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Made in us
Battlefortress Driver with Krusha Wheel






Boulder, CO

I don't feel like Orks did too bad really.
http://www.dakkadakka.com/dakkaforum/posts/list/456724.page
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Orks also got three perfectly viable fliers, Manz that laugh at powerweapons, Stormboyz getting I10 attacks, less mishaps, and a higher chance to succeed in charging after deep striking, deff rollas no longer being useless against skimmers, and orks being the best at snap-firing. We weren't doing much else in the first place.

So, if the sky is falling, us orks are going to punch it.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in is
Dakka Veteran






matphat wrote:I don't feel like Orks did too bad really.
http://www.dakkadakka.com/dakkaforum/posts/list/456724.page


Completely agree with this post. Orks came out pretty well.


 
   
Made in gb
Hellion Hitting and Running




Dark Eldar FAQ wrote:
Page 25 Poisoned shooting weapons.
Change the fourth sentence to read "These weapons cannot damage enemy vehicles".


Now, it may be that I'm not a native English speaker, but far as I can tell, the 4th sentence in the DE codex for poisoned shooting weapons already said that... So did they just wanna rub it in that our splinter weapons can't hurt any vehicle? Or do they want us to really take out the sentence that reads, "These weapons cannot damage enemy vehicles" to "These weapons cannot damage enemy vehicles", just so it drills into our head that we can't damage an enemy vehicle with our poisoned shooting weapon?

I'm less upset but more like... amused...

Listen, DE, you can't hurt enemy vehicles in case you were trying to poison them before!

Nope, you can't!

This message was edited 1 time. Last update was at 2012/06/30 16:13:52


 
   
Made in us
Sadistic Inquisitorial Excruciator





Good Ol' Texas

Just when i got used to doing DOA lists...............................................
Epic Fail, GW. Epic Fail.


 
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

Jidmah wrote:Orks also got three perfectly viable fliers, Manz that laugh at powerweapons, Stormboyz getting I10 attacks, less mishaps, and a higher chance to succeed in charging after deep striking, deff rollas no longer being useless against skimmers, and orks being the best at snap-firing. We weren't doing much else in the first place.

So, if the sky is falling, us orks are going to punch it.



Well said.

We'll just have to adapt

I've got my rant out. Now to sit down and really go through the ork dex and figure out new ways to beat face...

*puts his mek goggles on*



My DE, however, are still well and truly boned, but they will be prettiest underpowered army on the field

The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in us
Sneaky Lictor





Oakland, CA

RIP Nids for 6th, looks like new hobby time for me. Whatever.

"To crush your opponents, see their figures removed from the table and to hear the lamentations of TFG." -Zathras 
   
Made in us
Beautiful and Deadly Keeper of Secrets





60mm wrote:RIP Nids for 6th, looks like new hobby time for me. Whatever.


Why exactly are people claiming nids so bad in this edition? I mean I've seen worse for DE at this point!
   
Made in us
Androgynous Daemon Prince of Slaanesh





Norwalk, Connecticut

Haven't gone through all the FAQ stuff yet, but some of this royally sucks, other stuff is expected. What's the point of Daemon Princes being FMCs in the CD book, but just jump MCs in the CSM book-cost shouldn't be an issue-it's pure dumbassery at its worst. Kharne at I1 is also fethed up. The big one-my BT are considering shelving themselves or becoming shooting only. What the hell-AACNMTO grants RAGE now? No more PE? And all for only 50 additional points going from an AMAZING 50 points to a pretty big pile of crap. Can you see the gesture I'm giving you GW? Cuz I'm doing it as hard as I can.

I'll still play that CD/CSM combo I've been drooling over, but my BT hate GW now. Maybe I'll ally them with my CFs for some secondary chapter shooting fun.

This message was edited 1 time. Last update was at 2012/06/30 16:23:08


Reality is a nice place to visit, but I'd hate to live there.

Manchu wrote:I'm a Catholic. We eat our God.


Due to work, I can usually only ship any sales or trades out on Saturday morning. Please trade/purchase with this in mind.  
   
Made in us
Lord of the Fleet





Texas

ZebioLizard2 wrote:
60mm wrote:RIP Nids for 6th, looks like new hobby time for me. Whatever.


Why exactly are people claiming nids so bad in this edition? I mean I've seen worse for DE at this point!


People think that fliers and allies may rule the world?

 
   
Made in us
Krazed Killa Kan






Zyllos wrote:I thought charging only gives +1S now instead of +1A? So why does Venomthrope, Spore Cloud, remove the +1A from charges?


You're thinking of Furious Charge. Furious Charge isn't a rule mechanic and it isn't on every unit, it only applies towards units with the Furious Charge USR. If your unit does not have Furious Charge you do not get the Furious Charge bonus.

Charges give +1A just like 5E.

Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. 
   
Made in us
Blood Angel Terminator with Lightning Claws






Damn so Nemesis weapons are only 3Ap (except for hammer, MAY BE) damn thats good for purifiers but a huge nerf for termies...

GW: "We do no demographic research, we have no focus groups, we do not ask the market what it wants" 
   
Made in us
Regular Dakkanaut






Must be nice to be on the GW staff to have about as much consideration for these faqs as a student hammering out a late night term paper. What really makes it sad is that the 8th Fantasy faqs paid a great deal more attention to armies getting transitioned over compared to this.

I know most people probably don't give two feths about IG armies not being able to take non-mandatory HQs as leaders, but I actually enjoyed this rule for Fluff armies and set a nice precedence. I may still ask my gaming group if they will allow me to continue this trend, but such is the way of things I guess.
   
Made in us
Skillful Swordsman





Leicheberg

CaptainJay wrote:I assumed all missile launchers would have access to Flakk Missiles, similar to how previously you could fire Krak/Frag missiles it's just giving you a third option.

(Which is good as otherwise I have no anti-flyer stuff in my army).


This (imo), as you replace the old ML weapon profile with the new one in the rule book. Instead of just having Frag and Krak, the profile now gives the option of Flakk missiles.

On an unrelated note T6 Nurgle bikers!

"What holds the Empire together, lad, is that our mutual dislike of each other is less than our dislike of everyone else."
- A Priest of Sigmar
 
   
Made in au
Quick-fingered Warlord Moderatus






ZebioLizard2 wrote:
60mm wrote:RIP Nids for 6th, looks like new hobby time for me. Whatever.


Why exactly are people claiming nids so bad in this edition? I mean I've seen worse for DE at this point!


Both were already marginal lists, but Nids much more so, they are armies that if anything needed to be given advantages in these FAQs to get them in line with some of the other stuff out there and they didn't get it.

It's silly to talk about who got it worse, neither army is in a good position right now, and these FAQs show GW really doesn't care that that is the case.

P.S: the supposedly super agile Dark Eldar flyers are less maneuverable than this thing (I really think the DE flyers and the Eldar one to come should have got Vector Dancer)




Interceptor Drones can disembark at any point during the Sun Shark's move (even though models cannot normally disembark from Zooming Flyers).


-Jeremy Vetock, only man at Games Workshop who understands Zooming Flyers 
   
Made in de
Fresh-Faced New User




Schweinfurt, Germany

Goldshield wrote:
Must be nice to be on the GW staff to have about as much consideration for these faqs as a student hammering out a late night term paper. What really makes it sad is that the 8th Fantasy faqs paid a great deal more attention to armies getting transitioned over compared to this.



Actually a better analogy would be a student hammering out a term paper the night before its due only to find out later its been extended. All the faqs that Ive seen have 'last update 15 June 2012' so they could of reread them all and made adjustments.
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

That would be because they weren't Marines..

GW has a hard-on for marines.

The new flier rules to explain the top-turret a bit though. Lousy for anti-ground shooting arc, but ideal for frying other fliers..

The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in us
Sneaky Lictor





Oakland, CA

Atleast DE can take an ally to fill to level some of its weaknesses. NIDs are just up a creek.

"To crush your opponents, see their figures removed from the table and to hear the lamentations of TFG." -Zathras 
   
Made in us
Regular Dakkanaut





Colfax wrote:
Goldshield wrote:
Must be nice to be on the GW staff to have about as much consideration for these faqs as a student hammering out a late night term paper. What really makes it sad is that the 8th Fantasy faqs paid a great deal more attention to armies getting transitioned over compared to this.



Actually a better analogy would be a student hammering out a term paper the night before its due only to find out later its been extended. All the faqs that Ive seen have 'last update 15 June 2012' so they could of reread them all and made adjustments.



Ah I see this now... that just makes this a little more sad.
   
Made in br
Savage Khorne Berserker Biker






ZebioLizard2 wrote:
60mm wrote:RIP Nids for 6th, looks like new hobby time for me. Whatever.


Why exactly are people claiming nids so bad in this edition? I mean I've seen worse for DE at this point!


DE at least have a shooty build, even if it's boring to play.

Nids remain lacking assault greandes, wound allocation makes their charges difficult, their best slots remain crowded, many good, expensive units remain vulnerable to ID with no solution in sight, and their list of CC weapons that can deal with 2+ armor got drastically shorter.

In Boxing matches, you actually get paid to take a dive and make the other guy look good.

In Warhammer 40K, you're expected to pay cash out of your pocket for the privilege of having Marines and IG trample all over your Xenos/Chaos. 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Holy crap...Flash Gitz now ignore cover.
They have suddenly gotten a hell lot cooler ^^

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Inspiring Icon Bearer





Stupid ass Necrons. This edition had a lot of potential. Every ruling seems to be a big buff for them.



Age of Sigmar, New World Tournament Ruleset


[centerPlease feel free to pop in and comment, or send me a PM![/center]



 
   
Made in us
Longtime Dakkanaut






Holy messed up quotes Batman!

Marrak wrote:You're forgetting the gun options for both, and being flyers aren't subject to the "only hit on 6." The harpy has an option for a twin-linked venom cannon, and the flyrant has either the venom cannon or twin linked devourers. The venom cannon can outright pen most vehicles, and the devs can have a decent chance of removing one or two hull points, depending if you take one or two pair. Also, if you're using your flyrant for synapse support, you're not getting the most out of him, but he's fast enough to get someplace to patch holes in enemy lines if your other synapse is taken out.

I'm not forgetting them, they're just not that good. S6 for Devourer is the same str as their Vector Strike, so you're still rolling 6s just to glance. (After using your stellar BS of 3, mind you.) The Heavy Venom Cannon is literally the only weapon I can think of that still gets a penalty to the damage table. Sure, it'll glance (assuming you can hit with your BS3 and no twin link) fairly easily, but the HT/Harpy will run out of wounds before enemy fliers run out of HP it seems. I'm not saying it's not possible, just that our anti-air is probably the worst in the game. (Which is sort of ironic, considering the number of "flying" units we have...)

And I'm aware the Hive Tyrant isn't usually used for main Synapse. My point was when (not if) your other synapse goes down, if your HT is off chasing flyers shooting up your other stuff, they're not plugging that hole. (Although again, that might not really matter much anymore...)


MDizzle wrote:Can someone please explain how lash whips work now?

Lash whips are a set modifier now. According to the FAQ, this comes AFTER all other modifiers. So a Lash Whip against a Force Halberd goes like this:

Halberd boosts GK I to 6.
Lash Whips drop him to 1.

Against something else that sets the initiative of a model (e.g.: a Banshee Mask setting them to I10), you roll of for priority.

TedNugent wrote:I'm not sure about Green Tide. Now not only are you fighting against Dangerous Terrain tests and tripping over models but now you can't multi assault.

You can still multi-assault, you just don't get any charge bonuses for doing so. And both units get to Overwatch fire at you... So you CAN, it's just going to hurt...


Stoffer wrote:Orcs are fine too. No fearless wounds, movement so you're guaranteed assault in turn two and bikes are T5.

Orks are sort of in a middling place, again. Some of the buffs are nice, some of the nerfs are pretty sucky. Overall I don't think we really gained or lost ground; we'll probably still be that oddball middling army that either curb stomps their opponent, or ends up basically tabled by the end of turn 2, maybe turn 3.

Nob bikers though... oh man are people going to hate them even more now... I also might be willing to give MANz a try now. Too bad I can't get them an invulnerable without Grotsnik though; my group doesn't play SCs often and I don't really like him anyway.
   
Made in us
Beautiful and Deadly Keeper of Secrets





Sephyr wrote:
ZebioLizard2 wrote:
60mm wrote:RIP Nids for 6th, looks like new hobby time for me. Whatever.


Why exactly are people claiming nids so bad in this edition? I mean I've seen worse for DE at this point!


DE at least have a shooty build, even if it's boring to play.

Nids remain lacking assault greandes, wound allocation makes their charges difficult, their best slots remain crowded, many good, expensive units remain vulnerable to ID with no solution in sight, and their list of CC weapons that can deal with 2+ armor got drastically shorter.


Oh I know all this, but people are making it sound they got even worse.
   
Made in us
Longtime Dakkanaut






CthuluIsSpy wrote:Holy crap...Flash Gitz now ignore cover.
They have suddenly gotten a hell lot cooler ^^

Flash Gitz are cooler, but unfortunately they're still in the over stacked Heavy Support slot.
   
Made in de
Decrepit Dakkanaut





Thunderfrog wrote:Stupid ass Necrons. This edition had a lot of potential. Every ruling seems to be a big buff for them.


About time we get back from trash tier.

   
Made in us
5th God of Chaos! (Ho-hum)





Curb stomping in the Eye of Terror!

streamdragon wrote:
CthuluIsSpy wrote:Holy crap...Flash Gitz now ignore cover.
They have suddenly gotten a hell lot cooler ^^

Flash Gitz are cooler, but unfortunately they're still in the over stacked Heavy Support slot.

Play 2k points.... you can buy BW for your gitz!

Live Ork, Be Ork. or D'Ork!


 
   
Made in us
Longtime Dakkanaut






whembly wrote:
streamdragon wrote:
CthuluIsSpy wrote:Holy crap...Flash Gitz now ignore cover.
They have suddenly gotten a hell lot cooler ^^

Flash Gitz are cooler, but unfortunately they're still in the over stacked Heavy Support slot.

Play 2k points.... you can buy BW for your gitz!

But at 2k points my BW is probably toting 20 shoota boyz! (I didn't think about the double FOC thing. Guess my Komandos suddenly became Gitz... )
   
Made in gb
Fireknife Shas'el





Leicester

First thing, does anyone owning the SM iBook know if it's been updated with the FAQs? This will give us a clue as to whether GW are really embracing the digital frontier.

Secondly, I was just looking forward to playing Tau in the new edition, but no Target lock? That sucks a bit, but worse, no Skyfire/Interceptor for Skyrays?! What the hell? I mean it was only the first anti-aircraft weapon that they created AFAIK.

DS:80+S+GM+B+I+Pw40k08D+A++WD355R+T(M)DM+
 Zed wrote:
*All statements reflect my opinion at this moment. if some sort of pretty new model gets released (or if I change my mind at random) I reserve the right to jump on any bandwagon at will.
 
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

matphat wrote:I don't feel like Orks did too bad really.
http://www.dakkadakka.com/dakkaforum/posts/list/456724.page


Orkz will do okay, but the Orkz I liked playing will not. Shame, really.

On a whole though, these FAQs are really poorly done. A lot of stuff is rushed or doesn't really make sense in context. Really a bad way to handle the launch of a new edition.

Also, Necrons are ridiculous now.

This message was edited 1 time. Last update was at 2012/06/30 17:14:35


 
   
 
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