Switch Theme:

6th Edition 40K FAQs UP NOW  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Longtime Dakkanaut




ZebioLizard2 wrote:
I.B.: Feed got a boost, +2A on the charge and are no longer rage baited. Fex, non-Prime Trygons and Hormigaunts are going to be a lot more popular since they don't need synapse control any more.


The FAQ ruled that you no longer get rage on feed, and that you're uncontrollable still.

So..Typical tyranid ruling.


I think you miss read. Feed still gives you rage, and only prevents you from shooting.Since most of the Feed bugs aren't used for the guns any way, that is not a big deal.



Automatically Appended Next Post:
looks like heroic intervention got nerfed even as started to look good. No HoW attack on arrival, so they won't get the nice free attack.

This message was edited 1 time. Last update was at 2012/06/30 15:30:38


 
   
Made in us
Longtime Dakkanaut






MDizzle wrote:WOW from what I can tell Tyranids have no weapon that has the skyfire rule, no allies and no hope no hope at all.


Basically, yeah. 6th is bad for 'Nids, pretty much all around.

Although, there is a certain lulz factor that units with Instinctive Behavior - Feed actually get a huge benefit from being outside of synapse. +2 attacks for being outside of Synapse range and failing my Ld check? Hm...

6 full squads of Hormagaunts. Take a flyrant and make sure they're way away from the troops to start... Sprinkle with Carnifexes and Trygons.
   
Made in us
Badass "Sister Sin"






Camas, WA

Did they put power blades from warp spiders in the BBB? Right now they aren't PW but give an extra attack and ignore armor saves (unlike banshees who have pw).

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Elite Tyranid Warrior






ZebioLizard2 wrote:
I.B.: Feed got a boost, +2A on the charge and are no longer rage baited. Fex, non-Prime Trygons and Hormigaunts are going to be a lot more popular since they don't need synapse control any more.


The FAQ ruled that you no longer get rage on feed, and that you're uncontrollable still.

So..Typical tyranid ruling.


page 2 of tyranid FAQ: A unit who Feeds is subject to the Rage special rule.

How's did we lose rage again?

Edit: ninja'd

This message was edited 1 time. Last update was at 2012/06/30 15:34:45


   
Made in us
Death-Dealing Ultramarine Devastator






so I haven't recieved my rule book yet and was reading the FAQs and noticed that ll the suspected flyers got changed to unit type flyer in the FAQ except for the Stormraven can someone with the rulebook confirm this for me doese this mean that the Stormraven is staying a fast skimmer and is not a flyer?

 
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

As far as I can tell it rolls as:

Are you Xeno, and not Necrons?

Feth you.


The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in us
Beautiful and Deadly Keeper of Secrets





MDizzle wrote:WOW from what I can tell Tyranids have no weapon that has the skyfire rule, no allies and no hope no hope at all.


They have Flying MC's which can Vector Strike Aerial units, not really needing it when you can smack them like that, kinda like chaos daemons now.



page 2 of tyranid FAQ: A unit who Feeds is subject to the Rage special rule.

How's did we lose rage again?


Misread it, sorry, didn't have my coffee at the time.

As far as I can tell it rolls as:

Are you Xeno, and not Necrons?

Feth you.


Tau did alright considering most things, stealth suits are finally able to be considered in a serious manner now.

This message was edited 4 times. Last update was at 2012/06/30 15:39:45


 
   
Made in us
Elite Tyranid Warrior






ZebioLizard2 wrote:
MDizzle wrote:WOW from what I can tell Tyranids have no weapon that has the skyfire rule, no allies and no hope no hope at all.


They have Flying MC's which can Vector Strike Aerial units, not really needing it when you can smack them like that, kinda like chaos daemons now.



page 2 of tyranid FAQ: A unit who Feeds is subject to the Rage special rule.

How's did we lose rage again?


Misread it, sorry, didn't have my coffee at the time.


*hands you a cup* Been there, done that. Made a fresh pot. Now let's weep together for the fact that a prime STILL cannot join a unit of warriors in a pod... Can he at least outflank with them now?

   
Made in us
Decrepit Dakkanaut





Biloxi, MS USA

Charax wrote:Farseers are Mastery Level 1, Swarmlord is 2

Winged Hive Tyrants are Flying Monstrous Creatures, Winged Daemon Princes are Jump Monstrous Creatures

Yay consistency!


Even better: Codex: Daemons Daemon Princes are Flying MCs. Yay consistency for things that are supposed to be the same thing!

You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
Hallowed is the All Pie
The Before Times: A Place That Celebrates The World That Was 
   
Made in us
Longtime Dakkanaut






ZebioLizard2 wrote:
MDizzle wrote:WOW from what I can tell Tyranids have no weapon that has the skyfire rule, no allies and no hope no hope at all.


They have Flying MC's which can Vector Strike Aerial units, not really needing it when you can smack them like that.


As has already been pointed out, there are two flying MC units: Harpies and Flyrants. An important note is that vector strike isn't a normal close combat attack, and thus the MC can't use Smash.

Harpies are S5 and do not have rending claws. They are thus unable to hurt anything more than armor 11 (remember vector strike hits the side armor apparently).

Flyrants are S6 and can not take rending claws. They are thus able to glance AV 12 (valkyrie/vendetta, for instance) only on a 6.


Neither of those units has better than a 3+ save, and neither one has an invulnerable save. This means that both are subject to the usual krak spam from ground troops, or the lascannons on the aforementioned valkyrie/vendetta. Even if they tried to take down other flyers, they would very commonly be pulled out synapse. Iin the case of the harpy the Ld10 test isn't horrible, I grant, but for the Flyrant it means not being where Synapse might be needed.


Granted, it looks like Synapse is about to become a detriment to some blocks on certain turns.
   
Made in gb
Hulking Hunter-class Warmech





Bristol, England

Page 48 – Sanguinary Priests, Blood Chalice.
Change first sentence to: “All friendly units chosen from Codex:
Blood Angels
within 6" are subject to the Furious Charge and
Feel No Pain special rules”.

That's massive. A lot of people were saying that Sanguinary Priests would be allied with everyone before this FAQ. I like the fact they've restricted most of the army-wide powers only to units of the same codex, it really stops a lot of the more ridiculous ally combinations being broken. That plus the Hydra nerf, plus all of the stuff in the rulebook, really bring a lot of armies back into contention.

Read the first two novels in the Maelstrom's Edge Universe now:

Maelstrom's Edge: Faith - read a sample here!

and

Maelstrom's Edge: Sacrifice 
   
Made in us
Elite Tyranid Warrior






streamdragon wrote:
ZebioLizard2 wrote:
MDizzle wrote:WOW from what I can tell Tyranids have no weapon that has the skyfire rule, no allies and no hope no hope at all.


They have Flying MC's which can Vector Strike Aerial units, not really needing it when you can smack them like that.


As has already been pointed out, there are two flying MC units: Harpies and Flyrants. An important note is that vector strike isn't a normal close combat attack, and thus the MC can't use Smash.

Harpies are S5 and do not have rending claws. They are thus unable to hurt anything more than armor 11 (remember vector strike hits the side armor apparently).

Flyrants are S6 and can not take rending claws. They are thus able to glance AV 12 (valkyrie/vendetta, for instance) only on a 6.


Neither of those units has better than a 3+ save, and neither one has an invulnerable save. This means that both are subject to the usual krak spam from ground troops, or the lascannons on the aforementioned valkyrie/vendetta. Even if they tried to take down other flyers, they would very commonly be pulled out synapse. Iin the case of the harpy the Ld10 test isn't horrible, I grant, but for the Flyrant it means not being where Synapse might be needed.

At the flyer speed, the Flyrant can get to wherever he needs to be, although honestly if you're using him for synapse control that seems to be a waste. You're also forgetting both of those have weapon options that will let them hunt flyers very effectively: the harpy can have a twin-linked venom cannon, and the flyrant has twin-linked devs and/or his own venom cannon for support. Since they're also flyers, they don't suffer from the BS1 syndrome, which makes the twin linked devs quite nice for all but the heaviest flyers, and even then having a half decent chance at getting a glance or two.

Granted, it looks like Synapse is about to become a detriment to some blocks on certain turns.


edit: Somehow my entire post disappeared but the quote remained...

You're forgetting the gun options for both, and being flyers aren't subject to the "only hit on 6." The harpy has an option for a twin-linked venom cannon, and the flyrant has either the venom cannon or twin linked devourers. The venom cannon can outright pen most vehicles, and the devs can have a decent chance of removing one or two hull points, depending if you take one or two pair. Also, if you're using your flyrant for synapse support, you're not getting the most out of him, but he's fast enough to get someplace to patch holes in enemy lines if your other synapse is taken out.

This message was edited 1 time. Last update was at 2012/06/30 15:54:19


   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Basically every aura in the game got that change. Except the KFF

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Ancient Chaos Terminator






Surfing the Tervigon Wave...on a baby.

streamdragon wrote:
MDizzle wrote:WOW from what I can tell Tyranids have no weapon that has the skyfire rule, no allies and no hope no hope at all.


Basically, yeah. 6th is bad for 'Nids, pretty much all around.

Although, there is a certain lulz factor that units with Instinctive Behavior - Feed actually get a huge benefit from being outside of synapse. +2 attacks for being outside of Synapse range and failing my Ld check? Hm...

6 full squads of Hormagaunts. Take a flyrant and make sure they're way away from the troops to start... Sprinkle with Carnifexes and Trygons.


What will be hilarious is Foot Tyrants and the way Tyrant Guard behave when the Tyrant dies. They're at Rage++!


Now only a CSM player. 
   
Made in is
Dakka Veteran






Ascalam wrote:As far as I can tell it rolls as:

Are you Xeno, and not Necrons?

Feth you.



Orcs are fine too. No fearless wounds, movement so you're guaranteed assault in turn two and bikes are T5.


 
   
Made in us
Regular Dakkanaut





Can someone please explain how lash whips work now?
   
Made in us
Dakka Veteran




Lots of changes to restrict powers and then they left Epidemius alone? Add him + some ablative Plagebearers to a Nurgle Chaos Space Marine force... He even still moves FNP to 3+ despite base FNP going to 5+, so that's gonna be a pretty big boost to Plague Marines. Going to be real interesting playing against that. Kill Epi (which means killing his Plaguebearer entourage) before the Tally gets to the magic numbers and the CSMs roll over you.
   
Made in us
Land Raider Pilot on Cruise Control





Stoffer wrote:
Ascalam wrote:As far as I can tell it rolls as:

Are you Xeno, and not Necrons?

Feth you.



Orcs are fine too. No fearless wounds, movement so you're guaranteed assault in turn two and bikes are T5.


Yeah it's pretty much:

Are you Dark Eldar or Tyranids?
If yes, than go feth yourself.

What about Eldar sir?
People still play Eldar?


Automatically Appended Next Post:
skarsol wrote:Lots of changes to restrict powers and then they left Epidemius alone? Add him + some ablative Plagebearers to a Nurgle Chaos Space Marine force... He even still moves FNP to 3+ despite base FNP going to 5+, so that's gonna be a pretty big boost to Plague Marines. Going to be real interesting playing against that. Kill Epi (which means killing his Plaguebearer entourage) before the Tally gets to the magic numbers and the CSMs roll over you.


I've been thinking through some Daemons + CSM or Daemons + Guard in my head and that was the first thing that popped up.

Maybe I'm an idiot, but aren't CSM and Daemons Allies of Convenience and therefore don't benefit from from each other's special rules?

If not, this is broken, and I've got some Nurgle models to purchase

This message was edited 1 time. Last update was at 2012/06/30 15:53:13


 
   
Made in us
Battlefortress Driver with Krusha Wheel






Boulder, CO

Sad to see they didn't take this opportunity to fix Chaos Daemons broken deployment.
   
Made in gb
Regular Dakkanaut




ZebioLizard2 wrote:
MDizzle wrote:WOW from what I can tell Tyranids have no weapon that has the skyfire rule, no allies and no hope no hope at all.


They have Flying MC's which can Vector Strike Aerial units, not really needing it when you can smack them like that, kinda like chaos daemons now.



page 2 of tyranid FAQ: A unit who Feeds is subject to the Rage special rule.

How's did we lose rage again?


Misread it, sorry, didn't have my coffee at the time.

As far as I can tell it rolls as:

Are you Xeno, and not Necrons?

Feth you.


Tau did alright considering most things, stealth suits are finally able to be considered in a serious manner now.

Apart from the drones you use to keep stealth suits alive now lose stealth :( Any team with drones can be shot at from long range.
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

Stoffer wrote:
Ascalam wrote:As far as I can tell it rolls as:

Are you Xeno, and not Necrons?

Feth you.



Orcs are fine too. No fearless wounds, movement so you're guaranteed assault in turn two and bikes are T5.



Waagh is now useless as you can't run and charge, trukks can't disembark unless driving very very slowly, KFF nerfed, Snikrot is now useless...

No fearless wounds and T 5 bikers (they were anyway unless someone was shooting an S8 + antitank gun at them) doesn't really compensate.

We got some minor buffs, and a heaping helping of feth you.

DE are even worse off.


Turn 2 guaranteed assaults aren't that guaranteed. Did you look at the missions?

Footslogging lists are quite definitely not getting a turn 2 assault.

The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in us
Dakka Veteran




Images on the web seem to say they're Blood Brothers. Regardless, Epi says "all models ... friends and enemies ... anywhere on the table".

Edit: Err, thats for taking tally. But still the benfits go to "friend and foe".

This message was edited 1 time. Last update was at 2012/06/30 15:58:18


 
   
Made in us
Warp-Screaming Noise Marine






Griever wrote:
Stoffer wrote:
Ascalam wrote:As far as I can tell it rolls as:

Are you Xeno, and not Necrons?

Feth you.



Orcs are fine too. No fearless wounds, movement so you're guaranteed assault in turn two and bikes are T5.


Yeah it's pretty much:

Are you Dark Eldar or Tyranids?
If yes, than go feth yourself.

What about Eldar sir?
People still play Eldar?


Automatically Appended Next Post:
skarsol wrote:Lots of changes to restrict powers and then they left Epidemius alone? Add him + some ablative Plagebearers to a Nurgle Chaos Space Marine force... He even still moves FNP to 3+ despite base FNP going to 5+, so that's gonna be a pretty big boost to Plague Marines. Going to be real interesting playing against that. Kill Epi (which means killing his Plaguebearer entourage) before the Tally gets to the magic numbers and the CSMs roll over you.


I've been thinking through some Daemons + CSM or Daemons + Guard in my head and that was the first thing that popped up.

Maybe I'm an idiot, but aren't CSM and Daemons Allies of Convenience and therefore don't benefit from from each other's special rules?

If not, this is broken, and I've got some Nurgle models to purchase


They be battle brothers. I already have a tallyman/Typhus list made..

9k  
   
Made in us
Krazed Killa Kan






Well, Nurgle Bikers sound interesting now. Ha.

Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. 
   
Made in us
Beautiful and Deadly Keeper of Secrets





Waagh is now useless as you can't run and charge, trukks can't disembark unless driving very very slowly, KFF nerfed, Snikrot is now useless...

No fearless wounds and T 5 bikers (they were anyway unless someone was shooting an S8 + antitank gun at them) doesn't really compensate.


Waagh still grant's fleet, which can reroll an assault dice. Trukks give you 6" + 6" + 2D6, an alright distance at least.

The KFF is back to what it was in 4th, not exactly minding this to much.

Poor snikrot though, that one does hurt..Course Green Tide and Battlewagons still do okay, green tide thanks to the fearless thing has gotten Far Better for me.

This message was edited 1 time. Last update was at 2012/06/30 15:58:31


 
   
Made in us
Dakka Veteran




TedNugent wrote:Well, Nurgle Bikers sound interesting now. Ha.


And since Epi at 20+ gives "All attacks from Followers of Nugle ignore armor saves" that should effect Hammer of Wrath too I'd think.
   
Made in us
Krazed Killa Kan






I'm not sure about Green Tide. Now not only are you fighting against Dangerous Terrain tests and tripping over models but now you can't multi assault.

Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. 
   
Made in us
Elite Tyranid Warrior






I thought charging only gives +1S now instead of +1A? So why does Venomthrope, Spore Cloud, remove the +1A from charges?

- 3000+
- 2000+

Ogres - 3500+

Protectorate of Menoth - 100+ 
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

ZebioLizard2 wrote:
Waagh is now useless as you can't run and charge, trukks can't disembark unless driving very very slowly, KFF nerfed, Snikrot is now useless...

No fearless wounds and T 5 bikers (they were anyway unless someone was shooting an S8 + antitank gun at them) doesn't really compensate.


Waagh still grant's fleet, which can reroll an assault dice. Trukks give you 6" + 6" + 2D6, an alright distance at least.

The KFF is back to what it was in 4th, not exactly minding this to much.

Poor snikrot though, that one does hurt..Course Green Tide and Battlewagons still do okay, green tide thanks to the fearless thing has gotten Far Better for me.



Still have to deal with the Disorganised charge rule though..

Hmm.

Looks like i'm going to have to really rethink my lists to work around the damaged tissue... No bad thing, i suppose..

My DE are pretty much relegated to a shooty army, which isn't where i wanted my Coven assault list to go. Some serious rethinking there too. I bought DE to play a fast, fragile assault army, and that no longer seems to be possible, despite 2/3 of the book being designed for that.

The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in us
Beautiful and Deadly Keeper of Secrets





TedNugent wrote:I'm not sure about Green Tide. Now not only are you fighting against Dangerous Terrain tests and tripping over models but now you can't multi assault.


I played Tremorcons with Writhing World C'tan, half the time against enemies they made it so I could only charge one unit at a time due to positioning. At this point anything that changes those two aren't exactly going to hurt my green tide anymore than that.
   
 
Forum Index » News & Rumors
Go to: