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![[Post New]](/s/i/i.gif) 2010/02/18 15:48:16
Subject: Re:What would you change in your Codex?
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Purposeful Hammerhead Pilot
pelvic thrusting in awkward moments
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mrwittwer wrote:reidy1113 wrote:Eldar:
Allow Fire Prism Squadrons
Reduce the cost of EVERYTHING (only slightly but IMO Guardians are not worth 8 points per model - 6 would be fair considering they are similar to Tyranid Termies which are cheaper)
Avatar with Feel No Pain and Immune to Instant Death and Higher Initiative
Increase ALL VEHICLES Balistic Skill by 1 (except for Wave Serpents and possibly War Walkers)
Shining Spear Lance weapons with slightly larger range (12" would be nice  )
Make Fire Prism armour 13 at front and 11 at back
Wraithlords with Balistic Skill 5 and a 4+ Invunrible Save
Autarch and Exarchs with Higher Strength and Toughness
Phoenix Lords with more wounds
All of these changes would make eldar extremely overpowered. BS5 and 4++ on wraithlord would need to make him 200 points base. Making everything better and cheaper never fixes anything. Just makes one army rediculously overpowered.
unless.........
YOU MAKE ALL THE ARMIES THAT WAY
problem solved
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Grey Templar wrote:
The real reason Obi-wan said there was a "disturbance in the force" was that was the very moment Shas'o vera was born. it was so awsome and terrible it could be felt through time and across the dimensions.
"Millions of voices cried out in Terror, and were suddenly silenced" |
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![[Post New]](/s/i/i.gif) 2010/02/18 16:12:25
Subject: Re:What would you change in your Codex?
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Longtime Dakkanaut
Burbank CA
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reidy1113 wrote:Eldar:
Higher Initiative for Guardians (if Eldar are supposedly quick and agile why do Guardians have an average Initiative of 4 even if they're on Jetbikes as well?)
Allow Fire Prism Squadrons
Reduce the cost of EVERYTHING (only slightly but IMO Guardians are not worth 8 points per model - 6 would be fair considering they are similar to Tyranid Termies which are cheaper)
Have a Warp Spider and Shining Spear Phoenix Lord
Avatar with Feel No Pain and Immune to Instant Death and Higher Initiative
Increase ALL VEHICLES Balistic Skill by 1 (except for Wave Serpents and possibly War Walkers)
Shining Spear Lance weapons with slightly larger range (12" would be nice  )
Striking Scorpions with Fleet of Foot
Make Fire Prism armour 13 at front and 11 at back
Wraithlords with Balistic Skill 5 and a 4+ Invunrible Save
Autarch and Exarchs with Higher Strength and Toughness
Warlocks with Leadership 10
Phoenix Lords with more wounds
Yes it's a long but it is what should happen IMO. Obviously none of these will happen to be honest but Eldar need these upgrades. I could have thought of more if I had the time.
Just to adress each point specificly.
1. They are still "civilians" in the Eldar sense. Basic troops in the game sense. Now 5 I probably wouldn't make them OP, but is there really a need for it?
2. I'd love to take 9 prisms thanks! (Incredibly OP if they did this without increasing costs exponentially)
3. This seems to come up a lot. I honestly think only some units are overcosted for what they do, not all.
4. Woohoo! Two more units no one would field!
5. FnP: No. Immune to Instant Death: Yes. But with toughness 6 the only things instant deathing him will be weapons that... cause instant death. And isn't his I 6? That's pretty high.
6. The only one I would raise by 1 is actually the war walker. But in a technological sense most vehicles in this game should never miss so...
7. Shining Spears are already too expensive to field without basing an entire army around them.
8. Scorps are in heavy aspect armor. Nothing in it can fleet. (Spiders, reapers, etc.)
9. People always seem to forget that range is a fire prism's best defense. Also why would it be a higher AV if it is on the exact same chassis as a serpent and falcon?
10. BS: eh... fluff wise they are probably not the most accurate things in the universe but I would also enjoy it at 5. 4++: it would be nice to have some kind of ++ save, but as was previously mentioned, do we really want them to be 200 pts base?
11. They are still Eldar.
12. Yes
13. Once again, it would make an already overpriced, underused unit (or group of units rather) even more expensive.
Just my two cents about these as an Eldar player.
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This message was edited 1 time. Last update was at 2010/02/27 06:36:21
W/L/D 2011 record:
2000+ Deathwing: 1/0/0
Kabal of the Poisoned Tongue (WIP)
Long Long Ago, there were a man who tried to make his skills ultimate. Because of his bloody life, its no accident that he was involved in the troubles. |
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![[Post New]](/s/i/i.gif) 2010/02/18 16:35:51
Subject: What would you change in your Codex?
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Tail-spinning Tomb Blade Pilot
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I think we could make Wraithlords BS5 and a 4++ if they are reduced to S6 T6 and cost 175 base. I realized at S10 T8 with a 4++ that this is even more durable than a landraider. At T8 and a 4++ it would take around 8 railgun shots to kill it. at least 250 if not more. Extremely over powered.
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Necrons 2000+
Space Wolves 2,000+ |
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![[Post New]](/s/i/i.gif) 2010/02/18 16:39:03
Subject: What would you change in your Codex?
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Guardsman with Flashlight
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Imperial Guard:
I'd personally like to see an upgrade to medics. So that if the PCS takes a Medic the whole platoon gets FNP, but increases the cost of a medic to perhaps 50-60pts.
Or give the medic an area of effect of 6"
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3000
Unknown Space Marine: "Higher Gound! Negate The Advantage!"
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![[Post New]](/s/i/i.gif) 2010/02/18 17:42:00
Subject: What would you change in your Codex?
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Longtime Dakkanaut
Burbank CA
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mrwittwer wrote:I think we could make Wraithlords BS5 and a 4++ if they are reduced to S6 T6 and cost 175 base. I realized at S10 T8 with a 4++ that this is even more durable than a landraider. At T8 and a 4++ it would take around 8 railgun shots to kill it. at least 250 if not more. Extremely over powered.
I can definitley see it possible if the S/T were dropped some but overall I personally am happy with lords as they are. Though of course all my thoughts about them are largely theory as they have just arrived today.
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W/L/D 2011 record:
2000+ Deathwing: 1/0/0
Kabal of the Poisoned Tongue (WIP)
Long Long Ago, there were a man who tried to make his skills ultimate. Because of his bloody life, its no accident that he was involved in the troubles. |
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![[Post New]](/s/i/i.gif) 2010/02/18 18:39:01
Subject: What would you change in your Codex?
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Never-Miss Nightwing Pilot
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CrazyThang wrote:mrwittwer wrote:I think we could make Wraithlords BS5 and a 4++ if they are reduced to S6 T6 and cost 175 base. I realized at S10 T8 with a 4++ that this is even more durable than a landraider. At T8 and a 4++ it would take around 8 railgun shots to kill it. at least 250 if not more. Extremely over powered.
I can definitley see it possible if the S/T were dropped some but overall I personally am happy with lords as they are. Though of course all my thoughts about them are largely theory as they have just arrived today.
Me too, they have a 3+ save and are T8, that's pretty tough as it is. I don't think they need an inv save. BS5 would be good but i'd prefer WS5. Really though i don't mind, wraithlords are good as they are.
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"The stars themselves once lived and died at our command yet you still dare oppose our will. "-Farseer Mirehn Biellann
Armies at 'The Stand-still Point':
Cap'n Waaagggh's warband (Fantasy Orcs) 2250pts. Waaagghhh! in full flow... W-D-L=10-3-3
Hive Fleet Leviathan Strand 1500pts. W-D-L=7-1-2 Nom.
Eldar armies of various sizes W-D-L 26-6-3
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![[Post New]](/s/i/i.gif) 2010/02/18 19:00:19
Subject: What would you change in your Codex?
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Longtime Dakkanaut
Burbank CA
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Eldar Own wrote:CrazyThang wrote:mrwittwer wrote:I think we could make Wraithlords BS5 and a 4++ if they are reduced to S6 T6 and cost 175 base. I realized at S10 T8 with a 4++ that this is even more durable than a landraider. At T8 and a 4++ it would take around 8 railgun shots to kill it. at least 250 if not more. Extremely over powered.
I can definitley see it possible if the S/T were dropped some but overall I personally am happy with lords as they are. Though of course all my thoughts about them are largely theory as they have just arrived today.
Me too, they have a 3+ save and are T8, that's pretty tough as it is. I don't think they need an inv save. BS5 would be good but i'd prefer WS5. Really though i don't mind, wraithlords are good as they are.
Bringing up WS... I would love to run swordlords, but the 2 attacks just seem to be a slap in the face... even with rerolls...
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This message was edited 1 time. Last update was at 2010/02/18 19:00:35
W/L/D 2011 record:
2000+ Deathwing: 1/0/0
Kabal of the Poisoned Tongue (WIP)
Long Long Ago, there were a man who tried to make his skills ultimate. Because of his bloody life, its no accident that he was involved in the troubles. |
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![[Post New]](/s/i/i.gif) 2010/02/19 18:50:58
Subject: What would you change in your Codex?
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Never-Miss Nightwing Pilot
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CrazyThang wrote:Eldar Own wrote:CrazyThang wrote:mrwittwer wrote:I think we could make Wraithlords BS5 and a 4++ if they are reduced to S6 T6 and cost 175 base. I realized at S10 T8 with a 4++ that this is even more durable than a landraider. At T8 and a 4++ it would take around 8 railgun shots to kill it. at least 250 if not more. Extremely over powered.
I can definitley see it possible if the S/T were dropped some but overall I personally am happy with lords as they are. Though of course all my thoughts about them are largely theory as they have just arrived today.
Me too, they have a 3+ save and are T8, that's pretty tough as it is. I don't think they need an inv save. BS5 would be good but i'd prefer WS5. Really though i don't mind, wraithlords are good as they are.
Bringing up WS... I would love to run swordlords, but the 2 attacks just seem to be a slap in the face... even with rerolls...
I totally agree!! It's probably my biggest problem with the eldar codex. I think that wraitguard should be brought up to 2 attacks and wraithlords up to at least 3, if not 4.
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"The stars themselves once lived and died at our command yet you still dare oppose our will. "-Farseer Mirehn Biellann
Armies at 'The Stand-still Point':
Cap'n Waaagggh's warband (Fantasy Orcs) 2250pts. Waaagghhh! in full flow... W-D-L=10-3-3
Hive Fleet Leviathan Strand 1500pts. W-D-L=7-1-2 Nom.
Eldar armies of various sizes W-D-L 26-6-3
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![[Post New]](/s/i/i.gif) 2010/02/19 19:08:40
Subject: What would you change in your Codex?
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Longtime Dakkanaut
Burbank CA
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Eldar Own wrote:CrazyThang wrote:Eldar Own wrote:CrazyThang wrote:mrwittwer wrote:I think we could make Wraithlords BS5 and a 4++ if they are reduced to S6 T6 and cost 175 base. I realized at S10 T8 with a 4++ that this is even more durable than a landraider. At T8 and a 4++ it would take around 8 railgun shots to kill it. at least 250 if not more. Extremely over powered.
I can definitley see it possible if the S/T were dropped some but overall I personally am happy with lords as they are. Though of course all my thoughts about them are largely theory as they have just arrived today.
Me too, they have a 3+ save and are T8, that's pretty tough as it is. I don't think they need an inv save. BS5 would be good but i'd prefer WS5. Really though i don't mind, wraithlords are good as they are.
Bringing up WS... I would love to run swordlords, but the 2 attacks just seem to be a slap in the face... even with rerolls...
I totally agree!! It's probably my biggest problem with the eldar codex. I think that wraitguard should be brought up to 2 attacks and wraithlords up to at least 3, if not 4.
I was actually thinking about this yesterday in an interesting way. Considering wraithsight and the (fairly limited) descriptions of 'lords, I am starting to find it hard to imagine them dueling with ballerina-like grace. I kinda just imagine them plodding along, stopping in front of an enemy, swinging in a huge arc with their sword, and moving on. I mean it's cool to imagine them doing cool stuff (such as that oh so awsome "Stalking Wraithlord") but in all reality they are contructs controlled by ghosts that occasionally go dumb. *Sigh* Logic
BUT I don't read any black library or older codices or anything so please tell me I'm wrong
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This message was edited 1 time. Last update was at 2010/02/19 19:09:28
W/L/D 2011 record:
2000+ Deathwing: 1/0/0
Kabal of the Poisoned Tongue (WIP)
Long Long Ago, there were a man who tried to make his skills ultimate. Because of his bloody life, its no accident that he was involved in the troubles. |
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![[Post New]](/s/i/i.gif) 2010/02/20 01:07:43
Subject: Re:What would you change in your Codex?
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Fresh-Faced New User
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Dark Eldar:
Just looking at existing models and wargear.
Squadrons for Talos and Ravagers
I would like the webway portal to come into play on turn 1 like a drop pod (deep strike, stop at terrain) instead of someone having to carry it and place it.
game size requirements stripped from special characters.
Mandrakes to have the ability to get a sergeant that can buy wargear.
soul seeker ammunition become cheap and available to basic warriors (2-3 point upgrade).
scourges to have a dual fire weapon that allows them a heavy choice and an assault choice.
Hellions to have their hellglaive be an assault weapon instead of a rapid fire, as they're a hit and run unit.
Raiders able to move 12" and still allow units on board to shoot. (they can shoot if they get off, why can't they shoot if they stay on).
CC attacks for raiders and ravagers.
For new stuff, I'd like an expansion on the psychological warfare the DE can already do with horrorfexes and other special equipment.
Weapons along the lines of guns that inflict penalties on ld tests for this shooting turn.
maybe a weapon that doesn't pin, but makes models fall back d6 inches if they fail a ld test, but they regroup after moving.
etc..
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![[Post New]](/s/i/i.gif) 2010/02/20 06:34:33
Subject: What would you change in your Codex?
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Thinking of Joining a Davinite Loge
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Give land raiders either a dozer blade type upgrade, or give them a rule allowing them to reroll failed dangerous terrain tests. Automatically Appended Next Post: Tank squads for SM would be kind of fun!
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This message was edited 1 time. Last update was at 2010/02/20 06:40:14
Jidmah wrote:That's why I keep my enemies close and my AOBR rulebook closer.
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![[Post New]](/s/i/i.gif) 2010/02/20 13:34:23
Subject: What would you change in your Codex?
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Never-Miss Nightwing Pilot
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CrazyThang wrote:I was actually thinking about this yesterday in an interesting way. Considering wraithsight and the (fairly limited) descriptions of 'lords, I am starting to find it hard to imagine them dueling with ballerina-like grace. I kinda just imagine them plodding along, stopping in front of an enemy, swinging in a huge arc with their sword, and moving on. I mean it's cool to imagine them doing cool stuff (such as that oh so awsome "Stalking Wraithlord") but in all reality they are contructs controlled by ghosts that occasionally go dumb. *Sigh* Logic 
Well the wraithlords do what they did best when the spirit inside them was alive. So if it was a CC fighter it would do CC stuff, same goes for shooty. I can see what you mean about them not being graceful and acrobatic, im not sure if they are, however a super-cool image popps into my head of a wraitlord dodging lascannon shots matrix style!
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"The stars themselves once lived and died at our command yet you still dare oppose our will. "-Farseer Mirehn Biellann
Armies at 'The Stand-still Point':
Cap'n Waaagggh's warband (Fantasy Orcs) 2250pts. Waaagghhh! in full flow... W-D-L=10-3-3
Hive Fleet Leviathan Strand 1500pts. W-D-L=7-1-2 Nom.
Eldar armies of various sizes W-D-L 26-6-3
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![[Post New]](/s/i/i.gif) 2010/02/20 16:28:13
Subject: Re:What would you change in your Codex?
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Guard Heavy Weapon Crewman
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To make heavy weapon teams act independantly again instead of in platoons
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1500pts: Mechanised Guard
2500pts: Artillery Line
Scheming
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![[Post New]](/s/i/i.gif) 2010/02/20 17:46:48
Subject: What would you change in your Codex?
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Longtime Dakkanaut
Burbank CA
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Eldar Own wrote:CrazyThang wrote:I was actually thinking about this yesterday in an interesting way. Considering wraithsight and the (fairly limited) descriptions of 'lords, I am starting to find it hard to imagine them dueling with ballerina-like grace. I kinda just imagine them plodding along, stopping in front of an enemy, swinging in a huge arc with their sword, and moving on. I mean it's cool to imagine them doing cool stuff (such as that oh so awsome "Stalking Wraithlord") but in all reality they are contructs controlled by ghosts that occasionally go dumb. *Sigh* Logic 
Well the wraithlords do what they did best when the spirit inside them was alive. So if it was a CC fighter it would do CC stuff, same goes for shooty. I can see what you mean about them not being graceful and acrobatic, im not sure if they are, however a super-cool image popps into my head of a wraitlord dodging lascannon shots matrix style!
Now I want to see said image. Sounds awsome!
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W/L/D 2011 record:
2000+ Deathwing: 1/0/0
Kabal of the Poisoned Tongue (WIP)
Long Long Ago, there were a man who tried to make his skills ultimate. Because of his bloody life, its no accident that he was involved in the troubles. |
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![[Post New]](/s/i/i.gif) 2010/02/20 18:16:57
Subject: What would you change in your Codex?
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Long-Range Land Speeder Pilot
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Eldar Own wrote:
I totally agree!! It's probably my biggest problem with the eldar codex. I think that wraitguard should be brought up to 2 attacks and wraithlords up to at least 3, if not 4.
Wraithlords with 3 or 4 attacks? What about dreadnoughts they only have 2 attacks and they don't have the luxury of re-rolling missed attacks.
Another change they should do is either change the fluff to match the miniatures or change the miniatures to match the fluff. Dreadnoughts are not nearly tall enough and orks don't seem broad or tall enough
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You love it you slags!
Blood Ravens 1500 pts |
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![[Post New]](/s/i/i.gif) 2010/02/20 23:15:37
Subject: What would you change in your Codex?
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Angry Chaos Agitator
Behind you
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DE- dark lances str. 9
0rks-warboss and mek bs.3
eldar-brigt lances str. 9
tau- them not being commies
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-1754pts wins: 3 losses: 2
-842 pts wins: 3 loses: 0
- 750 pts
DQ:90-S++G+MB+I+Pw40k07+ID++A+++/mWD356R++T(D)DM+
http://commorragh.proboards.com/index.cgi |
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![[Post New]](/s/i/i.gif) 2010/02/21 08:13:56
Subject: What would you change in your Codex?
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Purposeful Hammerhead Pilot
pelvic thrusting in awkward moments
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eldarbgamer13 wrote:tau- them not being commies
i resent that remark, they are not commies, they are a:
Despotic Totalitarian Collectivist Imperialistic Utilitarianist Society
ruled by Theocratic Hereditary Oligarchies presiding over Meritocratic Councils
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Grey Templar wrote:
The real reason Obi-wan said there was a "disturbance in the force" was that was the very moment Shas'o vera was born. it was so awsome and terrible it could be felt through time and across the dimensions.
"Millions of voices cried out in Terror, and were suddenly silenced" |
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![[Post New]](/s/i/i.gif) 2010/02/21 08:27:38
Subject: What would you change in your Codex?
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Battlewagon Driver with Charged Engine
Between Alpha and Omega, and a little to the left
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shas'o vera wrote:eldarbgamer13 wrote:tau- them not being commies
i resent that remark, they are not commies, they are a:
Despotic Totalitarian Collectivist Imperialistic Utilitarianist Society
ruled by Theocratic Hereditary Oligarchies presiding over Meritocratic Councils
You copypaste'd that from somewhere else, didn't you?
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![[Post New]](/s/i/i.gif) 2010/02/21 08:32:56
Subject: What would you change in your Codex?
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Purposeful Hammerhead Pilot
pelvic thrusting in awkward moments
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Luke_Prowler wrote:shas'o vera wrote:eldarbgamer13 wrote:tau- them not being commies
i resent that remark, they are not commies, they are a:
Despotic Totalitarian Collectivist Imperialistic Utilitarianist Society
ruled by Theocratic Hereditary Oligarchies presiding over Meritocratic Councils
You copypaste'd that from somewhere else, didn't you?
well, yes, but that is besides the point, they are not commies, you ignorant child
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Grey Templar wrote:
The real reason Obi-wan said there was a "disturbance in the force" was that was the very moment Shas'o vera was born. it was so awsome and terrible it could be felt through time and across the dimensions.
"Millions of voices cried out in Terror, and were suddenly silenced" |
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![[Post New]](/s/i/i.gif) 2010/02/22 01:06:18
Subject: What would you change in your Codex?
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Angry Chaos Agitator
Behind you
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yes they are, it says that if an ethereal had the mind he could make another tau kill himself gladly. and there must be some corruption in the ethereal heirarchy
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-1754pts wins: 3 losses: 2
-842 pts wins: 3 loses: 0
- 750 pts
DQ:90-S++G+MB+I+Pw40k07+ID++A+++/mWD356R++T(D)DM+
http://commorragh.proboards.com/index.cgi |
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![[Post New]](/s/i/i.gif) 2010/02/22 06:21:37
Subject: What would you change in your Codex?
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Purposeful Hammerhead Pilot
pelvic thrusting in awkward moments
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eldarbgamer13 wrote:yes they are, it says that if an ethereal had the mind he could make another tau kill himself gladly. and there must be some corruption in the ethereal heirarchy
thats not communsium, thats mind control, just like the emporer
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Grey Templar wrote:
The real reason Obi-wan said there was a "disturbance in the force" was that was the very moment Shas'o vera was born. it was so awsome and terrible it could be felt through time and across the dimensions.
"Millions of voices cried out in Terror, and were suddenly silenced" |
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![[Post New]](/s/i/i.gif) 2010/02/22 23:04:00
Subject: What would you change in your Codex?
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Angry Chaos Agitator
Behind you
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well everyone knows that the imp. is full of commies. as are the tau, `cause the other caste members besides the high command just take orders for the 'Greater Good' supposedly
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-1754pts wins: 3 losses: 2
-842 pts wins: 3 loses: 0
- 750 pts
DQ:90-S++G+MB+I+Pw40k07+ID++A+++/mWD356R++T(D)DM+
http://commorragh.proboards.com/index.cgi |
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![[Post New]](/s/i/i.gif) 2010/02/23 10:35:08
Subject: What would you change in your Codex?
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Purposeful Hammerhead Pilot
pelvic thrusting in awkward moments
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eldarbgamer13 wrote:well everyone knows that the imp. is full of commies. as are the tau, `cause the other caste members besides the high command just take orders for the 'Greater Good' supposedly
yes, just like other goverments, like democracy for example
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Grey Templar wrote:
The real reason Obi-wan said there was a "disturbance in the force" was that was the very moment Shas'o vera was born. it was so awsome and terrible it could be felt through time and across the dimensions.
"Millions of voices cried out in Terror, and were suddenly silenced" |
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![[Post New]](/s/i/i.gif) 2010/02/24 21:44:27
Subject: What would you change in your Codex?h
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Never-Miss Nightwing Pilot
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Joetaco wrote:Eldar Own wrote:
I totally agree!! It's probably my biggest problem with the eldar codex. I think that wraitguard should be brought up to 2 attacks and wraithlords up to at least 3, if not 4.
Wraithlords with 3 or 4 attacks? What about dreadnoughts they only have 2 attacks and they don't have the luxury of re-rolling missed attacks.
Another change they should do is either change the fluff to match the miniatures or change the miniatures to match the fluff. Dreadnoughts are not nearly tall enough and orks don't seem broad or tall enough
Dreads can buy extra CCWs to add attacks on, wraithlords can't. Though i do agree with the fact that some minis do not match their background.
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"The stars themselves once lived and died at our command yet you still dare oppose our will. "-Farseer Mirehn Biellann
Armies at 'The Stand-still Point':
Cap'n Waaagggh's warband (Fantasy Orcs) 2250pts. Waaagghhh! in full flow... W-D-L=10-3-3
Hive Fleet Leviathan Strand 1500pts. W-D-L=7-1-2 Nom.
Eldar armies of various sizes W-D-L 26-6-3
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![[Post New]](/s/i/i.gif) 2010/02/26 22:20:38
Subject: Re:What would you change in your Codex?
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Violent Space Marine Dedicated to Khorne
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give cypher the fallen angel OFFICAL rules...
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![[Post New]](/s/i/i.gif) 2010/02/27 05:42:23
Subject: Re:What would you change in your Codex?
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Numberless Necron Warrior
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I would like to see the Witch Hunter's rhino dropped to 35 points and the Immolator dropped to 50 points and Repentia get something like FNP the rest besides the inquisition parts is fine.
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This message was edited 1 time. Last update was at 2010/02/27 05:42:46
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![[Post New]](/s/i/i.gif) 2010/02/27 06:14:39
Subject: What would you change in your Codex?
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Bonkers Buggy Driver with Rockets
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For the Flash Gits to make sense.
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Paul Cornelius
Thundering Jove |
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![[Post New]](/s/i/i.gif) 2010/02/27 06:32:08
Subject: What would you change in your Codex?
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Longtime Dakkanaut
Burbank CA
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thunderingjove wrote:For the Flash Gits to make sense.
No way that's my favorite part!
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W/L/D 2011 record:
2000+ Deathwing: 1/0/0
Kabal of the Poisoned Tongue (WIP)
Long Long Ago, there were a man who tried to make his skills ultimate. Because of his bloody life, its no accident that he was involved in the troubles. |
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![[Post New]](/s/i/i.gif) 2010/02/27 06:36:20
Subject: What would you change in your Codex?
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Executing Exarch
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For Eldar make phoenix lords make their aspect troops, because otherwise their point cost is just silly.
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Rick Priestley said it best:
Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! The modern studio isn’t a studio in the same way; it isn’t a collection of artists and creatives sharing ideas and driving each other on. It’s become the promotions department of a toy company – things move on!
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![[Post New]](/s/i/i.gif) 2010/02/27 17:09:46
Subject: What would you change in your Codex?
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Junior Officer with Laspistol
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Did someone say "Necrons?" seriosly, apart from monolith and c'tan, Nothing seems effective. against ANYTHING.
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This message was edited 1 time. Last update was at 2010/02/27 17:10:44
Pretre: OOOOHHHHH snap. That's like driving away from hitting a pedestrian.
Pacific:First person to Photoshop a GW store into the streets of Kabul wins the thread.
Selym: "Be true to thyself, play Chaos" - Jesus, Daemon Prince of Cegorach.
H.B.M.C: You can't lobotomise someone twice. |
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