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![[Post New]](/s/i/i.gif) 2008/10/13 21:13:01
Subject: New Rulebook FAQ
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Ruthless Rafkin
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I haven't seen any buzz about this, but there's a new FAQ for the Rulebook up at GW US.
from my blog:http://adeptusorlandicus.blogspot.com/2008/10/ faq-news-december-doubles-naughty-and.html
By now, you've all heard of the new Dark Angel's FAQ, but I've heard no mention on the intertubes of the new October Rulebook FAQ.
There is a clarification of Multi-combat, that now stipulates that if your unit is being attacked by two units, but a particular model is only in base contact with one, then that model has to throw its attacks to the unit it's base contact with. Which makes sense.
Shooting Psyhic powers from a Vehicle: Do you need LoS? Then you need a fire point in a vehicle to target another unit. No lashing from your Land Raider, kids.
Vehicle turrets etc, can block LOS from other guns firing from the same vehicle.
Note to Guard and BT players... No sharing transports, since your codex says no. Codex > Rulebook. And an IG Command Squad is two KPs, confirmed as per the FAQ.
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-Loki- wrote:
40k is about slamming two slegdehammers together and hoping the other breaks first. Malifaux is about fighting with scalpels trying to hit select areas and hoping you connect more. |
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![[Post New]](/s/i/i.gif) 2008/10/13 21:25:20
Subject: Re:New Rulebook FAQ
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Longtime Dakkanaut
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Note to Guard and BT players... No sharing transports, since your codex says no. Codex > Rulebook. And an IG Command Squad is two KPs, confirmed as per the FAQ.
Makes no sense. Thats ONLY for new editions. 5e rule book comes out.....then 3 months later the space marine codex comes out, their book trumps rule book.
Old codex for 4e rules.....5th come along, I assume they dont also have to follow the universal rules for feel no pain or hit and run or whatever?
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Hope more old fools come to their senses and start giving you their money instead of those Union Jack Blood suckers... |
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![[Post New]](/s/i/i.gif) 2008/10/13 21:38:55
Subject: Re:New Rulebook FAQ
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Hardened Veteran Guardsman
Canada
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Why did you link to your blog instead of the FAQ in question?
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![[Post New]](/s/i/i.gif) 2008/10/13 21:43:16
Subject: New Rulebook FAQ
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Lead-Footed Trukkboy Driver
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Some interesting stuff. The biggest change I think is turbo-boosting scout moves, which is powerful.
Mostly the rest is one big confirmation that the codex trumps the rulebook.
http://www.games-workshop.com/gws/content/article.jsp?categoryId=1000018&pIndex=2&aId=3400019&start=3
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![[Post New]](/s/i/i.gif) 2008/10/13 21:44:42
Subject: New Rulebook FAQ
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Ruthless Rafkin
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1. Because I thought GW got pissy when the FAQ was directly linked.
2. You all know how to find it by now, and your fingers aren't broken.
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This message was edited 1 time. Last update was at 2008/10/13 21:45:07
-Loki- wrote:
40k is about slamming two slegdehammers together and hoping the other breaks first. Malifaux is about fighting with scalpels trying to hit select areas and hoping you connect more. |
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![[Post New]](/s/i/i.gif) 2008/10/13 21:53:14
Subject: New Rulebook FAQ
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Prescient Cryptek of Eternity
Mayhem Comics in Des Moines, Iowa
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Surprisingly short FAQ I think.
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![[Post New]](/s/i/i.gif) 2008/10/13 22:00:51
Subject: New Rulebook FAQ
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Fireknife Shas'el
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Note to Guard and BT players... No sharing transports, since your codex says no. Codex > Rulebook. And an IG Command Squad is two KPs, confirmed as per the FAQ.
Hillarious  . Just goes to show that clarifying rules in a codex can be a bad thing. Too bad that IG will be getting a codex revision soon though, rather than having to live with 5th editions growing inconsistancies.
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![[Post New]](/s/i/i.gif) 2008/10/13 22:09:09
Subject: New Rulebook FAQ
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Decrepit Dakkanaut
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As expected, no surprises.
That said, I hope GW revises the IG Command Squads for the next Codex.
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![[Post New]](/s/i/i.gif) 2008/10/13 22:12:02
Subject: New Rulebook FAQ
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Fireknife Shas'el
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Also noticed that they bothered to FAQ fleet + vehicle disembark = NO assault
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![[Post New]](/s/i/i.gif) 2008/10/13 22:20:47
Subject: Re:New Rulebook FAQ
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Been Around the Block
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When did this get published? I wish I had this at the Ard Boyz on Saturday since it addresses turbo boosting during Scout moves and multiple combats. I was overruled on both by the judges, but I was right both times. Figures.
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![[Post New]](/s/i/i.gif) 2012/01/31 06:42:20
Subject: New Rulebook FAQ
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Black Templar Servitor Dragging Masonry
Hawaii
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Valhallan42nd wrote:1. Because I thought GW got pissy when the FAQ was directly linked.
2. You all know how to find it by now, and your fingers aren't broken.
Apparently not just GW
But thank you for bringing the FAQ to attention.
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![[Post New]](/s/i/i.gif) 2008/10/13 22:48:13
Subject: Re:New Rulebook FAQ
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Nasty Nob on Warbike with Klaw
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They left out the most obvious question, one that must have been asked VERY frequently, which is "What the f  k were you thinking when you wrote this steaming pile of dreck?"
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WAAAAAAAAAAAAAAAAAAAAAAAGGGGGHHHHH!!!!!!!!!! |
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![[Post New]](/s/i/i.gif) 2008/10/13 23:30:42
Subject: Re:New Rulebook FAQ
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Heroic Senior Officer
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liljeremyd wrote:When did this get published? I wish I had this at the Ard Boyz on Saturday since it addresses turbo boosting during Scout moves and multiple combats. I was overruled on both by the judges, but I was right both times. Figures.
Well, it wasn't there Friday when I pulled the new Dark Angels one for our Ard Boyz. So I'm guessing today...............
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Don "MONDO"
www.ironfistleague.com
Northern VA/Southern MD |
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![[Post New]](/s/i/i.gif) 2008/10/14 00:47:57
Subject: Re:New Rulebook FAQ
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Wicked Canoptek Wraith
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When did this get published? I wish I had this at the Ard Boyz on Saturday since it addresses turbo boosting during Scout moves and multiple combats. I was overruled on both by the judges, but I was right both times. Figures.
You and me both. Would have prevented my final opponent from embarking a 5-man Templar squad into a dead unit's Crusader to escape a terminator charge, which ultimately allowed him to stop me getting a massacre in the final game...
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Three time holder of Thermofax
Really the tallest guy in a Cold Steel Mercs T-Shirt |
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![[Post New]](/s/i/i.gif) 2008/10/14 01:26:13
Subject: New Rulebook FAQ
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Fixture of Dakka
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wyomingfox wrote:Also noticed that they bothered to FAQ fleet + vehicle disembark = NO assault
+1 KP to GW for maintaining balance. Another for the timely turn around.
G
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![[Post New]](/s/i/i.gif) 2008/10/14 01:34:07
Subject: Re:New Rulebook FAQ
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Khorne Veteran Marine with Chain-Axe
Mississippi
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A 42" assault on turn one for Raven Wing? Way to swing the power pendulum GW.
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![[Post New]](/s/i/i.gif) 2008/10/14 01:37:27
Subject: New Rulebook FAQ
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Dakka Veteran
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..and thank you GW for NOT clarifying if a tank shock is a ram and vice versa!
way to go there!
we'll just have to keep asking that question at every frakin tournament until they bother to fix it.
atleast the last GT set a precedent that it really goes that way
NaZ
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![[Post New]](/s/i/i.gif) 2008/10/14 01:50:04
Subject: Re:New Rulebook FAQ
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Infiltrating Oniwaban
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warpcrafter wrote:They left out the most obvious question, one that must have been asked VERY frequently, which is "What the f  k were you thinking when you wrote this steaming pile of dreck?"
Gotta disagree strongly with you there, buddy. This is a really well-crafted core ruleset, especially when compared to previous editions- simple, fairly consistent, makes for balanced play based on objectives rather than just kill 'em all (well, less then 4th), and while wound allocation slows it down a bit, the rest of the game is quite fast now. It's the codices that tend to bite IMO.
Back on-topic, that tank shock thing is serious enough to merit an email write-in flood to make them answer it somewhere public.
Finally- does the turbo-boosting Scout move make Scout bikers worth taking?
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Infinity: Way, way better than 40K and more affordable to boot!
"If you gather 250 consecutive issues of White Dwarf, and burn them atop a pyre of Citadel spray guns, legend has it Gwar will appear and answer a single rules-related question. " -Ouze |
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![[Post New]](/s/i/i.gif) 2008/10/14 02:08:26
Subject: New Rulebook FAQ
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Dakka Veteran
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makes deffkoptas kinda broken I think. oh yeah I'll start behind your tank, regardless of not coming in from outflank.
NaZ
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![[Post New]](/s/i/i.gif) 2008/10/14 02:08:32
Subject: New Rulebook FAQ
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Decrepit Dakkanaut
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@Savnock: The problem is that a lot of players still want to play 4th Edition min-max VP denial, but are frustrated that things like KPs don't make it easy for them.
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![[Post New]](/s/i/i.gif) 2008/10/14 02:18:44
Subject: New Rulebook FAQ
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Fixture of Dakka
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Agreed & QFT.
G
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![[Post New]](/s/i/i.gif) 2008/10/14 02:50:59
Subject: New Rulebook FAQ
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Longtime Dakkanaut
St. George, UT
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NaZ wrote:makes deffkoptas kinda broken I think. oh yeah I'll start behind your tank, regardless of not coming in from outflank.
NaZ
Makes my difficult choice of dethcopters vs buggies a lot easier to make.
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See pics of my Orks, Tau, Emperor's Children, Necrons, Space Wolves, and Dark Eldar here:

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![[Post New]](/s/i/i.gif) 2008/10/14 03:42:39
Subject: New Rulebook FAQ
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Fixture of Dakka
Chicago, Illinois
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Notice it says cannot move within 12 during their move. So I mean that is helpful you cant zoom past troops into a unoccupied part of the deployment zone at least.
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If I lose it is because I had bad luck, if you win it is because you cheated. |
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![[Post New]](/s/i/i.gif) 2008/10/14 07:05:28
Subject: New Rulebook FAQ
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Dakka Veteran
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They also settled the argument of the supper ramming wave serpent/falcon as well. Max str is 10 on ramming.
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DA 3rd Co. w/duelwing 6000+ pts
Mostly tanks 2000+ pts
Ultras 3rd Co and 1st Co. 7000+ pts
Harald Deathwolf's Co. 7000+ pts
4000+ pts (Daemonhunters)
Kabal of the Hydra 5000+ pts
Skullrippa'z Freebootaz 6000+ pts
Plague Marine Force 2000+ pts
and not finished until I own some of every army
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![[Post New]](/s/i/i.gif) 2008/10/14 07:45:12
Subject: New Rulebook FAQ
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Regular Dakkanaut
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padixon wrote:They also settled the argument of the supper ramming wave serpent/falcon as well. Max str is 10 on ramming.
super ramming? Are we talking about using Star Engines? The thing that can only be used in the shooting phase, not the movement phase?
Honestly, the FAQ was ok till I hit the guard part. And then i wept. And then saw the retardation of the BT ruling about transports.
This is right up there with the old Hordes of Chaos FAQ that said Khorne's mark of Frenzy didn't apply to the mount due to some magical mushrooms the staff had earlier.
C'mon GW I REALLY want to believe in you.... :/
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![[Post New]](/s/i/i.gif) 2008/10/14 08:17:23
Subject: Re:New Rulebook FAQ
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Slaanesh Chosen Marine Riding a Fiend
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Q. If my Codex includes some options (or other
rules) that seem to have no effect in the new
edition (like the Thornback biomorph, which
makes the model count as double the number of
models for the purposes of outnumbering the
enemy in combat resolution), are you going to
publish an errata to change them to something
else that does work?
A. No, if an option (or a rule) clearly has no
effect, like in the case of the example above, it
simply does nothing. We think it’s simpler to just
leave it until the next edition of the Codex rather
than change its effects through an errata.
I smell more laziness! When is the new Nid book coming out?
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![[Post New]](/s/i/i.gif) 2008/10/14 08:23:17
Subject: New Rulebook FAQ
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Blood-Drenched Death Company Marine
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This is the first time that an older codex (Guard, BT) have trumped newer rules. Normally it's the other way around.
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![[Post New]](/s/i/i.gif) 2008/10/14 08:39:26
Subject: New Rulebook FAQ
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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It is astonishing that people never call John to task on the stuff he dribbles out onto these forums, but if someone has the hide to question or criticise GW, they're 'whining'.
BYE
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![[Post New]](/s/i/i.gif) 2008/10/14 09:26:20
Subject: New Rulebook FAQ
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Infiltrating Oniwaban
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Hollismason wrote:Notice it says cannot move within 12 during their move. So I mean that is helpful you cant zoom past troops into a unoccupied part of the deployment zone at least.
Funny, looks like deployment will have to take this into account when fighting Orks. A lot like Apocalypse, that CYA, no 12" gaps deployment.
Did anyone think that things were broken _without_ turbo in scout moves? This seems like another random, arbitrary ruling, kind of off-the-cuff and not in the tested set.
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Infinity: Way, way better than 40K and more affordable to boot!
"If you gather 250 consecutive issues of White Dwarf, and burn them atop a pyre of Citadel spray guns, legend has it Gwar will appear and answer a single rules-related question. " -Ouze |
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![[Post New]](/s/i/i.gif) 2008/10/14 10:00:37
Subject: New Rulebook FAQ
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Scarred Ultramarine Tyrannic War Veteran
Maple Valley, Washington, Holy Terra
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H.B.M.C. wrote:It is astonishing that people never call John to task on the stuff he dribbles out onto these forums
Nobody wants to step on your toes, HBMC.
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"Calgar hates Tyranids."
Your #1 Fan |
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