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On why the space marines got the more of the new "lores" of psychic powers, i could understand the space marine codex having more as it represents a large number of chapters and thus it should have the largest diversity but that does not mean for that the eldar need to be screwed over but i wonder if they gain a special rule similar to dwarfs in WFB for dispelling ie they get +1 on all rolls or such.
Next is there any hints that we be able to see the rule book in store before the 30th in the white dwarf?
Plus it's fairly credible that a GW marketing campaign for their biggest release would fit on one side of A4 - Flashman
oldone wrote:On why the space marines got the more of the new "lores" of psychic powers, i could understand the space marine codex having more as it represents a large number of chapters and thus it should have the largest diversity but that does not mean for that the eldar need to be screwed over but i wonder if they gain a special rule similar to dwarfs in WFB for dispelling ie they get +1 on all rolls or such.
Next is there any hints that we be able to see the rule book in store before the 30th in the white dwarf?
Fetterkey wrote:Let's be real, guys. Eldar aren't going to be nerfed by the introduction of new psychic abilities. Their psychic (and psychic defense) wargear is already the best in the game. If anything, the increased prevalence of psykers will be a buff to Eldar, as the Eldar's Runes of Warding will be able to reap an even more fearsome toll. If, as I'm hearing, the Perils of the Warp will be beefed up, that's just the icing on the cake for Eldar psykers.
Now, I'm not saying Eldrad will be the new Teclis or anything, but it seems pretty clear that Eldar stand to gain from psychic powers becoming more powerful and prevalent. The strong Eldar psychic defenses means that opposing psykers-- now more common-- will have a more difficult time using their powers, and the Eldar themselves, who nearly always field Farseers, will gain access to new and potent abilities themselves. So not only will the meta shift in a way that favors Eldar, because more opponents will take units vulnerable to Eldar psychic defenses, but the rules shifts themselves will increase the power of Eldar psykers.
This message was edited 1 time. Last update was at 2012/06/21 08:34:42
oldone wrote:On why the space marines got the more of the new "lores" of psychic powers, i could understand the space marine codex having more as it represents a large number of chapters and thus it should have the largest diversity but that does not mean for that the eldar need to be screwed over but i wonder if they gain a special rule similar to dwarfs in WFB for dispelling ie they get +1 on all rolls or such.
Next is there any hints that we be able to see the rule book in store before the 30th in the white dwarf?
How exactly do Eldar get screwed over it's IIRC the more physical lores that they lack. My impression has always been Eldar psykers are more skilled and powerful but they practice far more subtle arts if anything them focusing on the lores they have is very in character.
This message was edited 1 time. Last update was at 2012/06/21 08:35:45
oldone wrote:On why the space marines got the more of the new "lores" of psychic powers, i could understand the space marine codex having more as it represents a large number of chapters and thus it should have the largest diversity but that does not mean for that the eldar need to be screwed over but i wonder if they gain a special rule similar to dwarfs in WFB for dispelling ie they get +1 on all rolls or such.
Next is there any hints that we be able to see the rule book in store before the 30th in the white dwarf?
Fetterkey wrote:Let's be real, guys. Eldar aren't going to be nerfed by the introduction of new psychic abilities. Their psychic (and psychic defense) wargear is already the best in the game. If anything, the increased prevalence of psykers will be a buff to Eldar, as the Eldar's Runes of Warding will be able to reap an even more fearsome toll. If, as I'm hearing, the Perils of the Warp will be beefed up, that's just the icing on the cake for Eldar psykers.
Now, I'm not saying Eldrad will be the new Teclis or anything, but it seems pretty clear that Eldar stand to gain from psychic powers becoming more powerful and prevalent. The strong Eldar psychic defenses means that opposing psykers-- now more common-- will have a more difficult time using their powers, and the Eldar themselves, who nearly always field Farseers, will gain access to new and potent abilities themselves. So not only will the meta shift in a way that favors Eldar, because more opponents will take units vulnerable to Eldar psychic defenses, but the rules shifts themselves will increase the power of Eldar psykers.
+1
I know its hard, but theres no need to be reading so much into it. As of yet, it only looks like Eldar get shafted from one maybe two pages of info where they are hardly mentioned, it would be wise to wait until the full picture is revealed before jumping to conclusions.
Archonate wrote:I love that part in the 3rd teaser video when they say
"In the Grim Darkness of the Far Future, There is Only..."
and then they show a picture of Space Marines.
Why wouldn't they.
Space Marines are build for one singular purpose, and that is war.
Say what you want about Space Marines being the favorite of GW. Tau are a race, and they lead lives apart from war. Imperial Guard are recruited from civilians and should they survive (haha) they will return to being civilians. Eldar are a race that lives lives apart from war. Tyranids are just hungry. Orks just want to party.
If there was no war, there would be no single reason for Space Marines to exist. Their only justification is war, so they do make the best representation of "only war".
Or just keep on hating, that's cool too .
Oh I guess the joke went right over many heads here. I'm not "hating" because they showed space marines. I'm laughing because they finally admitted that in the grim darkness of the far future, there is only space marines.
You can't spell 'slaughter' without 'laughter'. By the time they scream... It's too late. DQ:70+S+++G++M+B+I+Pw40k94#-D+A++/areWD106R++T(R)DM+ Check my P&M blarg! - Ke'lshan Tau Fire Caste Contingent: Astartes Hunters
Cypher's Sword wrote:LIke I said in the pervious thread, WHAT!?!?! is with the pychic power table, spez marines get everything even though eldar are the most psychically powered race known to the universe?
Discuss
Why are you assuming that every psychic power that is ever going to eb in 6th is in the big rulebook? In Fantasy there are the 8 colleges of magic. Some races get a few of these colleges. Elves and Empire get all of them. Skaven get none of them but then Skaven have their own magic and it's some of the most powerful. I fully expect that Eldar will get their own psychic power deck that Imperials cant use. There will be a couple of OP abilities which will make people scream and cry. The same will probably happen with most of the xenos codecies as they come out. I fully expect the chaos armies to have their own decks as well as access to the limited powers presented in the big rulebook. One of the questions I have which I am sure will be FAQed is what happens to the currently OP Space Wolf psychic powers? Will Space Wolves keep them and add in the extra ones from the rulebook?
Archonate wrote:I love that part in the 3rd teaser video when they say
"In the Grim Darkness of the Far Future, There is Only..."
and then they show a picture of Space Marines.
Why wouldn't they.
Space Marines are build for one singular purpose, and that is war.
Say what you want about Space Marines being the favorite of GW. Tau are a race, and they lead lives apart from war. Imperial Guard are recruited from civilians and should they survive (haha) they will return to being civilians. Eldar are a race that lives lives apart from war. Tyranids are just hungry. Orks just want to party.
If there was no war, there would be no single reason for Space Marines to exist. Their only justification is war, so they do make the best representation of "only war".
Or just keep on hating, that's cool too .
Oh I guess the joke went right over many heads here. I'm not "hating" because they showed space marines. I'm laughing because they finally admitted that in the grim darkness of the far future, there is only space marines.
Didn't think you were hating, I tried to show some sarcasm with the tongue sticking out orkmoticon.
In the grim darkness of 6th edition, raiders combust at a glance, tasty nids and footsloggers are fodder to my splintery death, and hellions get impact hits. Time to bust out the Crucible of Malediction, some psyker's having a birthday!
(oo ooo o ooo glad that my mandrakes and incubi won't strike at i 1 anymore going through cover oo oo)
from bolshttp://www.belloflostsouls.net/2012/06/40k-rumorgasm-pt-3-new-rules.html --------------------------------------------------------------------------------------------------------------------------------------------------------------- "Fortifications & Terrain Bastion in the Bat rep had a quad gun which has the Interceptor rule which allows it to shoot at a unit as it arrives from reserve and the Skyfire rule which allows it to shoot flyers at normal BS rather than BS1.
Bastions have AV14 all round and have a heavy bolter on each facing, they're automated and target the nearest enemy unit, can have a comms relay or a heavy weapon on the battlement.
Tank traps are impassable terrain to all non skimmer vehicles, bikes can attempt to pass on a successful difficult terrain test, models behind it can get a 4+ cover save.
Aegis defence lines are a 4+cover save but models behind it get +2 to cover save if they go to ground behind it.
Mysterious forests are 5+ cover save, as soon as you enter you roll on the table to see what happens.
Ruins are difficult terrain and a 4+ cover save.
Wild undergrowth is a 5+ cover save and difficult terrain.
Imperial Statuary is all imperial models within 2" of the terrain piece are fearless.
Fuel Reserves 5+ cover save, each successful cover save roll a D6, on a 1 a barrel explodes doing a strength 3 hit on any models nearby.
Impact craters are a 5+ cover save if the unit is within it's boundaries."
Damn, I can't decide if the Collector's Edition is worth the money, or if I should just get a Gamer's Edition.
The Collector's Edition has got nicer pages, a different cover, and a nice sleeve (leather?) Does anybody know if it has more content, page-wise, like extra fluff and concept art?
If it does have extra content, I will probably get it, but if it doesn't, then I'm not so sure, as the bag that comes with the Gamer's Edition looks really nice and could come in handy.
Usually, the collector's edition has a couple of extra pages making it look cool, but not any real fluff additions. The main thing is the better cover and endpapers, parchment pages, and the leather case.
For that kind of money, I'd rather have the gamer's edition and get a neat bag and dice. Hopefully the bag doesn't fall apart after one use...
Considering we havent seen what the exact rules for the new psychic phase Ill reserve judgement until we do on 'how Eldar got nerfed because they cant access everything''.
For all we know the new lores(or whatever they are being called) could be very general and much like the minor psychic powers from WD a few years back. So they might not even be worth taking for Eldar.
Plus chances are they will get some pretty mean powers exclusive to their codex when it comes out.....
As for the rumors, I quite like the direction the game is going in and think this will swing me away from WFB for a while.
Bonde wrote:Damn, I can't decide if the Collector's Edition is worth the money, or if I should just get a Gamer's Edition.
The Collector's Edition has got nicer pages, a different cover, and a nice sleeve (leather?) Does anybody know if it has more content, page-wise, like extra fluff and concept art?
If it does have extra content, I will probably get it, but if it doesn't, then I'm not so sure, as the bag that comes with the Gamer's Edition looks really nice and could come in handy.
I got the Collectors Edition of 8th Ed WFB as I was 30 when it came out. It's no different to the standard rulebook apart from the pages are nicer, it's got a fake leather cover and smells nice. Plus mine has some of the design studio signatures in it as I went to the open day.
As far as I'm aware I'm not getting the 6th ed collectors edition but it depends on what my family get me for my birthday
wuestenfux wrote:In view of the rule book, will there be a small rule book included in the starter set?
Automatically Appended Next Post: Have to ask why a Soul Grinder gets 4 hull points and not a Defiler? Ghost arc's too, but none of the DE or Eldar transports? It's like, no one wants the elves to succeed
Altruizine wrote:I hadn't seen the picture of the psychic cards yet.
Is there anyone here who who speaks Spanish (and has access to Pentagon quality image processing software) who can tell us whether or not those cards have anything equivalent to a "casting value" on them?
I have to say, I was initially very dubious about the Allies concept, as I thought we'd all be taking Fire Dragons in Serpents, backed up by Nob Bikers and Manticores with Lysander leading them, or something along those lines anyway, but after seeing that particular photo, I actually really like how they've incorporated it into the game. I'm rather excited to taking a unit of GKT with my Guard, or a unit of Sternguard (which would give me an excuse to use my Deathwatch Marines more often).