Switch Theme:

Tau 8th Edition Tactics  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Mandragola wrote:
Supposedly the thing would be to use the same scheme for the unit and its drones. There'd be no problem distinquishing the two units from each other, and they'd stand out from other things.

The trouble with it though is that it breaks up the colour scheme of the army. I'd prefer not to have to do that, if at all possible.

Speaking for myself, ones that will be going into specific vehicles/units for army purposes are going to match.
Ex: A Shas'ui from a squad equipped with Marker Drones will have the Antennae marked as the Shas'ui is and with the same unit markers.

Not really here nor there for Tactics though.
   
Made in us
Esteemed Veteran Space Marine



Ottawa

 Kanluwen wrote:
Mandragola wrote:
Supposedly the thing would be to use the same scheme for the unit and its drones. There'd be no problem distinquishing the two units from each other, and they'd stand out from other things.

The trouble with it though is that it breaks up the colour scheme of the army. I'd prefer not to have to do that, if at all possible.

Speaking for myself, ones that will be going into specific vehicles/units for army purposes are going to match.
Ex: A Shas'ui from a squad equipped with Marker Drones will have the Antennae marked as the Shas'ui is and with the same unit markers.

Not really here nor there for Tactics though.


Yes, you're right - apologies for derailing.

I suppose the follow up question, which is tactics related, is whether it's smarter to bring separate big units instead of adding them to all of your other units (excepting of course the special ones).

Off the top of my head I imagine it reduces kill points, and you get the benefit of throwing them down with manta strike, but that gives up the savior protocols unless you're going first I guess.

This message was edited 3 times. Last update was at 2018/03/21 18:01:05


 
   
Made in us
Omnipotent Necron Overlord






Lemondish wrote:
 Kanluwen wrote:
Mandragola wrote:
Supposedly the thing would be to use the same scheme for the unit and its drones. There'd be no problem distinquishing the two units from each other, and they'd stand out from other things.

The trouble with it though is that it breaks up the colour scheme of the army. I'd prefer not to have to do that, if at all possible.

Speaking for myself, ones that will be going into specific vehicles/units for army purposes are going to match.
Ex: A Shas'ui from a squad equipped with Marker Drones will have the Antennae marked as the Shas'ui is and with the same unit markers.

Not really here nor there for Tactics though.


Yes, you're right - apologies for derailing.

I suppose the follow up question, which is tactics related, is whether it's smarter to bring separate big units instead of adding them to all of your other units (excepting of course the special ones).

Off the top of my head I imagine it reduces kill points, and you get the benefit of throwing them down with manta strike, but that gives up the savior protocols unless you're going first I guess.

I think with shield drones it makes the most sense to put them with the unit (broadsides for example).

Marker drones though - probably better using manta strike - just to prevent alpha.

I don't think we are gonna have a lot of gun drones going on - but manta strike with crisis seems to be their only use.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in ca
Longtime Dakkanaut




*Current meatspace coordinates redacted*

Mandragola wrote:
 Fenris-77 wrote:
Mandragola wrote:
Yeah it's going to be an issue, and not just for drones. The official way Fire Warrior units are distinguished is by those tiny little stripes and dots on them, which are too small to really see if you've got a load of guys. Some other solution, like different coloured shoulder pads or something, is almost certainly needed.
Samurai style back banners would work well as unit identifiers.

True, and they'd look amazing, but I'm not making 72 of them!

I do think my Fireblade is going to be converted so that he's waving a big banner instead of a knife, but that's kind of a seperate issue.
Good gracious no. I was picturing one per unit with markings to match the shoulder detail. The banners are just help you locate the rough position of each unit at a glance. Doing one for every guy is mental (but it would look awesome, I agree).

He knows that I know and you know that he actually doesn't know the rules at all. 
   
Made in us
Longtime Dakkanaut






In a Trayzn pokeball

Dear fellow tau players, I would appreciate advice on this list:
Spoiler:
Sa’Cea/T’au 2000 points - 15 CP
Detachment – Brigade – 1496 – Sa'Cea
HQ – 300
Coldstar commander (4FB) 174
Cadre Fireblade 42 (warlord)
Cadre Fireblade 42
Cadre Fireblade 42

Troops – 415
(10) Kroot (50)
(10) Strike team (ML) 73
(10) Strike team (ML) 73
(10) Strike team (ML) 73
(10) Strike team (ML) 73
(10) Strike team (ML) 73
Elites – 81
Kroot shaper 31
Marksman (ML) 25
Marksman (ML) 25
Fast attack – 236
(4) Markerlight drones 40
(4) Markerlight drones 40
(6) Pathfinder (IR, 6 ML) 52
(6) Pathfinder (IR, 6 ML) 52
(6) Pathfinder (IR, 6 ML) 52
Heavy Support – 414
Broadside (HRR, 2 SMS, SM, SG) 138
Broadside (HRR, 2 SMS, SM, SG) 138
Broadside (HRR, 2 SMS, SM, SG) 138

Detachment – Battalion – 454 – T’au
HQ – 238
Longstrike (2BC, IC, 2SM) 188
Ethereal (HD, PEC) 50
Troops – 165
(11) Kroot 55
(11) Kroot 55
(11) Kroot 55
Heavy – 151
Hammerhead (2BC, IC, 2SM) 151

This message was edited 1 time. Last update was at 2018/03/21 21:44:48


 JohnHwangDD wrote:
The hobby is actually hating GW.
 iGuy91 wrote:
You love the T-Rex. Its both a hero and a Villain in the first two movies. It is the "king" of dinosaurs. Its the best. You love your T-rex.
Then comes along the frakking Spinosaurus who kills the T-rex, and the movie says "LOVE THIS NOW! HE IS BETTER" But...in your heart, you love the T-rex, who shouldn't have lost to no stupid Spinosaurus. So you hate the movie. And refuse to love the Spinosaurus because it is a hamfisted attempt at taking what you loved, making it TREX +++ and trying to sell you it.
 Elbows wrote:
You know what's better than a psychic phase? A psychic phase which asks customers to buy more miniatures...
the_scotsman wrote:
Dae think the company behind such names as deathwatch death guard deathskullz death marks death korps deathleaper death jester might be bad at naming?
 
   
Made in gb
Longtime Dakkanaut




Personally I would swap the ethrel and kroot into the sacea brigade, with a fireblade a 3 firewarriors into the tau batallion. 3 shots at 15 overwatching on 5&6's

Also your pathfinders seam to have an extra markerlight as you can't take a markerlight on an ion rifle.
   
Made in us
Longtime Dakkanaut






In a Trayzn pokeball

Ice_can wrote:
Personally I would swap the ethrel and kroot into the sacea brigade, with a fireblade a 3 firewarriors into the tau batallion. 3 shots at 15 overwatching on 5&6's

Also your pathfinders seam to have an extra markerlight as you can't take a markerlight on an ion rifle.

I'm fairly sure the pathfinders are correct, 6 guys, five markerlights and one Ion Rifle should equal 52. The whole point of having the fireblades and the strike teams with markerlights in sa'cea though is for the reroll on the markerlight. I'd say it's worth more than the bonus to shooting. The ethereal doesn't matter either way as his ability is tau empire rather than .

This message was edited 1 time. Last update was at 2018/03/21 22:26:50


 JohnHwangDD wrote:
The hobby is actually hating GW.
 iGuy91 wrote:
You love the T-Rex. Its both a hero and a Villain in the first two movies. It is the "king" of dinosaurs. Its the best. You love your T-rex.
Then comes along the frakking Spinosaurus who kills the T-rex, and the movie says "LOVE THIS NOW! HE IS BETTER" But...in your heart, you love the T-rex, who shouldn't have lost to no stupid Spinosaurus. So you hate the movie. And refuse to love the Spinosaurus because it is a hamfisted attempt at taking what you loved, making it TREX +++ and trying to sell you it.
 Elbows wrote:
You know what's better than a psychic phase? A psychic phase which asks customers to buy more miniatures...
the_scotsman wrote:
Dae think the company behind such names as deathwatch death guard deathskullz death marks death korps deathleaper death jester might be bad at naming?
 
   
Made in us
Omnipotent Necron Overlord






 CREEEEEEEEED wrote:
Dear fellow tau players, I would appreciate advice on this list:
Spoiler:
Sa’Cea/T’au 2000 points - 15 CP
Detachment – Brigade – 1496 – Sa'Cea
HQ – 300
Coldstar commander (4FB) 174
Cadre Fireblade 42 (warlord)
Cadre Fireblade 42
Cadre Fireblade 42

Troops – 415
(10) Kroot (50)
(10) Strike team (ML) 73
(10) Strike team (ML) 73
(10) Strike team (ML) 73
(10) Strike team (ML) 73
(10) Strike team (ML) 73
Elites – 81
Kroot shaper 31
Marksman (ML) 25
Marksman (ML) 25
Fast attack – 236
(4) Markerlight drones 40
(4) Markerlight drones 40
(6) Pathfinder (IR, 6 ML) 52
(6) Pathfinder (IR, 6 ML) 52
(6) Pathfinder (IR, 6 ML) 52
Heavy Support – 414
Broadside (HRR, 2 SMS, SM, SG) 138
Broadside (HRR, 2 SMS, SM, SG) 138
Broadside (HRR, 2 SMS, SM, SG) 138

Detachment – Battalion – 454 – T’au
HQ – 238
Longstrike (2BC, IC, 2SM) 188
Ethereal (HD, PEC) 50
Troops – 165
(11) Kroot 55
(11) Kroot 55
(11) Kroot 55
Heavy – 151
Hammerhead (2BC, IC, 2SM) 151
You ask for advice so I will give you my opinion - for broadsides - take plasma not SMS. Don't take marker drones unless you want to put drone controller on something in your army (id just turn them into sheild drones straight away for the broadsides). Remove ion rifles from pathfinders and just take more pathfinders with the saved point. Prefer SMS on the hammerheads also (ESP on long strike). I dont why you aqre taking a second detachment without another commander in it ether - drop a fireblade and make room for a commander. Etherals aren't good IMO ether - though you do have a lot of 10 man units - could be helpful then.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in ie
Pete Haines





I would say SMS is far better then plasma myself. Ignore LOS is massive.

I agree about the marker drones. Kroot shaper isn’t really needed, you’re probably better off with more Kroot sadly. I have one at home as well!
   
Made in us
Omnipotent Necron Overlord






SMS is more expensive and LOS is not a big issue at that range. If it was 48" ignore LOS I would agree with you but at 30" it's rarely going to come into effect. The ignore cover is mostly wasted also because you are already going to ignore cover shooting at a 5 markerlight target (which your broadsides really should be shooting at anyways). The plasma range is an issue - but nether option being that great - I'll just take the cheaper option.

SMS is much better on a hammerhead because they are more likely to shoot at things without 5 markers and also are probably trying to hide out of LOS themselves.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Longtime Dakkanaut






In a Trayzn pokeball

 Xenomancers wrote:
You ask for advice so I will give you my opinion - for broadsides - take plasma not SMS. Don't take marker drones unless you want to put drone controller on something in your army (id just turn them into sheild drones straight away for the broadsides). Remove ion rifles from pathfinders and just take more pathfinders with the saved point. Prefer SMS on the hammerheads also (ESP on long strike). I dont why you aqre taking a second detachment without another commander in it ether - drop a fireblade and make room for a commander. Etherals aren't good IMO ether - though you do have a lot of 10 man units - could be helpful then.
...
SMS is more expensive and LOS is not a big issue at that range. If it was 48" ignore LOS I would agree with you but at 30" it's rarely going to come into effect. The ignore cover is mostly wasted also because you are already going to ignore cover shooting at a 5 markerlight target (which your broadsides really should be shooting at anyways). The plasma range is an issue - but nether option being that great - I'll just take the cheaper option.
SMS is much better on a hammerhead because they are more likely to shoot at things without 5 markers and also are probably trying to hide out of LOS themselves.

I feel more in line with Bryan, at 30" you get 8 shots. at 24" you get 2 shots and at 12" you get 4 shots. It feels to me that a backfield camper probably wants the greater number of shots at mid range. (plus I think it looks much better aesthetically)
Having said that, you're probably right about SMS on the hammerheads, I was just trying to save points.
Having looked at the army, it probably doesn't need the extra ML drones, and they were going to be ablative broadside wounds, so yes shield drones probably are better.
Lets say I did take out a fireblade and an ethereal, and the shaper meaning I would have to make the firewarrior blob smaller and more vulnerable to LD (although I think at ten men it may not be too much of an issue for the FWs, the kroot need it) That gives me an elite slot that needs filling for the brigade, and only 120 points, so I could squeeze in a three FB commander. I think it's much more valuable to buff the 600 or so points of infantry than to have another FB deep strike one shot.

This message was edited 1 time. Last update was at 2018/03/21 22:58:33


 JohnHwangDD wrote:
The hobby is actually hating GW.
 iGuy91 wrote:
You love the T-Rex. Its both a hero and a Villain in the first two movies. It is the "king" of dinosaurs. Its the best. You love your T-rex.
Then comes along the frakking Spinosaurus who kills the T-rex, and the movie says "LOVE THIS NOW! HE IS BETTER" But...in your heart, you love the T-rex, who shouldn't have lost to no stupid Spinosaurus. So you hate the movie. And refuse to love the Spinosaurus because it is a hamfisted attempt at taking what you loved, making it TREX +++ and trying to sell you it.
 Elbows wrote:
You know what's better than a psychic phase? A psychic phase which asks customers to buy more miniatures...
the_scotsman wrote:
Dae think the company behind such names as deathwatch death guard deathskullz death marks death korps deathleaper death jester might be bad at naming?
 
   
Made in us
Omnipotent Necron Overlord






I don't suicide with commanders ever - they hide behind units. It's why I really like ghostkeels - keeps your fusion or CIB commander alive. You can't fit one though without major change. I run a 4 missle commander. It's not cheap but it stays alive shooting all game and sets off reroll master of war without wasting a turn of shooting. Anyways I agree with you - putting in a fusion commander isn't going to help you much with this heavy infantry build

No need to tear your list up. It's fine as it is - just nitpicks. I think you really want to run Secca but longstrike is tau. That is where the issue is. You are really better off with everything being tau competitively. Not just because 5/6 overwatch - only tau sept units can benefit from the +1 to wound stratagem. Seems to me that is the best stratagem in the book.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in gb
Ship's Officer



London

For a commander, one option would be to run a 4 CIB guy and give him the Tau JSJ relic. The missile guy to call Kauyon on your broadsides is also a strong option.

Honestly I'm still unsure if a brigade is the way to go for Tau, but it's certainly a decent option. A brigade plus a battalion likely isn't ideal though. I think you've got too many kroot and too many fireblades. You just need the kroot to spread out and push forward, which should be doable with two units. And/or take some stealths or a ghostkeel with the points you'd save, and deploy them anywhere you like.

The trouble with kroot is that they'll simply evapourate in front of some enemies. There will be people you totally overwhelm, but when you lose you'll lose hard. Their LD is just so bad.

I'd put a DC on one of your broadsides, and/or velocity trackers. A VT seems like a pretty strong upgdrade for them for 2 points, given how many of their likely targets fly. But a shield generator can do surprisingly little for a model that has a 2+ save anyway.

As for plasma vs sms on the broadsides, there's not a lot in it. I hear the argument for saving points but I think that's often going to be at the expense of shooting. The reverse of that is that plasma gives way scarier overwatch, and your army hardly lacks S5 shooting.
   
Made in de
Sister Vastly Superior




Germany - Bodensee/Ravensburg area

Can't stretch my love for Vespids enough, those little buggers are just that amazing.
2 points more than a gun drone, same toughness and save, but can get the ever valuable cover bonus (super easy to do as you can deepstrike them right into cover) thanks to being infantry with fly, +6" movement, and much, MUCH better firepower (18" Assault 2 S5 AP-2 that hit on 4+ and get free choice of target rather than being 4 shots S5 AP0 hitting on 5+ and having to target the closest enemy). Also Ld8 is massive as Ld5 is a huge issue even for the smallest drone units. Losing even a single drone means a 33% chance to lose another one, while Vespids simply don't give a gak.

They are basically for cheap deepstriking firepower and objective stealing what Stealthsuits are for defensive board control, obective grabbing and wound soaking potential. They basically fit into any list.
Used a unit of 4 Vespids (56 pts) and 4 deep striking tactical gun drones (48 pts) today and the Vespids completely out performed the drones at the job (high value target elimination and objective clearing). A single markerlight on target is already a nice helper for the already good efficiency of Vespids, but if you manage to get 5 markers on target (all praise the ML strategemens) they just murder everything on two legs.

This message was edited 8 times. Last update was at 2018/03/22 00:45:32


Dark it was, and dire of form
the beast that laid them low
Hrothgar's sharpened frost-forged blade
to deal a fatal blow
he stalked and hunted day and night
and came upon it's lair
With sword and shield Hrothgar fought
and earned the name of slayer


- The saga of Hrothgar the Beastslayer 
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

I use Vespids all the time for clearing units in the backfield of my enemy or just harass him. 2 S5 -2Ap shots a piece can put hurt in nearly anything.
They are absolutely phenomenal, I totally agree with you.

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in gb
Ship's Officer



London

I’m going to have to try vespids. My only issue is the models, which I really don’t like. I’ve got some of the old metal stealth suits and I’m thinking of trying to convert them to count as vespids. Not sure how I’d do the guns, which would be the main tricky thing.
   
Made in us
Shas'la with Pulse Carbine





Across the Great Divide

Been playing with list ideas and I want to make a stealth theme work. Here is what I came up with:

Spoiler:

Bork'an Battalion
Enforcer w/ 4 ion
Fireblade w/ puretide chip

3x5 fire warriors

Burstide sms, ats, and tl
Ghostkeels ion, burst, ats, and tl
Ghostkeels ion, burst, ats, and tl

Bork'an Battalion
Enforcer w/ 4 ion
Fireblade

3x5 fire warriors

2x5 pathfinders w/ pad

Vior'la Vanguard
Coldstar w/ 4 fusion

2x3 stealth suits
6 stealth suits 2 fuision 6 vt

2x4 vespid


What does everyone think? There is good deployment options, decent survivability, and good mobility. I feel a bit light on actual damage but I haven't run the new ion rakers yet so maybe I'm ok. I have considered dropping the riptide for a bunch of pathfinders with ion rifles. I'd also consider sniper drones as they would fit the theme but even with mortal wounds I don't feel that they do that much.

Forest hunter sept ~3500
guardians of the covenant 4th company ~ 6000
Warrior based hive fleet

DA:90S+G++M++B--I+PW40k07+D++A++/areWD-R++T(T)DM+ 
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

Mandragola wrote:
I’m going to have to try vespids. My only issue is the models, which I really don’t like. I’ve got some of the old metal stealth suits and I’m thinking of trying to convert them to count as vespids. Not sure how I’d do the guns, which would be the main tricky thing.


Not mine but this is what I do for Vespid:

Spoiler:


The jump packs are:
https://puppetswar.eu/product.php?id_product=234

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in us
Omnipotent Necron Overlord






Mandragola wrote:
For a commander, one option would be to run a 4 CIB guy and give him the Tau JSJ relic. The missile guy to call Kauyon on your broadsides is also a strong option.

Honestly I'm still unsure if a brigade is the way to go for Tau, but it's certainly a decent option. A brigade plus a battalion likely isn't ideal though. I think you've got too many kroot and too many fireblades. You just need the kroot to spread out and push forward, which should be doable with two units. And/or take some stealths or a ghostkeel with the points you'd save, and deploy them anywhere you like.

The trouble with kroot is that they'll simply evapourate in front of some enemies. There will be people you totally overwhelm, but when you lose you'll lose hard. Their LD is just so bad.

I'd put a DC on one of your broadsides, and/or velocity trackers. A VT seems like a pretty strong upgdrade for them for 2 points, given how many of their likely targets fly. But a shield generator can do surprisingly little for a model that has a 2+ save anyway.

As for plasma vs sms on the broadsides, there's not a lot in it. I hear the argument for saving points but I think that's often going to be at the expense of shooting. The reverse of that is that plasma gives way scarier overwatch, and your army hardly lacks S5 shooting.

Was thinking the same about the velocity tracker. Saves you 6 points too. I'm concerned about not having cover or having the option to move up to get rapid fire with my plasma guns. Still gives you a 4+ vs bright lances and melta type weapons. It seems I am always facing a lot of -4 AP these days. All good point though. Probably will be more of a taste thing or in the end what you can afford. I was actually looking for a way to drop points in an earlier list because I didn't think I had enough pathfinders. Those point savings are already half way to another unit of them.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Nasty Nob






Plasma vs SMS on broadsides is an easy win for the SMS for me. Gives you a bit of anti-tank and a bit of anti-infantry on the same platform.

Plasmas range is too low compared to the rail rifles, and with the SMS at least you don't need to draw lines to the target.

ERJAK wrote:


The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.

 
   
Made in us
Willing Inquisitorial Excruciator




Plasma rifles are a low tier weapon this edition, SMS is one of our best. It's not even close. The plasma rifles are still inferior to SMS when shooting at tanks in rapid fire. It's really sad. Strength 6 has just killed the weapon.

It's okay for shooting things like Terminators in rapid fire range, but then why are you shooting at terminators in rapid fire range with your Broadsides? Don't do that.

This message was edited 1 time. Last update was at 2018/03/22 03:20:11


 
   
Made in us
Omnipotent Necron Overlord






It's not better - it's cheaper. It's an 8 point savings. 7 of that goes into a fire warrior which has 3 shots str 5 in optimal range. That just for comparison. You are probably going to use those saved points on seeker missiles or marker light upgrades on fire warriors. 8 more str 5 shots isn't making a huge difference in this army anyways. I prefer to spend points somewhere else is all I am saying - I agree with you that its usually the better option for doing damage early in the game - it would be a no brainer if they were priced equally.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Willing Inquisitorial Excruciator




 Xenomancers wrote:
It's not better - it's cheaper. It's an 8 point savings. 7 of that goes into a fire warrior which has 3 shots str 5 in optimal range. That just for comparison. You are probably going to use those saved points on seeker missiles or marker light upgrades on fire warriors. 8 more str 5 shots isn't making a huge difference in this army anyways. I prefer to spend points somewhere else is all I am saying - I agree with you that its usually the better option for doing damage early in the game - it would be a no brainer if they were priced equally.

It's moderately more point efficient (like within 2 points per wound, assuming no ATS), but only if you are in rapid fire range. At anything longer than 12", it's just flat out worse and it's actually more expensive in points-per-wound terms. You can find better ways to save 8 points in your list than swapping your SMS for plasma rifles.
   
Made in us
Longtime Dakkanaut






In a Trayzn pokeball

Mandragola wrote:
For a commander, one option would be to run a 4 CIB guy and give him the Tau JSJ relic. The missile guy to call Kauyon on your broadsides is also a strong option.

Honestly I'm still unsure if a brigade is the way to go for Tau, but it's certainly a decent option. A brigade plus a battalion likely isn't ideal though. I think you've got too many kroot and too many fireblades. You just need the kroot to spread out and push forward, which should be doable with two units. And/or take some stealths or a ghostkeel with the points you'd save, and deploy them anywhere you like.

The trouble with kroot is that they'll simply evapourate in front of some enemies. There will be people you totally overwhelm, but when you lose you'll lose hard. Their LD is just so bad.

I'd put a DC on one of your broadsides, and/or velocity trackers. A VT seems like a pretty strong upgdrade for them for 2 points, given how many of their likely targets fly. But a shield generator can do surprisingly little for a model that has a 2+ save anyway.

I'll think about the missile guy, but the shaper should improve LD enough for 10 man units. They're also the cheapest way of filling out the tau battalion for extra cp.
Originally I was going to have just velocity trackers, but given the broadsides are one of the big damage dealers of the list next to the hammerheads, I didn't want them dying to big guns with ap -4. Also DC seems wasted if I'm swapping the markerlight drones for shield drones.
As for the fireblades, they're cheap, they're a BS2 markerlight with rerolls in sa'cea (sorry I doubted you meleti) and there are 5 strike teams, so less than three makes it difficult to over them all.
I'll think about taking out the kroot though. I'll get back at the end of the day with a revised list.

 JohnHwangDD wrote:
The hobby is actually hating GW.
 iGuy91 wrote:
You love the T-Rex. Its both a hero and a Villain in the first two movies. It is the "king" of dinosaurs. Its the best. You love your T-rex.
Then comes along the frakking Spinosaurus who kills the T-rex, and the movie says "LOVE THIS NOW! HE IS BETTER" But...in your heart, you love the T-rex, who shouldn't have lost to no stupid Spinosaurus. So you hate the movie. And refuse to love the Spinosaurus because it is a hamfisted attempt at taking what you loved, making it TREX +++ and trying to sell you it.
 Elbows wrote:
You know what's better than a psychic phase? A psychic phase which asks customers to buy more miniatures...
the_scotsman wrote:
Dae think the company behind such names as deathwatch death guard deathskullz death marks death korps deathleaper death jester might be bad at naming?
 
   
Made in fr
Automated Rubric Marine of Tzeentch



Netherlands

Mandragola wrote:
I’m going to have to try vespids. My only issue is the models, which I really don’t like. I’ve got some of the old metal stealth suits and I’m thinking of trying to convert them to count as vespids. Not sure how I’d do the guns, which would be the main tricky thing.


I am going to purchase the female GREATER GOOD models from wargame exclusive to use as vespids.

14000
15000
4000 
   
Made in de
Sister Vastly Superior




Germany - Bodensee/Ravensburg area

 davou wrote:
Plasma vs SMS on broadsides is an easy win for the SMS for me. Gives you a bit of anti-tank and a bit of anti-infantry on the same platform.

Plasmas range is too low compared to the rail rifles, and with the SMS at least you don't need to draw lines to the target.


The only upside of the plasma rifles vs. the SMS is that you can get a shield generator and the plasma rifles for the same price as the SMS.

Plasma is massively overpriced on a broadside, most of the time you get two shots plasma a turn at best, while the SMS would be giving you 8 S5 shots (that ignore cover and more importantly LoS) instead. If the HRR Broadie with Plasma I got off ebay wasn't so excellently painted (#1 fav model I own) I would tear off the plasma rifles in an instant. I don't think they ever even made their points back in any game I played it. The plasma would serve a purpose if my Broadsides could reliably move and shoot without penalty into rapid fire range (together with my Fire Warrior blob), but for me Shield Generators and ATS (on Missilesides) are just too valuable to give up the support system slot. The best thing about a HRR Broadside (even with Sa'cea) is not even the firepower, but how incredibly hard they are to remove and how long they get to stick around when they got a shield generator and two shield drones. Most players simply don't bother wasting their AT firepower on it because their shots will simply be eaten by a 4+ inv followed by the drones 5+ FnP.

This message was edited 8 times. Last update was at 2018/03/22 11:45:44


Dark it was, and dire of form
the beast that laid them low
Hrothgar's sharpened frost-forged blade
to deal a fatal blow
he stalked and hunted day and night
and came upon it's lair
With sword and shield Hrothgar fought
and earned the name of slayer


- The saga of Hrothgar the Beastslayer 
   
Made in us
Pyro Pilot of a Triach Stalker





The Eternity Gate

In a vacuum which would you take between a Y'vahra and a stormsurge? Both are within a few pints of each other and I'm oddly feeling like the Y'vahra might be stronger though the SS brings mortal wound potential. Thoughts?

Y'vahara (407): ATS
StomrSurge ( 402): Pulse Blastcannon, Burst Cannons, Shield, ATS, EWO

01001000 01100001 01101001 01101100 00100000 01101111 01110101 01110010 00100000 01001110 01100101 01100011 01110010 01101111 01101110 00100000 01101111 01110110 01100101 01110010 01101100 01101111 01110010 01100100 01110011 00100001  
   
Made in us
Longtime Dakkanaut




If you're only looking at the unit itself, I'd probably take the Stormsurge. It big and tough enough to actually suvive a turn or two. If we're talking about a real army where you'll have drones around to chump wounds to, the Y'Vahra wins in a landslide. That flamer is stupidly powerful, and now that you can have 14" range on it with the Borkan Sept trait, using the Nova charge to redeploy is actually useful.
   
Made in us
Omnipotent Necron Overlord






 buddha wrote:
In a vacuum which would you take between a Y'vahra and a stormsurge? Both are within a few pints of each other and I'm oddly feeling like the Y'vahra might be stronger though the SS brings mortal wound potential. Thoughts?

Y'vahara (407): ATS
StomrSurge ( 402): Pulse Blastcannon, Burst Cannons, Shield, ATS, EWO

Surge can't take 3 support systems - only 2. Shield ATS seems mandatory. That's 392.

https://www.dakkadakka.com/dakkaforum/posts/list/753322.page

Take a look at this list - 1 Surge is too easy to kill IMO - must bring 3.

Interestingly I think both of these units do best in Bork'an. The range really helps both units shine.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Esteemed Veteran Space Marine



Ottawa

 Xenomancers wrote:
 CREEEEEEEEED wrote:
Dear fellow tau players, I would appreciate advice on this list:
Spoiler:
Sa’Cea/T’au 2000 points - 15 CP
Detachment – Brigade – 1496 – Sa'Cea
HQ – 300
Coldstar commander (4FB) 174
Cadre Fireblade 42 (warlord)
Cadre Fireblade 42
Cadre Fireblade 42

Troops – 415
(10) Kroot (50)
(10) Strike team (ML) 73
(10) Strike team (ML) 73
(10) Strike team (ML) 73
(10) Strike team (ML) 73
(10) Strike team (ML) 73
Elites – 81
Kroot shaper 31
Marksman (ML) 25
Marksman (ML) 25
Fast attack – 236
(4) Markerlight drones 40
(4) Markerlight drones 40
(6) Pathfinder (IR, 6 ML) 52
(6) Pathfinder (IR, 6 ML) 52
(6) Pathfinder (IR, 6 ML) 52
Heavy Support – 414
Broadside (HRR, 2 SMS, SM, SG) 138
Broadside (HRR, 2 SMS, SM, SG) 138
Broadside (HRR, 2 SMS, SM, SG) 138

Detachment – Battalion – 454 – T’au
HQ – 238
Longstrike (2BC, IC, 2SM) 188
Ethereal (HD, PEC) 50
Troops – 165
(11) Kroot 55
(11) Kroot 55
(11) Kroot 55
Heavy – 151
Hammerhead (2BC, IC, 2SM) 151
You ask for advice so I will give you my opinion - for broadsides - take plasma not SMS. Don't take marker drones unless you want to put drone controller on something in your army (id just turn them into sheild drones straight away for the broadsides). Remove ion rifles from pathfinders and just take more pathfinders with the saved point. Prefer SMS on the hammerheads also (ESP on long strike). I dont why you aqre taking a second detachment without another commander in it ether - drop a fireblade and make room for a commander. Etherals aren't good IMO ether - though you do have a lot of 10 man units - could be helpful then.


I disagree on plasma over SMS. There are three issues with plasma here:

Range - you need to be within 12" for it to give you its most effective shooting, which is really not where you want your broadsides. SMS has a greater range.

Targets - plasma wants to hit tougher things, which is a shorter list of available targets. On its own, not an issue, but consider...

LoS - plasma needs it, SMS does not

This message was edited 2 times. Last update was at 2018/03/22 14:58:09


 
   
 
Forum Index » 40K General Discussion
Go to: