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![[Post New]](/s/i/i.gif) 2008/07/11 13:40:23
Subject: New FAQ's for Warhammer 40K 5th Edition
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Slippery Scout Biker
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As reported in Warseer by EarlGrey
The new FAQ are up here: http://www.games-workshop.com/gws/content/article.jsp?community=&catId=cat410004&categoryId=1000018&pIndex=2&aId=3400019&start=3
And the noted "Yakface" gets a rep in the Demonhunters FAQ. Is he on the GW payroll???
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![[Post New]](/s/i/i.gif) 2008/07/11 14:09:42
Subject: New FAQ's for Warhammer 40K 5th Edition
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[MOD]
Making Stuff
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Something odd going on there.
There's a Cityfight FAQ, for starters.
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![[Post New]](/s/i/i.gif) 2008/07/11 14:21:48
Subject: New FAQ's for Warhammer 40K 5th Edition
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Focused Dark Angels Land Raider Pilot
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I took a peek through a few random FAQ's and it looks like yakface is getting credited in all of them.
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![[Post New]](/s/i/i.gif) 2008/07/11 14:25:32
Subject: New FAQ's for Warhammer 40K 5th Edition
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[ADMIN]
Decrepit Dakkanaut
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insaniak wrote:Something odd going on there.
There's a Cityfight FAQ, for starters.
And the "Necron" FAQ appears to be a Space Wolves FAQ (and the "Space Wolves" FAQ appears to be the *4th edition* FAQ).
Hopefully they'll get the kinks worked out soon and get the Necron FAQ up pronto.
At first glance it looks like there's gonna be a LOT of questions for the INAT FAQ.
They don't even mention how Righteous Zeal works with the 'going to ground' rule or what stuff like the Tyranid Thornback/Symbiote Rippers do now.
In general when it comes to items that are of no use in the new rules it looks like they're going with the 'it just doesn't work in the new rules' approach as opposed to changing the rules to make it work. . .with some exceptions like Tau Decoy Launchers.
Edit: And FYI for anyone who doesn't know, Games Workshop did not contact myself or the Adepticon ruling council on these (or any) FAQs. The 'thanks' in these FAQs seems to be because they used some of our Questions and Answers from the INAT FAQ in their FAQs.
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This message was edited 1 time. Last update was at 2008/07/11 14:27:11
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![[Post New]](/s/i/i.gif) 2008/07/11 14:34:58
Subject: New FAQ's for Warhammer 40K 5th Edition
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Longtime Dakkanaut
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Oh joy! The Black Templars are the only ones that still have to take target priority rolls....
Capt K
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![[Post New]](/s/i/i.gif) 2008/07/11 14:38:40
Subject: Re:New FAQ's for Warhammer 40K 5th Edition
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[DCM]
Et In Arcadia Ego
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The necron one is on the uk site
Some of this is bobbins -- Deceive can cause wounds ? Even if the monolith moved ? WTF !
And I don't recall anyone ever claiming that about wraiths before !
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This message was edited 1 time. Last update was at 2008/07/11 14:39:26
The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king, |
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![[Post New]](/s/i/i.gif) 2008/07/11 14:57:22
Subject: Re:New FAQ's for Warhammer 40K 5th Edition
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Sslimey Sslyth
Busy somewhere, airin' out the skin jobs.
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Grey Knight landraiders firing with Machine Spirit at BS 4....awesome!
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I have never failed to seize on 4+ in my life!
The best 40k page in the Universe
COMMORRAGH |
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![[Post New]](/s/i/i.gif) 2008/07/11 14:59:09
Subject: New FAQ's for Warhammer 40K 5th Edition
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Shas'la with Pulse Carbine
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Not much changes to the Tau Empire FAQ. They did reverse their ruling on O'Shova needing a second commander though.
I honestly don't understand how some of those FAQs were actually FAQs. They seem pretty cut and dried to me from reading the rules.
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![[Post New]](/s/i/i.gif) 2008/07/11 15:01:37
Subject: New FAQ's for Warhammer 40K 5th Edition
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Widowmaker
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Hehe, cityfight faq says locked/engaged in combat happens within 6" of the enemy. Whoops!
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![[Post New]](/s/i/i.gif) 2008/07/11 15:04:33
Subject: New FAQ's for Warhammer 40K 5th Edition
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Dakka Veteran
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interesting.. these don't look that different from the previous versions
I don't think they're all the updated ones. we'll have to see what changes tomorrow
NaZ
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![[Post New]](/s/i/i.gif) 2008/07/11 15:08:20
Subject: Re:New FAQ's for Warhammer 40K 5th Edition
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Hurr! Ogryn Bone 'Ead!
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Thank the Ominissiah for the Guard FAQ. So friggin' tired of the ambiguous ruling on Techpriests and their Servitors.
Deadshane1 wrote:Grey Knight landraiders firing with Machine Spirit at BS 4....awesome!
Pretty clear that's a sign of things to come. But they didn't bother updating the Space Marines. Guess there's no point with so short of a time before their new codex.
Interesting to note that they didn't update the profile for the AssCan (so it's still just a glorified heavy bolter), and you can now assault out of a regular Land Raider.
Correct me if I'm wrong, but I thought you could only assault out of a Crusader?
Q. Can a Vindicare Assassin target a model
locked in close combat?
A. Yes – how cool is that?!
I lol'd...
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This message was edited 2 times. Last update was at 2008/07/11 15:11:05
Iorek on Zombie Dong wrote:I know you'll all keep thinking about it. Admit it. Some of you may even make it your avatar
Yup. |
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![[Post New]](/s/i/i.gif) 2008/07/11 15:10:50
Subject: New FAQ's for Warhammer 40K 5th Edition
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[ADMIN]
Decrepit Dakkanaut
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NaZ wrote:interesting.. these don't look that different from the previous versions
I don't think they're all the updated ones. we'll have to see what changes tomorrow
NaZ
Really? These FAQs are all new:
Templar
Blood Angels
Daemonhunters
Dark Eldar
Imperial Guard
Necron
Space Wolves
Tau
Tyranids
Witch Hunters
The only FAQs that didn't change are the ones that were released recently:
Chaos Space Marines
Eldar
Orks
I think this is it until (or if) they do any revisions.
Edit: On 2nd look it appears the SM FAQ is indeed unchanged.
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This message was edited 1 time. Last update was at 2008/07/11 15:12:11
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![[Post New]](/s/i/i.gif) 2008/07/11 15:42:40
Subject: New FAQ's for Warhammer 40K 5th Edition
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Fireknife Shas'el
A bizarre array of focusing mirrors and lenses turning my phrases into even more accurate clones of
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My Krootoxen can ride in Devilfish. That's all I need.
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WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS
2009, Year of the Dog
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![[Post New]](/s/i/i.gif) 2008/07/11 15:44:17
Subject: Re:New FAQ's for Warhammer 40K 5th Edition
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[DCM]
GW Public Relations Manager (Privateer Press Mole)
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AlexCage wrote:
Pretty clear that's a sign of things to come. But they didn't bother updating the Space Marines. Guess there's no point with so short of a time before their new codex.
Interesting to note that they didn't update the profile for the AssCan (so it's still just a glorified heavy bolter), and you can now assault out of a regular Land Raider.
Correct me if I'm wrong, but I thought you could only assault out of a Crusader?
Well, it's specific that ANY access point can be used. Before, only the Assault Ramps (Of both Land Raider variants) would be used. Small change, not a biggy.
However, with the new Raiders being able to move and shoot two lascannons (At seperate targets and at NORMAL BS!) makes them quite attractive in 5th. Hell you can move a Raider 12' now and still fire your lascannon.
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Adepticon TT 2009---Best Heretical Force
Adepticon 2010---Best Appearance Warhammer Fantasy Warbands
Adepticon 2011---Best Team Display
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![[Post New]](/s/i/i.gif) 2008/07/11 15:45:28
Subject: Re:New FAQ's for Warhammer 40K 5th Edition
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Regular Dakkanaut
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Kinda odd that they changed Machine Spirit in the Daemonhunters codex, but not in the Blood Angels codex.....
The servo harness rule in the Blood Angels book is different that from the Marine Codex. Maybe there will be a different Marine one soon.
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![[Post New]](/s/i/i.gif) 2008/07/11 15:48:37
Subject: New FAQ's for Warhammer 40K 5th Edition
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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The DH FAQ seems to contradict itself.
At the start it says:
"Daemonhunters may not ally with any detachment that uses any other kind of ally (Kroot Mercs. etc,)."
It then says on the second page:
"Yes, Daemonhunter and Witch Hunter units may both be taken as allies in the same army."
C'mon guys, make up your minds.
BYE
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![[Post New]](/s/i/i.gif) 2008/07/11 15:52:17
Subject: New FAQ's for Warhammer 40K 5th Edition
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Dakka Veteran
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yeah thats what I ment yak. the orks faq is the same as the last one released.
hopefully they clear up some lingering questions tomorrow but I won't hold my breath.
NaZ
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![[Post New]](/s/i/i.gif) 2008/07/11 15:56:30
Subject: New FAQ's for Warhammer 40K 5th Edition
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[DCM]
.
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Not many Land Raiders being used in 4th...
THAT is going to change now!
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![[Post New]](/s/i/i.gif) 2008/07/11 15:56:39
Subject: Re:New FAQ's for Warhammer 40K 5th Edition
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Lieutenant General
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I saw that contradiction myself as well. However there are some rulings that finally answer some ancient questions:
Q. Does the Callidus Assassin’s Neural Shredder count as a single or two-handed weapon?
A. Single-handed.
Q. Can a Daemonhunter Deathcult Assassin be taken as an ally in an army that only has a Witch Hunter Inquisitor (or vice versa)?
A. Witch Hunters and Daemonhunters are discrete types of Inquisitor. The Deathcult Assassin may only be taken in an army that has an Inquisitor from the same Codex.
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 2008/07/11 15:57:17
Subject: New FAQ's for Warhammer 40K 5th Edition
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Now this is an interesting one:
Q. How does a heavy weapon crew mounted on a single base work in the game?
A. Heavy weapon crews are supplied with a large base to contain both crewmen and the weapon for convenience of movement. Treat them as two separate models, imagining a 25mm round base underneath each Guardsman when this is required. If the loader is killed, place a dice or other suitable marker onto the base next to it. If the gunner is killed, the loader will take his place, assume that the loader has been killed instead.
Very interesting...
BYE
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This message was edited 1 time. Last update was at 2008/07/11 15:57:44
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![[Post New]](/s/i/i.gif) 2008/07/11 16:06:56
Subject: Re:New FAQ's for Warhammer 40K 5th Edition
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Death-Dealing Devastator
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If the gunner is killed, the loader will take his place, assume that the loader has been killed instead.
So gunners are invincible? Everytime they die I will assume the loader (a safe assumption if he was killed a couple turns ago). Clearly this argument wouldn't hold water but I found it funny so I'm sharing.
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If you think you are too small to have an impact, try sleeping with a mosquito. |
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![[Post New]](/s/i/i.gif) 2008/07/11 16:07:24
Subject: New FAQ's for Warhammer 40K 5th Edition
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Possessed Khorne Marine Covered in Spikes
NY
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Hopefully the blood angels one will get a little of an overhaul with the new marine dex.
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Where is your saviour now?
"War is an act of force, and there are no limitations to the application of that force" - Clausewitz |
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![[Post New]](/s/i/i.gif) 2008/07/11 16:12:38
Subject: Re:New FAQ's for Warhammer 40K 5th Edition
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Regular Dakkanaut
Cincy, OH
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Wow, Black Templars can bring the Champion as their only HQ. That is pretty cool.
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burp. |
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![[Post New]](/s/i/i.gif) 2008/07/11 16:28:41
Subject: Re:New FAQ's for Warhammer 40K 5th Edition
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Imperial Agent Provocateur
Missouri, USA
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Holy Rage counts as the Universal Special Rule ‘Rage’ as described in the rule book.
Well, that was short. Penitent Engines, Repentia and Arco-flagellants are once gain completely worthless. Did they even read the rule?
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![[Post New]](/s/i/i.gif) 2008/07/11 16:29:36
Subject: New FAQ's for Warhammer 40K 5th Edition
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Longtime Dakkanaut
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I find it interesting that they added what the new machine spirit rules do for LRs in the Daemonhunters FAQ, but didn't carry it over into the other Marine FAQ's. The machine spirit really makes LR's a great choice now.
Capt K
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![[Post New]](/s/i/i.gif) 2008/07/11 16:30:33
Subject: New FAQ's for Warhammer 40K 5th Edition
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Longtime Dakkanaut
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We've played it that way for years when it came to those big bases.
Capt K
H.B.M.C. wrote:Now this is an interesting one:
Q. How does a heavy weapon crew mounted on a single base work in the game?
A. Heavy weapon crews are supplied with a large base to contain both crewmen and the weapon for convenience of movement. Treat them as two separate models, imagining a 25mm round base underneath each Guardsman when this is required. If the loader is killed, place a dice or other suitable marker onto the base next to it. If the gunner is killed, the loader will take his place, assume that the loader has been killed instead.
Very interesting...
BYE
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![[Post New]](/s/i/i.gif) 2008/07/11 16:33:36
Subject: New FAQ's for Warhammer 40K 5th Edition
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Longtime Dakkanaut
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"Daemonhunters may not ally with any detachment that uses any other kind of ally (Kroot Mercs. etc,)."
I think what they mean by that is that you can't take witch hunter units and their inducted marines, etc. Only WH choices.
Capt
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This message was edited 1 time. Last update was at 2008/07/11 16:34:38
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![[Post New]](/s/i/i.gif) 2008/07/11 16:38:54
Subject: Re:New FAQ's for Warhammer 40K 5th Edition
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Imperial Agent Provocateur
Missouri, USA
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loomisc wrote:Kinda odd that they changed Machine Spirit in the Daemonhunters codex, but not in the Blood Angels codex....
Nor does it effect either type of Inquisitorial Land Raider.
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![[Post New]](/s/i/i.gif) 2008/07/11 16:44:23
Subject: New FAQ's for Warhammer 40K 5th Edition
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Ultramarine Land Raider Pilot on Cruise Control
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I wish they would have clarified how the "respawn" of demons works with a demonhunters army against a demon army. At the current moment my play group plays it as everything but MCs and Vehicles respawn but that seems a bit harsh.
I do like the few changes but I believe they need to be a little more comprehensive.
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![[Post New]](/s/i/i.gif) 2008/07/11 16:44:38
Subject: New FAQ's for Warhammer 40K 5th Edition
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Fireknife Shas'el
A bizarre array of focusing mirrors and lenses turning my phrases into even more accurate clones of
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CaptKaruthors wrote:We've played it that way for years when it came to those big bases.
Capt K
H.B.M.C. wrote:Now this is an interesting one:
Q. How does a heavy weapon crew mounted on a single base work in the game?
A. Heavy weapon crews are supplied with a large base to contain both crewmen and the weapon for convenience of movement. Treat them as two separate models, imagining a 25mm round base underneath each Guardsman when this is required. If the loader is killed, place a dice or other suitable marker onto the base next to it. If the gunner is killed, the loader will take his place, assume that the loader has been killed instead.
Very interesting...
BYE
Right. That was great before. It worked fine. But now, it's the ONLY model that can shift wounds around. When a marine plasma gunner gets killed, it gets killed. Same as any other special and heavy gunner.
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WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS
2009, Year of the Dog
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