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![[Post New]](/s/i/i.gif) 2009/04/17 08:08:18
Subject: CSM Army 1850 Points (for casual and maybe league)
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Regular Dakkanaut
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I built this to compete in local tournaments and do friendly games at my FLGS. Comments? Criticism? If this is not a legal build please let me know. Still not sure what the "Rules" for army building are as far as the "organization chart" go. NOTE: I edited this post to put in the edited army stats so people don't get confused.
EDITED LIST
HQ
1 Daemon Price w/ Mark of Tzeentch, Bolt of Change, and Warptime
HEAVY SUPPORT
1 Chaos Defiler (Replaced Flamer with CC Arm for +1 Attk)
1 Chaos Land Raider w/ Daemonic Posession w/ Havoc Launcher (Terminators)
FAST ATTACK
2 Chaos Space Marine Bikers, 1 Biker Champion w/ Plasma Pistol w/ Melta Bombs w/ Power Fist
ELITES
4 Chaos Terminator 1 w/ Reaper Autocannons, 1 w/ Chainfist,
1 Terminator Champion
7 Chosen Chaos Space Marines 1 w/ Melta Gun, 4 w/ Plasma Gun
1 Aspiring Champion
TROOPS
6 Noise Marines 1 w/ Blast Master, 5 w/ Sonic Blaster
1 Noise Champion w/ Doom Siren
6 Thousand Sons, 1 Aspiring Sorcerer w/ Wind Of Chaos and Meltabombs
5 Khorne Berserkers, 1 Skull Champion
TRANSPORT
1 Chaos Rhino w/ Daemonic Posession w/ Havoc Launcher (for the Thousand Sons)
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This message was edited 1 time. Last update was at 2009/04/17 20:16:36
WAR IS ALL WE KNOW
In the grim darkness of the far future, there is only Brussels Sprouts.
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![[Post New]](/s/i/i.gif) 2009/04/17 16:09:00
Subject: CSM Army 1850 Points (for casual and maybe league)
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Power-Hungry Cultist of Tzeentch
NYC
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I would suggest getting the codex so you do know what is legal and what is not first.
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Kneadatite Blue/Yellow: search for it online and bypass GW's repackaged version called "green stuff".
Thousand Sons [2000] |
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![[Post New]](/s/i/i.gif) 2009/04/17 16:19:41
Subject: CSM Army 1850 Points (for casual and maybe league)
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Bounding Assault Marine
Los Angeles
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Get another demon prince.
You need at least another troops squad, 2 more would be best.
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Not enough 殺氣 ( sorry i have to apologize i honestly dunno how to say this in english ... ) "kill aura" xD -Lunahound |
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![[Post New]](/s/i/i.gif) 2009/04/17 19:11:36
Subject: CSM Army 1850 Points (for casual and maybe league)
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Possessed Khorne Marine Covered in Spikes
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just change the chosen to some normal troops. and why put the noise marines in the raider instead of the termys
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![[Post New]](/s/i/i.gif) 2009/04/17 19:15:45
Subject: CSM Army 1850 Points (for casual and maybe league)
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Regular Dakkanaut
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Jihan wrote:I would suggest getting the codex so you do know what is legal and what is not first.
I have to Codex and Rulebook. I'm just confused as to how the heck that chart works lol.
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WAR IS ALL WE KNOW
In the grim darkness of the far future, there is only Brussels Sprouts.
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![[Post New]](/s/i/i.gif) 2009/04/17 19:44:19
Subject: CSM Army 1850 Points (for casual and maybe league)
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Possessed Khorne Marine Covered in Spikes
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basics you need 2troop and 1 hq
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![[Post New]](/s/i/i.gif) 2009/04/17 20:05:24
Subject: Re:CSM Army 1850 Points (for casual and maybe league)
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Regular Dakkanaut
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EDITED LIST
HQ
1 Daemon Price w/ Mark of Tzeentch, Bolt of Change, and Warptime
HEAVY SUPPORT
1 Chaos Defiler (Replaced Flamer with CC Arm for +1 Attk)
1 Chaos Land Raider w/ Daemonic Posession w/ Havoc Launcher (Terminators)
FAST ATTACK
2 Chaos Space Marine Bikers, 1 Biker Champion w/ Plasma Pistol w/ Melta Bombs w/ Power Fist
ELITES
4 Chaos Terminator 1 w/ Reaper Autocannons, 1 w/ Chainfist,
1 Terminator Champion
7 Chosen Chaos Space Marines 1 w/ Melta Gun, 4 w/ Plasma Gun
1 Aspiring Champion
TROOPS
6 Noise Marines 1 w/ Blast Master, 5 w/ Sonic Blaster
1 Noise Champion w/ Doom Siren
6 Thousand Sons, 1 Aspiring Sorcerer w/ Wind Of Chaos and Meltabombs
5 Khorne Berserkers, 1 Skull Champion
TRANSPORT
1 Chaos Rhino w/ Daemonic Posession w/ Havoc Launcher (for the Thousand Sons)
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This message was edited 1 time. Last update was at 2009/04/17 20:15:10
WAR IS ALL WE KNOW
In the grim darkness of the far future, there is only Brussels Sprouts.
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![[Post New]](/s/i/i.gif) 2009/04/17 20:09:22
Subject: CSM Army 1850 Points (for casual and maybe league)
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Eternally-Stimulated Slaanesh Dreadnought
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This is a very awkward list but hey, to each his own!
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I have a love /hate relationship with anything green. |
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![[Post New]](/s/i/i.gif) 2009/04/17 20:11:37
Subject: CSM Army 1850 Points (for casual and maybe league)
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Sword-Wielding Bloodletter of Khorne
Salt Lake City, UT
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You also can't have 4 Heavy Support choices. You can attach the Land Raider to the Termies as a dedicated transport if you wish, but then the Noise Marines can't start deployed in it - they could be deployed right next to it however and simply embark onto it for their movement on Turn 1.
EDIT due to ninja revised list: I would try to beef up your troop choices with more models, maybe by removing the biker squad - the low count of bikers will make them easily killed. The zerkers will greatly benefit from a Rhino so they don't get shot of the board while they run forward.
I'd take the Havoc Launcher off the LR since we don't get the cool machine spirit rule and it can't fire at all as it's flying up the field.
I'd also give the Aspir. Sorc Bolt of Change instead of WoC and give the DP WoC instead of BoC. Your Aspiring Sorc will need to get pretty close to use WoC and then the squad risks getting into CC, which TS aren't super at. The DP however you DO want to get stuck in and will have a better shot at using WoC effectively.
On the chosen, consider giving them all meltas. They should be moving ever turn, which means you'd only have a 12" range on the Plasma guns anyhoo, and meltas have that range anyway without the Gets Hot rule, +1 str and at AP 1 with the melta rule.
Consider giving both the termies and the chosen with Icon of Chaos glory - it's great for 10 pts.
Also the Rhinos are pretty fragile, so adding too many upgrades isn't advised. Maybe the Havoc launcher OR DP or Extra armor but not both.
and those are my lengthy suggestions.
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This message was edited 1 time. Last update was at 2009/04/17 20:21:35
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![[Post New]](/s/i/i.gif) 2009/04/17 20:15:48
Subject: CSM Army 1850 Points (for casual and maybe league)
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Regular Dakkanaut
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Deuce11 wrote:This is a very awkward list but hey, to each his own! 
How is it awkward if I may ask? Just curious since I'm brand new to WH40K and am looking for any tips or advice I can soak up.
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WAR IS ALL WE KNOW
In the grim darkness of the far future, there is only Brussels Sprouts.
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![[Post New]](/s/i/i.gif) 2009/04/17 20:23:45
Subject: CSM Army 1850 Points (for casual and maybe league)
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Sword-Wielding Bloodletter of Khorne
Salt Lake City, UT
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The awkwardness mainly comes from trying to take several smaller squads that be wiped off the board easily. The list gives up KPs pretty easily.
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![[Post New]](/s/i/i.gif) 2009/04/17 20:29:37
Subject: CSM Army 1850 Points (for casual and maybe league)
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Regular Dakkanaut
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BlackDracoSLC wrote:The awkwardness mainly comes from trying to take several smaller squads that be wiped off the board easily. The list gives up KPs pretty easily.
So what do you advise?
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WAR IS ALL WE KNOW
In the grim darkness of the far future, there is only Brussels Sprouts.
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![[Post New]](/s/i/i.gif) 2009/04/17 20:39:42
Subject: CSM Army 1850 Points (for casual and maybe league)
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Sneaky Sniper Drone
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Larger troop units. Plague Marines are the best troop options so try and add some of those.
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![[Post New]](/s/i/i.gif) 2009/04/17 20:40:18
Subject: Re:CSM Army 1850 Points (for casual and maybe league)
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Sword-Wielding Bloodletter of Khorne
Salt Lake City, UT
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Here's my suggested list based on what units you'd like:
HQ
Demon Prince with MoT, Wings, Warptime, Winds of Chaos
ELITES
4 Termies and 1 Termie Champion, with Reaper AC, Chainfist and Icon of Chaos Glory
7 Chosen with 5 meltas and Icon of Chaos Glory.
HEAVY SUPPORT
Defiler with CCW and Reaper AC
Land Raider with DP (I would put the Berzerkers in here but you could also use the termies in here)
TROOPS
9 Berzerkers with a Skull Champion with a powerfist
8 Thousand Sons with an Aspiring Sorc with Bolt of Change and Melta bombs
7 Noise Marines with 6 Sonic Blasters and a Blastmaster with a NM Champ with a doom siren
2 Rhinos with no upgrade that can go with the Noise Marines, TS or the Chosen, depending on what you'd like.
Comes out to exactly 1850
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![[Post New]](/s/i/i.gif) 2009/04/17 20:46:55
Subject: Re:CSM Army 1850 Points (for casual and maybe league)
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Regular Dakkanaut
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BlackDracoSLC wrote:Here's my suggested list based on what units you'd like:
HQ
Demon Prince with MoT, Wings, Warptime, Winds of Chaos
ELITES
4 Termies and 1 Termie Champion, with Reaper AC, Chainfist and Icon of Chaos Glory
7 Chosen with 5 meltas and Icon of Chaos Glory.
HEAVY SUPPORT
Defiler with CCW and Reaper AC
Land Raider with DP (I would put the Berzerkers in here but you could also use the termies in here)
TROOPS
9 Berzerkers with a Skull Champion with a powerfist
8 Thousand Sons with an Aspiring Sorc with Bolt of Change and Melta bombs
7 Noise Marines with 6 Sonic Blasters and a Blastmaster with a NM Champ with a doom siren
2 Rhinos with no upgrade that can go with the Noise Marines, TS or the Chosen, depending on what you'd like.
Comes out to exactly 1850
I know the IoCG lets you re-roll morale. How often do you actually have to make morale checks? And could I put my HQ ( DP) in reserve and use him to deep strike since he has wings?
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This message was edited 1 time. Last update was at 2009/04/17 20:51:35
WAR IS ALL WE KNOW
In the grim darkness of the far future, there is only Brussels Sprouts.
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![[Post New]](/s/i/i.gif) 2009/04/17 20:55:07
Subject: CSM Army 1850 Points (for casual and maybe league)
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Sword-Wielding Bloodletter of Khorne
Salt Lake City, UT
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The most common morale tests are when you lose CC and when you lose 25% of your squad due to shooting. Both the Chosen and the Termies would need to take a morale test after losing 2 models to shooting.
In CC if you lose combat, your roll is modified by the difference in how many wounds were caused by each side. For example if you lost combat by 3 with your Chosen they'd need to take a morale check of an effect Ld of 7. If they fail it, the rest of them COULD get wiped out in a single dice roll off.
You could drop the icons and not see a huge difference, but the lack of a And They Shall Know No Fear rule like regular SM means failed morale checks are more dangerous for Chaos SMs. And it's only 10 pts and would also assist deep striking the Termies if you choose to use that rule. If you did want to drop them, you could put combi weapons on some of the vehicles if you like.
EDIT: You could DS the DP, but I would simply have him advance behind the Land Raider for the first turn or so for cover, then have him fly over to whichever squad you hate most and have him eat them. Remember you have to use Warptime at the very beginning of your turn, even before you move, so don't forget to use it! And Warptime also let's you reroll the wounds from Wind of Chaos, meaning you've got a flamer template that ignores armor and cover saves that you can reroll wounds on. It's pretty brutal to have that hit a squad and THEN eat a warptimed charge from a DP.
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This message was edited 2 times. Last update was at 2009/04/17 21:00:11
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![[Post New]](/s/i/i.gif) 2009/04/17 21:10:32
Subject: CSM Army 1850 Points (for casual and maybe league)
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Regular Dakkanaut
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BlackDracoSLC wrote:The most common morale tests are when you lose CC and when you lose 25% of your squad due to shooting. Both the Chosen and the Termies would need to take a morale test after losing 2 models to shooting.
In CC if you lose combat, your roll is modified by the difference in how many wounds were caused by each side. For example if you lost combat by 3 with your Chosen they'd need to take a morale check of an effect Ld of 7. If they fail it, the rest of them COULD get wiped out in a single dice roll off.
You could drop the icons and not see a huge difference, but the lack of a And They Shall Know No Fear rule like regular SM means failed morale checks are more dangerous for Chaos SMs. And it's only 10 pts and would also assist deep striking the Termies if you choose to use that rule. If you did want to drop them, you could put combi weapons on some of the vehicles if you like.
EDIT: You could DS the DP, but I would simply have him advance behind the Land Raider for the first turn or so for cover, then have him fly over to whichever squad you hate most and have him eat them. Remember you have to use Warptime at the very beginning of your turn, even before you move, so don't forget to use it! And Warptime also let's you reroll the wounds from Wind of Chaos, meaning you've got a flamer template that ignores armor and cover saves that you can reroll wounds on. It's pretty brutal to have that hit a squad and THEN eat a warptimed charge from a DP.
I just did a point-out of it and only came up with 1790. NOTE: Points are total for the squad.
HQ
Daemon Prince w/ Wings, Mark of Tzeentch, Warptime, Winds of Chaos 185
Elites
4 Terminators
1 w/ Reaper autocannon, 1 w/ Chainfist, 1 w/ Icon of Chaos Glory 180
1 Terminator Champion
7 Chosen with 5 meltas and Icon of Chaos Glory 186
Heavy Support
Chaos Defiler with Close-Combat weapon replacing Flamer 150
Land Raider with Daemonic Posession 240
TROOPS
9 Khorne Berserkers 250
1 Skull Champion w/ Power Fist
8 Thousand Sons with Aspiring Sorcerer w/ Bolt of Change and Melta bombs 269
7 Noise marines with 6 Sonic Blasters and a Blast master 260
1 Noise Marine Champion w/ Doom Siren
2 Chaos Rhinos 70
1790
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WAR IS ALL WE KNOW
In the grim darkness of the far future, there is only Brussels Sprouts.
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![[Post New]](/s/i/i.gif) 2009/04/17 21:23:43
Subject: CSM Army 1850 Points (for casual and maybe league)
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Sword-Wielding Bloodletter of Khorne
Salt Lake City, UT
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That DP is 205 - You may have forgoten the 20 pts for wings or MoT.
With a Termie Champ, a chainfist, IoCG and a Reaper AC, the Termie squad should be 210
The Ts squad should be 274, I think you may have missed the 5 pts for Melta bombs.
I did forget to mention adding dozer blade on the LR to bring it up to 245, but you can toss those 5 pts someplace else if you want.
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![[Post New]](/s/i/i.gif) 2009/04/17 21:37:43
Subject: CSM Army 1850 Points (for casual and maybe league)
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Regular Dakkanaut
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BlackDracoSLC wrote:That DP is 205 - You may have forgoten the 20 pts for wings or MoT.
With a Termie Champ, a chainfist, IoCG and a Reaper AC, the Termie squad should be 210
The Ts squad should be 274, I think you may have missed the 5 pts for Melta bombs.
I did forget to mention adding dozer blade on the LR to bring it up to 245, but you can toss those 5 pts someplace else if you want.
Got it. It actually seems like an extremely solid squad. What would your best strategy advice be with this setup?
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WAR IS ALL WE KNOW
In the grim darkness of the far future, there is only Brussels Sprouts.
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![[Post New]](/s/i/i.gif) 2009/04/17 22:03:14
Subject: CSM Army 1850 Points (for casual and maybe league)
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Eternally-Stimulated Slaanesh Dreadnought
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@ Nydhog:
As a newby, don't get overwhelmed by the forums. Most of the advice is coming from individuals who have been playing for a few years, at least.
when developing a list, try to imagine the lists you will likely face and then choose units to fulfill specific roles. Ask yourself if each unit is outfitted to properly get the job done.
I suggest developing your army list one unit at a time instead of holistically. Otherwise you may choose to make a unit less effective in order to maintain a specific point limit. Instead, pimp your army the way you want and then face the predicament of a point limit second.
Once you feel confident, dive in! the only way to really learn is by playing.
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This message was edited 1 time. Last update was at 2009/04/17 22:03:55
I have a love /hate relationship with anything green. |
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![[Post New]](/s/i/i.gif) 2009/04/17 22:06:21
Subject: CSM Army 1850 Points (for casual and maybe league)
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Sword-Wielding Bloodletter of Khorne
Salt Lake City, UT
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Not surprisingly, this is a close setup to what I run.
Your spearhead will be the LR full of Zerkers with a DP hiding behind it. Gun it 12" straight forward and pop smoke. Next turn you should be within charge range. If you can, only move 6 inches and take a LC shot at something - the reduced BS from DP doesn't hurt the LR as much due to all the weapons being Twin Linked.
The DP will hide then pop out to kill stuff - try to not have it out in the open if possible, even with T5, 4 wounds and +3/+4 saves, it can get taken down pretty easily with sustained fire. again don't forget warptime! I do all the time.
The termies I'd use as infantry/light armor killer and footslog them. I love the way the Reaper AC looks as well, but you want to trade it in for Combi-meltas for the whole squad (only 5 pts a model!) and deep strike them next to armor for suicide melta squad.
Chosen are great. They can infiltrate or outflank if you give them a rhino. If your opponent sets up some long range dudes on the edges of the board, keep em in a rhino and outflank, otherwise consider inflitrating them next to tasty tanks and give their rhino to the TS
The Thousands Sons I'd park on an objective and pew pew stuff. NMs can advance and hold an objective, but they can get shot up pretty bad. Make sure their first volley hard. With a 24" range regardless of movement that's not too hard to do.
The Defiler can move whilst dropping large blasts everywhere. Move it up each turn until you're close to something you can tear apart, then chance running since it's fleet. One thing to note is that it is Init 3, meaning Dreadnaughts (the closest counterpoint to it) will get all it's attacks against the Defiler first. Just keep it's lower init in mind and you should be good.
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This message was edited 1 time. Last update was at 2009/04/17 22:07:29
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![[Post New]](/s/i/i.gif) 2009/04/18 04:11:51
Subject: CSM Army 1850 Points (for casual and maybe league)
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Regular Dakkanaut
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BlackDracoSLC wrote:Not surprisingly, this is a close setup to what I run.
Your spearhead will be the LR full of Zerkers with a DP hiding behind it. Gun it 12" straight forward and pop smoke. Next turn you should be within charge range. If you can, only move 6 inches and take a LC shot at something - the reduced BS from DP doesn't hurt the LR as much due to all the weapons being Twin Linked.
The DP will hide then pop out to kill stuff - try to not have it out in the open ipossible, even with T5, 4 wounds and +3/+4 saves, it can get taken down pretty easily with sustained fire. again don't forget warptime! I do all the time.
The termies I'd use as infantry/light armor killer and footslog them. I love the way the Reaper AC looks as well, but you want to trade it in for Combi-meltas for the whole squad (only 5 pts a model!) and deep strike them next to armor for suicide melta squad.
Chosen are great. They can infiltrate or outflank if you give them a rhino. If your opponent sets up some long range dudes on the edges of the board, keep em in a rhino and outflank, otherwise consider inflitrating them next to tasty tanks and give their rhino to the TS
The Thousands Sons I'd park on an objective and pew pew stuff. NMs can advance and hold an objective, but they can get shot up pretty bad. Make sure their first volley hard. With a 24" range regardless of movement that's not too hard to do.
The Defiler can move whilst dropping large blasts everywhere. Move it up each turn until you're close to something you can tear apart, then chance running since it's fleet. One thing to note is that it is Init 3, meaning Dreadnaughts (the closest counterpoint to it) will get all it's attacks against the Defiler first. Just keep it's lower init in mind and you should be good.
But if I use combi-meltas, the melta part is only good for one shot a game isnt it? Then it becomes a bolter or something like that right? Also, can the CCSM use Infiltrate skill whilst in a rhino?
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This message was edited 1 time. Last update was at 2009/04/18 04:16:53
WAR IS ALL WE KNOW
In the grim darkness of the far future, there is only Brussels Sprouts.
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![[Post New]](/s/i/i.gif) 2009/04/18 04:48:32
Subject: CSM Army 1850 Points (for casual and maybe league)
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Eternally-Stimulated Slaanesh Dreadnought
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you are correct about the combi weapon but no worries they will do the trick. If you are worried i suppose you could take a chain fist on one of them but now you are just bumping the cost.
you will deep strike and shoot a tank. that is really all they are there for once the melta shots are used up go troop killin as long as possible. that's it for a termi suicide squad. expendable after they blow up some armor.
and yes the chosen may outflank whether or not they take a designated transport
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I have a love /hate relationship with anything green. |
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![[Post New]](/s/i/i.gif) 2009/04/18 05:15:20
Subject: CSM Army 1850 Points (for casual and maybe league)
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Regular Dakkanaut
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True about the Termie meltas..... Hmm. That'd be fairly cheap and to blow away a tank that could be handy... Unless it's a necron with an Obelisk (those jackholes with the Living Metal are a pesky lot). I think I'll give this army a shot as a matter of fact. It sounds like one I would really enjoy playing. Has many elements: Sneaky quality, BFG quality, all while maintaining a fairly solid defense.... SOLD! lol. Gonna swap out reaper for Comib-Meltas.
EDIT: Also, obviously it's got the anti-infantry down and seemingly the Tank Killage down. How well would this fare against say........a IG army or ORK army? I know orks are swarming guys, but Wind of Chaos could easily smack him around. And does Warptime apply to the FULL army or just the DP? JUST to clarify as well: It becomes a REGULAR bolter, not Twin-Linked after the Meltagun shot is used correct?
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This message was edited 2 times. Last update was at 2009/04/18 05:18:40
WAR IS ALL WE KNOW
In the grim darkness of the far future, there is only Brussels Sprouts.
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![[Post New]](/s/i/i.gif) 2009/04/18 05:54:40
Subject: CSM Army 1850 Points (for casual and maybe league)
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Eternally-Stimulated Slaanesh Dreadnought
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the chosen may want flamers instead against a horde...
the zerkers should prolly be in the LR to make sure they get their furious charge
warptime does not apply to the whole army
combi bolters become regular bolters after using the special weapon's single use
against IG i assume your melta chosen would have a huge role if there are a lot of tanks, which is likely. I don't have my codex so i don't remember the stats on the noise marine weaponry... some1 else could prolly help you better
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I have a love /hate relationship with anything green. |
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![[Post New]](/s/i/i.gif) 2009/04/18 06:46:17
Subject: CSM Army 1850 Points (for casual and maybe league)
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Regular Dakkanaut
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Deuce11 wrote:the chosen may want flamers instead against a horde...
the zerkers should prolly be in the LR to make sure they get their furious charge
warptime does not apply to the whole army
combi bolters become regular bolters after using the special weapon's single use
against IG i assume your melta chosen would have a huge role if there are a lot of tanks, which is likely. I don't have my codex so i don't remember the stats on the noise marine weaponry... some1 else could prolly help you better
I thought about the Flamers as well. This would effectively make them SS Stormtroopers lol..... Can't the template hurt your own troop? I suppose i could fan them out as a wall maneuver to make sure its just one giant line of flame. The biggest downside I see is that the Strength and AP of a flamer is nill, but its a wide spread arc. I could FEASIBLY go Half and Half and deploy them right near an army and move into range if my turn is first and just COVER them in melta blasts and flamer spray lol. The rule is 12" when hidden which would be PERFECT if there is a spot to hide, because then I could move up 6" and UNLEASH on them. The range of the template is 8" and the Meltagun is range 12" so I could demolish several troops right off the bat, especially using the rhino as backup with them. I think depending on the army I face or what I'm doing I'll alter it to flamers.... Actually better yet what doe the people who have played a long time advise?
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WAR IS ALL WE KNOW
In the grim darkness of the far future, there is only Brussels Sprouts.
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