, we are adding new systems (as planned) and balancing the existing systems. Here's a shocking bit of news, the game isn't balanced yet. Thanks to the tools we have now, we are able to identify what is messed up and we can now fix it ahead of time, as opposed to the past. Trying to fix these things while we have lots of beta testers running around is not conducive to getting a game out on schedule.

3) In terms of whether this move was EA-induced: Not a chance. They have not been involved in the design of the game at all and still aren't so I can't blame them for this.

4) That it was caused by lots of people fleeing Mythic: Umm, no. Last I looked all the key members of the *Warhammer* team are still there and very few people have left that team to go elsewhere. People come and go, probably at a higher rate than when we were independent but we are also a heck of a lot bigger than we were in those days.

5) That we are now on a death march: Hardly. If you look at most of the great games that have been done by other developers, they usually are delayed or a date isn't announced as early as we did with WAR or DAoC. If we were putting this game in "turnaround" mode, then it's time to play taps. For now, we are simply taking a break from the beta testers so we can focus on the game with as few distractions (inaccurate or conflicting reports, build/debug/test time before a version goes to the players, etc.) as possible for the next couple of months. This is a critical time in our development cycle and we want to make sure that we are doing it the right way.

In terms of the Elves, they are being put in but they weren't supposed to be playable at this point anyway.

The reactions have been kinda funny. When we said we could do the game in about 2 years (we didn't even have a contract for WAR till the summer of '05), people said we should take more time, spend more money and do it right. When other companies take extra time to do it right, lots of people jump up and down and say that shows that they really care about making a great game. When we announced our delay last year so we could make the game even better than we originally planned (thanks to the level of competition from Blizzard and elsewhere), people said the game was doomed. When we don't invest enough time and money into the test/iterate cycle for DAOC (since we didn't have any extra money to do so with that game), people said correctly that it caused problems and that next time we need to do it right. Then, here we announce that we want to hold off on the next stage of beta, for among other reasons, because we want to fix what was broken before the next group of invites, some people again say it is a sign that we are doomed. We can't win, no matter what we do it seems, when it comes to some peoples' perception.

In terms of beta serving no purpose, not in our case. It's why I wanted it to start early even knowing that we would shut it down at some point (we've done this before, we just didn't talk about it). It is precisely because we knew that the guilds and lots of other people were waiting for admittance that we even talked about this publicly. The beta has been going extremely well but that doesn't mean that everything is perfect. We expected that the beta would point out both strengths and weaknesses of the design and now we are acting on what we've learned so far. Since we have more than enough to keep us busy over the next two months, nothing would have been served by opening it up to lots of lots of new people, many of whom would say that exact same thing as the groups that have gone before them. From a purely business perspective, that would make no sense at all. I want people to be excited by what they see in the game and not to point out the same bugs/issues/etc. that the group before them did. We also want our current crowd of testers to be able to come back in 2 months with fresh eyes to see all the things we've done in the interim. One other thing to keep in mind is that the game has been pretty much up 24x7 since we began letting in people so we really do have a ridiculous amount of data and private and forum feedback to work with. Most other games early on don't do that.

This last point may seem a little obvious or even self-serving but if we were really in trouble why wouldn't we simply say that beta is closed until further notice or until it's ready? We chose 2 months precisely because we have a good handle now on what needs to be done and how long we need to get ready for a really major infusion of players.

Mark

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in us
Fresh-Faced New User




I totally agree with this, no where in the "beta letter" does it say the game has been postponed, as the poster of this said, all it is, is a chance to double the efforts to fix everything they found, before starting up the beta again. Sheesh.

<iframe src="http://gamercard.xbox.com/Bloodthirster.card" scrolling="no" frameBorder="0" height="140" width="204">Bloodthirster.</iframe> 
   
Made in in
[MOD]
Otiose in a Niche






Hyderabad, India

I wonder who thought the world needs another Tolkein-esque MMPOG?

Why not 40k online?

You play a grot with a blastah, the other side has a titan. Fast, exciting gameplay that does NOT have players sitting on their asses for weeks at a time.

 
   
Made in es
Fresh-Faced New User




As far as i know the game is in a very advanced state, and i heard it will be up to the expectatives of a lot of people, for example the public quests sound like GREAT fun.

They just stoped the beta because they need to analyze all the data they got from it.

As a small tidbit, the beta had at least 6 diferent servers, 5 for europe (english, german, french, italian and spanish translated versions) and one for the EEUU. If they're translating the content it's because they're convinced the game is going to lauch, otherwise it would be overkill.
   
Made in us
[DCM]
Longtime Dakkanaut






In da Mekshop

Why are people freaking out? Like Blizzard never pushed back WoW development or something...

These games are huge and multi-faceted, and incredibly difficult to balance and develop. I would far rather things get pushed back for playability issues than rushed forward to make a buck, have everyone find out how flawed the game is at release, and quit playing it out of frustration.

-GrimTeef-
Proud mod of The-Waaagh forum and Vice-President of the Brian Nelson is a Sculpting God Club 
   
Made in us
Bloodtracker




Seek and ye shall find

A video game that has delays in its development?!? Say it ain't so. I've never heard of such a thing before. *cough*DukeNukemForever*cough*

Gentlemen, we're in luck. These aliens speak American! 
   
Made in us
Fixture of Dakka






From what I've seen, this game is going to suck.

Another up and comer trying to grab onto the WOW craze. The game blows, the toons blow, and the whole concept is well behind its time. Would have been nice five years ago, when say, fantasy was cool. Now, it has to fight with over 10 other MMO's that easily blow it out of the water.
Want one to watch? check this out.

http://www.exanimusthegame.com/



At Games Workshop, we believe that how you behave does matter. We believe this so strongly that we have written it down in the Games Workshop Book. There is a section in the book where we talk about the values we expect all staff to demonstrate in their working lives. These values are Lawyers, Guns and Money. 
   
Made in us
Regular Dakkanaut





Posted By Triggerbaby on 10/09/2007 3:54 PM
I honestly don't have much hope for this game. Not because it will necessarily be bad, but because people just won't care. Licensed content doesn't meen long-term success. Observe:
-The Lord of the Rings Online
-Star Wars Galaxies
-The Matrix Online
-Shadowrun


Not care?  I think smart people care about this stuff....

http://www.youtube.com/watch?v=iJT20WxfHss&mode=related&search=

Okay, maybe not smart people, but  people that drive pickups certainly care...

http://www.youtube.com/watch?v=K_622w_ttiU

 

   
Made in us
Foul Dwimmerlaik







That post rocked tesseract.

I'd reward you with a non-euclidian exalt, but it cannot exist in this space time continuum.
   
Made in us
Hangin' with Gork & Mork






I was going to right a long response to Grot 6's post, but then I looked at the link put up and realized it was a joke.

Amidst the mists and coldest frosts he thrusts his fists against the posts and still insists he sees the ghosts.
 
   
Made in us
The Last Chancer Who Survived





Norristown, PA

I hope they're not pushing it back to make a Mac version. If they did, I'd have to buy it, and then my models would sit and collect dust and cobwebs for over a year again just like what WOW did to me. that really happened too, I spent 3 days with a big brush just getting all the dust and cobwebs off. Though I guess I should have left it on my tomb kings for effect.....

 
   
Made in us
[MOD]
Madrak Ironhide







Grot 6: Sounds a lot like people posting about why other people shouldn't try
to take a piece of the Tabletop miniatures craze. I like watching people reach
beyond their grasp. It's really cool to see when someone makes it.

And kinda fun to watch them fail...

Mythic fanboi 4 lyfe.

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in us
[MOD]
Madrak Ironhide








DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in us
Implacable Black Templar Initiate





Posted By Grot 6 on 10/10/2007 6:28 AM
From what I've seen, this game is going to suck.

Another up and comer trying to grab onto the WOW craze. The game blows, the toons blow, and the whole concept is well behind its time. Would have been nice five years ago, when say, fantasy was cool. Now, it has to fight with over 10 other MMO's that easily blow it out of the water.
Want one to watch? check this out.

http://www.exanimusthegame.com/
OK, odd statement.  You havent played the game, the graphics are great by mmo standards, the whole concept is ahead of the mmo curb, especially with quests, thats real good stuff.  It doesnt have to fight with 10 other mmos, just WoW, Eve online, and a few other small p2p games.

What WoW craze?  MMOs have been popular since the dawning of the internet.  People payed 120$ a month for old school mmos.  WoW has no craze, it just did very well.  WAR can do well too, its not jumping on a craze.  MMOs were the earliest online games, i dont see them going anywhere soon.

Big mmo's, majorly Guild wars(one time payment) and SIlkroad Online(f2p) are on different playing fields, since they are p2p.  So it only has to take down one MMO gaint, not all 3. 

I cannot wait for WAR to kill WoW.  It will be a good day.  Though Im probally sticking with silkroad online, f2p ftw lol.  Might play it, but probally not intensely. 

Gotta love MMO's.  

-Hotsoup

My Black Templar Army, the 42nd Crusade, W/D/L Record May 08-Now
28/15/10
Even in Debt, I Still Spend. 
   
Made in us
Fixture of Dakka






 

 

On one hand I want to bait you, but for your insolence, I'll go a little slower.

WARHAMMER AS A TABLETOP GAME IS COOL, WARHAMMER AS AN MMO IT IS GOING TO SUCK

1. How is it an odd statement when the game has been announced at least five years ago, and now when it is supposedly nearing BETA, we get to hear more delays? The damn games almost ready to come out, what did you expect?

2. How is it odd when I HAVE seen the game, watched it played, and didn't get a rise out of it? Get a sword, start hacking!!!

3. How is it odd when I have the experience with these games and a number of different connections to discuss MMO's? I play these sorts of games all of the time, I get the test versions, go beta them, and tell people what I think about them.

4. The graphics are too dark and gave me a headache. THEY SUCK. You want to compair them to graphics that are worth watching? There are a number of games whose graphics easily kill this game in theme and look. Guild Wars, City of Heros,  Hellgate: London all are examples that come to mind without thinking hard.

WOW is a craze. The appeal is that it is a expanded world with a hell of alot of people in it. It's easy, and you can easily do alot of things that you can't in other games. The biggest hook is the already established world. with three Strategy games behind it, it didn't take much. how many million did it boast again? BUT it just as easily doesn't take much to run people off if something better comes along. Hence, I say WOW craze. Already, the rats are leaving the sinking ship. O course new ones are taking thier place, so it doesn't really matter now. does it? People come, even if its just for a day or two they still have to pay to get in, so Blizzard makes money if people stay or not, and if you are not in with what everyone else is doing, you arn't with the cool kidz, now are you?

On the flip side, though, it doesn't take much to shift the masses to the next best thing. There is an established community of MMO players, they go where the action is. If a game sucks, it dies a quick death. There are alot of players, even though my playing isn't as hard core as some. MMO's follow the same formula. The piggly wigglys in the crowd tell by word of mouth if its worth staying or rolling.

I've played over 20 of them, they arn't very different aside from controls, the thing to kill, and the reward. CLINK, GP's, CREDITS, INFAMY, INFLUENCE, $$$. GOLD, GP's, SILVER, bobby pins, whatever. You go kill something, get something, see your guy or girl get better, so you can kill other things bigger or more dangerous. After a few hundered thousand kills, I think I'm pretty good at it, and I feel that it gives me a good leg to stand on as far as saying if a game is going to suck or not. I play FPS's, Strategy, MMO's, old school, etc. I play my share, and as of now, it has to be pretty impressive to knock my socks off.

Oh, wait did i mention you get to MAKE stuff? WOOHOO!! Crafting, or what I like to call it,  Scrapping, is supposed to be the mini game within the game sort of thing. another faulty throwback that outlives the fireworks.

As for ahead of the curb? no, its not. Its a fantasy MMO thats going to have more PVP influenced play then other games, wow, ok. PVP in most games piddles away, and usually goes to the one who wants to spend the most time PWNING n00bs. Skill has little to do with MMORPG PVP and more to do with wasted time on the computer and statistical analysis.

Had Warhammer Online came out earlier, it would now have a large enough fan base that wouldn't have to compete with all the other up and comers.

As a matter of fact here is some of the competition that WAR has to go up against-

Lord of the Rings Online

Tabula Rasa

City of Heros/ Villians

Exsteel

S.W.G

Stargate

Star Trek

Hellgate: London

Halo3

Quake

Pirates of the burning sea

Plantside

Guildwars

Fallout

as well as any number of henz 57 five and dime companies that come out with MMO's each and every month. Then of course i haven't even started in on the other computer games.

As for kill WOW, no. its just another fantasy game. There are already enough fantasy games out there that WAR is just going to be another of a long line of kill the evil goblin horde, get a million gold crap thats out there, and pay to say you are a flagellent. Unless Im going to be able to craft me a boltgun, or bash my own head in with a chain I don't see anything thats going to make me change my opinion.

MMO's are not that special when you test them almost as much as a second job.

Oh, and for everyone else...

Go ahead and judge for yourself. Three different games, same theme. Kill stuff for gold Woohoo!!!

http://www.warhammeronline.com/

http://www.ageofconan.com/

http://www.guildwars.com/

 

 




At Games Workshop, we believe that how you behave does matter. We believe this so strongly that we have written it down in the Games Workshop Book. There is a section in the book where we talk about the values we expect all staff to demonstrate in their working lives. These values are Lawyers, Guns and Money. 
   
Made in us
Hangin' with Gork & Mork






Grot 6 apparently is the James Brown of Dakka Trolls. That post took a lot of work.

Warhammer isn't competing with Fallout 3, Halo 3, or Quake (FPS). Some of those games listed there won't be out till 2009. Some of them are already failed titles. In the broad sense they are all competing in the same sense that it is also competing with Barbies Horse Adventure as all games are competing for your dollar. The only ones on that list that are real competition: Hellgate: London and Conan (though considering it's system requirements Conan may hamstring itself).

It's an MMORPG, it's going to follow MMORPG standards. It's like complaining that Halo, a FPS, uses a First Person perspective and that nobody is going to buy it because it's just like all the other FPS's becuase they share a common trait among FPS's. By that same logic no one would ever buy a fantasy book after Lord Of the Rings.  You already read a book with elves and a quest, you never need to read another one.

It's not unusual at all that it did nothing for you. For example, unlike you, when I see a pink floral bouquet it does nothing for me. It's all preference. No one is expected to like every game and it's ok not to like it. But here's the skinny: you not liking something doesn't have anything to do with whether something is good or not, or whether it will succeed or not. You just don't like MMORPG's, I gather that since you say you hate pretty much all the earmarks of them, and again, thats ok. Just don't play them. Warhammer Online is the buzz favorite to give Warcraft a bit of a run. It won't match it, WoW is to much in the social fabric, but it will pull a lot away from it and get other players enough to be #2. This is in the realm of monthly fee online rpgs. Guild Wars, and the other shallower, but free, and fun, games are different.

To summarize:

Amidst the mists and coldest frosts he thrusts his fists against the posts and still insists he sees the ghosts.
 
   
Made in es
Fresh-Faced New User




I can't see how a damn FPS can compete with an MMORPG, they're totally diferent games, and half of the MMORPGS you mention are so old they don't matter.
And I guess you don't get the diference this one has vs WoW, this one is based on PvP, no the damn boring and life-consuming PvE farming from WoW

About graphs and the weird statement about the beta, I guess that implies you played at one of the promotional events? and then you have the balls to suggest that the game isn't near completion... If they let people play it's because it near finished. And they've mentioned about 15 days ago they're improving the graphs anyway...

What did you see played? some scenario set for people to play at some promotional event? if you think that's the real game you're a fool.

Not to mention all the silly things like the 5 years development when other people mentioned several times that THIS version of the game has been on developmnet for only 2 years.
Or the coment about delays when game is near beta... the game has been in beta status for 2 months, and it has been stated before, they closed this beta period to work on all the feedback they got.

And yes, I'm a damn fanboy, but at least I know why
   
Made in us
[MOD]
Madrak Ironhide







I don't think WAR will take over WoW. But people WILL be curious. Everyone
used to say that no one would play MMORPGs after UO, or after EQ, but people
DO play more than one MMORPG, and they do try new ones as they come out.

The only question will be whether or not RvR combat will be enough of a draw
to maintain a solid playerbase. If the gameplay is fun, then mythic will get it
done and attract players.

And don't tout the five year game cycle. Mythic's been on the project since 2005. I
think 3 years is a reasonable time frame (not based on any programming
experience, mind you).

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in us
[DCM]
Longtime Dakkanaut






In da Mekshop

WAR seems to be the only game in the pipeline that actually has people saying that it could possibly give WOW a run for it's money. People aren't generally scoffing at that statement, either. I know several WOW players that are quitting that game and picking up WAR instead, based on what they have seen and read.

WAR will sell well within the first month, that is no mistake. I do not know if it will dethrone WOW from it's spot, that's going to take a lot - but the fact that people are talking about WAR in a good way and not relating it already to LOTR Online and D&D Online is a very good portent.

The graphics look fine to me, pretty on par with WoW. Dark, yes, but that's the feel they want, a bit grittier than WoWs cartoonishness. This can all just be personal taste as well here.

We'll know soon enough how it does. But a pushback is no reason to call out for alarm.

-GrimTeef-
Proud mod of The-Waaagh forum and Vice-President of the Brian Nelson is a Sculpting God Club 
   
Made in fi
Jervis Johnson






I don't think WAR will take over WoW

It's hilarious that you even think of something like that. WAR will be just another MMO everyone will 'quit for' like LOTRO and will fail horribly or become a 'minority game'. You know, that 'weird game' the other guys are playing. Just like people who claim Warhammer sucks and play Warmachine instead all the while claiming how its a much superior game system.

In my opinion it's quite outrageous that you're supposed to pay a monthly fee for a small MMO with no balance, little or no endgame content, thousands of bugs and weak graphics and game play. Everyone are simply looking at the amount of money Blizzard is making and trying to get a piece.

The next WoW expansion coming this January is taking the wind out of everyone's sails, as the graphic engine has been vastly improved and there have been numerous gameplay improvements. The WoW population will start to diminish when WoW becomes 'out of fashion' and it isn't going anywhere soon because of the constant expansion CD's, level cap increases, new playable classes, improvements to PvP/arena tournaments/character customisation/world environment like destroyable buildings and movable warmachines, and so and so forth.

As a matter of fact, if you want to make an educated guess, WoW will slowly start to go out of fashion when Starcraft 2 gets launched in two or three years.
   
 
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