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Made in gb
Gore-Drenched Khorne Chaos Lord




 Rihgu wrote:
 Lathe Biosas wrote:
Dudeface wrote:
The daemons mystery hole gets deeper


Is it still a rumor, or has anyone seen anything concrete about daemons?


The article being discussed has this to share, which is pretty concrete:

Slaaneshi forces that enlist the aid of daemonic forces whip up a Carnival of Excess, bringing screeching Daemonettes and supercilious Keepers of Secrets into the material world to fight alongside mortal warriors. Look out for a future article about how daemonic allies for the Emperor’s Children work.


The word "allies" makes it less precise oddly. Like there are drukhari "allies" for ynnari in the aeldari book, but that doesn't equate to drukhari getting the squattage... hopefully...
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Gore-Drenched Khorne Chaos Lord




 Lathe Biosas wrote:
 Overread wrote:
There's also every chance GW might not say anything at all and just do whatever they are going to do. Which could mean demon players sit there all edition waiting for a codex that never comes.



They are not alone. There are other factions that believe they will be shelved until the very end (see. Imperial Knights)


Knights aren't at risk of being squatted as an army imo, daemons are at this juncture.
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Gore-Drenched Khorne Chaos Lord




 LunarSol wrote:
I'd not be sad to see Knights rolled into Mechanicus and Agents personally.


Not an unfair take tbh, chaos knights into the undivided book or an agents style faction would also be cool.
Made in gb
Gore-Drenched Khorne Chaos Lord




 MajorWesJanson wrote:
 JNAProductions wrote:
Death Guard, Thousand Sons, and World Eaters don't reference the CSM Codex.
I don't think Emperor's Children will.


They don't reference them so far, but this is the first book of a new cycle, and all three you mentioned are coming out shortly after, so all 4 could work that way soon


It's notably not titled "supplement" and they've made no reference to needing other books or having access to them so far. It's a stretch to say the least.

This message was edited 1 time. Last update was at 2025/02/24 20:59:39


 
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Gore-Drenched Khorne Chaos Lord




Contents page is out in the wild, all leaks were correct.



Things are about to get weird for chaos armies from here.

This message was edited 1 time. Last update was at 2025/02/25 13:13:48


 
Made in gb
Gore-Drenched Khorne Chaos Lord




Slipspace wrote:
Also sonic weapon leak has Sonic Blasters at 18", 3 shots, S5 AP1 D2 and the Blastmaster at 18" with either 6 shots at S6 AP1 D1 or 3 shots at S10 AP2 D3, all ignoring cover. Combined with the list of units this confirms my fear that EC have basically no effective ranged anti-tank. Unless there's something else in there that makes up for it, this is very worrying in a meta full of vehicles and monsters. It also makes the decision not to include Predators or the Forgefiend even more baffling.


Simple, they're a melee army now primarily. Rumour has the blade guys auto wounding all targets on 3s and maulerfiends are good at the task.
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Gore-Drenched Khorne Chaos Lord




 Lord Damocles wrote:
Well I'm glad that the WaIt AnD sEe method still works as well as ever...


Did you not wait and did you not see anything?
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Gore-Drenched Khorne Chaos Lord




 Overread wrote:
GW has done it before - a good few AoS armies had shared models that were then split. Sometimes it means that GW is going to split the model formally in the semi near future into two sculpts; sometimes its just random; sometimes it means one half is going away.



I sort of oddly wonder if it might be time for the dinobot to get a facelift alongside a new defiler.
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Gore-Drenched Khorne Chaos Lord




 LunarSol wrote:
 xeen wrote:
No hellbrute is pretty astonishing. The dreadnough/hellbrute is pretty iconic space marine type unit. No predator is also very perplexing as again, that is an old school unit that is pretty iconic. It makes me very worried for my Thousand Sons. It also put a damper on starting a EC army as these were some units I could use as filler until the range is expanded. Guess I will wait for 11th (hopefully with a release of new models like a sonic dreadnought)


I assume new Hellbrute is high up on the rescuplt list. The current one is online only and out of stock. Not something to create demand for in a "new" faction before it gets replaced.


Tbh it might be that there will be an equivalent per legion, hard to track where/who the sold helbrutes go to as-is.
Made in gb
Gore-Drenched Khorne Chaos Lord




 Shakalooloo wrote:
Dudeface wrote:
 LunarSol wrote:
 xeen wrote:
No hellbrute is pretty astonishing. The dreadnough/hellbrute is pretty iconic space marine type unit. No predator is also very perplexing as again, that is an old school unit that is pretty iconic. It makes me very worried for my Thousand Sons. It also put a damper on starting a EC army as these were some units I could use as filler until the range is expanded. Guess I will wait for 11th (hopefully with a release of new models like a sonic dreadnought)


I assume new Hellbrute is high up on the rescuplt list. The current one is online only and out of stock. Not something to create demand for in a "new" faction before it gets replaced.


Tbh it might be that there will be an equivalent per legion, hard to track where/who the sold helbrutes go to as-is.


Let's face it, it'll be one kit with a small selection of god-specific icons to glue on.


That still would be an improvement
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Gore-Drenched Khorne Chaos Lord




For once, dakka is proving to actually be the least negative space online about all this.

I've had/have world eaters, I've had 2 years of vindicator puns made, I sort of get any upset.

That said, GW have refine what they want EC to be in 40k, they've orchestrated a book to fit that image. A lot of people pset are who wanted to play in a way that is now *not* what emperors children are (gunlines and/or CSM units).

However the missing units and their pre-existing army has been a CSM army for the last few decades, it still works perfectly fine as a CSM in pink/purple. All is not lost, you can also house rule stuff in outside of events.


Automatically Appended Next Post:
Daemons article is up, it's very ambiguous imo:

https://www.warhammer-community.com/en-gb/articles/waiesi3a/summon-the-daemons-of-slaanesh-with-an-outstanding-new-emperors-children-detachment/

This message was edited 1 time. Last update was at 2025/02/26 15:10:57


 
Made in gb
Gore-Drenched Khorne Chaos Lord




 ArcaneHorror wrote:
Dudeface wrote:
For once, dakka is proving to actually be the least negative space online about all this.

I've had/have world eaters, I've had 2 years of vindicator puns made, I sort of get any upset.

That said, GW have refine what they want EC to be in 40k, they've orchestrated a book to fit that image. A lot of people pset are who wanted to play in a way that is now *not* what emperors children are (gunlines and/or CSM units).

However the missing units and their pre-existing army has been a CSM army for the last few decades, it still works perfectly fine as a CSM in pink/purple. All is not lost, you can also house rule stuff in outside of events.


Automatically Appended Next Post:
Daemons article is up, it's very ambiguous imo:

https://www.warhammer-community.com/en-gb/articles/waiesi3a/summon-the-daemons-of-slaanesh-with-an-outstanding-new-emperors-children-detachment/


Why can't EC field gunline armies? Their most iconic unit is made up of guys with guns. The stratagem Endless Cacophony allowed you to shoot twice and was used a lot on Obliterators. This new style of fighting the GW is forcing on the Emperor's Children is not necessarily more accurate, only more flanderized.


Yes, that's what I said and a good example of the sort of anger spammed everywhere else.
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Gore-Drenched Khorne Chaos Lord




 ArcaneHorror wrote:
Dudeface wrote:
 ArcaneHorror wrote:
Dudeface wrote:
For once, dakka is proving to actually be the least negative space online about all this.

I've had/have world eaters, I've had 2 years of vindicator puns made, I sort of get any upset.

That said, GW have refine what they want EC to be in 40k, they've orchestrated a book to fit that image. A lot of people pset are who wanted to play in a way that is now *not* what emperors children are (gunlines and/or CSM units).

However the missing units and their pre-existing army has been a CSM army for the last few decades, it still works perfectly fine as a CSM in pink/purple. All is not lost, you can also house rule stuff in outside of events.


Automatically Appended Next Post:
Daemons article is up, it's very ambiguous imo:

https://www.warhammer-community.com/en-gb/articles/waiesi3a/summon-the-daemons-of-slaanesh-with-an-outstanding-new-emperors-children-detachment/


Why can't EC field gunline armies? Their most iconic unit is made up of guys with guns. The stratagem Endless Cacophony allowed you to shoot twice and was used a lot on Obliterators. This new style of fighting the GW is forcing on the Emperor's Children is not necessarily more accurate, only more flanderized.


Yes, that's what I said and a good example of the sort of anger spammed everywhere else.


Ok, I misunderstood. I don't understand why specialized CSM armies can't get the same treatment as SM, being able to take almost anything from the main SM codex, with exceptions for obvious lore (no psykers for WE, very few flesh-and-blood units for TS besides cultists, etc.).


Because the entire game has suffered at the hands of Marines having a selection of "Marines +1" game design choices for years. This is better.
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 Lord Damocles wrote:
 Overread wrote:
IT is curious that they lost one or two options along the way

Terminator Lords
Terminator Sorcerors
Dark Communes
Dark Apostles
Warpsmiths
Lords Discordant
Chosen
Raptors
Warp Talons
Bikes
Obliterators
Venom Crawlers
Forgefeinds
Cultists
Accursed Cultists
Traitor Guard
Beastmen
Predators
Vindicators
Enforcers
Firebrands
Defilers
Havoks

One or two, yeah.


Again, those are chaos space marine units, there hasn't been an Emperors Children codex to lose anything from. I also know you've been around long enough to know this isn't the first time this has happened, so shouldn't be a surprise.

Some of that is incredibly easy to explain away, some of it lacks any notable fluff to back up being kept, some of it is honestly a bit weird they don't have them. None of that changes the core truth this is a new army and GW are picking units to fit their design view.
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 Lord Damocles wrote:
Dudeface wrote:
Again, those are chaos space marine units

Pink Spiky Marines are Spiky Marines.

Saying 'well, they had to deny access to more units than are in the new codex in total because they have to be arbitrarily different to justify them being separate, and they have to be separate because Pink' is not compelling to me.

Dudeface wrote:
there hasn't been an Emperors Children codex to lose anything from

Get Rekt Pink Spiky Marine players. Your faction hasn't existed until now.

Dudeface wrote:
I also know you've been around long enough to know this isn't the first time this has happened, so shouldn't be a surprise

I've been saying that this was going to happen since Blue Spiky Marines got their own book. It isn't a surprise to me. That doesn't mean that it isn't hot garbage on multiple levels.

Dudeface wrote:
GW are picking units to fit their design view.

They're picking units to sell more toys. Get real.


So they're putting fewer units in to sell more stuff, you sure that adds up? If they gained all the new stuff, all the detachments, rules, daemon integration (albeit pants) and retained full chaos marines access, who wouldn't be playing one of the legions at this point?

This message was edited 1 time. Last update was at 2025/02/26 20:58:14


 
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Sgt. Cortez wrote:
Chaos Marines losing access to their Standard units can't be explained in any way, it's just stupid. I get DG losing bikes. But EC? I even get DG losing Vindicator (even though it was their most used tank...) because there's the crawler with a quite similar role. But EC losing a Helbrute? Cultists? Bikes? Raptors? You know, the guys praying to the god of being fast who had the only named Biker character in the past lose all ways of being fast but the Rhino...

Let's face it it's as if Blood Angels would lose Scouts and Devastators for no reason, while Space wolves lose bikes and Dreads and Black Templars lose Terminators. It just makes no sense at all.
If you want to lean into specializations you'd compare it to Space Wolves losing all aircraft because of old fluff. Black Templars losing all Land Raiders but the Crusader and Blood Angels losing any unit that lacks a jump Pack. Dark Angels lose anything that's not on bike or a terminator because extreme flanderization is apparently fun.


Marines are treated like delicate princesses, nobody else gets their cake and eats it the same way, it's the reason for a decade of balancing issues in a lot of ways.

That said:
- Raptors historically are a 3rd party warband and don't belong to the legion
- Helbrute might be due to the sensory deprivation of being shoved in a box
- Cultists I suspect tend to not live long enough to form units often, look at harp boy
- Bikes I'd wager is almost entirely due to being a 25 year year old kit

Outside of this the "fast" side struggles from the same issue world eaters have. They already have above average movement base, with army wide access to advance and charge. Their core infantry all have scout/infiltrate. How much faster do they need to be without turn 1 charges all day every day?
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PenitentJake wrote:
Dudeface wrote:

Marines are treated like delicate princesses, nobody else gets their cake and eats it the same way, it's the reason for a decade of balancing issues in a lot of ways.



For one brief, magical edition (my glorious 9th), EVERYONE had subfactions that actually mattered.

Then competitive players pissed and moaned about how much their brains hurt because they were convinced they had to know every rule for every army in order to WIN MOAR.

So we got the featherweight lack of options that is 10th. Reap the fething whirlwind.


9th was actually peak marine problem. The base codex had as many options in for marines as every other 9th ed army. Then they had access to the "what extra set of Relics and strats shall I have today" supplements, which also added extra models for no downsides in many cases. That isn't good or healthy, it wasn't then and isn't now.

nathan2004 wrote:
 LunarSol wrote:
 nathan2004 wrote:
If GW is consistent about one thing it’s their lack of fear or concern about pissing off their player base. But given what happened with the other codexes, this was always going to happen. Still sucks for people that bought everything for a specific army only to have these tight restrictions put in place.


I think its important that the community gets back to the mindset that when you buy an Emperor's Children army, you are essentially buying 3 different armies. Emperor's Children, Purple Chaos Space Marines and Legions of Excess or whatever they call them. Not every model you buy is going to work in all 3, but you are absolutely capable of shifting your models to wherever they work.


What about the people that don’t want 3 armies, they just wanna run 1. It’s one thing to not take stuff away but give options - it’s another to take this sort of approach. There are better games out there that don’t follow this approach - GW even makes one. But it’s definitely not 40K.


They can run their existing collection as 1 thing, the same 1 thing they had in 9th, 8th, uth, 6th, 5th, 4th, 3rd (my knowledge stops here). A chaos space marine army that's pink. I suspect daemons might be a problem next year though.
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Slipspace wrote:
 Lathe Biosas wrote:
Do you think this trend will continue to the other Chaos Codicies that are due to be released shortly?

I would be very shocked if the other 3 cult armies didn't lose access to Predators and Vindicators at the very least. If they also all lose Hellbrutes that definitely implies a new model coming at some point in the distant future. They'll also all get their respective Daemons added in, which might well lead to the removal of the Daemons Codex. I would assume any model that is specifically for any of those three factions will not get removed (so TS, DG and WE will keep their cultist equivalents, but may not get generic cultists any more).


If they really want to keep people guessing they might remove maulerfiends from WE, but leave forgefiends in.
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 BorderCountess wrote:
 Lathe Biosas wrote:
Isn't there a rumor that the 1k Sons are gaining Automata?

What would that replace in their old list?



Ideally? Nothing.


But it will.
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Gore-Drenched Khorne Chaos Lord




 ArcaneHorror wrote:
Dudeface wrote:
 BorderCountess wrote:
 Lathe Biosas wrote:
Isn't there a rumor that the 1k Sons are gaining Automata?

What would that replace in their old list?



Ideally? Nothing.


But it will.


How do you know that? TS is already a very small army, so why would anything need to be cut?


Nothing *needs* to be, it's more the writing on the wall from EC that some units are a high risk of being cut for various reasons.


Automatically Appended Next Post:
 nathan2004 wrote:
Spoiler:
Dudeface wrote:
PenitentJake wrote:
Dudeface wrote:

Marines are treated like delicate princesses, nobody else gets their cake and eats it the same way, it's the reason for a decade of balancing issues in a lot of ways.



For one brief, magical edition (my glorious 9th), EVERYONE had subfactions that actually mattered.

Then competitive players pissed and moaned about how much their brains hurt because they were convinced they had to know every rule for every army in order to WIN MOAR.

So we got the featherweight lack of options that is 10th. Reap the fething whirlwind.


9th was actually peak marine problem. The base codex had as many options in for marines as every other 9th ed army. Then they had access to the "what extra set of Relics and strats shall I have today" supplements, which also added extra models for no downsides in many cases. That isn't good or healthy, it wasn't then and isn't now.

nathan2004 wrote:
 LunarSol wrote:
 nathan2004 wrote:
If GW is consistent about one thing it’s their lack of fear or concern about pissing off their player base. But given what happened with the other codexes, this was always going to happen. Still sucks for people that bought everything for a specific army only to have these tight restrictions put in place.


I think its important that the community gets back to the mindset that when you buy an Emperor's Children army, you are essentially buying 3 different armies. Emperor's Children, Purple Chaos Space Marines and Legions of Excess or whatever they call them. Not every model you buy is going to work in all 3, but you are absolutely capable of shifting your models to wherever they work.


What about the people that don’t want 3 armies, they just wanna run 1. It’s one thing to not take stuff away but give options - it’s another to take this sort of approach. There are better games out there that don’t follow this approach - GW even makes one. But it’s definitely not 40K.


They can run their existing collection as 1 thing, the same 1 thing they had in 9th, 8th, uth, 6th, 5th, 4th, 3rd (my knowledge stops here). A chaos space marine army that's pink. I suspect daemons might be a problem next year though.


You picked an interesting hill to die on. They’ve completely separated cult marines and taking certain HQ’s to make them troops was the way to go imo. Not the approach they’re taking now.


This is a more interesting hill to die on, as there is no concept of troops, the CSM lists can take cult troops and they don't need a HQ to do it?

In an old edition way of thinking, the blades would just be possessed alternate sculpts and the infractors would just be alternate legionnaires. They'd also not have all the detachments, army rules and strats etc. To differentiate them.

This message was edited 1 time. Last update was at 2025/02/27 17:21:51


 
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 ArcaneHorror wrote:
 LunarSol wrote:
 ArcaneHorror wrote:
 LunarSol wrote:
 ArcaneHorror wrote:
 LunarSol wrote:
Again, its not saying EC will never have Helbrutes, just that they don't have access to the current Helbrute that's going to Legends soon.


How do we know that they're going to Legends?


We don't, but its an outdated model that's only sold in Star Collecting. Singles are Webstore exclusive and not even available on the webstore. That's all the signs of a model getting a resculpt and I'm sure GW would like it to be more in line with the Redemptor. Not being in EC to me screams that they just don't want to sell them to people starting this "new" army only to be replaced soon.


It's not outdated, it looks perfectly fine alongside the rest of the CSM line. An update wouldn't be the worst thing, but I'm failing to see how it could be improved upon by the standards of modern GW sculpting.


If nothing else they'd scale it up so it isn't like a third of the size of a Redemptor.


But isn't that one supposed to be extra large in compared to traditional dreadnoughts?


Lets spin this around, the helbrute is about the size of Abaddon or some other on foot characters, they be teeny now.
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 Lord Damocles wrote:
wAiT aNd SeE if at an indeterminate future time there is a new Helbrute!


This bit you do really isn't entertaining, sorry. Nobody knows what's going on with the helbrute, so literally yeah, you'll have to wait and see. It's not some mythical woo-woo statement that needs typing like a 13 year old on CoD.
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 Shakalooloo wrote:
It's a Kill Team release, but still a stealth way to get plasma missionaries, death cultists and freakin' CONFESSORS back into Ministorum forces! Praise the Emperor!

https://www.warhammer-community.com/en-gb/articles/ovfew1bv/wield-the-power-of-the-gods-in-kill-team-blood-and-zeal/

Also some Khorne dudes, but Slaanesh is to ascendant right now for me to care about them.


Im left kinda confused if they belong in sororitas or agents. I suspect the latter though.
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 Crimson wrote:
 Lord Damocles wrote:
 Crimson wrote:
 stahly wrote:
Here comes my review and unboxing of the Emperor's Children army set, inc. high-res sprue images and a scale comparison of the new Tormenters/Infractors: https://taleofpainters.com/2025/03/review-emperors-children-champions-of-slaanesh-army-set/

Emperor's Children are huge! About the same eye level as Primaris, but with less bulky armour. Much bigger than Heresy Marines.


Thank you, excellent review as always. And I knew they were bigger, but that side-by-side is very helpful. I really like the size, it is nice to have CSM that are properly tall. It is just unfortunate and bizarre, that the did not make the other relatively new CSM and HH marines in this size as well.

Newer Chaos Marines and HH Marines are already upscaled. How big do you want Marines to get?

Primaris-sized. Look at the picture in Stahly's review. The new EC are as tall as the Primaris.


Tbh it makes sense for the slaaneshii followers to be a bit longer and lithe but thinner. I don't expect any none primaris to be as tall as a primaris, so this is borderline weird.
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 Lord Damocles wrote:
 ArcaneHorror wrote:
Lord Damocles wrote:
 ArcaneHorror wrote:
I really hope DG don't lose access to it.

Get with the programme. He's been out behind the woodshed for ages now.


He fills a role by being a generalist leader for Plague Marines, as all the other leaders are specialists. Also, his Dessication Conduit rule is quite good when coupled with the Nurgle's Gift rule.

Now there's a new one with a set weapon loadout. Get churned.


It's more "enjoy the standalone codex treatment" rather than churn imo.
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 ArcaneHorror wrote:
 Shakalooloo wrote:
 ArcaneHorror wrote:
 Lord Damocles wrote:
 ArcaneHorror wrote:
Lord Damocles wrote:
 ArcaneHorror wrote:
I really hope DG don't lose access to it.

Get with the programme. He's been out behind the woodshed for ages now.


He fills a role by being a generalist leader for Plague Marines, as all the other leaders are specialists. Also, his Dessication Conduit rule is quite good when coupled with the Nurgle's Gift rule.

Now there's a new one with a set weapon loadout. Get churned.


Are you referring to the new Chaos Lord model for CSM or something else?


There's a new Nurgle lord coming:

https://www.warhammer-community.com/en-gb/articles/elxrte0d/lvo-preview-2025-nurgle-coughs-up-a-new-lord-of-poxes/


That's another specialist.


I'll say the quiet part out loud for clarity: there is no generic death guard chaos lord in power armour possibly.
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 BorderCountess wrote:
Dudeface wrote:
I'll say the quiet part out loud for clarity: there is no generic death guard chaos lord in power armour possibly.


Why make a generic Death Guard Chaos Lord in Power Armor when you can turn out another Lord of [yet another synonym for disease]?


Bingo.
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 Lord Damocles wrote:
The lengths some people will go to to try to defend GW to themselves...


Has anyone defended anything? Has GW been called out as good or bad at any point to require defending?
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Well today's rumour engine lines up perfectly with Valraks rumour for the chaos knight. By way of recap:

Siege drill weapon arm, a new gun arm, named the "ruinator" or something closer to.

Book drops with a 7/8 wardog battleforce.
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 MajorWesJanson wrote:
Voss wrote:
The Dreadknight is a painfully missed opportunity to fix the most comically ridiculed kit in the entire Games Workshop model range. I dunno, maybe its so bad it's good?


A couple new weapons and rocket launchers on the chest straps holding the 'baby' in place is certainly a choice.

Shame everything except that one special character is wildly out of scale with the entire range at this point.


Are those rockets or a set of frag assault launchers?


Not sure it matters too much, they're an instagib for the pilot if anything hits them either way.
 
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