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![[Post New]](/s/i/i.gif) 2007/10/10 12:25:37
Subject: Create Your Own Apocalypse Datasheet!
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The Last Chancer Who Survived
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Well since Apocalypse is here, why not see if you can come up with some good formations/datasheets of your own? Post a reply with one you think could/should be done and/or discuss ones that other folks post I'll start with one.. Imperial Guard Company (Based on the Marine Battle Company & the guard infantry regiment info) Cost: 200 + models Formation: 1 HQ Command Squad 3 separate platoons consisting of 3 squads each plus 1 command squad. 4 Comissars (1 per command squad) Optional stuff: 1 Platoon may be a Heavy Weapon platoon instead of normal infantry but must still have 3 units + command squad Special Rules: The formation gains the following strategic assets in addition to the others chosen: Supreme HQ, Careful Planning, Blind Barrage Wadaya think? Any datasheets you came up with yet?
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![[Post New]](/s/i/i.gif) 2007/10/10 13:38:13
Subject: RE: Create Your Own Apocalypse Datasheet!
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Foul Dwimmerlaik
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Sure, heres one I am proposing for my army. Some notes: Strategic redeployment asset has been modified to allow the unit to shoot the turn the redeploy. Lysander's 1st Company Cost: 200 points Many crusades for the Imperial Fists have begun with Phalanx bombarding a locale prior to assaulting an entrenched area with the arrival of Lysander's 1st Company. Thunderhawks are released, depositing Damocles Command rhinos planetside to coordinate the ensuing Teleport Assault and to find targets of priority for the bombardment... Formation: 1 Captain Lysander of the Imperial Fists 1 Terminator Command squad 3+ Terminator squads or Terminator Assault squads 1 Damocles Command Rhino (see page 77 of Imperial Armour 2) Special Rules: Orbital Bombardment: The Damocles calls in a torrential bombardment from the Battle Barge Phalanx before the initial teleport assault. Lysander's 1st Company get a single Orbital Bombardment asset. (this is in addition to choosing either an Orbital Strike or Imperial Navy Air Support, as normal for the Damocles) Strategic Redeployment: Due to Lysander's mastery of Teleport Assault and the Damocles' Teleport Beacon, Lysander's 1st Company get a single Strategic Redeployment asset. Units may shoot but not charge the turn they redeploy. (Lysander's Teleport Assault special rule has no affect on the Strategic Reserves rules. Lysander's 1st Company MUST be deployed by turn three) Its a rough draft, but I think it works though. I think its rather fluffy without being broken.
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![[Post New]](/s/i/i.gif) 2007/10/10 16:24:53
Subject: RE: Create Your Own Apocalypse Datasheet!
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The Last Chancer Who Survived
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Sounds cool Here's another simple one I was thinking of for Guard... Hellhound Squadron Cost: 25pts + models Formation: 3 Hellhounds Special Rules: The squadron may combine their fire so the flames can cover a larger area. Use the large Apocalypse flamer template instead of the standard size. Strike Force: all 3 tanks must be within 6" of each other. And then of course we need.... "Emperor's BBQ" Hellhound Company Cost: 50pts + models Formation: 3 Hellhound Squadrons 1 Commnad Chimera or Sentinel Special Rules: Spotting Rounds: The Command Chimera or Sentinel may choose not to shoot and instead may fire spotting rounds at a unit. Any hellhound squadron firing upon this same target only requires 1 hit to be able to use the large flame template, and in addtion may reroll failed wound rolls. Strike Force: Same as other tank companies with the 24" thing...
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![[Post New]](/s/i/i.gif) 2007/10/10 16:37:03
Subject: RE: Create Your Own Apocalypse Datasheet!
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Foul Dwimmerlaik
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I l REALLY like the hellhound squadron idea. But then again, I have an unnatural love for inferno cannon burnination as well, so my bias is extreme.
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![[Post New]](/s/i/i.gif) 2007/10/10 17:22:10
Subject: RE: Create Your Own Apocalypse Datasheet!
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Revving Ravenwing Biker
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I also like the idea of the Hellhound squad,
Sadly I will bear the brunt of HBMC's flaming Fury!! :-)
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![[Post New]](/s/i/i.gif) 2007/10/10 19:03:20
Subject: RE: Create Your Own Apocalypse Datasheet!
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Foul Dwimmerlaik
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Speaking of Inferno cannon love... This is what I think the Hellhammer should have been... Hellfury Super-Heavy Tank Cost: 500 points The Hellfury is built around the same STC chassis as the Baneblade. Its armament favors long gouts of promethium, allowing the Hellfire to move forward in support of infantry in urban areas. The distinctive features of the Hellfury is its Hellfury cannon and Inferno cannons. Infantry under cover of urban areas are sought out by the ultra sensitive infra-red sensors mounted on top of the inferno cannons so that they may be purged with flame. Unit: 1 Hellfury Type: Super-heavy tank Structure points: 3 Weapons and Equipment: - Turret mounted Hellfury cannon
- Hull mounted Demolisher cannon
- Two sponsons, each with a twin Inferno cannon
- Searchlight, smoke launchers, rough terrain modification
Armour BS Front Side Rear 3 14 13 12 Weapon Range STR AP Special Hellfury cannon* 24" 7 3 Heavy 1, Hellstorm, primary weapon, no cover saves allowed Twin Inferno cannons*1 24" 6 4 Heavy 1, Template Demolisher cannon 24" 10 2 Ordnance 1, 5" blast * When firing this weapon, designate a target unit and place the appropriate template so that it is atleast partially over as many unit members as possible. The whole template must be in range and line of sight. Roll to hit once, using the Hellfury's BS. If you hit, then all models partially or wholly under the template are hit. if you miss, they are each hit on a roll of 4+ The Hellfury can only carry a limited amount of promethium for the Hellfury cannon and Inferno cannons. After each shot roll a D6, on a 1 that cannon is out of fuel and cannot fire again during this battle. 1 Any failed rolls to wound or penetrate a vehicles armour may be re-rerolled. Options: The Hellfury may be given the following vehicle upgrades from the imperial guard codex: hunter-killer missile, pintle-mounted heavy stubber or storm-bolter. A Hellfury may either replace its two side sponsons with armour plates, which increase its side armour to 14 at no extra cost or it may instead add two extra sponsons (for a total of two sponsons per side), each with one twin Inferno cannon, for +100 points. I know it sounds like I am blowing my own horn, but I really do think the name is appropriate for this vehicle. Besides, I made it so I can name it anything I want to... You will notice the difference in this and the hellhammer, especially the distinct lack heavy bolters, lascannons and autocannons. This is a vicious vehicle already IMO and the weapons I removed wont offer much to how this machine works anyways, so they were dropped. I think that dropping the lascannons from the sponsons and the other weapons was a decent trade for making the heavy flamers into twin inferno cannons. To weaken this vehicle even further, I used the Siege dreadnought limited fuel rule for the weapons using promethium. The lascannons for the sponsons as well as the heavy bolter still have uses ton the model though. Remove the lascannon and heavy bolter weapons from their shrouding and make some sensors like the Stormsword has, and you have instant Infra-red sensors. The points are a bit high, but this is a vehicle that shoots flaming promethium indiscriminatly on everything in sight, so I dont mind the point expenditure for this kind of fun. 600 points fully kitted out seems ok to me. I think HBMC will marry me for making this one... lol
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![[Post New]](/s/i/i.gif) 2007/10/11 01:15:40
Subject: RE: Create Your Own Apocalypse Datasheet!
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The Last Chancer Who Survived
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Ooo! I got another one
Broadside Pattern Baneblade
Cost: 700 pts
take a standard baneblade and give it 3 sponsons on each side. Basically since it can have 2 side sponsons for +100 pts, why not let it have 3 for another 100?
Maybe even let it upgrade it's sponsons to swap out the heavy bolters for heavy plasmas or multi meltas, just using Demolisher bitz. Dunno how many points that would have to be to be fair and/or balanced though. Maybe an extra 20 per sponson pair?
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![[Post New]](/s/i/i.gif) 2007/10/11 02:14:58
Subject: RE: Create Your Own Apocalypse Datasheet!
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Widowmaker
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Mont'ka Hunter Cadre
100+ models
Command Shas'el or Shas'o Crisis suit, must devote a hardpoint to positional relay system 2 x 3 Crisis suit teams 2 x Devilfish + firewarriors
Starts in reserve, roll for reserves as a single unit if opponent is fielding any aircraft, otherwise do not roll for reserves for this formation and instead deploy them via deepstrike at the beginning of any of your turns.
During the ASSAULT phase, If the command suit is alive, no enemy aircraft are present, and all units in the formation are 36" or more away from any hostile units: the entire formation may leave the table and return to the reserves.
The idea is of course the fluffy Tau strike and fade. This formation is presumably onboard an Orca with the devilfish transports flying escort. If you clear the skies, they can do their Patient Hunter thing and swoop down when you estimate their short range power will be able to eliminate all nearby resistance in a round of shooting. If they clear their targets, they bounce right back to reserves. Otherwise they get stuck on the table.
This would also be a great reason to field a barracuda or 2 for clearing the skies.
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![[Post New]](/s/i/i.gif) 2007/10/11 03:34:12
Subject: RE: Create Your Own Apocalypse Datasheet!
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Joined the Military for Authentic Experience
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That's pretty damn cool Moz.
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![[Post New]](/s/i/i.gif) 2007/10/11 03:55:44
Subject: RE: Create Your Own Apocalypse Datasheet!
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[ADMIN]
Decrepit Dakkanaut
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I think the Hellhound squadron should be kind of similar to the Vindicator Linebreaker squadron. That would be: Cost: 100 points + models (not sure about this points cost). Formation: 3+ Hellhounds (one must be designated the Command tanks). Special Rules: If three or more Hellhounds in the formation fire at the same target enemy unit, resolve the shots as a single template weapon using the Apocalyptic Template and the attack is assumed to automatically 'hit' without a 'to hit' roll (so all models touched by the marker are hit). In addition, If the majority of the models in the target enemy unit are within a single piece of (non-aquatic) terrain, then the entire terrain feature is set ablaze on a D6 roll of 4+. For each additional Hellhound after the third that combines its fire upon the target, add +1 to the roll to determine whether the terrain feature has been set ablaze. Mark terrain features that have been set ablaze with an appropriate flame marker. The terrain feature is then assumed to burn for the remainder of the game and is therefore considered impassable size 3 terrain from then on. Non-vehicle models within the terrain feature that is set ablaze suffer 1 wound on the roll of a 4+ (saving throws are allowed) and then must be moved outside of the terrain feature as if they were disembarking from a destroyed open-topped vehicle (with the terrain feature being the open-topped vehicle). Mobile (non-super heavy) vehicles in a terrain feature that is set ablaze must immediately move outside of the terrain piece. Any models or (non-super heavy) vehicles unable to immediately leave the ablaze terrain feature for any reason (for example, if the unit was already pinned) are considered destroyed. Super heavy vehicles treat ablaze terrain features as dangerous (not impassable) terrain. Non-vehicle units with at least one model in a terrain piece that is set ablaze must take a morale check at the end of the shooting phase as if they suffered 25% casualties regardless of how many casualties they actually suffered. That's it! Although I also have the idea for a Rough Rider platoon: Cost: 100 points + models (not sure about this points cost). Formation: 1 Rough Rider Command Squad & 2-5 Rough Rider squadrons. All Rough Rider squadrons must be fielded at the maximum 10 man units, although if the formation includes three or more Rough Rider squadrons one may be fielded with less than the full 10 men (following the normal minimum restrictions). Rough Rider Command Squad: Use the normal platoon Command Squad points and options except that no Heavy weapon or trasnport option may be taken and all models in the unit (including attached advisors) must be upgraded to cavalry at a cost of +3 points per model. All models in the unit can replace their weaponry with a Laspistol and Rough Rider lance at a cost of +3 points per model. Models with access to the armory can still purchase another single-handed weapon to replace the Laspistol if they wish, but they cannot take another two-handed weapon if they are carrying a Lance. Special Rules: Any unit in the formation (including the Rough Rider Command Squad) that charges into close combat during the same Assault phase as the Rough Rider Officer gains the following benefits for that Assault phase only. - Any victorious unit in the formation attempting to make a sweeping advance automatically counts as having rolled a '6' on their Initiative roll.
- The normal restriction against making a sweeping advance if no enemy models are engaged with the victorious unit is lifted.
- If the victorious unit achieves a 'Massacre!' result it gains a 2D6" consolidation move instead of the normal D6".
Whaddya think?
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![[Post New]](/s/i/i.gif) 2007/10/11 04:23:51
Subject: RE: Create Your Own Apocalypse Datasheet!
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The Last Chancer Who Survived
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Cool, I like the set ablaze idea
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![[Post New]](/s/i/i.gif) 2007/10/14 11:03:26
Subject: RE: Create Your Own Apocalypse Datasheet!
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Ultramarine Land Raider Pilot on Cruise Control
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What about being able to use drop pods for their intended purpose?
Space Marine swam breaker squad: Cost: 200 points + models (not sure about this points cost). Formation: 3+ Units able to taking a drop pod as their transport option. Special Rules: Roll for reserves as 1 unit. When the formation comes in from reserves place the first pod using normal rules for deep striking but ignore intervening enemy models. Roll for scatter as normal. Each pod must now deep strike within 6" of the original pod (again ignoring enemy models). When a final landing place has been determined for all pods push all enemy models so they are 3 inches away from the base of each drop pod (so they're 1 inch away from the 2 inch deployment line). Deploy the models contained in the drop pods like normal.
This way if you're fighting a Tyranid horde and there is no place to land you can plop down right in the middle of them and roast all the little buggers you can. Look on page 190 and 191 of the apocalypse rule book for an illustrated example (number 2 in the Defence of Cyros Prime).
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![[Post New]](/s/i/i.gif) 2007/10/14 16:25:59
Subject: RE: Create Your Own Apocalypse Datasheet!
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Hellfury - I like the Hellfury, although I'd give it all the secondary weapons both for ease of moldelling plus the fact that A). It can run out of ammo, B). It's easier to kill, C). It's very slow and has 24" range guns. 500 points with the 2 Lascannons and one Heavy Bolter works for me. I'm not a fan of the ammo part... maybe just for the Inferno Cannons. For the Hellhounds, we already had that idea when we went through the book, although the 'Set Ablaze' one is nice. Also had the idea for the RR Company and the Terminator Attack Force. We're going to be stealing the Linebreaker Squadron rule for Demolishers as well. BYE
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![[Post New]](/s/i/i.gif) 2007/10/14 17:54:28
Subject: RE: Create Your Own Apocalypse Datasheet!
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Longtime Dakkanaut
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After Playing it all last weekend, how would the idea of a "Warhound Vanguard" sound?
At least 2 Warhounds, any Pattern, + 200 Points
If the Warhounds are within 8" of each-other, Void shields can be "Meshed" so as to give them 4, and the total of the structure points is added to repair them....
Or "Warhound Spotter Squad" At least 2 Warhounds, any Pattern, + 100 Points
Get the Strategic asset"Precision strike"(2 warhounds triangulate data and feed it through to the troops, giving them a higher "hit" roll.)
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"Dakkanaut" not "Dakkaite"
Only with Minatures, does size matter...
"Only the living collect a pension"Johannes VII
"If the ork codex and 5th were developed near the same time, any possible nerf will be pre-planned."-malfred
"I'd do it but the GW Website makes my eyes hurt. "Gwar
"That would be page 7 and a half. You find it by turning your rulebook on its side and slamming your head against it..." insaniak
MeanGreenStompa - The only chatbot I ever tried talking to insisted I take a stress pill and kept referring to me as Dave, despite my protestations.
insaniak "So, by 'serious question' you actually meant something entirely different? "
Frazzled[Mod] On Rule #1- No it literally means: be polite. If we wanted less work there would be no OT section.
Chowderhead - God no. If I said Pirates Honor, I would have had to kill him whether he won or lost. |
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![[Post New]](/s/i/i.gif) 2007/10/15 22:37:13
Subject: RE: Create Your Own Apocalypse Datasheet!
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Longtime Dakkanaut
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Oh man! I love how many other IG players there are on here. That Rough Rider company is exactly what I was hoping they'd put in the Apocalypse book. Though I was super pleased with the Emperor's Talon Recon Group, too.
Though personally, I'd say the IG Infantry Company should have Strategic Redeployment rather than Blind Barrage, but that's a nit-picky thing. Also, I have an infantry company and a heavy weapons company already, so I'd want them seperate. Maybe give the Heavy Weapons Company Precision Strike, Obstacles, and Strategic Redeployment for an extra 200 points. A command Squad plus three plus full heavy weapons platoons.
Mostly I'm just really excited by the Strategic Assets and the possabilities opened up by the formations. I also would like to see some sort of Storm Trooper Company, led by a Commissar, with Surgical Raids and Ambush, or Recon.
And the Demolisher Linebreaker Squad sounds sweet. So does all the Hellhound stuff, even though I'm not so mucha pyro.
Of course, what I'm DYING for is the Leviathan and the other Super Heavy Tanks. And maybe some flyer formations, with Thunderbolts or Marauders.
Anyways, i think I'm going to print some of these ideas and drag them to my gaming group, see what we can agree on. Especially that Rough Rider Group.
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![[Post New]](/s/i/i.gif) 2007/10/15 23:17:29
Subject: RE: Create Your Own Apocalypse Datasheet!
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Calculating Commissar
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You know what I feel warrants an Apocalypse datasheet?
The Krourk Ogryn Auxilia.
:-D
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The supply does not get to make the demands. |
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![[Post New]](/s/i/i.gif) 2007/10/17 04:41:27
Subject: RE: Create Your Own Apocalypse Datasheet!
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Stalwart Veteran Guard Sergeant
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Pretty basic didnt want to go overboard with homegrown rules. I wanted to include the horse drawn artillery to give it more of a independent regiment feel and because I have a bunch.
Praetorian Rough Rider Regiment 100+Models
Praetoria had conquered its star system and counted 11 inhabited planets in its empire before Lord Macharius brought them back into the Emperor?s Light. Then Praetorian Lancers and Dragoons swept the field of the Emperor?s enemies. Now, Lancer and Dragoon Squadrons are combined into Praetorian Rough Rider Regiments and though rare are still useful in large scale conflicts for there reconnaissance abilities and flank attacks.
FORMATION Rough Rider Command: Praetorian Rough Rider Command follow the same rules as Codex: Imperial Guard with the following exceptions: All members of the command squad must be mounted at a cost of +3 points per model and may be given Hunting Lances at +3 points per model.
2+ Rough Rider Squadrons
Rough Rider Heavy Weapons Platoon: Rough Rider Heavy Weapons Platoons follow the same rules as Heavy Weapon Platoons in Codex: Imperial Guard with the following exceptions: All Heavy weapons must be towed at a cost of +2 points per heavy weapon.
SPECIAL RULES Flank March: As per Apocalypse Rulebook
Recon: As per Apocalypse Rulebook
Heavy Weapons Platoon benefit from the Fleet of Hoof Rule
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I heart SYR 8766
For all your bravado, if the US Army decided to invade, Wisconsin is it?, in force supported by a heavy bombing campaign for the month before, weeks of shelling from battleships on Lake Superior, and a full tank thrust (crushing the cows beneath the treads), I don't think that your .22 is going to make much of a difference really... Asmodai (my new hero)
At some point these sorts of decision-making skills lump you into the same camp as the Lehman Brothers, the White Star Line shipping company, and mothers who smoke during pregnancy. ---Sour Clams |
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![[Post New]](/s/i/i.gif) 2007/10/18 10:34:20
Subject: RE: Create Your Own Apocalypse Datasheet!
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Morally-Flexible Malleus Hearing Whispers
Well I kind of moved near Toronto, actually.
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The Seer Council should get auto-cast Fortune and Guide. And if they have fortune on them they should get a non re-roll 4+ versus strength D weapons. Because they're just that cool.
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![[Post New]](/s/i/i.gif) 2007/10/24 09:11:14
Subject: RE: Create Your Own Apocalypse Datasheet!
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RogueSangre
The Cockatrice Malediction
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Posted By yakface on 10/11/2007 8:55 AM Mark terrain features that have been set ablaze with an appropriate flame marker. The terrain feature is then assumed to burn for the remainder of the game and is therefore considered impassable size 3 terrain from then on. I'd say units with a 3+ save or better should be able to enter it (trusting in their armor to protect them) but they take automatic hits. And the Avatar should be immune.
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![[Post New]](/s/i/i.gif) 2007/10/24 09:49:02
Subject: RE: Create Your Own Apocalypse Datasheet!
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Hoary Long Fang with Lascannon
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The Eldar should have a Webway Assault Force:
Avatar 3+ Aspect Warrior Squads 0-2 Warwalker Squads 0-2 Bike/Shining Spears Squads
Group is held in reserve, and the eldar player is equipped with a "Webway Portal" marker. At the end of any turn, an Autarch or Farseer may deploy the Portal. In the following turn the Assault force comes in from the portal as if it were a board edge. They may assault the turn they enter the table.
Wraithguard Dragon Sect: The Dragon of eldar myth is a being that exsists simultaniously in the warp and real space, much like the shadowy warriors of the spirit host. Their weapon of choice, the wraithcannon can split open the fabric of space and vent in the insane physics of that other dimension. Normally the hole made in reality is small and quickly heals in order to prevent anything from escaping back through, but in the desperate situations of total war the wraithcannons can be combined with deadly distort cannons mounted on a mighty wraithlord to cause a tremendous malestrom of warp energy. This is highly dangerous, because of the short range the spirit host is at risk of becoming sucked in itself.
Formation: 10 Wraithguard with Warlock, 1 Wraithlord. The wraithlord must upgrade to use the Dcannon at +40 pts. It may choose one other weapon at the usual cost. In battle, the Wraithguard and the Wraithlord can combine their firepower to cause a massive breach into the warp. Place a marker anywhere within 24' of the Wraithlord and roll 2d6 plus the scatter. If a hit is rolled, use the arrow. Move the marker, then place the 7' blast template with the center over the marker. Any model under the template is treated as being hit by a vortex grenade. The vortex will move as described under the vortex grenade entry each turn until it moves off the table or rolls a double for scatter.
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![[Post New]](/s/i/i.gif) 2007/10/24 16:24:14
Subject: RE: Create Your Own Apocalypse Datasheet!
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Longtime Dakkanaut
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if anyone specializes in webway raids its dark eldar
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Comparing tournament records is another form of e-peen measuring.
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![[Post New]](/s/i/i.gif) 2008/03/23 22:11:31
Subject: Re:Create Your Own Apocalypse Datasheet!
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Fresh-Faced New User
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What about a space marine mechanized assault force?
Mechanized Assault Force--100+models
1-5 Tactical Squads and accomanying rhino/razorback transports. Must take rhino/razorback.
0-1 Damocles Command Rhino
Special Rules:
Strike Fast, Strike Hard:
Space Marines that disembarked in the movement phase get +1 to their initiative in the assault phase (marines with power fists and the like are unaffected). Roll to wound as normal, but increase the 'to hit' die results by one. Only used when disembarking.
Veteran Truckers:
Space Marine Chapters have honed this formation for millenia, and some drivers and gunners have been with thier vehicle for centuries. When repairing a rhino with it's "Repair" ability, always subtract one from the die result.
-------
Predator Battery--150+models
3-9 Predators (any variant)
*must stay within 18' of each other, but doesn't have to fire at the same target
Special Rules:
Coordinated Shots:
If a Predator hits an enemy unit, any subsequent attack by a Predator on the same unit gets +1 to it's 'to hit' rolls.
Skilled Litterers:
Any Death or Glory against a Predator gets -1 to hit, and a -1 on the Vehicle Damage Chart. Any Tank Shock made on a unit not doing 'Death or Glory' gives another -1 to the leadership of the unit.
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This message was edited 1 time. Last update was at 2008/03/23 22:12:40
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![[Post New]](/s/i/i.gif) 2008/03/25 20:33:58
Subject: Create Your Own Apocalypse Datasheet!
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Infiltrating Oniwaban
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Helltalon, I like both those datasheets. they're balanced but flavorful, and don't add new rules.
Speaking of which, I'll be the voice of dissent on Yak's "set ablaze" rule. it adds a bit more complexity, which isn't a good thing in Apoc. I'm not into it. But the original Hellhound squad and company ideas were cool, Necros.
And the Rough Rider formation's bonuses are really good, Yak. No new rules, but advantages appropriate within the existing one. I'd love to see that clash with a Marine battle company.
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Infinity: Way, way better than 40K and more affordable to boot!
"If you gather 250 consecutive issues of White Dwarf, and burn them atop a pyre of Citadel spray guns, legend has it Gwar will appear and answer a single rules-related question. " -Ouze |
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![[Post New]](/s/i/i.gif) 2008/03/26 01:12:03
Subject: Create Your Own Apocalypse Datasheet!
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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It's not really that complex. Basically anyone in it takes a wound on a 4+ and then must leave - just like an exploding vehicle. Vehicles have to get out of the terrain, and it becomes impassable.
Not very complex - just the 'Vehicle Explodes' result on a larger scale.
BYE
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![[Post New]](/s/i/i.gif) 2008/03/26 02:46:00
Subject: Create Your Own Apocalypse Datasheet!
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Storm Trooper with Maglight
Milwaukee, WI
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I'm going to put together an Ork Ogryn mercenary sheet based on the Ogryn Auxilia (an homage to the Ork's way way back).
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This message was edited 1 time. Last update was at 2008/03/26 02:54:58
18th Gamtilla Secundus Dragoon Guards Regiment: “The Lord Governor’s Own” |
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![[Post New]](/s/i/i.gif) 2008/03/28 22:21:13
Subject: Create Your Own Apocalypse Datasheet!
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Infiltrating Oniwaban
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That's a good idea. But, you know, not sucking like the imperial Ogryn Auxilia.
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Infinity: Way, way better than 40K and more affordable to boot!
"If you gather 250 consecutive issues of White Dwarf, and burn them atop a pyre of Citadel spray guns, legend has it Gwar will appear and answer a single rules-related question. " -Ouze |
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![[Post New]](/s/i/i.gif) 2008/03/29 07:18:47
Subject: Re:Create Your Own Apocalypse Datasheet!
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Perfect Shot Black Templar Predator Pilot
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Here's a little Horde Templar Apocalyptic TLC. Hope you all enjoy this one:
* * * * * *
BLACK TEMPLARS FIGHTING COMPANY
Cost: 150 Points + Models
FORMATION:
1 Emperor's Champion
1 Commander (Castellan or Marshal or Helbrecht) OR 1 Chaplain (Reclusiarch or Master of Sanctity or Grimaldus) + 0-1 Command Squad (Power Armored or Terminator Armored)
2+ Crusader Squads
0-2 Sword Brethren Terminator Squads
0+ Assault Marine Squads
0-1 Dreadnought
OPTIONS:
All squads are subject to the normal transport rules allotted in their codex. However, if any unit takes a Drop Pod transport, then all squads must take one as well (with the exception of Terminators, which will deep strike via teleportation alongside their brethren, and Assault Marines, which will swoop down from high-flying Thunderhawk Gunships).
SPECIAL RULES:
CHARGE THE ENEMY!:
Black Templars abhor all manners of alien and heretic, and do everything in their power to expedite the destruction of their adversary. The Black Templars Fighting Company is a single unit for the purposes of reserves (meaning the entire formation must either be deployed or held in reserve), and has the Strategic Redeployment Strategic Asset.
DEATH FROM ABOVE:
Like other Space Marine Chapters, the Black Templars often utilize rapid, surgical strikes to disorient and demoralize their enemy. Should the formation take Drop Pods for all eligible squads (with the exception of Terminators and Assault Marines, which can Deep Strike without them), then the formation may benefit from the Careful Planning Strategic Asset for an additional 100 points.
VENERATE THE IMMORTAL EMPEROR:
Of all the Space Marine Chapters, with the exception of perhaps the Grey Knights of the Ordo Malleus, none surpass the Black Templars in terms of their fanatical devotion to the God-Emperor of Mankind. This borderline reckless zealotry drives Initiate and Sword Brethren to the borders of what is considered a sound mind, only causing to increase their martial prowess in the face of the enemy, both in denying the Witch the advantage of dark energies and in smiting the Heretic with Faith and the Sword. All Black Templars models in this formation benefit from all four vows. The Emperor's Champion does not have to purchase a vow as a result - nor does the formation lose the benefits of any of the vows should the Champion fall, just like in a normal Black Templars Army List.
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What do you all think? I'm not sure if it captures the true combat style of the Black Templars, but I like it. If I can get my gaming group to approve, I might try it out in a game some time.
CK
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This message was edited 1 time. Last update was at 2008/03/29 07:19:24
"War is an ugly thing, but not the ugliest of things. The decayed and degraded state of moral and patriotic feeling, which thinks that nothing is worth war, is much worse. The person, who has nothing for which he is willing to fight, nothing which is more important than his own personal safety, is a miserable creature who has no chance of being free unless made and kept so by the exertions of better men than himself."
-- John Stuart Mill
Black Templars (8000), Imperial Guard (3000), Sanguinary Host (2000), Tau Empire (1850), Bloodaxes (3000) |
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![[Post New]](/s/i/i.gif) 2008/03/29 07:20:56
Subject: Create Your Own Apocalypse Datasheet!
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Perfect Shot Black Templar Predator Pilot
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Does anyone else think that the Templars could benefit from a Gorgon-style superheavy assault vehicle? I do.
Back soon with an update on that one.
CK
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"War is an ugly thing, but not the ugliest of things. The decayed and degraded state of moral and patriotic feeling, which thinks that nothing is worth war, is much worse. The person, who has nothing for which he is willing to fight, nothing which is more important than his own personal safety, is a miserable creature who has no chance of being free unless made and kept so by the exertions of better men than himself."
-- John Stuart Mill
Black Templars (8000), Imperial Guard (3000), Sanguinary Host (2000), Tau Empire (1850), Bloodaxes (3000) |
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![[Post New]](/s/i/i.gif) 2008/03/30 18:00:35
Subject: Create Your Own Apocalypse Datasheet!
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Grisly Ghost Ark Driver
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I think that is an amazing datasheet. Yes, it is insanely good, but it is something I could see GW releasing for black templars so I dont think it is too good. However, since you are getting ALL 4 VOWS AT THE SAME TIME I would say this should cost 200 points plus models. Other than that, good data sheet.
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Falcon Punch!
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![[Post New]](/s/i/i.gif) 2008/03/30 19:56:36
Subject: Create Your Own Apocalypse Datasheet!
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Infiltrating Oniwaban
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It's a good data sheet, but it should cost at least 100 points more.
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Infinity: Way, way better than 40K and more affordable to boot!
"If you gather 250 consecutive issues of White Dwarf, and burn them atop a pyre of Citadel spray guns, legend has it Gwar will appear and answer a single rules-related question. " -Ouze |
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