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![[Post New]](/s/i/i.gif) 2009/12/31 19:28:34
Subject: What would you change in your Codex?
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Regular Dakkanaut
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I want my Choppas to reduce armor to 4+ like they used to  .
For my DE, just update some of the rules and make the obsolete stuff something worthwhile again. And make slave rolls a 3+. I love making my enemy slaves.
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![[Post New]](/s/i/i.gif) 2009/12/31 20:15:32
Subject: What would you change in your Codex?
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Been Around the Block
middlsbrough's local games workshop store :)
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Id change the fact mega nobs are really expensive for what you get moneywise and pointwise. So make them cheaper in points (and make them plastic) or, preferbly, make them real ooobbbaaaa lol
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soon to be 500 points of Orks
W L D
0/0/0 |
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![[Post New]](/s/i/i.gif) 2009/12/31 21:06:52
Subject: Re:What would you change in your Codex?
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Doc Brown
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Redbeard wrote:
Lash is good, but in the current mech-heavy environment, it loses something. I see more warptime than lash these days.
It loses something if you're unable to pop vehicles. CSM doesn't have enough problems getting rid of rhinos/chimeras for mech to be a serious hinderance to lash.
Redbeard wrote:
Noise marines are fine as they are. You just have to decide what you want them to be when you buy their weapons. If you buy a bunch of sonic blasters, a doom siren and a blastmaster, you're going to have a schizophrenic unit. Make a plan and stick to it.
Which is kinda the point. If you don't buy sonic weapons you have I5 melee fighters that are fearless, I believe zerkers can do that on the charge in addition to better S and WS. If you buy sonic weapons the unit is proposterously expensive and disjointed. GW needs to decide if this unit wants to fight or shoot, or give them the ability to do both without absurd point investments.
Redbeard wrote:I use a herald of nurgle fairly frequently when playing mono-nurgle. You give him the flamer attack and use it to buff up your epidimeus count.
I have a hard time looking at that entry next to the tzeentch herald on chariot who flies around being a jetbike while blowing away marines/popping rhinos and his buddy the Khorne herald on chariot who is murder incarnate. If he had a way to pop a vehicle or actually contributed something in the assault phase, I'd be all for it, but he half-***es shooting and melee for comparable points to his counterparts. Equal weight in Plaguebearers will get you further (and yes I play mono-nurgle in 40K and fantasy)
Redbeard wrote:Seekers are worth the points, and math out quite comparatively with fiends. The issue with seekers isn't the unit, it's that you cannot get models for them anywhere. I dunno what GW was thinking (except, perhaps, that boobies scare parents) releasing two new books that feature a unit that they had a model for, and simultaneously discontinuing that model.
Two words, Thunderwolf Cav, I only say that because if a unit is solid, lack of models won't stop people. Seekers are more expensive daemonettes (lets be serious, nobody uses them for a reason)and the fact that this is your example of the solid daemon FA section just says how completely inadequate the entire affair is.
Redbeard wrote:Guardians just need a point-reduction to bring them in-line with ork boyz and guardsmen.
Short of a ridiculous reduction, as long as guardians keep a minimum 10xman squad they'll never see the table. If their squad sizes go down they'll just replace dire avengers as the mandatory "my falcon is scoring" unit. Getting the models to a point where they would actually be useful for something other than sitting in a transport making it scoring would take alot more than a simple point reduction.
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![[Post New]](/s/i/i.gif) 2009/12/31 21:24:34
Subject: What would you change in your Codex?
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Shas'la with Pulse Carbine
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Eldar:
BS4 for Falcons, but not the Serpents. Perhaps a points reduction.
Give Banshee and Scorpion Exarchs the option to buy a power to enable assaults from transports.
Give the swooping hawks some role. They've been changed every edition, but I haven't found them attractive since 2nd edition. I don't think a simple points reduction is an answer.
Make Wraithcannons AP1. This would make them more effective as vehicle destroyers. AP1/2 doesn't make much difference to infantry.
Make support batteries more attractive. I actually wish these were wraithlord options like back in the old days, but I don't see that happening. Again, I don't think lowering point costs is an answer.
I think for Eldar Mastershake is pretty spot on. The Eldar need to be revisited as a whole every edition as their super specialized nature is more reliant on USRs and core rules than most other armies.
Tau:
Vespids: I'd rather see these as 'assault' troops rather than the infantry piranha they tend to be. They currently are 'marine killers' that die when looked at with a scowl. Perhaps making their gun more like a SAW is one idea, but then they aren't much different than fire warriors or kroot.
Make ethereal's power not require LoS.
Drop distinction between network and non-network markerlights.
I'm tempted to make Tau vehicles fast as this would allow them to actually keep some distance from the much faster units 5th edition has enabled. This wouldn't help infantry lists though so I'm ambivalent about it.
I think Mastershake's idea about some means of having the army be more mobile is spot on.
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![[Post New]](/s/i/i.gif) 2010/01/01 11:21:02
Subject: What would you change in your Codex?
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Never-Miss Nightwing Pilot
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Dal'yth Dude wrote: BS4 for Falcons, but not the Serpents. Perhaps a points reduction.
Thats an OK idea, it would give something to make people buy falcons over WS, but i want a BS on all vehicles.
Dal'yth Dude wrote:Give Banshee and Scorpion Exarchs the option to buy a power to enable assaults from transports.
Perhaps an open-topped transport? That would be quite cool.
Dal'yth Dude wrote:Give the swooping hawks some role. They've been changed every edition, but I haven't found them attractive since 2nd edition. I don't think a simple points reduction is an answer.
I want a points reduction as well but i agree. Or I would give theier guns an AP of 3, and give the exarch better CC prowess. Perhaps a special item that gives +1S and ignores armour saves or something like that, a power weapon isnt enough.
Dal'yth Dude wrote:Make Wraithcannons AP1. This would make them more effective as vehicle destroyers. AP1/2 doesn't make much difference to infantry.
Would that make them too deadly? I dont agree here.
Dal'yth Dude wrote:Make support batteries more attractive. I actually wish these were wraithlord options like back in the old days, but I don't see that happening. Again, I don't think lowering point costs is an answer.
Again im fine with them. What would you change, im interested? I agree that IMO the only weapon worth having is the D-cannon, would you add more weapons?
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"The stars themselves once lived and died at our command yet you still dare oppose our will. "-Farseer Mirehn Biellann
Armies at 'The Stand-still Point':
Cap'n Waaagggh's warband (Fantasy Orcs) 2250pts. Waaagghhh! in full flow... W-D-L=10-3-3
Hive Fleet Leviathan Strand 1500pts. W-D-L=7-1-2 Nom.
Eldar armies of various sizes W-D-L 26-6-3
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![[Post New]](/s/i/i.gif) 2010/01/01 13:03:59
Subject: Re:What would you change in your Codex?
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Drew_Riggio
Norway
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More fluff to CSM! Please!
Also, more on Charadon in Ork codex. Then i would be happy
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The God Emperor
He almost died and got put on life support for your sins.
-n0t_u |
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![[Post New]](/s/i/i.gif) 2010/01/01 13:09:16
Subject: Re:What would you change in your Codex?
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Longtime Dakkanaut
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Yes Charadon!
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"There's a difference between bein' a smartboy and bein' a smart git, Gimzod." - Rogue Skwadron, the Big Push
My Current army lineup |
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![[Post New]](/s/i/i.gif) 2010/01/01 13:46:30
Subject: What would you change in your Codex?
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Never-Miss Nightwing Pilot
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Who's Charadon?? I'm not that attuned with fluff.
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This message was edited 1 time. Last update was at 2010/01/01 13:46:53
"The stars themselves once lived and died at our command yet you still dare oppose our will. "-Farseer Mirehn Biellann
Armies at 'The Stand-still Point':
Cap'n Waaagggh's warband (Fantasy Orcs) 2250pts. Waaagghhh! in full flow... W-D-L=10-3-3
Hive Fleet Leviathan Strand 1500pts. W-D-L=7-1-2 Nom.
Eldar armies of various sizes W-D-L 26-6-3
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![[Post New]](/s/i/i.gif) 2010/01/01 13:55:31
Subject: Re:What would you change in your Codex?
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Longtime Dakkanaut
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"There's a difference between bein' a smartboy and bein' a smart git, Gimzod." - Rogue Skwadron, the Big Push
My Current army lineup |
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![[Post New]](/s/i/i.gif) 2010/01/01 17:27:35
Subject: What would you change in your Codex?
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Legendary Master of the Chapter
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We need More ways to customize our chapter!!!!!!!!!!
Fluff is not enough and neither are the commanders abilities help if your chapter doesn't follow anything like that!
Ugh i wish there were more characters because not a single one comes close to my chapters personneliality.
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From whom are unforgiven we bring the mercy of war. |
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![[Post New]](/s/i/i.gif) 2010/01/01 17:55:24
Subject: What would you change in your Codex?
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RogueSangre
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I think it's bs that rapid fire weapons prevent assaults, so I'd make all Bolterguns in the SM codex able to fire as Rapid Fire weapons or as 12", 4, 5, Assault 1.
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![[Post New]](/s/i/i.gif) 2010/01/01 17:57:38
Subject: Re:What would you change in your Codex?
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Nigel Stillman
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Chaos: Everything
Eldar: Make the Exarchs cool, not just squad sergeants. Fix Swooping Hawks. Change some points values here and there. Otherwise, it's fine. Maybe have more weapons and wargear options since the Eldar codex was hit by Jervis.
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![[Post New]](/s/i/i.gif) 2010/01/02 03:35:32
Subject: What would you change in your Codex?
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Shas'la with Pulse Carbine
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Eldar Own wrote:Dal'yth Dude wrote: BS4 for Falcons, but not the Serpents. Perhaps a points reduction.
Thats an OK idea, it would give something to make people buy falcons over WS, but i want a BS on all vehicles.
Dal'yth Dude wrote:Give Banshee and Scorpion Exarchs the option to buy a power to enable assaults from transports.
Perhaps an open-topped transport? That would be quite cool.
> I'm not sure an open topped transport is the answer. It doesn't seem very Eldar and I don't want just anybody to use it. I think giving it as an option for the assault aspects helps them survive to get into HTH while emphasizing the HTH oriented nature of the aspects.
Dal'yth Dude wrote:Give the swooping hawks some role. They've been changed every edition, but I haven't found them attractive since 2nd edition. I don't think a simple points reduction is an answer.
I want a points reduction as well but i agree. Or I would give theier guns an AP of 3, and give the exarch better CC prowess. Perhaps a special item that gives +1S and ignores armour saves or something like that, a power weapon isnt enough.
> I'm just not sure what role they fulfill so I don't have any concrete suggestion. It almost sounds like your proposing something akin to stormtroopers.
Dal'yth Dude wrote:Make Wraithcannons AP1. This would make them more effective as vehicle destroyers. AP1/2 doesn't make much difference to infantry.
Would that make them too deadly? I dont agree here.
> I think it works for the current points value. For a weapon that causes pen hits 33% of the time, they don't score as well on the result table as meltas or railguns. I play with units of 5 though so having 10 of them may be overkill, but then so are 10 fire dragons.
Dal'yth Dude wrote:Make support batteries more attractive. I actually wish these were wraithlord options like back in the old days, but I don't see that happening. Again, I don't think lowering point costs is an answer.
Again im fine with them. What would you change, im interested? I agree that IMO the only weapon worth having is the D-cannon, would you add more weapons?
> I think D-Cannons are the best option as well. T3 infantry just gets mowed down so quickly in the game, I'm not sure how anybody can expect to have a battery survive unless it is surrounded by even more Guardians. My play style emphasizes mech and aspects.
I'm a Biel Tan player since 1st edition so my perspective is geared towards that and not some of the other Eldar play styles.
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![[Post New]](/s/i/i.gif) 2010/01/02 15:02:41
Subject: What would you change in your Codex?
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Preacher of the Emperor
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Commander Endova wrote:I think it's bs that rapid fire weapons prevent assaults, so I'd make all Bolterguns in the SM codex able to fire as Rapid Fire weapons or as 12", 4, 5, Assault 1.
You can do the same thing right now by firing the bolt pistol instead of the bolter.
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![[Post New]](/s/i/i.gif) 2010/01/02 15:10:59
Subject: What would you change in your Codex?
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Savage Minotaur
Chicago
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Give Flash Gitz the "More Dakka" and "Shootier" upgrades for free, just put the stats in the profile. Forget about "Blastas". Give them the option of a Looted Wagon and Battlewagon dedicated transport.
Make the "Boomgun" upgrade for the looted wagon 48" range, up its front armour to 12 (like a reinforced chimera). Replace "Dont Press Dat" with this.
"Kaboom!: If your Looted Wagon has the Boomgun upgrade, before you fire the Boomgun, roll a dice, if it ends up a 1, your opponent get to place the shot, following normal rules for scatter, has to be within range, etc. Roll for scatter as normal.
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![[Post New]](/s/i/i.gif) 2010/01/02 15:40:42
Subject: What would you change in your Codex?
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Never-Miss Nightwing Pilot
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I like your changes Karon. The 'kaboom' rule would certianly make for a few laughs. I think the flash gits should be 5pts cheaper. Then they would be able to choose one upgrade for free then they can buy the other(s) for an extra 5pts. (I think someone else has posted this change earlier on as well). Also i think that the upgrade that lets them makes thier AP D6-1 rather than D6 should not make it 'get hot'.
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"The stars themselves once lived and died at our command yet you still dare oppose our will. "-Farseer Mirehn Biellann
Armies at 'The Stand-still Point':
Cap'n Waaagggh's warband (Fantasy Orcs) 2250pts. Waaagghhh! in full flow... W-D-L=10-3-3
Hive Fleet Leviathan Strand 1500pts. W-D-L=7-1-2 Nom.
Eldar armies of various sizes W-D-L 26-6-3
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![[Post New]](/s/i/i.gif) 2010/01/02 17:48:42
Subject: What would you change in your Codex?
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Member of the Malleus
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Alright as has been said, Inquisistion, DE, and Crons, are a whole new codex of changes, Crons needing it the worst. (DE still work in 5th, not ideal but they can do very well.)
Tau) A. The special characters all blow goats, Farsight is the only one I ever think about, only because he lets me take a power weapon in the army finally.
B. The Fire Warriors need something to stop the "I was assualted and now I lose the game" problem. My two ideas are,
1* sacrafice d3 fire warriors to withdraw from combat, they give themselves to the greater good and die so that their brothers may live.
2* Give them stand and shoot like in fantasy, and all shooting causalties count in that assualt phase as CC caulaties when decideing the winner. Lets Tau use shooting to stay out of combat which is supposed to be their MO I believe. They win first round thats great, but the rest of combat they will still lose if the oppenent stays.
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![[Post New]](/s/i/i.gif) 2010/01/02 18:39:49
Subject: Re:What would you change in your Codex?
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Grisly Ghost Ark Driver
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give the Necrons some better ap weapons and upgrade the wraiths and flayed ones to maybe have rending or something, an assault unit without a power weapon now a days isn't too great from what I've seen. Change WBB to just FnP but modifiable thanks to tomb spyders and res orbs, swap the H. Destroyer gun to maybe twin linked or something, just to rationale that stupid targeting thing on his shoulder and the fact you are throwing 65 points for a living lascannon, maybe up the squad number too. MAKE PARIAHS USEFUL! Some kind of psyker protection other than 'ohhh you are now LD 7'
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![[Post New]](/s/i/i.gif) 2010/01/02 18:41:00
Subject: Re:What would you change in your Codex?
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Wraith
O H I am in the Webway...
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Space Wolves 1. Give Ragnar Blackmane a 3+ invulnerable save and/or a 2+ armor save. - This is warranted by the fact that Ragnar is a 240 point special character without Immortal Warrior, and specializes in close combat, so he has to be able to survive. He has a 3+/4+ save right now (the equivalent of a wolf priest) so it's shaky why to take him without a stronger chance of survival. (Njal --> Termy armor + 4+ save, Logan, termy armor + Immortal Warrior). He is also the "master" of drop pod assault, maybe, instead of increasing his survivability, he can receive the ability to give drop pods in his army assault ramps. 2. Let skyclaws (and all assault marines) assault the turn they deep strike. 3. Let whirlwinds be more effective. Maybe fire barrage 2x ordanance, something to make them worthwhile. 4. Drop Pods. While a pure Drop Pod army COULD be good, it is just an foot army that deploys closer to the enemy. This is really not the strongest of armies (and I know some will disagree, but this is my opinion) and the only really effective drop pod armies that I consider competitive have to be Sternguard and MotF Dreadnought armies. I think that allowing some or specific units to upgrade their drop pods with assault ramps or more heavy weapons, would really help these armies. Something really. Orks and Daemons Give them what you are giving Tyranids. Tyranids use to be an Ork / Daemonesk army, they had a hard time bringing down heavy armor (yeah MC's CAN but what if they can't get near it? Uh oh, you can't take it out!). For those who have heard / seen what tyranids are getting, this will make more sense, they are receiving a TON of high strength weapons and some lance weapons and GOOD fast attack. P.S. On a side note I think that GW is doing an EXCELLENT job with their new codexes. Tyranids and Space Wolves should reinforce the fact that armies like Tau and Necrons and Inquisition will be getting meaningful updates / upgrades in the next couple of years.
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This message was edited 2 times. Last update was at 2010/01/02 18:45:30
He who fights with monsters might take care lest he thereby become a monster and if you gaze for long into an abyss, the abyss gazes also into you |
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![[Post New]](/s/i/i.gif) 2010/01/02 19:28:54
Subject: Re:What would you change in your Codex?
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Grisly Ghost Ark Driver
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EzeKK wrote:P.S. On a side note I think that GW is doing an EXCELLENT job with their new codexes. Tyranids and Space Wolves should reinforce the fact that armies like Tau and Necrons and Inquisition will be getting meaningful updates / upgrades in the next couple of years. yes let me suffer from an outdated codex of 8+ years for only a few years more...it's not like I haven't raged at the beginning of each year hearing 'ok we are going to do another marine update and maybe squeeze in an army not really needing an update'
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This message was edited 1 time. Last update was at 2010/01/02 19:29:31
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![[Post New]](/s/i/i.gif) 2010/01/02 19:50:26
Subject: Re:What would you change in your Codex?
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Never-Miss Nightwing Pilot
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Kurgash wrote:EzeKK wrote:P.S. On a side note I think that GW is doing an EXCELLENT job with their new codexes. Tyranids and Space Wolves should reinforce the fact that armies like Tau and Necrons and Inquisition will be getting meaningful updates / upgrades in the next couple of years.
yes let me suffer from an outdated codex of 8+ years for only a few years more...it's not like I haven't raged at the beginning of each year hearing 'ok we are going to do another marine update and maybe squeeze in an army not really needing an update'
Read the OP, lol.
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"The stars themselves once lived and died at our command yet you still dare oppose our will. "-Farseer Mirehn Biellann
Armies at 'The Stand-still Point':
Cap'n Waaagggh's warband (Fantasy Orcs) 2250pts. Waaagghhh! in full flow... W-D-L=10-3-3
Hive Fleet Leviathan Strand 1500pts. W-D-L=7-1-2 Nom.
Eldar armies of various sizes W-D-L 26-6-3
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![[Post New]](/s/i/i.gif) 2010/01/02 23:40:49
Subject: What would you change in your Codex?
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Renegade Inquisitor with a Bound Daemon
Tied and gagged in the back of your car
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Daemonhunters:
-Deep Strike: Any grey knights may deep strike in missions that allow it, following the deep strike rules from the 40k rulebook. In addition, because of the Grey Knights adept use of teleportation, after choosing their deployment location, but before rolling for scatter, they can choose to either have the option to reroll the scatter dice, or have the option to assualt.
-The Shrouding: units shooting at Grey Knights shoot as if they were following nightfight rules.
-True Grit: Grey Knights(in powered armour and terminator armour) equipped with storm bolters count as having an extra close combat weapon.
-complete overhaul of every psychic power other then Holocaust and Hammerhand
-update all wargear to modern rules
-add melta/multi melta to wargear selection
-Nemesis Force Weapon: 1 handed weapon
PAGK - S5, power weapon
Justicar - S6, power weapon
Terminator - S6, power weapon
Brother Captain - S6, power weapon
Grand Master - S6, power weapon. Take a leadership test for each model wounded by this weapon. If the test is passed, the wounded model is removed from play. Effects like Eternal Warrior do not apply.
-Inquisitor Lord:
-Increase to S4(a la Coteaz)
-Grey Knight Grand Master:
-increase to WS6 or 7
-Brother Captain:
-increase to W2
-Daemonhost:
-rework completely
-Grey Knight Terminators:
-Reduce cost of psycannon to 15 points, incinerator to 5 points
-Death-Cult Assassin:
-gain furious charge
-cost lowered by 10 points
-Vindicare Assassin:
-Reduce cost by 20-30 points
-Give unlimited special ammunition
-Gain "Stealth" universal special rule
-Culexus Assassin:
-Requires complete reworking
-Powered Armour Grey Knights:
-Strength of Nemesis Force Weapons reduced to S5, power weapons
-cost of psycannon reduced to 15 points, incinerator to 5 points
-Justicar:
-optional, reduced to 25 points
-psyker, may use psychic powers
-Update all transports to match newer codex costs
-Grey Knights Dreadnought
-Change to BS5
-Allow option for Venerable
-Allow option for Ironclad
-Make selectable as an elites option
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![[Post New]](/s/i/i.gif) 2010/01/12 22:02:04
Subject: What would you change in your Codex?
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Navigator
Great Land of the British Empire
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Chaos Space Marines
Change all TL Bolters to Storm bolters having them like they are seriously limits terminators, and chaos lord whom have one.
Give back all the cool daemon options for the Daemon prince, and all the upgrades for the Chaos Lord.
Allow a Chaos Lord to have a Mechandrite (servo-arm) again :(
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![[Post New]](/s/i/i.gif) 2010/01/12 23:10:41
Subject: Re:What would you change in your Codex?
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Mindless Servitor
A little tower with a window to the world
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... Huh? mess around with my dear bellowed marine codex?
well, I do miss the old Traits system like most, mah iron hands used to be special but now its them puppies whos got termies leading their power armoured bros into battle, bah
... But in a way I like the uniformity of the new codex anyway, plain and simple... and I can finally field squads of asstermies!
Them special characters with divergent chapter tactics offer enough Id say (Im using a count-as-vulkan, with higher quality equipment and all I thought it fitting... eventho flamers/melta could be something less flammy and more... iron handy, but meh
What I DO want to change on the other hand is simply adding a venerable ironclad by simply adding 60 points to its cost (the points difference between a normal dread and a venerable yes we all know that)
hmh... and giving Vanguards WS5... not furious charge as has also been proposed, not without adding to their price atleast (... have been mucking about with giving sternguards BS5 too for synchronosity or however thats spelled... but ill just keep that to myself so I wont get murdered)
... And let captains/chapter masters mastercraft their weaponry dammit! it was just sooooo... iconic!
other than that; awesome dex !
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Enter freely. |
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![[Post New]](/s/i/i.gif) 2010/01/16 03:14:34
Subject: What would you change in your Codex?
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Bounding Ultramarine Assault Trooper
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C:SM
Extend the range on a demolisher cannon, 24 inches is just too close.
Scouts with BS4, I don't under stand why they don't have it they are space marines, and have the training.
Bolters have an Assault 1 option (As stated above)
Assault squads being able to ride in Razorbacks if they don't have jump packs.
Command Squads being able to be taken without a Captain.
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Mistress of minis wrote urity seals of course! Sorta like a man-kini....only more zealous... |
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![[Post New]](/s/i/i.gif) 2010/01/17 07:58:01
Subject: What would you change in your Codex?
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Kriel Warrior
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IG
Make Guardsmen 6 pts a guy but let them shoot a other kind of shot range 24 str 3.Range 12 they can shoot 1 str 4 shot or 2 str 3 shots.
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![[Post New]](/s/i/i.gif) 2010/01/17 10:32:59
Subject: What would you change in your Codex?
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Monstrous Master Moulder
Sacramento, CA
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Hjoey75 wrote:IG
Make Guardsmen 6 pts a guy but let them shoot a other kind of shot range 24 str 3.Range 12 they can shoot 1 str 4 shot or 2 str 3 shots.
What for? That's only advantageous against T7 and AV10. What makes this rule worth the line of text required to describe it, much less a point per model?
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Agitator noster fulminis percussus est |
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![[Post New]](/s/i/i.gif) 2010/01/17 15:58:03
Subject: What would you change in your Codex?
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Jealous that Horus is Warmaster
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SM codex -
Make chronus' ability to allow independent targeting of sponsons and main gun. - I might just take him then!
Give Vanguard jump-packs as standard kit.
Give a more varied weapon load out to assault marines, or just make them more assaulty!
Provide some background to other fething chapters!! The Imperial Fists/Salamaders/Iron Hands/White Scars/Raven Guard have all been doing what, precisely, over the past 10,000 years....?
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![[Post New]](/s/i/i.gif) 2010/01/17 20:33:11
Subject: What would you change in your Codex?
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Never-Miss Nightwing Pilot
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Bombard me with abuse, but i think that Eldrad should have an extra attack on his profile. He sort of ended up as a Hive Tyrants lunch and i really think that the greatest psyker ever should be able to take one of those down, his pshycic powers couldnt do it.
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"The stars themselves once lived and died at our command yet you still dare oppose our will. "-Farseer Mirehn Biellann
Armies at 'The Stand-still Point':
Cap'n Waaagggh's warband (Fantasy Orcs) 2250pts. Waaagghhh! in full flow... W-D-L=10-3-3
Hive Fleet Leviathan Strand 1500pts. W-D-L=7-1-2 Nom.
Eldar armies of various sizes W-D-L 26-6-3
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![[Post New]](/s/i/i.gif) 2010/01/17 20:45:58
Subject: What would you change in your Codex?
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Dakka Veteran
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Orks:
Boyz should be S4 purely for fluff reasons. Balance it how you like.
Lobbas should have stayed guess weapons with Large blast. They were so much fun to use!
RPJ should become something else, simply to resolve the serious problem that almost all Vehicles have to be painted red.
Deff Dreads should be cheaper or at least less easily wiped off the board.
Vehicles should have some kind of add-on along the lines of "several 500 watt amplifiers". I don't know what it would do, but it would be totally awesome, especially since loud music is mentioned in the codex entry for Trukks.
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In a Society in which there is no law, and in theory no compulsion, the only arbiter of behaviour is public opinion. But public opinion, because of the tremendous urge to conformity in gregarious animals, is less tolerant than any system of law. When human beings are governed by "thou shalt not", the individual can practise a certain amount of eccentricity: when they are supposedly governed by "love" or "reason", he is under continuous pressure to make him behave and think in exactly the same way as everyone else.
George Orwell is my hero.
Social Experiment: if you're pissed like me, copy and paste this into your sig, and add a number after it.
PISSED 8374982374983749873948234
Check out my band Man In A Shed |
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