Switch Theme:

Show off your Objective Markers!  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Boosting Ultramarine Biker






Cardiff,Wales.

Woodland Bow & Poison-Arrows.
Grants a one off Special Weapon with extra lethal ammo,range of "12 max,With 2+ Poisoned Weapon & "Silent" Rules.
(perfect woodland chance encounter for that last guardsman standing)



Grapple Hook & Shuriken Reload.
Upgrades a single unit with a free reload and Grapple Hook,"Shadow War".



@Infantryman.
Agreed them are some funky sign bits alright,nice work on the basing too.

Next Markers (Christmas Day!)


   
Made in gb
Liberated Grot Land Raida






Northern Ireland

Found a scrap counter that I'd missed while painting that batch. Turns out I had made ten, not nine. Too much scrap maybe.

my complete collection of scrap. The new one is the one in front with a red ork blaster and boot.
Spoiler:


This message was edited 1 time. Last update was at 2017/12/27 18:29:30


   
Made in gb
Boosting Ultramarine Biker






Cardiff,Wales.


Merry Christmas! Not exactly Christmas Crackers but they will definately bring a house down.

IED Booby Traps.
Powerful Explosives remote or timed Detonation Modes,On command or at a set turn,Large Blast when activated S9/AP-3,Generally used in citys of death as area denial/demolish equipment,
And to reduce the population of any standing structure by collapsing it on the enemy,If used in that way always results in a collapse,due to the device being placed at a structural failure point.



Tables of Stickbombs.
Upgrades x2 orks or if need be human unit with Stickbombs,at no points cost (shadow war/necromunda)
Dangerous Cargo:Can be shot at,has Toughness-1 when they explode it has a large blast S4 AP5 when wounded,centered from the table in question,and are removed after detonation.



@theCrowe.
I did notice the odd number of scrap markers,figured you run outta wheels for them,at least the groups back together,also there is never to much scrap!

Tyranid Infestation.(random extra)
Used in The old battle for Macragge box as spore mine spawning points,and in the lost patrol death in the jungle set as genestealer spawn points.



Next Marker 4th January.

   
Made in gb
Boosting Ultramarine Biker






Cardiff,Wales.

Decided to Share a large amount of idea's,Beware "alot" have been made already so double as a preview of things to come,
As always i'am open to new idea's or themes you would like to see more of.

Defoliant Kit.
(40mm Woodland theme,a industrial grate section with a chainsaw conversion,and some gas canisters,appropriately placed on a small rack made with sprue and toothpicks)
Used to deny xenos ork of there native environment the jungle,allows a single unit of humans to destroy a forest terrain piece over the span of 1turn with no movement or shooting allowed
,also worth a bounty of 50credits if sold after capture during battle,as the chainsaw functions as a custom melee weapon with +2Strength.

Spring Loaded Trap.
(40mm Woodland theme,Using a tiny spring out of a old disposable lighter and some toothpicks to form the trap,splitting toothpicks to make the structure of the trap,linked to a tripwire made from thin cotton thread)
Similar to other traps of the same type,but with added kick and kill potential,can be seen and dodged on a 3+,wounds on a 2+ d6.

Ammunition Manufactorums.
(x2 Rectangular,Cavalry Bases Industrial themed,using small gasket pieces from inside disposable lighters,there are small goldcolored metal shells with a oring remove that and you have a shell,
Several really old lighters later and a nice pile will have formed,using sprue and thin card to make a workbenchs most of the length of the base,adding a tiny piece of spring,3 shells in a line on a metal plate again card,
and one being worked on with a tiny toolset made with paperclips and paper,adding a couple of tiny pouchs for effect a purity seal also,using other small random pieces to fill up the tables,
Alternatively if availiable using a bullet & or shell "mold" to make dozens of set pieces)
The ablity to create new ammo in the underhives is a prized commodity indeed,improves all ammo saves by 1 making any shell based weapon more reliable.

Solar Collectors.
(x3 40mm Bases ash waste theme,using sprue to make a frame,pc ribbon cable for wiring,card&plastic for the panels themselfs,which would have to be painted before assembly)
Produces a form of power that can be sold for credits or fuel after a set amount of battles "shadow war" "necromunda"

Telescopic Sight Upgrade.
(40mm Industrial theme,Simply a table wooden or metal,with a small maintenance kit in the form of a couple of tiny pouches,along with the scope itself)
Upgrades a single unit with a Telescopic sight/scope weapon accessory free of cost."shadow war"

Pallet of Camo Gear.
(40mm Industrial theme,using medical bandage as painted greens and formed into tarps and rolls,placed on a balsa wood pallet)
Grants a single squad or small vehicle the ability to hide,and an additonal cover save in the open when camo active.

Bullet Farm.
(X3 cavalry bases,industrial themed,with mounds of mixed bullets and shells,made with green stuff,green stuff & bullet mold,sprue,plasticard)
Can be scavenged once per battle "shadow war""necromunda" picking through the shells for unspent bullets in order to gain 25credits or after 4battles one fuel cache,can be captured in the usual manner,and destoryed T-6 1-W per base.

The Generals Medals.
(40mm Industrial mesh or Double Diamond-Grating & or ash waste/toxic theme,A ornate table made with balsa wood,with a collection of gold&silver metalic medals)
The general won't go anywhere without his/her collection of shiny shiny medals,imposing or inspiring to lesser ranked individuals,adding +1 leadership while claimed/captured to all basic troop types in that force.

The Only Scanner for Miles.
(40mm Base with Double Diamond-Grating & partial ash-waste dust patches,with a piece of scatter,razor wire,gears/cogs,pipes,mushrooms etc,and the auspex itself placed in the center of the marker)
Upgrades a single unit with an auspex scanner free of cost,alternatively acting as the only mission objective,after running a gauntlet of critters,retrieving the scanner being required to reunite with the rest of your unit,after getting lost and running said critter gauntlet.

Armourers Store.
(60mm or x2 Cavalry Base,Cobblestone or Wood-decking Theme,A balsa wood shelf filled with smaller items and jewellry/accessorys,along with a small table with a few shields on it,possibly leather goods and more shields of various types in the backround,or leaning at the sides of the shelf or table)
Classic fantasy shop for the beginners and veteran adventures of all trades,if captured during battle can be sold for a bounty of credits,gold,fuel or whatever currency is used,if kept,grants shields "block/parry ability",improvised armours "leathers/chainmails",and occasionally a rare item such as mythril/adamantium,armour/gloves/boots.

Magics Store.
(60mm or x2 Cavalry Base,Cobblestone,Marble or Wood-decking Theme,A low angle Balsa wood shelf/bookcase with scrolls/books/runeslates placed apon it,easy to make with thin card and paper,and tiny slate pieces,along with a table with more scrolls/books/runeslates placed upon it,along with a smaller table unit with accessorys such as healing/sleep/confusion herbs,
Elemental Crysals of multiple colors on both the tables and shelf)
Classic fantasy shop for the beginners and veteran adventures of all trades,if captured during battle can be sold for a bounty of credits,gold,fuel or whatever currency is used,if kept,grants various one off magics&psyhic abilitys cast from the scrolls and runes,allowing the use of 6 randomly determined "powers" and the ability to poison a single squads weapons of any type.

Weaponsmiths Store.
(60mm or x2 Cavalry Base,Cobblestone,Marble or Wood-decking Theme,A table covered with swords,daggers,bows of various types,with a small anvil at the side on a wooden stand with a forging hammer ontop,a standard shelf at the back with accessorys,arrows,holstered daggers&swords,accompanied by a bucket with spears&staffs within tied together with some rope"cotton thread")
Classic fantasy shop for the beginners and veteran adventures of all trades,if captured during battle can be sold for a bounty of credits,gold,fuel or whatever currency is used,if kept,grants a single master crafted weapon sword or bow,and several swords/daggers/knifes/spears/Arrows.

Quartz/Ruby/Emerald Piles Or Farm.
(x2 40mm or x2 Cavalry base per type,Winter/Snow or Ash-waste theme,Clear Quartz Crystal Stacks made from clear sprue,surrounded with snow and the odd rock outcrop,or frozen grass tuft)
Worth a bounty of 50credits if shattered 100 if whole and sold at the outpost "necromunda" after capture during battle,T-6 3-W per Cluster.

Livery Stable.
(x1/x3 Wooden-decking themed Cavalry Bases,with a small wooden post with a "Horse" tied with rope to said posts,currently lack the horse's to make this but i still would like to at somepoint,so if i see a reasonable priced group of horses on ebay expect to see this one in the future)
A nice Horse is Expensive in any era,and worth 500/5000 credits/gold/fuel etc,turning any foot based unit,into a cavalry unit,gaining "Fleet" & "Stomp" specials.

Pallet of Rope.
(40mm Industrial theme,Using cotton thread of various thickness's,formed into spools&wraps placed upon a balsa wood pallet,along with smaller pouch accessories)
Used to scale rooftops,cliffs,hills&mountains,buildings,can be sold after capture for a single fuel cache "shadow war" "necromunda",or used after battle to equip a single full size squad with "Clip harnesses"

Vehicle Repair Kit.
(x2 Cavalry Bases Industrial or Double Diamond Theme,small metal workbenchs with some tiny tools placed upon them,hammers,screwdrivers,springs,bolts,accompanied by a medium size toolbox on the floor alongside the bench,
with a couple of larger tools with it,jacks,spanners,cutting torches & tanks,oil cans,paint cans,vehicle parts,in different configurations per base)
Used to repair damage sustained during and after battle,once captured can be used to restore half of the vehicles total health/wound/armour value to a single vehicle once per battle for several uses,and can be sold for a single fuel cache "shadow war"

Summoners Ring of Darkness.
(x3 Cavalry Base/s with either,Swamp,Wood-Decking,Stone Theme,with either a stone alter if swamp or stone theme,table & draws if wood-decking theme,using lighter O-rings as the magic rings themselfs painted various tones to theme)
Rings from a forgotten time of gods&monsters grant extreme powers to those that wield them,allows the summoning of a varity of unusual and powerful monsters depending on ring type.

Blackfire Elemental.
(40mm Base,Variable theme choice,using cotton wool to form an eldrich cloud painted purple&black with streaks of purple lightning about it,alternatively taking the form of a shadow-man of crackling black&purple lighting)
Summoned with one of the great rings,using a varity of magic rather than physical attacks to defeat foes.

Smart Traps.
(x2 40mm bases,variable theme,using the bastion servo skull sensors,some pc ribbon cable for wiring,and some manner of bomb with an ork hubcap attached and linked to the sensor via the ribbon cable,jerrycans,barrels,watchbattery-mines,large shells,clusters of grenades can be used as the bomb unit)
Able to decern friend from foe via mechanicus programming,only exploding when an enemy unit is within its blast radius,variable effects and payload,frag,krak,melta,gas using the profiles for the bomb type in question.

Pallet of Propaganda.
(40mm base Variable Industrial theme,Balsa wood pallet & crate,filled with thin card flyers&leaflets alot of them,and small bits scatter about the base&pallet,fallen flyers,razor wire,pipes,boxes etc)
Contain variable information and beneficial effects to guardsmen,d6 1/2 increase in Initiative,3/4 Increase in strength,5/6 Increase in leadership.

Frogman Gear.
(40mm base,variable theme,using green stuff to form a rubber suit,a flamer tank with the skulls removed as the oxygen tank,ribbon cable as the piping,and either a green stuff helmet,or gas mask part as the headpiece,along with a couple of tiny gauges)
Enables underwater function and normal movement to a single unit while submerged,toxic liqids are still navigatable but at great risk rolling a d6 each turn on a 5+ if a 5or6 is rolled the suit,tank,mask disolves and the unit along with it,while in lake,sea,river,swamp normal movement applies.

Pile of Gunz.
(40mm Industrial theme,A Space ork Gretchin with added tiny bullets and pouches,guarding a pile of weaponary with a large card&sprue sign in the middle,using shootas of various kinds,ork equipment,bullets&shells as the pile itself)
Allows a single ork to upgrade to snazzgunner at no cost,can be destoryed T-3 W-3 and captured them sold after battle for a fuel cache "shadow war"

Gas Protection Kit.
(Cavalry base,Industrial theme,Using a small balsa wood crate filled with several gas masks with a few on top and a few small pouches,along with some user information leaflets made from thin card or thick paper)
Provides hazardous environment protection,from both airborne toxins and biological contaminants,as well as smoke,enabling a 10man squad to resist attacks from airborne plague and gass attacks for 5 turns of protection,can also be captured and sold for a fuel cache "shadow war"

Imperial Hunter killer Missile Silo.
(40mm base,Concrete/stone theme,Using a old leman russ tank hatch,hunter killer missile fixed in place with a paper clip,and rocketing away,trailing painted cotton wool flames)
Can be commanded from any data or communications nexus in the local area,allows the launch of 4 hunter killer missiles,and can be destroyed T-6 W-2.

Underhive Gunshop.
(Cavalry Base,Industrial Theme,a Sprue&Card Workbench with assorted Necromunda Pistols,accompanied by a maintenence kit for said pistols,comprised of assorted bullets,shells and pouchs,with some scatter around the base floor,fungus,pipes,rust blobs etc)
Grants a single unit a free "Gunslinger" Skill Upgrade "Necromunda" "Shadow War" and can be captured & sold after battle.

Da Big Spanner.
(40mm Base Combi Industrial-Ash waste theme,A green stuff Ork Bigspanner along with ork pouches bullets and various scatter around it)
Demanded by the chief mechboy in order to make da biggest stompa evar,A team of adventurus grots are tasked with running a gauntlet of enemy's in order to gather and return da big spanner,alternatively can be used to restore/repair a single ork vehicle by 1wound/structure/hit point etc.

Pallet of Engineering Supplies.
(40mm Variable Industrial Base,Balsa wood pallets,with an assortment of large imperial backpacks a razor wire spool,various pouches,a jerry can of fuel,a shovel&pick)
Grants multiple benifits after capture during battle,allows a single line of 6inches razor wire and or entrenchment to be built any time during a setup phase,allows a one off bonus move of 6" to a single vehicle,and a one off smoke screen to be centered on any friendly unit.

Commanders Hologram.
(25mm Base industrial theme/s,a small elevated platform made from sprue,with a tiny plastic box or cylinder made from clear microwave box lid,with a z-scale mini inside painted ghostly greens)
Tactical interface to the commander high in orbit,can only be used by humans,to which capture of the hologram unit grants multiple benifits,multiple orbital strikes to a max of 3,and a improved chance at reinforcements arriving on time.

Boxes of Chocolates.
(25mm Industrial base with a small wooden table,with a steel bar bench to sit on,on the table a couple of boxed candy hearts,along with a shiny gold key)
In the deepest darkest future chocolate is still much valued by commoners and elites alike,can be captured and is worth 100credits resale "necromunda"

Night Vision Gear.
(25mm Industrial Base,with a small wooden table,and bench,placed on the table a couple of night vision visors and some pouches at the table end)
Once Captured Grants x2 Night vision visors free of cost,can also be sold for 50credits or hoarded as part of an equipment stash "necromunda"

Imperial Arm/Leg Bionics.
(x2 40mm,Cavalry Base Industrial theme,Card and sprue workbench table,with several mechanical parts springs wires,small screens,along with a few bionic limbs made from sliced spare necron bits,with added table and base scatter,shells,pouches,debris etc)
Once captured grants multiple choice skills/upgrades dependent on bionic tyoe,Imperial quality replacement limbs,upgrades a single unit with either,bionic legs or bionic arms free,if used on a ganger "necromunda" with arm/leg damage,the upgrade instantly recovers that units disability,
Additionally Hazardous Environment protection gear for 1 man is also included with the bionic upgrade.
(Rules for bionic arm/leg enhancement found in the old necromunda rules book)

Armorium Cherub.
(25mm Base,Industrial theme,using a resin cherub trailing parchment suspended mid air via a section of paperclip cut and bent to an angle,painted black to cut down the glare,with light base scatter,a cog/gear,pipe,wires debris etc.
Once captured grants a multiple use unit,it can fight as a close combat servo skull with Toughness-2 Wound-1 6+Save due to mechanical parts,and a move of "6,its other function is as an "Anti Stealth" Mobile Sensor,revealing all those within 12inch that hide from the blessings of the imperium.

Wagon of Fireworks.
(40mm Concrete/Cobblestone Theme,Balsa wood Wagon,with natural looking scatter,leafs,wood,rope,fireworks made from straws of different thickness and toothpicks for the guidesticks,sections of toothpick coated in thin paper as firecrackers&fountains,with twisted paper fuses)
Grants a one off special attack,acting in every respect as an arrow attack from a Strength-3 archer,but effecting a whole unit.

Power to the People.
(40mm Base,Industrial theme,using a metalic workbench made in the usual manner,with a rogue trader era back/powerpack with various springs,pouches and maintenence gear)
Grants a single ganger the ability to power a suit of powerarmor,can also be sold for 500credits due to its rarity "necromunda"

Ork Racing Scarabs.
(25mm/Cavalry Base,Concrete runway/road theme,with a orkified scarab on the road/runway)
Orks can repurpose anything,scarabs are no exeption to that rule and some intrepid mechboys have given them new programming and a new orky paintjob,then put them on the racetrack to make some teef,
Equips a single ork boy or nob with a trusty scarab sidekick acting in all respects as an attack squig.

Vehicle Maintenance Pack.
(25mm Base,Industrial Theme,With a large Vehicle Stowage Pack placed upon it)
Grants a restore of 1single point of hull/wound/hp alternatively can instantly patch a immobilzed vehicle to moving status.

Communications Tower-B
(40mm Base,ash waste theme,using sprue to make a small platform for the plastic crane piece that you have to slot in,adding a couple of lengths of wire on the side carefully attached with card crimps,
at the peak a land speeder ariel with another cable running from it into a tiny junction box made from sprue or card)
somehow The only structure to remain standing after a massive orbital bombardment is a vital communications tower linked to orbiting weapon satellites capable of launching accurate bombardments of there own,
Alternatively used to call in accurate drop-pod & teleportation cordinates.

Pallet of Gold Bars.
(40mm/Cavalry Base,Industrial theme,Balsa wood pallet,with a large stack of sprue bars painted before placement)
The contense of the city vault,worth a massive 10000 Credits "Necromunda" "Shadow War"

Broken Isotropic Fuel Rod.
(40mm Base Industrial theme,with a sprue rod used as the fuel rod,broken in half,surrounded by corrosion caused by the high radiation)
Used to pollute an area,as area denial equipment,intentional or not,acts as rad grenades with the same effects when within 24" of a broken fuel rod,
can be destroyed but not easily Toughness-6,Wounds-9.

The Blacksmiths Hammer.
(25mm Base,Wood-Decking theme,with a flat topped tree stump made from a piece of twig,with a forge-hammer placed upon it)
Someone has stolen the blacksmiths favorite hammer,upon tracking it down and fighting off a scouting party of goblins in old town,a reward in either,gold,credits,fuel,items,
Alternatively can be used as a close combat weapon with strength-4.

Spirit Lantern.
(25mm Base,cracked concrete theme,with a small lantern sloted into a wood base plate)
Scares away bad spirits [evil] and as such counts as dangerous terrain while evil units move about within 12" of the lantern.

The Bonfire.
(25mm Base,Woodland theme,Using strips of popsickle stick or balsa wood to form a classic star bonfire,using a small amount of cotton wool to form a smoke pillar)
Used to illuminate 12" around the fire,scares off lesser evil creatures,goblins,grots,mutants,and grants +1 to the strength of bow attacks,augmented with the power of flame.

Landing Strip Lights.
(x6 25mm Bases,Concrete theme,with UV-LED lights inserted flush into the slot powered by a tiny watch battery under the bases)
Needed for night landings of ariel units,destruction of which causes any flyer in the process of landing to crash,each light has Toughness-3 Wounds-1.

Thunder Scroll.
(25mm Base,Wood-Decking theme,With a small wooden platform with a scroll placed upon it,along with a key,and addional base scatter)
Grants the use of the Thunder spell,an area effect attack D12 hits,at strength 4,lightning can be split to attack 2units at one D6 hits each,all lightning attacks can be dodged but only on a d6 roll of 6.

War Memorial.
(25mm base,Winter theme,with a bastion scroll plate used as the memorial with a small rock below it on the base)
While within 6" of the Memorial Imperial loyalists gain a +1 strength bouns in close combat,fighting harder to emulate the deeds of them that fallen,can be destroyed has toughness-4 wounds-2.

Sewer Key.
(25mm Base,cracked concrete theme,With a small wooden platform with a key placed upon it along with various scatter,pouches,a dagger,spikey bits)
The caretaker of the sewers has lost the Master key to the citys lower level,when found and returned a reward of gold and or items is aquired.

The Codex.
(Cavalry base,cracked concrete theme,making a balsa wood table large enough to place the large book upon,along with suitably ornate scatter)
The holy book itself,the manual for astartes battle tactics,also blessed by several saints,and containing lore on fighting demons of the warp,
Grants the smite power to any officer unit carrying the codex along with the minimum warp charge level to use it,additionally confers a 5+ Invulnerable save and 2+ to wound against warp beings in close combat regardless of toughness.

STC Template.
(40mm base,Industrial theme,with 2 pieces of sprue with a clear plastic plate inserted into a slot in the middle of the sprue,using uv highlighter and green paint to draw a screen)
Valuble in the extreme and as such can be sold for a total of 10 hoard items and equipment pieces,or 10 fuel caches,The template has toughness-2 and 1-wound.

Ratskin Map.
(25mm Base,industrial theme,a small crumpled map along with a dead rat as scatter)
Must be captured during battle "Necromunda" Gain access to hidden ratskin finds deep within long lost domes,various rewards,d6 1=Water Stash,2=STC Template,3=Two-Fuel Caches,4=Ammunition Manufactorum,5=Bionics,6=Gunshop.

Pallet of Rocks.
(40mm Base,Concrete theme,with a balsa wood platform atop it with a pile of rocks stacked into a pyramid)
A large rock thrown from the battlements can often kill a enemy cracking bone and skull,for every 3" fallen +1Strength hit to a max of 3.

Necron Emerald Pile/s.
(40mm Base,Concrete Theme,with 2 small piles of emerald crystals made from the necron clear/green sprue,with an added scarab guarding the piles)
Necron Technology is partly crystal based,harvesting of new crystals allows the overcharging of necron powercells using the new fresh crystals,when within "12 necron weapons are even more deadly +1 Strength to necron warriors gauss flayers,
The piles are however fragile and easy to destroy,having Toughness-2 Wounds-1 "immune to laser based weapons which reflect rather than hit".

Jewelry Store.
(40mm Base,Concrete Theme,with a low angle balsa wood shelf with assorted crystals rings of various sizes,and other such items)
Worth a Bounty in Gold/Fuel/Credits when captured,addionally there is a chance one of the items is a rare and powerful relic that grants a single free magic attack at no cost of will/mana etc.

Sea Mines.
(x3/5 Hex Bases,Water Theme,using several BB-bullets sliced in half and painted metallic,with water effects covering all but the very tips of the mines)
Used as area denial weapons in both attack&defence,if any waterborn vehicle traveling both on the surface and submurged,detonate a mine on a D6 roll of 5/6 taking 20 structure points worth of damage.

Barbed Wire Defences.
(x3/5 Hex Bases,Woodland theme,with 5 toothpick sections cut and placed in a rectangle with one in the middle,using springs with hooked ends looped over each stick in various combinations)
Easy and quick to deploy defences and is used to deny infantry access to protected area's,can be destroyed having 3 structure points per base/section,can be shot though by infantry & small vehicles.

Pallet of Auspex Scanners.
(40mm Base,Industrial Theme,Balsa wood pallet,with 10 Auspex scanner placed upon along with small scatter)
Grants 10 Squads leaders with Auspex Scanners Free of cost,can be captured during battle in the usual way,alternative worth its equivalent in credits "shadow war/necromunda"

Pallet of Imperial Combat Shields.
(40mm Base,Industrial Theme,Balsa wood pallet,with 5 Imperial combat shields laying side by side covering the pallet with some scrap scatter to go with it)
Blessed by the high lords of terra,Grants a 5-Man squad Combat/Boarding shields each of which grants a 6+ Invulnerable save and 1+ Toughness to the carrying unit,but only pistol type weapons can be used.

Royal Linens.
(25mm Base,Concrete theme,with a imperial stowage camo roll painted fancy colors placed upon it)
Can be captured and sold for 100credits/1Fuel Cache.

Necron Excavation.
(40mm Base,Variable Theme,with Scarabs digging holes for minirals/emerald and pushing rocks out of the way)
Grants Necron Warriors Fresh crystals and technology to overcharge there gauss flayers with +1 Strength when within 12",can be destroyed but not easily,having Toughness-6 Wounds-5 and 6+ save.

Lasgun Racks Or Stacks.
(25mm Bases x3,Industrial theme,with 6 lasguns resting on some sprue stands/racks)
An older mark of lasgun built for harsh environmental use,Improves Ammo rolls by 1 while being used on a mission with environmental hazards,toxic waste areas,tainted forests,citys of death&underhives,ice&sand deserts,space,
can be sold for necromunda pricetag after capture during a battle.

Tainted Codex.
(Cavalry base,cracked concrete theme,making a balsa wood table large enough to place the large book upon,along with suitably chaotic scatter)
A Chaos Tome of Foul Magics and Lore,When captured during battle can be used to execute a single free psyhic attack per turn at any power level/mana cost,with no risk of perils of the warp.

Seabase Fuel Tanks.
(x3 Hex Bases,Water/Sea Theme,with a small cluster of capacitors and diodes partially submerged with water at the bottom of the platforms,one L shaped platform with a couple of tanks,and two on square platforms with different size tanks on each,all elevated with sprue)
Fuel tanks containing special fuel used in large missile engines,can be destoryed having x2 structure & x1 armor point,explodes upon destruction causing 20points of damage in a large radius centered on the tanks."for use with battletech hex based games"

Archeotech Laspistol.
(25mm Base,Double Diamond theme,with a rogue trader 2nd edition laspistol and some pouches as scatter)
Built during the dark age of technology to a standard not seen for 10thousand years,once captured during battle can be sold for necromunda pricetag for a master crafted laspistol,or kept and horded in the stash for later use,
x1 Master crafted laspistol with improved ammo roll.

Sign to Orknia.
(25mm base,mountain theme,with clusters of rocks and a few brass shells about its base)
Going the right way can be a powerful motivator to a lost ork,when within "12 gains +1 Initiative.

VTOL Rearming Site.
(x3 Hex Bases,Granite theme,with a small metallic plate loaded with a stack/rack of 100lb bombs,and another with 250lb bombs,along with a helicopter pad and bomb)
Allows the equiping of small&medium bombs by aerospace units "battletech" ,both can be dropped by VTOLs that land at the rearming pad and load up with the chosen bomb type/s.

Pallet of Communications Gear.
(40mm Base,Industrial Mesh theme,With a small pallet with a vox caster radio message cannister & equipment)
Grants a one off Surgical-strike from concealed hunter killer missile silos scattered under imperial held planets,can target any unit in the battlefield with a single hunter killer.

The Melta Bomb.
(25mm Base,Industrial Mesh theme,with a melta bomb on a table next to a mushroom & pipe)
Can be captured and sold after battle,or used as is granting a single unit the use of a melta bomb.

Pallet of Gold Nuggets.
(40mm Base Industrial theme,with a balsa wood pallet with a crate filled with gold painted rocks as nuggets,with several overspilled,and industrial base scatter)
Worth a bounty of 3 Fuel Caches when captured during battle,can be hoarded/stashed at the gang hideout "Shadow War&Necromunda"

Archeotech Hoard.
Archeotech Objective Marker Mission Rules,Human Based Missions Regarding retrieval of Technology and or Information Vital to the war effort,alternatively just to feed a techpriests need to gather knowledge,
Chaos Missions Based around Summoning up Monsters,retrieving Ancient Texts,or same as the above mission critical information,suggested uses in Kill Team and Shadow War/Necromunda Type Games,fighting over vital supplies,and or better equipping in game forces.

Special Rules dependent on items used,Various,Close proximity to Marker Always grants at least 2 effects within 6" Inchs to the side that has claimed the marker,
(Poisoned Ammo&Combat Blades +3) inside the Experiment Jar lies a poisonous substance allowing a gang to poison there weapons for a single battle,
If Master Crafted Weapons are Present BS+1 is Granted to a single man/marine,either boltgun/pistol and or lasgun/Pistol,
If Datapoints are Present,Calling down Non Scattering Drop Assaults,or Scattering Bombardments,and or mission critical info Effect is to gain victory points and or whichever side has claimed the marker at the end of the game wins,
If Saint Bones or holy icons/relics are Present,Invulnerable Save of +6 Is Granted to a single gang,
If Barbed Wire is present Allows the construction of "4 of barbed wire defenses pre battle,
If Cursed Tome/Book Is Present an extra +3Psyhic Power/Mana Points are granted each turn to use more powerful spells.

Heavy Bolter Upgrade.
(40mm base industrial theme,with pipes and shells as scatter,and a heavy bolter on a small balsa wood pellet with lots of ammo,including a 25mm base of ammo)
Grants a heavy bolter upgrade and a reload for it free of cost for a squad specialist yet to have the use of a heavy weapon "shadow war/necromunda" can be hoarded in the gang hideout,or sold for credits/fuel.

Barrel of Grog.
(25mm Base,Concrete Theme,with a barrel of booze placed upon it)
Worth a bounty of 1 Fuel Cache "shadow war/necromunda" alternatively can be used to temporally increase the toughness of a gang by +1 but at -1 Initiative,
Due to the numbing effects of the strong alcohol they feel less pain,and therfor become tougher,but also react slower.

Arrows.
(25mm Base,Mud Theme,with several bunchs of arrows upon it)
Arrows for 2 Archers,can be captured robbing archers of there ammo.

Blunderbuss & Gunpowder.
(40mm Base,Concrete Theme,with a blunderbuss&gunpowder along with stowage scatter upon a table or platform)
Grants a single unit the use of a low tech shotgun for close encounters,Strengh-3 D3 Hits.

Fallen Heros Resting Place.
(20mm Base,Concrete Theme,with a gold reef jewels,a medal and purity seal placed on a gold plate with a resin skull)
When imperial forces are within 6" of the fallen heros resting place troops fight harder to emulate the deeds of the fallen +1 Strength,
Can be Destroyed Toughness-2 Wounds-2.

Gunslingers Kit.
(40mm Base,Concrete Theme,with a metal plate two holstered guns a auspex scanner & pouches along with an imperial bastion plate)
Grants a single unit a pair of boltpistols,krak&frag grenades,plus a auspex scanner to better hunt there quarry,can be captured/hoarded or sold for Necromunda price tag.



   
Made in gb
Boosting Ultramarine Biker






Cardiff,Wales.

Something Special today for you dakkanauts.

Underhive Gunshop.
Grants a single unit a "Gunslinger" Skill Upgrade "Necromunda" "Shadow War" plus upgrades existing weapon to master crafted free + a reload,can be captured & sold after battle.



Another Year another Marker project from me,I shall endevour to bring you all another year of markers,
But will definitely be ending early 2019,as i intend on doing other things.

Next Marker 14th January.

This message was edited 1 time. Last update was at 2018/01/04 11:56:35


   
Made in de
Shroomin Brain Boy





Berlin Germany

cool looking...where are the guns from? pressmoulded from ´munda bitz?

and i am hoping it will not come to quitting on making awesomeness^^

   
Made in gb
Liberated Grot Land Raida






Northern Ireland

"Da Big Spanna
(40mm Base Combi Industrial-Ash waste theme,A green stuff Ork Bigspanner along with ork pouches bullets and various scatter around it)
Demanded by the chief mechboy in order to make da biggest stompa evar,A team of adventurus grots are tasked with running a gauntlet of enemy's in order to gather and return da big spanner,alternatively can be used to restore/repair a single ork vehicle by 1wound/structure/hit point etc. "

That, my friend is an absolute MUST for a GorkaMorka objective. Or an all grot Kill Team. I absolutely must make this objective!

Got another ten objectives built and primed for painting up. Expect to see them... Some time... This year? Tiny planes got my attention right now I'm afraid.

   
Made in gb
Boosting Ultramarine Biker






Cardiff,Wales.

@Viktor von Domm.
Yeah A couple of old Necromunda Guns,plus the lasgun packs & tiny pouches bullets and holstered pistol all from green stuff molds,you can thank the theCrowe for the gunshop being possible,
He parted with said necro guns in order for me to make more markers from,which i did,and some,As for quitting making markers i will have too see how the year turns out,as i may extend that additional year somewhere along the way.

@theCrowe.
You like da big spanner huh,it's a good one,already built myself one mind you,although it looks gorkamorka as hell and probably nothing like you expect,
Another batch of markers on the way too,cool and i will look forward to what you come up with next.

   
Made in gb
Boosting Ultramarine Biker






Cardiff,Wales.

Pallet of Krak Grenades.
Grants x2 squads 20 units max,a Krak grenade upgrade,alternative use can be sold after capture and battle,for credits using necromunda/shadow war rules/cost.



Next Marker 24th January.

   
Made in gb
Liberated Grot Land Raida






Northern Ireland

 u971 wrote:

IED Booby Traps.
Powerful Explosives remote or timed Detonation Modes,On command or at a set turn,Large Blast when activated S9/AP-3,Generally used in citys of death as area denial/demolish equipment,
And to reduce the population of any standing structure by collapsing it on the enemy,If used in that way always results in a collapse,due to the device being placed at a structural failure point.





Forgot to say, but these are really nice! Excellent work.

Will have something new to share here soon.

   
Made in gb
Boosting Ultramarine Biker






Cardiff,Wales.

Apothecary's Store.
Grants double strength and 6+ invulnerable save to the side that has captured the Apothecary's Store.



Night Vision Gear.
Once Captured Grants x2 Night vision visors free of cost,can also be sold for 50credits or hoarded as part of an equipment stash "necromunda"



@theCrowe,Thanks used up the last toy bullets on them,was either that or a chaosy tainted shells pile,which woulda also been cool,
doubt i will find another about my day but you never know.

Next Marker 3rd of Febuary.

   
Made in gb
Liberated Grot Land Raida






Northern Ireland

Ok, got these done and pointed a (admittedly crappy iPhone) camera at them.

Another set of Necromunda objective markers. These have largely been made possible by a very welcome gift of sundry bitz from the man himself, the Marquis de Markers, the Count of Counters, Barron von Bonus, the Ultimate Upgrader, Patron Saint of pallets, Regent of Reloads and Scion of Scatter. The only official Objectives Ombudsman known to you and I as U971. So thanks buddy.


There's never any shortage of stuff you might want to blow up in the Underhive so I've gone and made these two. A base of rudimentary explosives. Dynamite, stick bombz, plastique, whatever you say it is so long as it explodes. The other one is a base of Molotov cocktails, or as we call them where I come from Petrol Bombs. I made the bottles a bit too big and they're pretty rough but it works well enough. And just like with the explosives, just agree on rules that will suit your game and get blasting.


Next up its the techno duo. In U971's batch of bits I found a couple of skulls for servo skulls and a few scarabs too so I figured why not make a Servo-Scarab. Any suggestions for a name for this guy? (Skully McSkull-face is not it)
The other thing is just a straight up techno-McGuffin. Destroy it, steal it, defend it, repair it, switch it on, shut it down, whatever the story of your game requires.


Next up we have the information war trilogy. The laptop, the briefcase and the key card. Mug a sentry for his key card and use it to access your enemies' compound. Steal the laptop and leave the briefcase behind as a nasty surprise. Or protect the "Bosses dirty laundry" like the briefcase in Pulp Fiction in an ambush scenario. Or you could just be in it to steal the secrets in the briefcase or the laptop. Always good to have an object to give your fight a little flavour.


And then its the fancy gear combo. Another take on "the only scanner for miles" and a handy observation and Vox marker. Scanner could be used to help spot hidden enemies or traps. Vox and scope could be used to call in an air strike or an evac. Or either could extend initiative or leadership range if that made sense in the context of a situation. It'd be funny to play a commando game where one little dude goes around the board in a mad escapade getting bonuses like these to help him along in his one-man mission and up his kill count.

Thanks again to the U-man. I've still got lots of your bits still to use and two more fantasy markers planned for the future already. Always lots of markers still to make when inspiration strikes.

   
Made in de
Shroomin Brain Boy





Berlin Germany

that laptop is either paymobil or lego...roght?...cool find

love the rim of the bases... crispness par excellence!also...is that a resistor (electronics)?

   
Made in gb
Liberated Grot Land Raida






Northern Ireland

The laptop is from my kids' Mega Bloks Teenage Mutant Ninja Turtles Baxter Mutation Lab Playset. (Its the best part of the whole set)
The briefcase is Lego.
And yes that's a 13A fuse on the side of the MacGuffinatron 3000. Well spotted.

   
Made in gb
Boosting Ultramarine Biker






Cardiff,Wales.

Mutants.
Mutants both dangerous,tough and worth a bounty to scientists,Destructive:Can damage mechs with there mutant strength when in base-to-base contact 1structure damage per small mutant group 2 if the medium group,negating armor,
Tough:Classed as light armored infantry with 3structure&3armor per three mutants 2points per mutant,If attacked by infantry can be captured when in close combat and sold to scientists for 500credits per mutant captured.



Head Scientist.
The Leader of a Tech Lab,Worth a large bounty of 2000credits if captured,Weak:has only 1structure point.



(the above markers are based upon 1&2pence peices)

WHFB Weapon Drops.
Bow & Arrows.
One of the oldest means of effective ranged attacks,changes any unit to archer class.

Sword & Shield.
Provides both attack and defense capability to a single unit.

Axe & Shield.
Provides both attack and defense capability to a single unit.



@theCrowe:Very Cool Markers,lots of unique ones you made there,love it,the laptop&suitcase just jump out at you,i wonder if toy company's know there toys are being turned into war-equipment by us adults,Molotov cocktails! an awesome idea kinda surprising no one else came up with that,me included,The generator looks proper too definitely using fuses in some future marker sets of my own they have potential to be many things,Noticed the Auspex & industrial box too that's one glowy screen right there,the keycard is very metal gear solid,the servo-crabs probably got a crabby name like snappy,awesome to see how much stuff you managing to make with what i sent you,You must have a nice size collection yourself by now,i have almost used "all" the bits you sent me all have become markers,even made a hunter killer missile launcher! suspect the necromunda guns & gas masks will be serving for some time in my collection.

Next Marker 13th of February.

   
Made in ca
Dakka Veteran




edit. -

This message was edited 1 time. Last update was at 2018/03/26 08:36:36


 
   
Made in gb
Boosting Ultramarine Biker






Cardiff,Wales.

Quest Notice Board.
The classic quest notice board,Used to activated missions/quests during the rearm phase in a home territory,as well as the location to claim rewards for completing optional objectives posted on the board.



Demon Slayer Sword.
Deep in the Depths of the void at the highest peek of the endless mountaintops there lies a sword the demon slayer,Capable of wounding any demon on a 2+ regardless of saves,and grants a 3+ invulnerable save to the user.



@darkstar6783:There new not seen any markers like them before,nice idea using landmines as sword holders!

Next Marker 23rd of February.

   
Made in gb
Liberated Grot Land Raida






Northern Ireland

Very nice. I really like that Quest notice post. Its a super idea.

Nice deamon slayer sword too. I was thinking it looked a bit plain but then so does the Holy Grail so maybe it has that same holy humility in its design. Not like some big flashy possessed sword of flaming rock and roll. Though, now that I mention it...
Thinking like, a sword in a stone... But with a Gibson Flying V, a flaming one! Sorry, I'm getting carried away.

I've got another couple of fantasy objectives still to complete. Someday they'll make it on here.

   
Made in gb
Boosting Ultramarine Biker






Cardiff,Wales.

Step on one and your dead,ghetto booby traps improvised by the desperate soldiers of the 41st millennium.

Pressure Plate Traps.
When within 3" Of a Pressure plate trap roll a D6 on a 4+ the explosives are triggered and detonate,with frag profile and small blast radius



@theCrowe,guitar in the stone i like it,there should be a film about such a thing if there's not already,there will be someday.

Next Marker 5th of March.

This message was edited 1 time. Last update was at 2018/02/23 18:40:34


   
Made in gb
Boosting Ultramarine Biker






Cardiff,Wales.

Aliens need to recoup there loses too,Necron&Tau Salvage for some after battle goodys.

Necron Salvage.
Used to boast squad numbers with extra warriors by means of repair,moving into close range with resurrection abilitys and reviving the unliving once more.



Tau Salvage.
Sump/Sewer Themed Tau loot markers,salvage after a battle,ork snazzgun bit gathering,battlesuit repair etc.



Next Marker 15th March.

This message was edited 2 times. Last update was at 2018/03/05 11:04:02


   
Made in gb
Boosting Ultramarine Biker






Cardiff,Wales.

The 41st Millennium needs Programmers too! otherwise its just metal.

Unprogrammed Servo Skulls.
Valuable for there parts in credits or fuel caches,and uses if reprogrammed by imperial or traitor forces,can be armed with a variety of equipment and weapons.



Next Marker 25th March.

   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

First time making obj markers; still unpainted. These are all Death Guard/Nurgle

First up, objective markers:





This is a Death Guard weapons cache; just a few weapons in a holding cell, plus a backpack and 'nades. Nothing too crazy







This objective made me realize just how small a 40mm base really is, LOL! This is a still alive Plague Marine, hes got corrosive ooze and tendrils crawling from his corpse. Being at the front lines he has valuable intel that the Death Guard could use... or maybe just a corrupted gene seed.





These are my other four objective markers; Nurglings guarding an ancient Nurgle tome, a Death Guard banner with some severed heads scattered about, a barrel of toxins that the Death Guards plague surgeons and Blightspawns could use, and lastly (my favorite) a small warp portal with a plaguebearer crawling out.

Check out my P&M Blog!
Check out my YouTube channel, Heretic Wargaming USA: https://www.youtube.com/channel/UCLiPUI3zwSxPiHzWjFQKcNA
Latest Tourney results:
1st Place Special Mission tourney 12/15/18 (Battlereps)
2nd Place ITC tourney 08/20/18 ( Battlerep)
3rd Place ITC Tourney 06/08/18(Battlereps
   
Made in gb
Boosting Ultramarine Biker






Cardiff,Wales.

@Zid.
Nurgle Markers at there finest,Very nice work on all of them going to look proper when painted,
Definitely a fan on the use of green stuff & barrels,both the chemical&sword barrel looking good,funky nurgling tome marker too.

   
Made in gb
Leader of the Sept







Nice work. Very gooey and gribbley. On the backpack marker, though, could you bend the talisman down a bit? It looks a bit weird kinda floating there on the chain. Love tge daemon coming through the portal.

Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!

Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

 Flinty wrote:
Nice work. Very gooey and gribbley. On the backpack marker, though, could you bend the talisman down a bit? It looks a bit weird kinda floating there on the chain. Love tge daemon coming through the portal.


Thats... actually a very good idea haha. The cloth on the DG guy is also kind of irritating, not sure how I'll fix that


Automatically Appended Next Post:
 u971 wrote:
@Zid.
Nurgle Markers at there finest,Very nice work on all of them going to look proper when painted,
Definitely a fan on the use of green stuff & barrels,both the chemical&sword barrel looking good,funky nurgling tome marker too.


Thank you! I wanted them to be nurgly, I had built most of them without GS but then... I realized nurgle means green stuffing everything! EVERYTHING!

This message was edited 1 time. Last update was at 2018/03/20 22:34:37


Check out my P&M Blog!
Check out my YouTube channel, Heretic Wargaming USA: https://www.youtube.com/channel/UCLiPUI3zwSxPiHzWjFQKcNA
Latest Tourney results:
1st Place Special Mission tourney 12/15/18 (Battlereps)
2nd Place ITC tourney 08/20/18 ( Battlerep)
3rd Place ITC Tourney 06/08/18(Battlereps
   
Made in gb
Boosting Ultramarine Biker






Cardiff,Wales.

Traps Activated by the Overwatch gaze of the machine spirit that resides within the servo skulls,sparing the untainted from judgement.

Smart Traps.
Able to discern friend from foe via mechanicus programming,only exploding when an enemy unit is within its blast radius,variable effects and payload,frag,krak,melta,gas using the profiles for the bomb type in question.



Next Marker 4th April.

   
Made in gb
Leader of the Sept







Nice work as always. Just right for stashing behind a pillar or in a busy.

Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!

Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 
   
Made in gb
Liberated Grot Land Raida






Northern Ireland

Those jerry cans are really nice lookin'. Where do they come from?

   
Made in gb
Boosting Ultramarine Biker






Cardiff,Wales.

The ecclesiarchy bestows its blessings to man and machine alike.

Holy Water.
Grants a special effect to combat knifes/blades when the holy water is captured,for a single battle melee weapons gain minus -1 Toughness to deamon or otherworldly beings.



Box of Purity.
Grants a single vehicle anti demon blessed weaponry,that gains +1Strength as a result of the purity sealed ammo,gun etc.



@theCrowe.
Tamiya German Fuel Barrels set yet again,thinking if i get hold of some meat/kroot ribs,gonna slice up some barrels to make a barbecue or two.

Next Marker 14th April.

   
Made in gb
Boosting Ultramarine Biker






Cardiff,Wales.

Making the correct Bullets&Shells in the factorums of imperial held worlds can mean the difference between victory or defeat.

Ammunition Manufactorum.
Must be captured in the usual manner,can be hoarded or sold,The ability to create new ammo in the underhives is a prized commodity indeed,improves all ammo saves by 1 making any shell based weapon more reliable.



Due to multiple family crisis's i may or may not miss a post day or two as i just won't be around,but even so i will endeavor to post on the day "if possible" to do so.
Hopefully Somewhere near the end of the year i will be making my next mold batch but at a slower pace last time i had blisters on blisters,lots of new idea's i formed earlier in the year lots more unique markers to come too.


@theCrowe:
Thanks for the Tau Ribs mate,will make some molds of it later this year,a few barrel barbecues it is.

Next Marker 24th April.

   
 
Forum Index » Painting & Modeling
Go to: