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Made in gb
Courageous Skink Brave





The Heart of the Eye of Terror (aka Blackpool)

Question's pretty much summed up by the thread title I guess!

I've seen quite a few threads, especially in the P&M blogs, that talk about =I=munda, and I'm just wondering what it is as I've never heard of it outside of this website. Is it a shortened name for Necromunda, a mix between Inquisitor and Necromunda, or simething else entirely?

Greenbynog:
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Made in gb
[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern






As far as I can make out, it's playing Inquisitor with Necromunda terrain and 40k models.

I may be wrong!

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Made in gb
Lone Wolf Sentinel Pilot





London, England

I think it's actually a blend of Mordheim, Inquisitor (Mainly for the wonderful characters) and Necromunda (Underhives, gangs etc.)

I think they're trying to make a bit of a compendium for new people to use the rules, but Migsula (I guess the creator?) has outlined pretty clearly that he didn't want people to be completely constricted by what the rules say, and to let the story and your characters mould how you play.

I think, at least.

sA

My Loyalist P&M Log, Irkutsk 24th

"And what is wrong with their life? What on earth is less reprehensible than the life of the Levovs?"
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Made in us
Been Around the Block




New York

Does gw still support inquisitor?

(cadian 8th) WIP
WIP

I sold off my older armies...they consisted of
2000pt
2000pt
2500pt

:looks through white dwarf:
"god i suck at painting" 
   
Made in us
Decrepit Dakkanaut





Biloxi, MS USA

smiling Assassin wrote:I think it's actually a blend of Mordheim, Inquisitor (Mainly for the wonderful characters) and Necromunda (Underhives, gangs etc.)

I think they're trying to make a bit of a compendium for new people to use the rules, but Migsula (I guess the creator?) has outlined pretty clearly that he didn't want people to be completely constricted by what the rules say, and to let the story and your characters mould how you play.

I think, at least.

sA


According to Migs, it's a blend of Necro, Mordheim, =I=, and Dark Heresy. Basically, come up with a Gang somewhat based around the Necro Gang Structure, model the hell out of it using whatever equipment you want from =I=, Necro, and Dark Heresy, then work with your GM to come up with rules for everything using whichever system(Necro or Mord) is the base system.

You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
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Made in us
Fixture of Dakka






No. its a Specialist Game, so it is pushed to the side.

Every once in awile, they put a figure or two out, but it isn't something that they make a big deal about. Inquisitor is best played with 40K figures. 54 MM is a craptastic scale for the game.

I Munda is the skirmish scale 40K with emphisis on the detail. The guys doing it have a running blog here on it and they have to be some of the best, if not THE best conversions for what they are doing on par.

Its an interesting read. Grey Death is the ramrod behind the concept and he has a good 4 or 5 page thread down in the Skirmish Games section.

Keep up the great work, fellas!

This message was edited 1 time. Last update was at 2009/02/20 15:41:05




At Games Workshop, we believe that how you behave does matter. We believe this so strongly that we have written it down in the Games Workshop Book. There is a section in the book where we talk about the values we expect all staff to demonstrate in their working lives. These values are Lawyers, Guns and Money. 
   
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[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern






The Inquisitor Models are generally best off as painting exercises.

Despite it's promise, the game just didn't work all that well in practice. Not so much that the rules are bad (they are, well, ok) it's more you really needed a crap load of terrain, and due to the change in scale, nobody really had appropriately scaled buildings. Gaming thusly suffered, unless someone was especially keen and churned it out.

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Made in gb
Slaanesh Veteran Marine with Tentacles





Sheffield. England

"54 MM is a craptastic scale for the game"

...just no


"nobody really had appropriately scaled buildings"

true, but now we have the citys of death terrain perfect for inquisitor

so it would appear =I=munda is inquisitor at 40k scale with simplified / necromunda style campaign rules

 
   
Made in au
Anti-Armour Swiss Guard






Newcastle, OZ

Firstly, 54mm is a scale used by MORE players than 28mm (and they play napoleonics and don't consider 40k a 'real' game). These have also been used for several hundred years. Terrain is available for it, but it is mostly model railway stuff.
Secondly, 54mm is used a lot for collectible large scale miniature manufacurers for special minis. Andrea is one of these manufacturers. Want a 54mm terminator, "snake" Plissken, Leonidas?

=I=munda is a version of inquisitor using 40k players commonly available figures and terain.

I'm OVER 50 (and so far over everyone's BS, too).
Old enough to know better, young enough to not give a ****.

That is not dead which can eternal lie ...

... and yet, with strange aeons, even death may die.
 
   
Made in us
Fixture of Dakka






Where?

Links please.

No one plays with 54 MM figures around here. 25mm is the basic wargame figure, and has been for some time. As for Napoleonics- thats a horse of a different color.
40K started with standard 25mm, and has slowly been creeping in size over the years.

When Inquisitor came out it was a bomb. No one started mass producing units, equipment, etc. for them There wasn't any kind of fanfare for it at all.
Then game itself lasted a few months, then there was nothing of note, aside from an occasional release, such as the ork, or the Genestealer figure.

As for simplified, no. the I munda thing looks like fun, see the Jade Vassel blog over in the other section. Migsula has been hard at work with the conversions, and they put the 54mm snacks that were dolled out in such small quantity to shame.
THESE are what Inquisitor should have aspired to, and it was the collective shortsightedness on the Gav the Noobs part to screw up this badly.

Each one costs around 25-30 dollers in price, and the scale isn't compatible with your standard players table.

If people do play it, it is a minority of players. the heroic 25-32MM is the market standard at this time.

Of course it isn't for lack of trying. 54MM is not a standard that your general 40k player plays with.

If given a choice, as far as the Nepoilianics, I wouldn't mind seeing some of these large scale figures, and if priced sufficiently, and not 30 or so bucks per model, I would easily play in that scale. Where is the location for these rules sets, and games, and is there a starter set on par to buy?

As for the Inquisitor game itself, it is on par now with what FF is doing with its Dark Herasy and Rogue Trader lines of RPG. The Percentages for the skills, the coustumization of the figures, and the general overly large scales of the game do not conform well to the general population of the 40K gaming public.

The comparison to Nepoleanics is like a comparison to apples and oranges.
Different game, different system.

This message was edited 1 time. Last update was at 2009/02/20 22:37:06




At Games Workshop, we believe that how you behave does matter. We believe this so strongly that we have written it down in the Games Workshop Book. There is a section in the book where we talk about the values we expect all staff to demonstrate in their working lives. These values are Lawyers, Guns and Money. 
   
Made in gb
Precocious Human Child




Grot 6 wrote: 54 MM is a craptastic scale for the game.


Warning:

This saddens me. It really does. The reason that inquisitor is misunderstood is because of the narrative element, which no other 40k game system (excepting the RPGs like dark heresy, which isn't GW, it's fantasy flight) includes. Yes, necromunda runs campaigns, but inquisitor runs stories of epic deeds and heroic feats in the battle for the Emperor's soul.

My first recommendation is to pop over to the conclave to see what's what in the =][= hobby: www.the-conclave.co.uk
This site should answer all of your questions with regards to scale.
The dark magenta online magazine has articles relating to miniature/terrain scale: www.darkmagenta.co.uk

One of the key concepts for inquisitor is in the title: "The battle for the Emperor's soul"
It is humans, most of whom are imperial citizens or agents, fighting a war of shadows and deceit. It's not about shiny boltguns, deathwatch kill-teams taking on hordes of genestealers, or even most aliens.

Firstly, it is argued that 54mm is the best scale for inquisitor because in order to use anything other than the stock characters in the rulebook and expansions, you have to make it first, so if you want something out there, you have to build it, (GW releasing the kroot and eldar models didn't help), whereas at 28mm, it's a case of "well, why not use my terminator librarian with force weapon and storm bolter?", to which the answer is because he'll steamroller everyone he comes across, which is no fun for anyone (more than once).

Secondly, 54mm characters are much more detailed than a 28mm figure, and look better for it. It's hard to have any empathy for the faceless mooks in many armies, whereas a character which you have spent time building and painting is much nicer to use than a standard squad of guardsmen. 54mm also dissuaded the 'squad' aspect, instead concentrating on highly individual characters, why they're where they are, and how they are working for what they believe is best for the imperium. If you want a group of Astartes who exterminate hotbeds of alien activity, play killteam. If you want power armour and grey knights, you have 40k. If you want car chases and madness, look at GorkaMorka. If you yearn for massive battles, epic or BFG may be your thing. If you want a game that tells a story, and that story is set in the 40k universe, give inquisitor a go.

Whilst inquisitor can (and does!) work at 28mm, such as with Molotov's beautiful collection over on the conclave, it is generally thought that 54mm models have more "character" to them, so to speak. My inquisitor is in his 28mm incarnation at the moment, but I fully plan to build a 54mm model as soon as I can scrape together the bits and bobs I need for the project.

I see =I=Munda as sort of a stepping stone between 40k and inquisitor proper. I would strongly suggest leaving vehicles out of the game altogether, except for props and/or objectives. They tend to unbalance the game a little too much, and no-one in inquisitor lugs around a lascannon on the off-chance that they come face-to-face with a land raider or traitor marine (such things not being too common away from the battlefield)

I would suggest starting at Inq28, as =][= at 28mm scale is known, building up a small group of characters, and then moving on to bigger models. This approach provides a nice compromise between "that looks really really fun" and "but it's £20 per model". You could do worse than downloading the free pdf rulebook of the GW website, and trying for a few basic characters.

And one final thought before I grudgingly relinquish the soapbox:
The most expensive 54mm models are just under £20, and modelling putty for sculpting add-ons and things to characters is fairly cheap. One guy on the conclave spends less than £5 on the basic materials for a 54mm model (armature, putty etc). By contrast, if you were to buy all of the materials for my Inq28 inquisitor new, he would end up costing about £40.

Sorry to preach, but =][= is an excellent game, and I hate seeing it slammed for no apparent reason.

~Ben

Everything you have been told is a lie. Including this.

In the shadows there is no black and white, only shades of grey.  
   
Made in au
Norn Queen






My main issue with Inquisitor being 54mm is terrain and the model range.

Being a narrative game, it gains a lot from having a great 'backdrop' for your game. People have lots of 40k terrain. GW sells 40k terrain, and did back when they released Inquisitor.

So, people had 40k terrain when Inquisitor released. They had plenty, enough to make some dense boards to play some Inquisitor scenarios on. Yet, releasing it as 54mm meant people had to make or buy a whole new set of terrain. So people didn't actually have good boards to play the game on, which meant it didn't get played.

The other is the range - I wouldn't have had a problem with it if they stuck to either making your own characters or having awesome developed characters, but going with both meant one part of the miniature range suffered, and it was the wrong part. They released some badass individual characters, but no way to make your own gang.

Sure, they had a huge section in the book showing how people in the studio had made their own group from the characters and mixing and matching with various large models in the 40k range and sculpting their own stuff, but being 54mm metal models made doing those conversions hard. Really hard. Add the fact that no one was making 54mm bits for models, and it suddenly became work, not fun, making your group.

This message was edited 1 time. Last update was at 2012/01/05 23:31:16


 
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

Inquisimunda requires a lot of house ruling.

One place to start is this blog:
http://empireofghosts.blogspot.com/p/inquisimunda-resources.html

A few friends and myself are starting a campaign soon, and I'm using that blog as a starting point, however, I've been spending a lot of time rewriting a lot of the rules to fit what we've set up, and to make a more balanced, open-ended system that is more appealing to my group.

This message was edited 1 time. Last update was at 2012/01/06 00:12:19


 
   
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[DCM]
Et In Arcadia Ego





Canterbury


Thread is being locked due to thread necromancy.

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