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![[Post New]](/s/i/i.gif) 2008/01/30 20:09:27
Subject: big shoota or rokkit for your ork trukk boyz?
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Longtime Dakkanaut
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a lot of players are taking units of 12 slugga boyz in trukks, led by a PK nob, but I've seen little discussion on what to do with the one available upgrade choice for a big shoota or rokkit launcha (no burna option anymore :( ). The obvious options would seem to be:
- no upgrade, as it wouldn't get to shoot often enough to earn its points back, and lowers that boy's Attacks
- a cheap big shoota, matching that on the trukk, coz it's only 5 points and 3 shots aren't to be sneezed at, especially as it (and the trukk's big shoota) might actually do some damage, either to a future assault target or even a unit on the other side of the board
- rokkit launcha (combined with a rokkit launcha on the trukk too), coz orks need all the S8 shooting they can get, and a lucky shot (especially combined with the trukk's shooting) could take out a vehicle or a couple of tough infantry
Your thoughts? I'm tempted to go for the last option, even though it's the most expensive...
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![[Post New]](/s/i/i.gif) 2008/01/30 20:11:41
Subject: Re:big shoota or rokkit for your ork trukk boyz?
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Veteran Wolf Guard Squad Leader
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Ill be going w/ none for my trukk boyz.
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![[Post New]](/s/i/i.gif) 2008/01/30 20:14:42
Subject: big shoota or rokkit for your ork trukk boyz?
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Long-Range Land Speeder Pilot
Bay Area
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I second that.
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![[Post New]](/s/i/i.gif) 2008/01/30 21:31:05
Subject: big shoota or rokkit for your ork trukk boyz?
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Been Around the Block
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The special weapon option is worthless for a squad that is not really going to spend much time shooting, plus their trukk already comes with one. Losing 1 Attack for that one model is not worth the points.
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![[Post New]](/s/i/i.gif) 2008/01/31 00:34:51
Subject: big shoota or rokkit for your ork trukk boyz?
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Agile Revenant Titan
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Rather than thinking it is only one shot, just how many trukks do you plan on running? Personally, I am running 4 and will be using Rokkits and maybe one Big Shoota. For Orks numbers are everything and I think will need as much S8 as i can scrape up. With the Orks, this is the one army I'm having trouble fitting everything in (1750-2000 pts) so the extra few points for rokkits doesn't seem that big a deal.
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No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. |
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![[Post New]](/s/i/i.gif) 2008/01/31 01:09:16
Subject: big shoota or rokkit for your ork trukk boyz?
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Ragin' Ork Dreadnought
Monarchy of TBD
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I'm running them naked as well. Anything that can be taken out by one rokkit or one big shoota can be taken out better by twelve charging boyz. Save the 5 points for red paint, or if you really must put antitank on your trukk, use the wrekking ball.
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Klawz-Ramming is a subset of citrus fruit?
Gwar- "And everyone wants a bigger Spleen!"
Mercurial wrote:
I admire your aplomb and instate you as Baron of the Seas and Lord Marshall of Privateers.
Orkeosaurus wrote:Star Trek also said we'd have X-Wings by now. We all see how that prediction turned out.
Orkeosaurus, on homophobia, the nature of homosexuality, and the greatness of George Takei.
English doesn't borrow from other languages. It follows them down dark alleyways and mugs them for loose grammar.
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![[Post New]](/s/i/i.gif) 2008/01/31 01:22:53
Subject: big shoota or rokkit for your ork trukk boyz?
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Dakka Veteran
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I run 4 trukks (moving up to 5) each with a rokkit boy and a rokkit on the trukk. you never know when you'll NEED 4+ str 8 shots to take out a dread, tank, monolith, etc.
since the trukks can fire at whatever its damn valuable to have them on there. and 2 shots at a single target (with followup nob assault if nessessary) will save your bacon sometimes.
not to mention I run 1 trukk with shoota boyz instead of slugga boyz. funny as hell when you move 13" and then fire the rokkit from the trukk, plus the rokkit from inside since its carried by the infantry. or against an infantry squad also throw 20 shoota dice at them for good measure.
yes sometimes they get out and assault... but I'd rather not if its obilts or a dreadnaught or such that they'd rather not go CC against.
and due to the ramshackle rule they are ... relatively.. safe.
morale of the story.. KOS needs every single rokkit it can take. put them in every squad and on every trukk. hasn't failed for me yet.
NaZ
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![[Post New]](/s/i/i.gif) 2008/01/31 01:43:24
Subject: big shoota or rokkit for your ork trukk boyz?
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Morally-Flexible Malleus Hearing Whispers
Well I kind of moved near Toronto, actually.
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NaZ wrote:morale of the story.. KOS needs every single rokkit it can take. put them in every squad and on every trukk. hasn't failed for me yet.
NaZ
That's what I would do. The Big Shoota you can do without but those rokkits are valuable. It doesn't seem like much at BS2 but it gives you options.
It's true that Orks have enough wargear the points are possibly better spent elsewhere.
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![[Post New]](/s/i/i.gif) 2008/01/31 03:44:53
Subject: big shoota or rokkit for your ork trukk boyz?
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Dakka Veteran
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here is another way to look at it.
what really is a big shoota going to accomplish? 2 extra bs 2 dice over a slugga.. big whoop. you're either running trukk slugga boyz (which can't shoot farther than 12") or shoota boyz which shoot 18 so you're not gaining much in those regards
a rokkit though.. CAN pop a monolith
I posted a battle report where a lucky glancing 6 took out a chaos defiler... a trukk w/ a big shoota woulda done a whole lot of nothing.
when you start to mass rokkits out of a KOS it throws the opponent off. they don't like seeing you pop a dreadnought... kill off other vehicles..
especially when you factor in that is in addition to deffguns blazing dice downfield for da boyz.
NaZ
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![[Post New]](/s/i/i.gif) 2008/01/31 05:03:03
Subject: big shoota or rokkit for your ork trukk boyz?
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Scarred Ultramarine Tyrannic War Veteran
Maple Valley, Washington, Holy Terra
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I'm kinda leaning toward naked boyz, but rokkits on the trukks. The boyz should be stuck in by turn 2, so they won't have much shooting to do, so that leaves 5+ turns for the trukk to roll around shooting at stuff, I guess.
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"Calgar hates Tyranids."
Your #1 Fan |
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![[Post New]](/s/i/i.gif) 2008/01/31 05:41:55
Subject: Re:big shoota or rokkit for your ork trukk boyz?
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Regular Dakkanaut
Hillsboro, Oregon
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I too leave them naked, with a rokkit on the trukk.
however, I am thinking about giving the boyz a rokkit aswell.
My opponet always pops my trucks first, so having a simi-long range weapon (str8) is nice, because its a long walk to the enemy.
and loseing one attack from a slugga boy isn't that big of a deal, since the Nob with PK is doing all the killing anyway
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![[Post New]](/s/i/i.gif) 2008/01/31 16:34:09
Subject: big shoota or rokkit for your ork trukk boyz?
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Joined the Military for Authentic Experience
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I go for six trukks with rokkits and no rokkits for the boys. This means that after depositing their cargo the trukks can whizz around taking rear armour shots on tanks, making 6 high threat targets into 6 high threat and 6 possible threats. The massed fire can do some damage, and since the boys generally fleet on the turn they dismount and spend the rest of the game in combat it's wasted on them.
Apart from that, the trukks just get a red paint job. Keeps them nice and cheap at 45 points, and the squad at 152, which is nice for a 1500 point game. At other points levels, I might consider the odd wrecking ball for the laugh, but I don't consider it worthwhile on an AV10 open topped vehicle. It never really wants to spend long in rapid fire range.
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![[Post New]](/s/i/i.gif) 2008/01/31 19:43:58
Subject: big shoota or rokkit for your ork trukk boyz?
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Dakka Veteran
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its not really hard to scrape together enough points at 1500 to have the rokkits in your squads. 4 trukks w/ rokkits and rokkit boyz is 8 rokkits backed up by your lootas. plenty of AT firepower in there.
NaZ
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![[Post New]](/s/i/i.gif) 2008/01/31 21:59:36
Subject: big shoota or rokkit for your ork trukk boyz?
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Fixture of Dakka
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One attack lost for the chance at killing something big if I am out of charge range...my Truk mobz all have either a Big Shoota or a Rokkit.
CB
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![[Post New]](/s/i/i.gif) 2008/01/31 22:08:52
Subject: big shoota or rokkit for your ork trukk boyz?
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Longtime Dakkanaut
St. George, UT
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My two units of shoota boys in trukks will have bigshootas to go along with the big shoota on the trukk. The two units of slugga boys will have rokkits to go with the rokkit on their trukk.
Just keeping it simple and focused.
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See pics of my Orks, Tau, Emperor's Children, Necrons, Space Wolves, and Dark Eldar here:

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![[Post New]](/s/i/i.gif) 2008/01/31 22:16:55
Subject: Re:big shoota or rokkit for your ork trukk boyz?
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Drone without a Controller
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I think it depends mainly on your play style. If you ever shoot from your truck, it is more or less worth it for an upgrade. However, if you play it like a true ork, you just charge them. First turn, hide behind cover. Second turn, hopefully in combat, if not, still in cover. Third turn, you better be in combat, or you probably lost (unless, as above, you run shooty trucks). When the boyz charge they probably waaagh it, if not, then I guess a shot could helpful.
Also, as people have said, if you run KoS, its probably a good idea to get rockits in wherever you can. There isn't that much anti-tank possibility, besides deff-rollas and more rockits.
But, if you just shoot before charging, here comes the math hammer.
Shooting big shoota at guardsmen (probably optimal target, besides I suppose guardians)
3 shots, 1 hit, 5/6 wound, 5/6 die, 5/6 of a guardsmen, 5 points dead
The extra attack on the charge:
1 attack, 1/2 hit, 1/3 wound, 2/9 die, 2/9 of a guardsmen, 4/3 points dead.
So, if charging guardsmen, its just not worth it (by 4/3 points) to take a BS. However, multiple rounds of combat will make the ineffeciency higher, getting shot out early and having to slog it will make it much better.
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![[Post New]](/s/i/i.gif) 2008/02/01 00:57:18
Subject: big shoota or rokkit for your ork trukk boyz?
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Manhunter
Eastern PA
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rokkits on the trukk, nothiong with the boyz. last codex it was a burna, but no burna in this edition, so no special weapon, ill take the additional attack.
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![[Post New]](/s/i/i.gif) 2008/02/04 12:52:11
Subject: Re:big shoota or rokkit for your ork trukk boyz?
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Yellin' Yoof
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I vote for no sw for truck boyz. They charge on turn 2 being hiden or screened on previos turn. I think that extra points for 4 rokkits (if you have 4 trucks) better to spend elsewere.
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![[Post New]](/s/i/i.gif) 2008/02/04 15:08:28
Subject: big shoota or rokkit for your ork trukk boyz?
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Dakka Veteran
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40 points only buys you 1 buggy or a couple of kannons.
been playing all weekend.. those rokkits made games for me
one thing I discovered (shoulda been abusing earlier)
move 13" fire 24" from the trukk is 2 shots at 37" which is almost as good as a missile launcher
you need 2 shots to overcome probability if you are going to use anti tank
but then again if you're not running trukks you can just stick 3 rokkits in a boyz squad and call it a goodun.
depends on your playstyle but they haven't failed me yet or failed to be useful.
one tank popped makes back all the points you spent on the rokkits and then some.
NaZ
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![[Post New]](/s/i/i.gif) 2008/02/04 16:16:39
Subject: big shoota or rokkit for your ork trukk boyz?
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Highlord with a Blackstone Fortress
Adrift within the vortex of my imagination.
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Remember these are main weapons, so they slow you down. The trukk boys will not be out and about until they are ready to assault, or thrown off a damaged trukk.
Either way it doesnt help them.
No heavy weapon for the boyz, big shoota for the trukk, because its free.
If you think you need rokkits, and have trukks, get rokkit buggies. I would rather pay 35pts for a useful buggy, than 15pts for two 'might get to use' rokkits in a trukk mob.
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n'oublie jamais - It appears I now have to highlight this again.
It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. |
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![[Post New]](/s/i/i.gif) 2008/02/04 19:32:34
Subject: big shoota or rokkit for your ork trukk boyz?
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Dakka Veteran
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remember that ork rokkits are assault weapons. the one firing from the boyz in the trukk does not count towards main weapons fired. so you CAN move 13" then fire 24" with 2 rokkits.
A wartraxx w/ TL rokkit costs 40 pts plus upgrades if you want them
a deffkopta with tl rokkit costs 45 points
I pay 60 for 8 rokkits. its a much better deal pointswise to add antitank
mind you at 1500 I play with a rokkit buggy anyway just for added punch. sometimes its 2 cannons with 3 grots a piece and while static they do a good job and block LOS to trukks hiding behind them which is great for the first turn.
points are VERY tight in a 1500 list. here is what I field and you can see that there ends up being plenty of AT because of what I field
warboss on bike w/ klaw, squig, cybork
mek w/ SAG
15 lootas
12 sluggas, 1 w/ rokkit, 1 as nob w/ klaw and bosspole
trukk w/ redpaint, ram, stikkbombz, rokkit
12 sluggas same loadout
12 shootas same loadout
12 shootas same loadout
1 rokkit trakk with TL rokkit
1498 and it has been VERY successful
NaZ
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