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Made in us
Calculating Commissar






Griever wrote:
insaniak wrote:
Reivax26 wrote:You could go to a 20 person tournament and literally see every codex in the game represented in some fashion.

Um, that can happen now...


That means that everyone will have to know what every army is capable of almost down to the unit entries in their dex.

Why?

If I take Long Fangs in an Ultramarines list, why is it suddenly more important for my opponent to know what they do than it would have been if I were just playing Space Wolves?


If you're playig in tournaments and don't have a working knowledge of every codex, you're handicapping yourself. Allies won't change that.


Another problem I have with the allies is that it allows people to mix/match marine codices together.

Why would somebody ever take a Space Marine Librarian, Space Marine, Tactical Squad, and Devastator Squad when they can just take their better Space Wolves counterparts with no repercussions? Why would somebody every take Space Marine Assault squads when they can take their Blood Angels counterparts (along with their better Librarians) that are scoring. This basically kills codex Space Marines.


Because the base army still needs to be legal? The real question is; Why play C:SM?



Because Vulkan,bikes and fluff armies, that's why.

40k: IG "The Poli-Aima 1st" ~3500pts (and various allies)
KHADOR
X-Wing (Empire Strong)
 Ouze wrote:
I can't wait to buy one of these, open the box, peek at the sprues, and then put it back in the box and store it unpainted for years.
 
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

alarmingrick wrote:
@tetrisphreak
Can you ask about changes to squadron rules? With the addition of so many fliers, i'm wondering if anything changed.


Posted, under Weathercock.
   
Made in us
Huge Hierodule





Louisiana

I have a few flyer questions. Is it true they MUST start in reserve? How does one switch between zoom and hover mode? Can they hit other flyers normally, or do they snapfire at them? Do they get to move flat out during the shooting phase in hover or zoom modes?
BTW, thanks in advance. It's really awesome that you are doing this.

[–]Rixitotal[S] 2 points 26 minutes ago
must start in reserve. can shoot either at the ground or with AA (skyfire or whatever its called hits ground unit on a 6), hover makes you a fast skimmer, yea can go flatout. they are stupidly fast.

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in nz
Judgemental Grey Knight Justicar





New Zealand

kirsanth wrote:Am I the only one playing Tyranids that takes the next bit of spite in line?
Mostly it is ok because it only indirectly inhibits us playing, right?

I mean, if you are awesome, things still go well!
Most people just get kicked since they are down.


Yeah, it's going to be interesting to see where nids are

Good thing I still have my new hive tyrant unmade, I was going to make the swarmlord, but now I might go for duel tyrants with wings, vector striking all over the place
   
Made in au
Splattered With Acrylic Paint





Brisbane, Queensland, Australia

At the risk of flogging a very dead horse, I still don't understand why the price of the manual converts almost exactly UK retail to US retail (about $3 extra US), and the Australian retail is almost $70 over the UK retail?!?

As for the gamer and collector's editions down here, they were sold out before midnight on Saturday! I didn't even have time to get over the shock of the prices to consider ordering before they were gone.

Shipping from the US or the UK has be multiplied by 5 to close the shopping outside your geographical location loophole.

Very disappointing. Seriously considering a switch to Mantic games and avoiding being continuously frustrated by GW business practices.

*edit* Apologies if this has been discussed earlier in the thread.

This message was edited 1 time. Last update was at 2012/06/25 03:54:43


   
Made in us
Huge Hierodule





Louisiana

how many different fortification choices are there? Not names, just how many. If you get the chance to list them out later, please do

[–]Rixitotal[S] 3 points 39 minutes ago
4 buy able terrains. all the models from planet strike with similar rules.

[–]DJ33 2 points 37 minutes ago
For reference, these are:
Fortress of Redemption
Skyshield Landing Pad
Bastion
Aegis Defense Line

Can you give us any info on the rumored ability of the Skyshield Landing Pad and/or a Comms Relay in a Bastion to affect Reserve rolls?

[–]Rixitotal[S] 2 points 32 minutes ago
yup, its 20pts upgrade for the defense line and bastion, lets you reroll reserve rolls. so 1+ in most armies i think.

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in au
[MOD]
Making Stuff






Under the couch

Griever wrote:Why would somebody ever take a Space Marine Librarian, Space Marine, Tactical Squad, and Devastator Squad when they can just take their better Space Wolves counterparts with no repercussions?

For the same reason that he's not just playing Space Wolves to begin with...?


The fact that allied units are only available in limited quantities does impose some restrictions on that. As does the requirement to fill your compulsory slots from the parent list. I'm sure there will still be some situations where better options are available from other codexes, but it's not simply a case of taking whatever you want from whichever codex.

 
   
Made in us
Beautiful and Deadly Keeper of Secrets







Why would somebody ever take a Space Marine Librarian, Space Marine, Tactical Squad, and Devastator Squad when they can just take their better Space Wolves counterparts with no repercussions?


The space marine librarian gets more of the newer powers than Space Wolves, Tac Marines heavy weapon is now able to shoot on the move (and lascannons do +1 on the chart) and the devestators..Yeah they suck.
   
Made in us
Huge Bone Giant





Oakland, CA -- U.S.A.

Does anyone complaining that their personal army is nerfed feel bad for sounding like a goon yet?

"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."

DQ:70S++G+++MB+I+Pwhfb06+D++A+++/aWD-R++++T(D)DM+ 
   
Made in us
Huge Hierodule





Louisiana

Can units move after they disembark if the tank has previously moved?

[–]Rixitotal[S] 4 points 52 minutes ago
yes.

[–]skarred 1 point 51 minutes ago
so this cancelles out the nerf to open topped vehicles! WOOOO (thats right right?) I can move tank 6, disembark squad, they move 6, then charge 2D6? Yes, yes! Make my day here...

[–]Rixitotal[S] 4 points 48 minutes ago
yes that right. sorry if i wasn't clear! lol. so ..many..questions

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in br
Savage Khorne Berserker Biker






@tetris

Can you ask the AP value of some of the close combat weapons? Especially chainswords, chainaxes, agonizers, klaives and Force weapons.

Also, do jump infantry/winged MCs still make dangerous terrain rolls when starting and ending moves in terrain?

In Boxing matches, you actually get paid to take a dive and make the other guy look good.

In Warhammer 40K, you're expected to pay cash out of your pocket for the privilege of having Marines and IG trample all over your Xenos/Chaos. 
   
Made in us
Nasty Nob on Warbike with Klaw





Buzzard's Knob

I too just don't understand why Tyranids get left out of the allies goodness. The fluff has many examples of such opportunities. Genestealer cults, brainleech worms, come on!

WAAAAAAAAAAAAAAAAAAAAAAAGGGGGHHHHH!!!!!!!!!! 
   
Made in us
Most Glorious Grey Seer





Everett, WA

H.B.M.C. wrote:Why can't Tyranids ally with anyone?
What possible alliance could you have with your dinner?

 
   
Made in us
Huge Hierodule





Louisiana

this will be really interesting. On that note, do you overwatch before or after you see how far you can charge?

[–]Rixitotal[S] 2 points 1 hour ago
before, massive deal as you take casualties from the front, could easily knock off an inch or 2 if ure lucky. flamers are amazing for over-watch its D3 hits at the weapons S and AP.

[–]GiantSlingshot 1 point 58 minutes ago
Once again, on the subject of overwatch: Does the overwatch shooting follow the profile of the weapons being shot pretty closely? For examples:
do rapid fire weapons fire twice? Assault 4 weapons fire 4 times? Does the charging unit being 7 inches away prevent Pistol fire? Do pinning weapons have the chance to force the charging unit to go to ground, and prevent the charge in the first place? Does relentless allow snapfire for Heavy weapons? Do twin linked weapons still get that benefit? Favored Enemy?

[–]Rixitotal[S] 2 points 51 minutes ago
pistols are 12. and yea you shoot like normal but only hit on 6s. blast may not snapshot relentless doesn't change that. no moral test or pinning for chargers.

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
Calm Celestian




Florida, USA

Warlord Stuff:
I didn't want to wait for tetrisphreak to make it look pretty.

Edit: See the much prettier post on page 79 by tetrisphreak.

This message was edited 2 times. Last update was at 2012/06/25 04:30:03


There is a fine line between genius and insanity and I colored it in with crayon. 
   
Made in us
Huge Bone Giant





Oakland, CA -- U.S.A.

warpcrafter wrote:I too just don't understand why Tyranids get left out of the allies goodness. The fluff has many examples of such opportunities. Genestealer cults, brainleech worms, come on!
It saves me cash though. At least that much makes me happy. Yea, it is another example of the makers hating us, but the best we can do is cope.

Ironically the best ways of doing it involve hating the creators.

"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."

DQ:70S++G+++MB+I+Pwhfb06+D++A+++/aWD-R++++T(D)DM+ 
   
Made in us
Discriminating Deathmark Assassin






Night Fighting: "cant shoot over 36. over 24 away have shrouded (+2 cover save), over 12 away have stealth."

And Night Vision ignores Night Fighting.
Huh.
   
Made in us
Huge Hierodule





Louisiana

In what missions does Night Fight have effect?

[–]Rixitotal[S] 3 points 1 hour ago
them all!! but it only works on a 4+ and will disperse on a 4+ as well every turn.

[–]skarred 1 point 59 minutes ago
so before the game starts you roll, on a 4+ its night fight turn 1 and then you roll start of the game turn on a 4+ its done? Cool

[–]Rixitotal[S] 4 points 55 minutes ago
yup.



Better pay for those searchlights...

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
Longtime Dakkanaut






Good thing every army has access to search lights!

wait...
   
Made in us
Discriminating Deathmark Assassin






tetrisphreak wrote:Better pay for those searchlights...

Who knows how those are going to work now...seems like they don't function at all over 36", since they can't target the unit in the first place...
   
Made in us
Huge Hierodule





Louisiana

On embarked passengers shooting:


passengers can shoot ok at combat speed, snapshot at cruising. and may not fire if you flatout.

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
Discriminating Deathmark Assassin






tetrisphreak wrote:On embarked passengers shooting:


passengers can shoot ok at combat speed, snapshot at cruising. and may not fire if you flatout.

Huh. Might make those Splinter Racks useful.
   
Made in us
Huge Hierodule





Louisiana

Are there any heftier penalties for being in an Exploding (non-Flyer) Transport?

[–]Rixitotal[S] 4 points 7 hours ago
if flyers die with troops inside while zooming (going really fast) every model take a S10 AP1 hit. LOL

[–]skarred 1 point 1 hour ago
and then a str 6 large template of debree hits the table

[–]Rixitotal[S] 2 points 1 hour ago
hehe yup.



Automatically Appended Next Post:
Ok so another question dear sir: Is night vision the same?

[–]Rixitotal[S] 1 point 1 hour ago
night vision ignores night fighting. and yea, all yo have to do it move. and jink becomes 4+ if you boost or go flat out.

This message was edited 1 time. Last update was at 2012/06/25 04:06:53


Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
Sinewy Scourge




Crawfordsville Indiana

Do you roll to hit(using your BS number) with blast weapons and if you miss it scatters, or do you simply roll the scatter die and hope it rolls a "hit" symbol.

All the worlds a joke and the people merely punchlines
 
   
Made in us
Huge Hierodule





Louisiana

How's moving through difficult terrain (in the Movement Phase) work in the new edition? Still a best-of 2d6? Move Through Cover USR any different?

[–]Rixitotal[S] 1 point 1 hour ago
all the same exept units with move through cover ignore dangerous terrain. and assaulting isnt affected by move though cover.



Automatically Appended Next Post:
As a Dark Eldar Player, I have these questions: How many hull points on: - Venom - Raider - Ravager - Razorwing/voidraven
Has poison changed for shooting?
How far can a flat out fast skimmer go? (basically an outline of how tanks move + how it affects their shooting)
Can I move the raider 12" snap fire out with my passengers as im open topped and then flat out?

[–]Rixitotal[S] 2 points 1 hour ago
all 3 except venom, thats 2 like vipers.
poison is the same.
fast is 6 fire all, 12 fire 2 at bs and the rest as snapshot. then can go 18 as a flatout if ure a fast skimmer.
cant fire out if you go flatout, neither can troops inside.



Automatically Appended Next Post:
So walkers/Dreads can move 12" or still only 6"? also these impact hits with jump infantry, are they just another S user hit or what?

[–]Rixitotal[S] 2 points 2 hours ago
no walkers are still only gong 6. yea its an attack that auto hits at base S of the model with AP - .


No impact hits using special ccw's like power weapons, fists, or lawn chairs. It's just a hit at the models' strength, no AP. Auto hit, though, that should be noted.


Automatically Appended Next Post:
Anything hinting at what chaos space marines get?

[–]Rixitotal[S] 2 points 2 hours ago
no, but defilers have 4 hull points as do soul grinders.

This message was edited 3 times. Last update was at 2012/06/25 04:18:10


Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

Tetris, can you ask for any info about drop pods- i.e. is drop pod assault still in (half of pods landing on turn 1) or any other changes (like being fired upon as they land)?

It might be nice to consolidate all of this into one post at some point!
   
Made in us
Regular Dakkanaut




Is it true thats its assault then shooting phase?
   
Made in us
Huge Hierodule





Louisiana

And that's it again for now. I picked out the most interesting tidbits i could glean from those 3 pages of rixitotal's posts. Anybody else who notices something i missed feel free to add it to the thread.


Automatically Appended Next Post:
RiTides wrote:Tetris, can you ask for any info about drop pods- i.e. is drop pod assault still in (half of pods landing on turn 1) or any other changes (like being fired upon as they land)?

It might be nice to consolidate all of this into one post at some point!


I'm just a scribe lurking in that reddit thread. The OP has gone away again, presumably until tomorrow.

Kroothawk has been gracious and kind enough to add the transcriptions from earlier into the first post of the thread. I imagine he'll do the same for these bits here. Thanks Kroot!

This message was edited 1 time. Last update was at 2012/06/25 04:20:48


Been out of the game for awhile, trying to find time to get back into it. 
   
Made in nz
Judgemental Grey Knight Justicar





New Zealand

Well that puts to bed the arguments about jump infantry striking at I10 with power fists and the like
   
Made in us
Been Around the Block




I too just don't understand why Tyranids get left out of the allies goodness. The fluff has many examples of such opportunities. Genestealer cults, brainleech worms, come on!


Because they have an utter lack of imagination when it comes to Tyranids. Their only apparent point of reference is Aliens, which never really explains the race as a whole, so they had very little to knock off of.

I mean, if your race of creatures with perfect genetic control found a habitable planet with a full biosphere, would you devour it and leave an empty rock? Or would you use this world as an incubator, bring carbon and minerals and everything else you needed from the other uninhabitable planets nearby to continuously churn out more ships and warriors, generating hundreds of times what the original biosphere by itself had to offer?

For that matter, Tyranids should have the capacity to make Space Marines, Guardsmen, Eldar and Tau. They have all their genes.

However, I really don't want allies for my bugs anyways. I'll keep being a bug player with something to prove I just hope they don't nerf my MC's.... I'm very concerned that the "smash" ability will turn out to be in lieu of "2d6+str" vs vehicles.

   
 
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