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![[Post New]](/s/i/i.gif) 2009/01/08 14:16:37
Subject: Daemon Hunters Codex?
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Human Auxiliary to the Empire
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Does anyone know when, if a new daemon hunters codex is coming out? Will any new minis be coming out along with it?
This has pro=bably been posted before: srry
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This message was edited 1 time. Last update was at 2009/01/08 14:19:16
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![[Post New]](/s/i/i.gif) 2009/01/08 14:23:47
Subject: Daemon Hunters Codex?
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Fixture of Dakka
Canada
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Not any time soon. Sorry.
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"Nothing from the outside world can be imported into Canada without first being doused in ranch dressing. Canadian Techs have found that while this makes the internet delicious it tends to hamper the bandwidth potential. Scientists are working furiously to rectify the problem. "
--Glaive Company CO |
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![[Post New]](/s/i/i.gif) 2009/01/08 22:37:49
Subject: Daemon Hunters Codex?
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Decrepit Dakkanaut
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I think we'll be lucky to see an Inquisition Codex at the end of 5th Edition, replacing Daemonhunters.
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![[Post New]](/s/i/i.gif) 2009/01/08 23:06:19
Subject: Daemon Hunters Codex?
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Tzeentch Veteran Marine with Psychic Potential
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Im rather hoping for an inquisition codex. I was kind of annoyed they didnt bother with an alien-hunters codex when they seemed like they were on a roll with daemonhunters & witchhunters a few years back.
I know itll never happen, but I wish theyd take the time to update every race before changing editions.
perhaps Im just being obessive compulsive, but it just seems to sloppy & unfinished, the way they do it...
Dark Eldar not being updated for two editions... one of the inquisition ordos just falling by the wayside, etc...
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=====Begin Dakka Geek Code=====
DQ:80-S---G+MB-I+PW40K00#-D++A+/fWD-R++T(M)DM+
======End Dakka Geek Code======
"I just scoop up the whole unit in my hands and dump them in a pile roughly 6" forward. I don't even care."
- Lord_Blackfang on moving large units
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![[Post New]](/s/i/i.gif) 2009/01/08 23:30:10
Subject: Daemon Hunters Codex?
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Didn't they state a few months back that: 1). There would be no combined Inquisition Codex. 2). There would be no Ordos Xenos Codex. 3). There would be revised DH and WH Codices, and their emphasis would be on GKs and SoBs rather than the Inquisitorial side of them. I believe that they said that when they were writing the DH Codex they were also doing Inquisitor at the same time and 'got a little carried away' - whatever the f**k that means. The Inquistorial parts of the DH and WH Codices were inspired, flavourful and characterful additions to 40K (even if they weren't very good on the table). Actually... that explains it. The Inquisition are flavourful and characterful, so of course they're being cut. As the proud owner of a multi-thousand point Inquisitorial army that contains not a single GK or SoB, I'm looking forward to having yet another army of my Squatted. They can sit alongside my LatD, my Deathguard and my World Eaters. And my Word Bearers Daemonic Host. And my Alpha Legion... and my Iron Warriors... *sigh* BYE
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This message was edited 2 times. Last update was at 2009/01/08 23:32:14
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![[Post New]](/s/i/i.gif) 2009/01/09 00:51:35
Subject: Daemon Hunters Codex?
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Regular Dakkanaut
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So the moral of the story is... not to collect any army that HBMC does, or you're bound to end up 'squatted' (nice verb)
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"Bloodstorm! Ravenblade! Slayer of worlds! Felt the power throb in his weapon. He clutched it tightly in his hand and turned towards his foe letting it build in the twin energy spheres and then finally! RELEASE! The throbbing weapon ejaculated burning white fluid over them as Bloodstorm! Ravenblade! laughed manfully!" - From the epic novel, Bloodstorm! Ravenblade! Obliterates! the! Universe! coming in 2010 from the Black Library [Kid Kyoto] |
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![[Post New]](/s/i/i.gif) 2009/01/09 01:13:06
Subject: Daemon Hunters Codex?
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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I also have Necrons, Guard, Tyranids and Marines. Wanna start a pool to see which gets cut next?
BYE
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![[Post New]](/s/i/i.gif) 2009/01/09 01:24:16
Subject: Re:Daemon Hunters Codex?
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Fixture of Dakka
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My guess is that the allies system in the Inquisition books will get 'squatted' as well.
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![[Post New]](/s/i/i.gif) 2009/01/09 07:05:50
Subject: Daemon Hunters Codex?
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Decrepit Dakkanaut
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Most likely, you will see a micro-lists of generic Marines and generic Guard in the Inquisition Codex.
Allied SM:
- Tactical Marines
- Assault Marines
- Landspeeder Squadron
- Rhino, Razorback, or Drop Pod
Inducted IG:
- Guard Squad
- Conscripts
- Hellhound
- Leman Russ or Demolisher
- Chimera
That's 6 entries standing in for each Codex, each providing a completely different, non-overlapping approach to Allies. This way, Inquistion still has some very limited access to SM or IG, but remains standalone and doesn't reference C: SM or C: IG directly.
However, I think that some limited list of Elite Inquisition units will still be available to Imperial Armies for variety.
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![[Post New]](/s/i/i.gif) 2009/01/09 08:25:13
Subject: Daemon Hunters Codex?
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Fresh-Faced New User
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JohnHwangDD wrote:Most likely, you will see a micro-lists of generic Marines and generic Guard in the Inquisition Codex.
Allied SM:
- Tactical Marines
- Assault Marines
- Landspeeder Squadron
- Rhino, Razorback, or Drop Pod
Inducted IG:
- Guard Squad
- Conscripts
- Hellhound
- Leman Russ or Demolisher
- Chimera
That's 6 entries standing in for each Codex, each providing a completely different, non-overlapping approach to Allies. This way, Inquistion still has some very limited access to SM or IG, but remains standalone and doesn't reference C: SM or C: IG directly.
However, I think that some limited list of Elite Inquisition units will still be available to Imperial Armies for variety.
I'd like to see a similar codex, but with some changes from what you've got here. Or maybe just additions.
I'd say include some type of Deathwatch, GK, and SoB options, but make them mutually exclusive. Can't take one if you have the other. Plus add HQ requirements for each "type" of Inquistion force.
HQ: Inq. Lord or plain Inquisitor.
If GK taken, HQ must be GK captain or Inq. Lord
If SoB taken, must be Canoness or Inq. Lord
If DW taken, must be Inq. Lord
If SM or IG taken, must be Inq.
Something along those lines. That way, you get a diverse but themed list based upon HQ choice.
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~1850 Codex astartes custom
~1200
2,000 pure Deathwing
1500+
1500+
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![[Post New]](/s/i/i.gif) 2009/01/09 11:10:03
Subject: Daemon Hunters Codex?
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Dominating Dominatrix
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I recently played against a Sisters only army and it was really cool. IMO they work just fine without inquisitorial forces behind them.
I'm still appaled by the idea of a GKs only army though
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![[Post New]](/s/i/i.gif) 2009/01/09 12:12:54
Subject: Daemon Hunters Codex?
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5th God of Chaos! (Yea'rly!)
The Great State of Texas
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Moving to discussions
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-"Wait a minute.....who is that Frazz is talking to in the gallery? Hmmm something is going on here.....Oh.... it seems there is some dispute over video taping of some sort......Frazz is really upset now..........wait a minute......whats he go there.......is it? Can it be?....Frazz has just unleashed his hidden weiner dog from his mini bag, while quoting shakespeares "Let slip the dogs the war!!" GG
-"Don't mind Frazzled. He's just Dakka's crazy old dude locked in the attic. He's harmless. Mostly."
-TBone the Magnificent 1999-2014, Long Live the King!
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![[Post New]](/s/i/i.gif) 2009/01/09 13:21:22
Subject: Daemon Hunters Codex?
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[ARTICLE MOD]
Cultist of Nurgle with Open Sores
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Considering that in the 5t rule book, DH and WH units are listed as "forces of the imperium" alongside IG, and with the new tendency to make HQ choices influence the FOC, I had taken it as granted that the new IG codex would contain them.
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This message was edited 1 time. Last update was at 2009/01/09 13:21:43
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![[Post New]](/s/i/i.gif) 2009/01/09 14:08:33
Subject: Daemon Hunters Codex?
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Resourceful Gutterscum
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I would love to see a GK only codex. And plastic GK. That would be the best thing GW ever did.
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This message was edited 1 time. Last update was at 2009/01/09 17:23:29
I would give you a high five but my power fist is stuck in the on position. |
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![[Post New]](/s/i/i.gif) 2009/01/09 15:46:27
Subject: Daemon Hunters Codex?
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[MOD]
Otiose in a Niche
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Somewhere in the proposed rules forum is my idea for a force of the imperium codex. basically I figure all of the smaller forces, the Inquisition, the GKs, the SoBs, the Arbites, the Adeptus Mech are not viable on their own. So you give each one a mini list, and by taking an HQ you unlock those units.
So you take an Inquisitor to unlock assassins, ISTs and the like, then a GK captain to unlock GKs.
Or a Canoness to unlock SoBs and a Judge to add Arbites.
Throw in a neutered IG and SM force and you've got the whole imperium in one monster book ready to mix and match.
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![[Post New]](/s/i/i.gif) 2009/01/09 17:26:40
Subject: Daemon Hunters Codex?
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Resourceful Gutterscum
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@kid kyoto:
That's a cool idea, but I think That GK should have their own codex b/c they don't really fit in with anyone else. and I bet that with some new rules and a larger range of minis they could be a dominant force on the battle field.
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I would give you a high five but my power fist is stuck in the on position. |
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![[Post New]](/s/i/i.gif) 2009/01/09 17:31:32
Subject: Daemon Hunters Codex?
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Cowboy Wannabe
Sacramento
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Kid_Kyoto wrote:Somewhere in the proposed rules forum is my idea for a force of the imperium codex. basically I figure all of the smaller forces, the Inquisition, the GKs, the SoBs, the Arbites, the Adeptus Mech are not viable on their own. So you give each one a mini list, and by taking an HQ you unlock those units.
So you take an Inquisitor to unlock assassins, ISTs and the like, then a GK captain to unlock GKs.
Or a Canoness to unlock SoBs and a Judge to add Arbites.
Throw in a neutered IG and SM force and you've got the whole imperium in one monster book ready to mix and match.
hmm, and maybe we would call this book something like... "codex imperialis?"
As much as I hate " HQ unlock", I would still be interested in that method of doing the book.
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![[Post New]](/s/i/i.gif) 2009/01/09 19:24:18
Subject: Daemon Hunters Codex?
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Decrepit Dakkanaut
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DFK! wrote:JohnHwangDD wrote:Most likely, you will see a micro-lists of generic Marines and generic Guard in the Inquisition Codex.
This way, Inquistion still has some very limited access to SM or IG, but remains standalone and doesn't reference C: SM or C: IG directly.
However, I think that some limited list of Elite Inquisition units will still be available to Imperial Armies for variety.
Mainly, I was addressing the whole standalone / referencing problem that we currently have.
I'd like to see a similar codex, but with some changes from what you've got here. Or maybe just additions.
I'd say include some type of Deathwatch, GK, and SoB options, but make them mutually exclusive. Can't take one if you have the other. Plus add HQ requirements for each "type" of Inquistion force.
HQ: Inq. Lord or plain Inquisitor.
If GK taken, HQ must be GK captain or Inq. Lord
If SoB taken, must be Canoness or Inq. Lord
If DW taken, must be Inq. Lord
If SM or IG taken, must be Inq.
Something along those lines. That way, you get a diverse but themed list based upon HQ choice.
Codex: Inquisition could be done that way, but it's more natural to break Sisters out as a standalone Codex.
That said, it would be something of a travesty if GW continued with the stupid Special Character thing to "unlock" Inquisition choices:
- GK Captain Stern allows GK Termies, GK Dread, GK PA...
- DW Captain so-and-so allows DW Veterans and VAS...
- Inq. Lord allows Assassins, etc.
Though, if the above were always available as 0-1 picks, but the SC removed the 0-1 restriction, I'd be OK with that.
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ah1146 wrote:I would love to see a GK only codex. And plastic GK. That would be the best thing GW ever did.
The problem is that GK doesn't have the model breadth to do this. And it starts to not make sense, with the GK being a single Chapter covering the entire Imperium...
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![[Post New]](/s/i/i.gif) 2009/01/09 20:22:28
Subject: Daemon Hunters Codex?
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Nasty Nob on Warbike with Klaw
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Oh, lord.
Here we go.
More, "My army's been neutered" whining.
Quick! Somebody call the "Waaaaaahmbulance."
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Black Fiend wrote: Okay all the ChapterHouse Nazis to the right!! All the GW apologists to the far left. LETS GET READY TO RUMBLE !!!
The Green Git wrote: I'd like to cross section them and see if they have TFG rings, but that's probably illegal.
Polonius wrote: You have to love when the most clearly biased person in the room is claiming to be objective.
Greebynog wrote:Us brits have a sense of fair play and propriety that you colonial savages can only dream of.
Stelek wrote: I know you're afraid. I want you to be. Because you should be. I've got the humiliation wagon all set up for you to take a ride back to suck city.
Quote: LunaHound--- Why do people hate unpainted models? I mean is it lacking the realism to what we fantasize the plastic soldier men to be?
I just can't stand it when people have fun the wrong way. - Chongara
I do believe that the GW "moneysheep" is a dying breed, despite their bleats to the contrary. - AesSedai
You are a thief and a predator of the wargaming community, and i'll be damned if anyone says differently ever again on my watch in these forums. -MajorTom11 |
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![[Post New]](/s/i/i.gif) 2009/01/09 21:58:46
Subject: Daemon Hunters Codex?
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Resourceful Gutterscum
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I'm just Saying that GK could kick ass more than they already do if they were a seperate army with their own codex.
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I would give you a high five but my power fist is stuck in the on position. |
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![[Post New]](/s/i/i.gif) 2009/01/09 22:06:03
Subject: Daemon Hunters Codex?
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Resourceful Gutterscum
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@johnHwangDD:
"The problem is that GK doesn't have the model breadth to do this. And it starts to not make sense, with the GK being a single Chapter covering the entire Imperium... "
That's why GW would expand the GK model range They could have GK assault squads or GK on bikes or land speeders.
and don't cry " But that's not how the grey knights do things!"
that's the whole point of a new codex: you can change things.
And also, every night i pray for plastic GK, but my prayers are never answered.
GW is . . . beyond civil language.
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I would give you a high five but my power fist is stuck in the on position. |
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![[Post New]](/s/i/i.gif) 2009/01/09 22:19:04
Subject: Daemon Hunters Codex?
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Decrepit Dakkanaut
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The question I would ask is:
- Given GW's direction to make GK "special", why would you want to turn GK (back) into ordinary SM?
As it is today, nothing stops you from taking Allied SM for Landspeeders and Bikes and Assault Squads. Then, simply convert and paint them as GK.
Of course, by doing so, you go full-circle back to the days of the RT GK list, in which the majority of the GK have no Psyker ability at all, and fight just like ordinary SM...
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![[Post New]](/s/i/i.gif) 2009/01/09 22:24:25
Subject: Daemon Hunters Codex?
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Resourceful Gutterscum
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The allied SM thing bugs me because then they have no pysker abilities as you said. that's why they need their own codex
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I would give you a high five but my power fist is stuck in the on position. |
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![[Post New]](/s/i/i.gif) 2009/01/09 22:27:52
Subject: Daemon Hunters Codex?
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Human Auxiliary to the Empire
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well it doesn't matter because Tau beat everyone!
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to understand how many orks it takes to screw in a lightbulb you must calculate the surface area of a standeard sized urinal, multiply that by 3 bajillion, calculate that in svedish half-pennies and convert that amount to japanese yen. or you could ask a Tau to screw in the bulb. |
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![[Post New]](/s/i/i.gif) 2009/01/09 22:34:59
Subject: Daemon Hunters Codex?
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Committed Chaos Cult Marine
Lawrence, KS (United States)
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Giving the GKs Assault and Biker squads would give them entirely too much power. Every GK ALREADY HAS A FORCE WEAPON. Is that not enough for you? I mean really? Giving them speed on top of that would just be beyond ridiculous. Not to mention that they re-roll all of their shooting rolls-to-hit.
Daemon/Witchhunters are in dire need of new codeces. And I really do hope for some updated, plastic Witch Hunters with more options available (GKs are at least fairly easy to convert).
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Pain is an illusion of the senses, Despair an illusion of the mind.
The Tainted - Pending
I sold most of my miniatures, and am currently working on bringing my own vision of the Four Colors of Chaos to fruition |
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![[Post New]](/s/i/i.gif) 2009/01/09 22:49:04
Subject: Daemon Hunters Codex?
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Stormin' Stompa
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I always wanted to stick an Inquisitor at the head of my fluffy Nurgle-hunting SM army, rather than plopping 'allied' squads into an awkward Daemonhunters force organisation. In the end I settled for the classic style of 'opponent's consent' alliance - minimum Inq. force allied with a 4th ed. SM army to make up total points.
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![[Post New]](/s/i/i.gif) 2009/01/09 22:56:30
Subject: Re:Daemon Hunters Codex?
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Dominating Dominatrix
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aidanator1 wrote:well it doesn't matter because Tau beat everyone!
Are you still here?
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![[Post New]](/s/i/i.gif) 2009/01/09 23:05:26
Subject: Daemon Hunters Codex?
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Fixture of Dakka
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JohnHwangDD wrote:The problem is that GK doesn't have the model breadth to do this. And it starts to not make sense, with the GK being a single Chapter covering the entire Imperium...
Like Blood Angels, Dark Angels, Black Templers and Space Wolves then.
Just like they revived power armoured Grey knights for the Daemon Hunters codex they'll probably revive or create new units for a Grey Knights codex. They may bring back Daemonhunters (as a separate entity from Inquisitors), Apothecaries or Tech Marines. I suspect Inquisitorial Stormtroopers may get knocked on the head in a new codex.
If (when) the Daemonhunters codex is redone I think plastic power armoured Grey knights and terminators are very likely.
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![[Post New]](/s/i/i.gif) 2009/01/09 23:08:32
Subject: Daemon Hunters Codex?
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Rough Rider with Boomstick
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All I want is more stuff for Radical Inquisitors :(
I mean honestly, what does a guy have to do to make a pact with the dark powers around here?!
Deamonhosts are nice (read: characterful/fluffy) but they need a serious buff, DCA need an overhaul (right now they are KP snacks), and deamonic wargear, why they didn't put this in the codex blows my mind!
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This message was edited 1 time. Last update was at 2009/01/09 23:09:26
The Happy Guardsman
Red Templars
Radical Inquisitor
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![[Post New]](/s/i/i.gif) 2009/01/09 23:10:23
Subject: Daemon Hunters Codex?
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Decrepit Dakkanaut
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BA and DA have multiple successor Chapters, so those make some sense. BT and SW are non-Codex and openly flout the 1000-man Codex "limit".
Indeed, one could make a strong Fluff argument that the BT combined are as large as the Heresy-era Ultras, and being Crusaders, would have fully-integrated Titanicus and Guard support...
But GK have much deeper Fluff problems in terms of their role within the Imperium, than any of the above. The retconned PA GK only make things worse, IMO.
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