Tulcea wrote:
HQ: Captain with Artificer Armor, Bolter, and Energy Sword - 130pts
Troops: 3x SM(bolters); 1x SM(Flamer); 1x Sgt. (chainsword, BP) - 90 pts
Troops: 3x SM(bolters); 1x SM(Plasma-gun); 1x Sgt. (chainsword, BP) - 100pts
Troops: 3x SM(bolters); 1x SM(Missile-Launcher); 1x Sgt. (chainsword, BP) - 90pts
Troops: 3x SM(bolters); 1x SM(Missile-Launcher); 1x Sgt. (chainsword, BP) - 90pts
Since the way you have this looks like you have 1
HQ and 4 Troop Selections, you might end up getting screwed if the tourney limits the number of Force Organization seletions that you can field at any one point in time, regardless of points.
Here's my selection. And this is going off of the assumption that you only have these models (or maybe a couple more) to deal with... I'm using the rules out of the Space Marines Codex here.
HQ: Command Squad containing your Captain and 5 Marines (1 Sgt and 4 Marines. Put your Plasma Gunner here).
Troops: Tactical Squad containing 1 Sergeant, 1 Missile Launcher, 1 Flamer, 7 Bolters
Troops: Tactical Squad containing 1 Sergeant, 1 Missile Launcher, 1 Flamer, 7 Bolters
This way, you can slide a few more marines in at low cost and your command squad can have mulitple heavy weapons in it should you so choose. This is the legal way, i've found out, to have multiple Missile Launchers (or other heavy weapons) and keep your Force Organization selections down. In other words, you don't have to select an additional Heavy Support in the form of a Devastator Squad.
Out of curiosity, are you using any specific chapter (i.e. Ultramarines, Blood Angels, Black Templars, etc...)