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Made in gb
Longtime Dakkanaut




 Binabik15 wrote:
Well, I couldn't preoder any from the UK *or* my stores here online and offline, sooo I'm wondering how different the rules are compared to Necro 1st edition? I have that and could use that with the new teams plus whatever big rule changes, I guess.


Core rules look to be exactly the same as the last official version (the one that was free online) - the only real difference as far as I can tell is the 2d6 ammo tests

The scenarios seem to have additional models for Orks in some of the variable missions (eg hit and run) so you'd need to know that

Then there's the new skill that replaces techno (not heard if the others are unchanged)

XP seems to be 1 advance per team per battle, with new recruits needing to play 3 games before they are eligible?

The injury table is just a 1d6 thing now, so you'd need to know what that is

Then just the rate at which you earn caches in each scenario.
   
Made in gb
Longtime Dakkanaut





 JohnnyHell wrote:

You'd think. But no. Every Saturday online retail launch I've ever seen has been a mismanaged clusterfeth of timed emails, broken links and too-fast sell-through. Businesses suck at getting their 9-5 staff to accommodate the 24/7 sales world. It's like they want a weekend or something... totally agree they should either draft people in or launch when they are in!


Its a fairly common thing. I work in the motor trade and the vast majority of parts suppliers/manufacturers are closed Saturday and Sunday, some even close early on Fridays. Plus that order you placed Friday? Not gonna turn up until Monday.
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

Yeah I think we're agreeing dude. Online retailers look 24/7 butvthe staff are very 9-5 Mon-Fri. We once couldn't get anyone in Marketing to log on *remotely* for less than ten mins to change a banner on a Saturday so had to postpone a big launch at last minute.

 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in gb
Stubborn Dark Angels Veteran Sergeant





Teesside

Again this is just poor practice for a company that does so much business over the weekend. It's not that hard to have reasonably senior people working a rota so you do like one, eight-hour weekend shift per month, or even every couple of months, just working from home and monitoring email and web stuff -- you could even just be on call and have a lesser minion phone you if something major comes up.

My painting & modelling blog: https://www.dakkadakka.com/dakkaforum/posts/list/699224.page

Serpent King Games: Dragon Warriors Reborn!
http://serpentking.com/

 
   
Made in gb
Fireknife Shas'el





Leicester

If only there was a way that we, as a crowd, could fund a product before release, so that the company making it could accurately judge demand and invest the right amount of time and resources into it.

If only we lived in some magnificent, futuristic world like that.

/sarcasm.

DS:80+S+GM+B+I+Pw40k08D+A++WD355R+T(M)DM+
 Zed wrote:
*All statements reflect my opinion at this moment. if some sort of pretty new model gets released (or if I change my mind at random) I reserve the right to jump on any bandwagon at will.
 
   
Made in gb
Ridin' on a Snotling Pump Wagon






I'm not a fan of established companies using Kickstarter. Is see crowd funding as a way for new companies to seek cost effective advertising and fund their projects.

Bigger companies just don't need that, and I feel it's a cheap trick for them to use it.

YMMV of course, can only speak for myself.

Fed up of Scalpers? But still want your Exclusives? Why not join us?

Hey look! It’s my 2025 Hobby Log/Blog/Project/Whatevs 
   
Made in us
Regular Dakkanaut






Vorian wrote:


Core rules look to be exactly the same as the last official version (the one that was free online) - the only real difference as far as I can tell is the 2d6 ammo tests

The scenarios seem to have additional models for Orks in some of the variable missions (eg hit and run) so you'd need to know that

Then there's the new skill that replaces techno (not heard if the others are unchanged)

XP seems to be 1 advance per team per battle, with new recruits needing to play 3 games before they are eligible?

The injury table is just a 1d6 thing now, so you'd need to know what that is

Then just the rate at which you earn caches in each scenario.


The 6 missions are apparently modifications of the Nercomunda core book: Scavengers, Hit and Run, Raid, Ambush, Rescue and Kill Team Fight.
Each player rolls 2d6 before the mission for Hive exploration and subplots, these can give bonuses after the mission.
The winner of a mission gain D3 Caches, loser 1 Cache.
Everyone gets 100pts to spend after the mission.
Advancement is 2d6:
2/3 +1 W or T, 4 +1 S or A, 5-9 New Skill, 10 +1 M or I, 11-12 +1WS/BS.
You're leader must not go out of action if you want to spend caches after the mission.
   
Made in gb
Fireknife Shas'el





Leicester

For an organisation as established as GW I don't see that they'd even need to use Kickstarter, they could just do it by taking pre-orders well in advance. Hell the computer games industry does that all the time; I'd ordered Battlefleet Gothic (a GW IP no less) at least three months before it's actual full release.

If they'd announced this back in January and started taking orders, they'd have realised how many people wanted this. They'd also have gotten the queries about other armies being involved, whether people wanted the rulebook separate, whether there was going to be a digital version and could have adjusted the release accordingly (within the limits of production capacity). Even if there wasn't going to be enough stock in the initial wave, they could have been prepared to do additional production and manage people's expectations.

Instead they've generated massive hype a few weeks before launch and totally failed to deliver.

DS:80+S+GM+B+I+Pw40k08D+A++WD355R+T(M)DM+
 Zed wrote:
*All statements reflect my opinion at this moment. if some sort of pretty new model gets released (or if I change my mind at random) I reserve the right to jump on any bandwagon at will.
 
   
Made in gb
Major




London

I don't get it - so the main rules aren't available online, but the additional lists are, but they aren't complete? So I need to usemy old necro rulebook and homebrew rules for the stuff in the unavailable rulebook using the additional lists as a rules precendent to get an idea of what something like marines should be statted as?

Not that I mind, just making sure, as I was out yesterday and didn't get time to look at the shop to see what was available.
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

 Dravis wrote:
Vorian wrote:


Core rules look to be exactly the same as the last official version (the one that was free online) - the only real difference as far as I can tell is the 2d6 ammo tests

The scenarios seem to have additional models for Orks in some of the variable missions (eg hit and run) so you'd need to know that

Then there's the new skill that replaces techno (not heard if the others are unchanged)

XP seems to be 1 advance per team per battle, with new recruits needing to play 3 games before they are eligible?

The injury table is just a 1d6 thing now, so you'd need to know what that is

Then just the rate at which you earn caches in each scenario.


The 6 missions are apparently modifications of the Nercomunda core book: Scavengers, Hit and Run, Raid, Ambush, Rescue and Kill Team Fight.
Each player rolls 2d6 before the mission for Hive exploration and subplots, these can give bonuses after the mission.
The winner of a mission gain D3 Caches, loser 1 Cache.
Everyone gets 100pts to spend after the mission.
Advancement is 2d6:
2/3 +1 W or T, 4 +1 S or A, 5-9 New Skill, 10 +1 M or I, 11-12 +1WS/BS.
You're leader must not go out of action if you want to spend caches after the mission.
Thanks!

And the plot keeps on thickening, all I need now is a leak of the Imperial Guard kill team list and I'm all set for next weeked.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in gb
Regular Dakkanaut






As much as they made a mistake here, consider the contrast with old GW.

Old GW: Make a lame product, pretend it is the best thing ever, put an unreasonable price on it, then have decreasing profits most financial years when it does not sell.

New GW: Make a great product, put it out at a reasonable price, underestimate demand, but still sell through all stock.

The main difference is between quality of the product, price and level of stock. Old GW got the former two wrong, new GW the latter. They are relatively quickly learning how to function like a proper company, hopefully this is just another step towards becoming the GW I used to love twenty years ago.

This message was edited 1 time. Last update was at 2017/04/02 09:39:04


 Coenus Scaldingus wrote:
In my day, you didn't recognize the greatest heroes of humanity because they had to ride the biggest creatures or be massive in size themselves. No, they had the most magnificent facial hair! If it was good enough for Kurt Helborg and Ludwig Schwarzhelm, it should be good enough for anyone!
 
   
Made in gb
Longtime Dakkanaut




 Dravis wrote:
Vorian wrote:


Core rules look to be exactly the same as the last official version (the one that was free online) - the only real difference as far as I can tell is the 2d6 ammo tests

The scenarios seem to have additional models for Orks in some of the variable missions (eg hit and run) so you'd need to know that

Then there's the new skill that replaces techno (not heard if the others are unchanged)

XP seems to be 1 advance per team per battle, with new recruits needing to play 3 games before they are eligible?

The injury table is just a 1d6 thing now, so you'd need to know what that is

Then just the rate at which you earn caches in each scenario.


The 6 missions are apparently modifications of the Nercomunda core book: Scavengers, Hit and Run, Raid, Ambush, Rescue and Kill Team Fight.
Each player rolls 2d6 before the mission for Hive exploration and subplots, these can give bonuses after the mission.
The winner of a mission gain D3 Caches, loser 1 Cache.
Everyone gets 100pts to spend after the mission.
Advancement is 2d6:
2/3 +1 W or T, 4 +1 S or A, 5-9 New Skill, 10 +1 M or I, 11-12 +1WS/BS.
You're leader must not go out of action if you want to spend caches after the mission.


And it's just one guy that gets an upgrade each game? And max +1 for any stat?
   
Made in gb
Lit By the Flames of Prospero





Rampton, UK

 Samsonov wrote:
As much as they made a mistake here, consider the contrast with old GW.

Old GW: Make a lame product, pretend it is the best thing ever, put an unreasonable price on it, then have decreasing profits most financial years when it does not sell.

New GW: Make a great product, put it out at a reasonable price, underestimate demand, but still sell through all stock.

The main difference is between quality of the product, price and level of stock. Old GW got the former two wrong, new GW the latter. They are relatively quickly learning how to function like a proper company, hopefully this is just another step towards becoming the GW I used to love twenty years ago.


They also took it to a trade show and then had almost nothing to sell to those same traders that they were building it up to !, which I do find quite amusing, I must admit.

I hope you are right about them improving though, I am not going to bother with shadow war now after this malarky, and I am not the only either, I am sure about that, but I would be pretty salty myself if this type of thing was to happen at the re release of Adeptus Titanicus !!

This message was edited 1 time. Last update was at 2017/04/02 10:03:22


 
   
Made in pl
Wicked Warp Spider





 H.B.M.C. wrote:
Can anyone eyeball what the difference between the Galvanic Magnavent and the Promethium Forge are?

Both have:

4 Archways
2 Ladders
1 Double-Ended Smoke Stack (the thing on the right side of the Alchomite Stack)


Difference is in archway composition - they are all different combinations of large octagonal platform, smal octagonal platform, rectangle archways, small square walkways, and "corner" walkways. On top of that each set pillars sprue and one "feature" sprue of either pipelines or this vat thingy. You can see exact sprues in Armageddon box set.
   
Made in dk
Drone without a Controller




Up north


With five terrain sets coming out in April and May, which are designed to play on higher levels with stairs, I would say something else is coming up. Be that more classic Necromunda or a whole other game.

The new terrain pieces aren't typical 40k'esque in function (only in looks). And while they could be used for cityfight and normal 40k I suspect something else is going on....
   
Made in gb
Ridin' on a Snotling Pump Wagon






 Draccan wrote:

With five terrain sets coming out in April and May, which are designed to play on higher levels with stairs, I would say something else is coming up. Be that more classic Necromunda or a whole other game.

The new terrain pieces aren't typical 40k'esque in function (only in looks). And while they could be used for cityfight and normal 40k I suspect something else is going on....


Five?

Is that these ones plus another two, or five additional? Also, source?*


*standard question when I find new info!

Fed up of Scalpers? But still want your Exclusives? Why not join us?

Hey look! It’s my 2025 Hobby Log/Blog/Project/Whatevs 
   
Made in gb
Longtime Dakkanaut





 JohnnyHell wrote:
Yeah I think we're agreeing dude.


Yeah, sorry if it looked like I was disagreeing.

The later terrain sets being remixes of the existing components is a bit disappointing. Hopefully there will be more unique parts to come.
   
Made in dk
Drone without a Controller




Up north



There are five, but they are the exact same sprues as are in the Shadowmunda set.
Only in some instances several of them...

This message was edited 3 times. Last update was at 2017/04/02 10:26:01


 
   
Made in us
Regular Dakkanaut






Vorian wrote:


And it's just one guy that gets an upgrade each game? And max +1 for any stat?


That's correct.
   
Made in gb
Ridin' on a Snotling Pump Wagon






Ooooh, saucy!

No idea how I managed to miss that!


Automatically Appended Next Post:
Though I'm not seeing any supports at the usual 3"?

Could be problematic for 40k?

This message was edited 1 time. Last update was at 2017/04/02 10:30:01


Fed up of Scalpers? But still want your Exclusives? Why not join us?

Hey look! It’s my 2025 Hobby Log/Blog/Project/Whatevs 
   
Made in dk
Drone without a Controller




Up north

a collection of images for the terrain:










This message was edited 1 time. Last update was at 2017/04/02 11:09:27


 
   
Made in au
[MOD]
Making Stuff






Under the couch

It is certainly some sexy stuff...

 
   
Made in gb
Navigator





Warwick, United Kingdom

Can anyone post the details of the Astra Militarium troopers standard wargear? Is it just lasguns or do they get an option for anything else?
   
Made in de
Stealthy Space Wolves Scout




Germany, Frankfurt area

The guy at GW who decided to drop the price from 90 to 80 pounds must be pulling his hair out over all the easy money he has lost

 
   
Made in us
Rough Rider with Boomstick





Georgia

 elaverick wrote:
Can anyone post the details of the Astra Militarium troopers standard wargear? Is it just lasguns or do they get an option for anything else?


I know for sure we can upgrade to hotshot lasguns, and flamers for specialists, but so far no details on who gets what, just what there is.
Spoiler:

Vorradis 75th "Crimson Cavaliers" 8.7k

The enemies of Mankind may employ dark sciences or alien weapons beyond Humanity's ken, but such deviance comes to naught in the face of honest human intolerance back by a sufficient number of guns. 
   
Made in jp
Longtime Dakkanaut





Ragnar69 wrote:
The guy at GW who decided to drop the price from 90 to 80 pounds must be pulling his hair out over all the easy money he has lost

It is also a shame that this pro consumer move will be left in the shadow of the much bigger anti consumer move of not making enough copies.
   
Made in gb
Lit By the Flames of Prospero





Rampton, UK

That scenery looks so good, I hope they make enough of them, its going to sell like hot cakes.
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Ir0njack wrote:
 elaverick wrote:
Can anyone post the details of the Astra Militarium troopers standard wargear? Is it just lasguns or do they get an option for anything else?


I know for sure we can upgrade to hotshot lasguns, and flamers for specialists, but so far no details on who gets what, just what there is.
Spoiler:

You cannot upgrade to Hot-Shot Lasguns.

You can take Hot-Shot Lasgun Power Packs.

They can take Shotguns in lieu of Lasguns though.

This message was edited 1 time. Last update was at 2017/04/02 12:39:30


 
   
Made in gb
Ridin' on a Snotling Pump Wagon






 Rayvon wrote:
That scenery looks so good, I hope they make enough of them, its going to sell like hot cakes.


And this is the year I resolve to make a gaming table as well...

Reckon I'll build the contents of Shadow War, then see what sort of coverage that gives. Probably three or four extras of the various kit (total, not of each one) and maybe some of the older Mechanicus building to get some LoS blocking, pipes and Reactors.

Fed up of Scalpers? But still want your Exclusives? Why not join us?

Hey look! It’s my 2025 Hobby Log/Blog/Project/Whatevs 
   
Made in gb
Impassive Inquisitorial Interrogator




U.K.

 Mad Doc Grotsnik wrote:
 Rayvon wrote:
That scenery looks so good, I hope they make enough of them, its going to sell like hot cakes.


And this is the year I resolve to make a gaming table as well...

Reckon I'll build the contents of Shadow War, then see what sort of coverage that gives. Probably three or four extras of the various kit (total, not of each one) and maybe some of the older Mechanicus building to get some LoS blocking, pipes and Reactors.


Its looking like it will fit on a 2x2' areawith a reasonable amount of open space. Add in some plumbing pipes and fixtures, maybe some promethium pipes , haemotrope and some plastic containers/tubs and youll have a decent amount of stuff

3 SPRUUUUUEESSSS!!!!
JWBS wrote:

I'm not going to re-read the lunacy that is the last few pages of this thread, but I'd be very surprised if anyone actually said that. Even that one guy banging on about how relatively difficult it might be for an Inquisitor to acquire power armour, I don't think even that guy said that.
 
   
 
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