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Made in gb
Enginseer with a Wrench





GW are getting too good at keeping stuff to themselves. Times gone we'd have had stuff leaked all over the shop by now! Need my rules fix... lol
   
Made in us
Storm Trooper with Maglight





CO

hahaha seriously. Must be a small team who worked on this so they can't leak anything and stay anonymous?

5k Imperial Guard
2k Ad Mech 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Octovol wrote:
GW are getting too good at keeping stuff to themselves. Times gone we'd have had stuff leaked all over the shop by now! Need my rules fix... lol

Because the book would have already been at independent shops, or early preorder copies would have arrived, etc.
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

yeah but all we'd have would be incredibly out of focus and light-shined pictures so we only know like 10% of whats in the picture anyway.
I remember when ghostkeels and stormsurges came out in 7th. I was so mad i couldnt read those stupid blurry pictures lol

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Longtime Dakkanaut




Community site says rules preview for the cavalry coming this week, FWIW.
   
Made in gb
Enginseer with a Wrench





yukishiro1 wrote:
Community site says rules preview for the cavalry coming this week, FWIW.


Hopefully, it's more of a preview like the weapons preview than the non-article the Archeoptor was. And preferably some actual rules rather than weapons. The weapons don't really give us much indication on how useful a unit will be and in some ways it's actually giving us more misleading info. Without the unit rules some of those weapon profiles seem more or less useful than they actually would be having known what the unit itself can do.
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

yukishiro1 wrote:
Community site says rules preview for the cavalry coming this week, FWIW.

Specifically for the Serberys Raider, not the cavalry in general.
Warhammer Community wrote:Tune in later this week to learn more about the bizarre Serberys Raider cavalry of the Adeptus Mechanicus.


Raiders are the Ranger ones, Sulphurhounds are the Vanguard ones.

This message was edited 1 time. Last update was at 2020/05/11 18:26:50


 
   
Made in de
Sagitarius with a Big F'in Gun





So basically last time it was mainly the hounds, now the raiders, and maybe a 2nd article for the flyer too with some actual rulea. So only the bat's are missing then

This message was edited 1 time. Last update was at 2020/05/11 18:30:42


 
   
Made in gb
Enginseer with a Wrench





 0XFallen wrote:
So basically last time it was mainly the hounds, now the raiders, and maybe a 2nd article for the flyer too with some actual rulea. So only the bat's are missing then


I doubt we'll get anything more on the Pteraxii, both their weapons were previewed in the last rules tease we got, if they were gonna show anything that would be the time to do it. I'm surprised they separated the sulphur hounds and raiders though, would have made sense to do them in pairs imo.

Flyers have had 2 fluff teasers now as well, they're probably just dull-to-the-max rules-wise, existing weaponry, bombs are new maybe a manoeuvrability rule and short of that it's just a datasheet and maybe one or two pieces of vehicle wargear.

The fact that the archeopter is described as extremely maneuverable suggests it may not be 'supersonic' as in no minimum fly distance and turning arc etc. But that's pure conjecture lol
   
Made in de
Sagitarius with a Big F'in Gun







Hmm, you are kinda right, although I hoped we as the Admech get the funky rules, which so far is not the case for a lot of things in 8th edition.
Only major cool rules I remember are the rad saturation from the vanguards, the Eradication ray variants, although the tank variant especially isnt really strong, Fulgurite electropriests, our Neutron Laser perhaps ... and thats about it

This message was edited 2 times. Last update was at 2020/05/12 12:05:54


 
   
Made in gb
Aspirant Tech-Adept






GW’s reaction to the UK’s request for construction and manufacturing industries to start up again could prove interesting.(prime minister address to the uk as of Sunday)

We may see GW take a decision one way or another in plans to resume, or continue to halt production

My guess is the rules team is sitting on the actual interesting tidbits but hanging back till they can get some sort of date parameters to drum up hype to.

   
Made in pl
Regular Dakkanaut






Dang dang dang... June 6th is the rules cut-out for the tournament that is most likely going to happen. It would be a really great opportunity to play new rules, but I am very pessimistic the book will see the light this month... It has been usually two weeks of hype building and prevs before launching the book, while it's 12th May already and the marketing is pretty much anemic :(

This message was edited 1 time. Last update was at 2020/05/12 21:20:53


https://www.dakkadakka.com/dakkaforum/posts/list/754924.page

https://www.instagram.com/dadamowsky/ 
   
Made in us
Longtime Dakkanaut




The book itself might possibly be out by then, but the chance of the models being available before July strikes me as very low. Even before Corona, IIRC it took several months for all the new sisters releases to come out after the codex dropped.

   
Made in gb
Enginseer with a Wrench





 0XFallen wrote:


Hmm, you are kinda right, although I hoped we as the Admech get the funky rules, which so far is not the case for a lot of things in 8th edition.
Only major cool rules I remember are the rad saturation from the vanguards, the Eradication ray variants, although the tank variant especially isnt really strong, Fulgurite electropriests, our Neutron Laser perhaps ... and thats about it


The repulsor executioner already has a better version of the neutron laser, though for the price we get almost 3 neutronager lol. Nothing else like the pure mw machine fulgurites are though.

The new Harlequins rules in WD has me hopeful that at least somewhere in GW rules team someone has some thematic ideas. Grey Knights and space Wolves are also examples of someone actually having ideas. But they may just rely on all our new models as our 'pa thing' asking with a few relics, WT and strats. Which is more than most have got, just something specifically thematic for us like the sagas and pivotal roles are just for those armies.

This message was edited 2 times. Last update was at 2020/05/13 12:25:50


 
   
Made in us
Regular Dakkanaut




Not to sound ungrateful for their efforts to keep giving some kind of content, but this is even more of a non-article than the flyer one.
   
Made in pl
Regular Dakkanaut






Madjob wrote:
Not to sound ungrateful for their efforts to keep giving some kind of content, but this is even more of a non-article than the flyer one.


Yes and no. We know Riders (Ranger-heads) will have a medium-range (so probably ~30") sniper rifle and "extraordinary sensors" so possibly cover ignore. With a previous preview, a suggested outflanking ability (I still hope for scout deployment, but I know I'm going to be disappointed), with a weird S5/-2/2 pistol on Alpha. The sniper profile is a mystery here, and is what worries me the most - we already have one useless Jezzail, we don't need another. If sniper rifles copy the Alpha's pistol profile then it might not be awful though.

Flamedogs will run Vanguards with dual Phosphor Blaster Pistols but we knew that already.

https://www.dakkadakka.com/dakkaforum/posts/list/754924.page

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Made in es
Bounding Assault Marine



Madrid, Spain

 dadamowsky wrote:
Madjob wrote:
Not to sound ungrateful for their efforts to keep giving some kind of content, but this is even more of a non-article than the flyer one.


Yes and no. We know Riders (Ranger-heads) will have a medium-range (so probably ~30") sniper rifle and "extraordinary sensors" so possibly cover ignore. With a previous preview, a suggested outflanking ability (I still hope for scout deployment, but I know I'm going to be disappointed), with a weird S5/-2/2 pistol on Alpha. The sniper profile is a mystery here, and is what worries me the most - we already have one useless Jezzail, we don't need another. If sniper rifles copy the Alpha's pistol profile then it might not be awful though.

Flamedogs will run Vanguards with dual Phosphor Blaster Pistols but we knew that already.


It worries me that the only thing Riders have going are their sniper rifles. How much are three sniper shots doing? They are logically not going to have the same profile the Alpha pistol have (why have a "special" weapon then?). The same as the Radium Jezzail? Hot garbage. Better? How much better? They aren't going to be Transuranic level.
They seem like a rather weird concept. Maybe not in the narrative game GW imagine we play, but not with any kind of competitive usability in mind.
   
Made in pl
Regular Dakkanaut






I might kinda use a mobile sniper firebase, as terrains is so dense in my area nowadays that Transuranics just cant see a thing and cant reposition to shoot (I miss old Clandestine Infiltration for that reason :( ), while the damn psykers and aura givers deserves being threatened.
If dogs could additionally fill a role of the SM scout for Admech, meaning having scout deployment, I would be quite satisfied overall.

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Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

I'm not expecting these rifles to be 'one shots'.

Expect Rapid Fire or Assault. Look at the Marine Infiltrator's Bolt Carbine variant for how they might work.
   
Made in gb
Aspirant Tech-Adept






We’ve been well and truly friend zoned by the warhammer previews team.

No stats nookie for anyone.

   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Ideasweasel wrote:
We’ve been well and truly friend zoned by the warhammer previews team.
No stats nookie for anyone.


Yes, that's why we got a series of weapons previews last week.

It sucks that they keep dragging this out. It really does. But the release week for Engine War? We wouldn't have seen anything remotely close to this much attention. We would have had the "Requisitions Approved" article that we got and then...maybe a one-off article on some of the stuff. That would have been it.
   
Made in gb
Aspirant Tech-Adept






Geez, lighten up

No need to be a fun sponge
   
Made in es
Bounding Assault Marine



Madrid, Spain

 Kanluwen wrote:
I'm not expecting these rifles to be 'one shots'.

Expect Rapid Fire or Assault. Look at the Marine Infiltrator's Bolt Carbine variant for how they might work.


Are there many examples of non-heavy, non-one shot sniper weapons out there? Those you mention are only sniper-ish.
   
Made in us
Heroic Senior Officer





Western Kentucky

I have no hope in the ranger cavalry having the sniper rule.

Think about it. Ballistarii? No sniper rule. Rangers? No sniper rule. Both of which explicitly stated in their lore that they are used for that purpose. No sniper ability whatsoever. I have no faith in the lore meaning much of anything when it comes to rules when it comes to admech. My bet would be the ranger cavalry get outflank annnnnnnd that's it. The vanguard hopefully get the T debuff of the infantry and the ability to advance and fire whatever (yay another unit that gets no benefits from Metallica )

I'm just saying temper your expectations, this is the same team that yanked half our rules going into 8th.

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in vu
Been Around the Block




DanielFM wrote:
 Kanluwen wrote:
I'm not expecting these rifles to be 'one shots'.

Expect Rapid Fire or Assault. Look at the Marine Infiltrator's Bolt Carbine variant for how they might work.


Are there many examples of non-heavy, non-one shot sniper weapons out there? Those you mention are only sniper-ish.


Not many, but some. Apart from marines you have (not necessarily exhaustive, just OTOH):

T'au: Sniper Drones with 48" RF1
Necrons: Deathmarks with 24" RF1
Harlequins: Death Jesters with 24" Assault 1 w/ MWs or Assault 3 and it's the model itself that has the character-targeting ability
Gen Cults: Kellermorph with 12" Pistol 2 (carries 3 of them) and it's the model itself that has the character-targeting ability
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 MrMoustaffa wrote:
I have no hope in the ranger cavalry having the sniper rule.

Think about it. Ballistarii? No sniper rule. Rangers? No sniper rule. Both of which explicitly stated in their lore that they are used for that purpose. No sniper ability whatsoever. I have no faith in the lore meaning much of anything when it comes to rules when it comes to admech. My bet would be the ranger cavalry get outflank annnnnnnd that's it. The vanguard hopefully get the T debuff of the infantry and the ability to advance and fire whatever (yay another unit that gets no benefits from Metallica )

I'm just saying temper your expectations, this is the same team that yanked half our rules going into 8th.

Yes, and this is the same team that can't produce a Skitarii Alpha to save their life it seems.

The things you're mentioning(Rangers and Ballistarii) both had it as Precision Shots not as sniper classifications. We're likely to see a stratagem granting it back in Engine War though.
   
Made in gb
Nasty Nob





UK

 Vineheart01 wrote:
Actually planes are pretty good at sniping characters, i do it with a Wazbom all the time.

If a character has a footprint next to it big enough to plop a plane and oh look character is closest. Its difficult to deep-strike snipe a character because the 9" limit usually means something is closer that isnt a character, but especially people that are mobile tend to have a spot in the middle of their units thats big enough for a plane.
Its not a surefire thing as if your opponent is aware of it they'll plan for it, but its commonly forgotten.


I do the same with dakka jets, obvs now have burna bombers for this too. My fave old tactic was to fly into backfield, dakka character to death and save a re-roll for the retaliatory destruction of my jet. The re-roll was for the explodes, when it went off, double sweet and worth a CP.
With our auto explodes strat, this flier could now do the same work for admech.

"All their ferocity was turned outwards, against enemies of the State, foreigners, traitors, saboteurs, thought-criminals" - Orwell, 1984 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

That strat is one of the reasons i was estatic to get the dunerider. Its the only vehicle we currently has that does more than 1 MW that isnt a Robot (which hurts its own unit in the explosion) or a Crawler, which realistically is surrounded by our own gak too so also a bad idea.
I was annoyed orks didnt get access to that strat but quite frankly a battlewagon auto-booming for D6 damage....probably good we didnt lol.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in gb
Enginseer with a Wrench





Raiders seem like a grounded version of the Skyraptors. Just an alternate version of something we already have.

Dragoons can already move fast and be equipped with medium-range sniper rifles and assault pistols, so why have something else that does the same thing? Admittedly the raiders will be cheaper per model but also likely less than half the wounds and less toughness, but role wise it's another case of doubling up on units we already have in our dex that do the same thing without any variance. If they both do the same thing it'll just come down to a) which is cheapest or b) which is better at doing it. My money is that Raiders will actually be cheaper AND better at doing that role. But if we needed that role in the first place we'd be running Dragoons with crap sniper rifles and crap pistols. We don't do that because our arquebus snipers perform multiple useful roles: picking off anything anywhere, hitting backfield vehicles, pressuring psykers and other models that require LoS to stay out of sight thus restricting their power targets, sitting on backfield objectives. So what are they really bringing to the plate? The ability to move fast and shoot at things with low powered rubber bullets? Sulphur hounds at least seem to have a purpose once they've charged up the board.

But that's a running problem in our codex; Why have that loadout on a Dragoon anymore when another unit does it better?

It's why fulgurites at present will never be displaced by any other unit in our army as a melee specialist. Hell, a lot of melee armies don't of that kind of pure output. We have other melee units, but there's no point in taking any of them while fulgurites exist because they all do the same thing, fulgurites just do it the best and for the cheapest.

There needs to be a trade-off, a conscious worthwhile choice. At the moment we just have a bunch of units where 1 unit is just clearly better so the others aren't used. Onagers are now in this position as well. Disintegrators are just better.
   
Made in gb
Fully-charged Electropriest






I think mid-toughness multi-wound spam could turn out to be fun with Kataphrons and the cavalry. Backed up by Disintegrators, Ironstriders and Dragoons to complete the combo.
   
 
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