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Made in ca
Raging Ravener




Canada!

I just thought of this today. Dirtiness and cheapness aside, is it legal to line up a squad (say, Kroot or Fire Warriors, as I play Tau) up against a board edge along my deployment zone to deny outflankers coming in there? I mean, if there is no way for the enemy to come off that board edge (they are blocked by my models), then they shouldn't be able to come in at that location, and have to come in farther up the board.

Again, dirtiness and cheap/cheese factor aside, is this legal?

This message was edited 1 time. Last update was at 2008/11/04 23:36:08


Kirbinator wrote:you should take Seamus's advice


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Made in cn
Blackclad Wayfarer





From England. Living in Shanghai

well they can come up further along the table, but then i guess that you will definately be in charge range!!

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Made in us
Hellacious Havoc




OC FTW

Yes it is legal as far as I know. In an apoc game we lined the whole board with guardsmen just to deny outflankers.

 
   
Made in us
Dominar






It's legal, but not dirty. You have to dedicate a lot of models to block off an entire edge, and it's really only doable with Spearhead deployment before outflankers gain a foothold and start charging/killing your blockers before they're in position.
   
Made in us
Decrepit Dakkanaut





Biloxi, MS USA

Sgt. Salt wrote:Yes it is legal as far as I know. In an apoc game we lined the whole board with guardsmen just to deny outflankers.


Yep, that was the standard tactic in our Apoc games too. We finally made it one of our few "banned" Assets(you and your team can't pick it, but if a Formation grants it, you get it), simply because it was getting annoying that someone always felt the need to "lose" half their army to denying Flank March

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Made in us
Hellacious Havoc




OC FTW

Ya it is pretty ed up but so is 6 super heavy critters coming onto the board edge your tank company is on lol

It took most of my guardsmen so it wasn't unfair...

 
   
Made in us
Fixture of Dakka



Chicago, Illinois

It's not a viable or even really possible tactic in a standard game ( not apoc that gets iffy sort of). Here is why. Let's assume a standard board of 6x4. Anyone who did this would have to be slowed.


Here is why

Let's First Look at Spear Head.

This is with just movement we will go into other models later such as tanks etc....

Okay you have half the board edge to start in correct?
So 24 inches up.

To fill that 24 you need to commit 23 models.

1st Turn

You move your models forward. The furthest possible distance a model can get with run/ Fleet is 12 Inches. If they roll a six on run or fleet.

Let's Assume average of 3.

You are now at the 33 inch mark. You now have used 32 models.

It is turn 2, even rolling perfect a Six you will still only get to the 41 Inch Mark.

Even Rolling perfect sixes you would still need to commit and create a line of 47 models 1 inch apart along the board edge. The models advancing at the front must roll 6s for both of their Moves.

Now with a Squad of 20 Orcs it is possible to create a congo line.


This is all if you go first roll a six, he does not get to go first instead he goes second.


Dawn of War is the same.


12 inch deployment it is impossible to do by turn 2. with normal infantry. Even Rolling sixes twice you will still only reach the 36 inch mark.


So in short , yes it is possible to do, if you dont mind commiting 47 models.


Now if you want to use tanks go ahead. I'm sure your opponenet will not mind


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Made in us
Lead-Footed Trukkboy Driver





Infilitrators do it better and quicker. Deploy a couple squads of kroot along the entire board edge you don't want them coming in on. Easy to do with Spearhead when your opponent does not deploy any infilitrators himself.

Guard can manage it also.
   
Made in us
Grumpy Longbeard




New York

Scarabs are the ideal unit for this. Someone I know did it to a Tyranid player and ended up killing something like 3 units of outflanking Genestealers. They are dirt cheap and come on 2" wide bases. Turboboost and maintain 2" gaps and you can pull it off by turn 2.
   
Made in us
Phanobi





Paso Robles, CA, USA

Probably a better tactic is to put a cheap squad right on the edge and make sure it's the only thin in assault range. Then the outflankers come in, assault the bait, then get shot to hell.

I can't see blocking the whole table edge completely as a viable tactic.

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This conversation has even begun to boggle my internet-hardened mind.

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Made in us
Dakka Veteran







Very interesting ideas here.

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Made in us
Smokin' Skorcha Driver






Utah

Just a note that it only takes 1 model for every 2". You keep your 2" coherencey, and no enemy model can deply or move within 1" of your model. So 24" only requires 12 models. It is a semi worthwhile tactic when you know that your opponent has space wolf scouts, or you have a cheap squad that can deny the opponent rear access to your tank battery etc. forcing them to come in further down the table edge (where you hopefully have dedicated killy squads to deal with them) is a decent tactic. Trying to cover the whole table edge is going a little overboard though. You don't really gain much advantage from it(except in spearhead a already noted. If you can cover your short table edge completely you can force anything outflanking inot a very long march).

Meph

This message was edited 1 time. Last update was at 2008/11/05 18:15:06


   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

This is one reason why my outflankers are in Tanks.

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Made in us
Longtime Dakkanaut






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Deff Koptas would simply fly over the picket line. :p
   
Made in ca
Raging Ravener




Canada!

For the record, I never said I wanted to cover the whole table edge, haha.

Just a ways up so that my units that feel like staying back and shooting can do so without interruption.

Kirbinator wrote:you should take Seamus's advice


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Made in us
Fixture of Dakka






on board Terminus Est

Vehicles coming on can tank shock or ram to open a conduit for the other outflankers that come in that turn.

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