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Made in gb
Space Marine Scout with Sniper Rifle



Tunbridge Wells, Kent, UK

What SM units are going to be good up against Necrons, especially Immortals, Destroyers, Warriors and Wraiths??

Holy Purging Heretic Smiting Fists of Vengeance and Justice 1000 pts
W : D : L
0 : 0 : 0 
   
Made in us
Foolproof Falcon Pilot





Somewhere in the unknown universe.

Devastators with plasma guns and a Las-plas razorback.

Manchu wrote:
Agamemnon2 wrote:
Congratulations, that was the stupidest remark the entire wargaming community has managed to produce in a long, long time.


Congratulations, your dismissive and conclusory commentary has provided nothing to this discussion or the wider community on whose behalf you arrogantly presume to speak nor does it engage in any meaningful way the remark it lamely targets. But you did manage to gain experience points toward your next level of internet tough guy.
 
   
Made in us
Enginseer with a Wrench





Salt Lake City, UT

Exarch_Nektel wrote:Devastators with plasma cannons and a Las-plas razorback.

Also, Veteran Vanguard with PW/PF/LC, Chapter Master (Orbital Bombardment), Vindicators (though they may be a bit more difficult to get into position), anything with hit an run.

It sounds like you'll be playing against a force very similar to what my roommate used to run. With 5th, the Necrons don't do nearly as well against vehicles. If you can get a Dreadnought into a pack of warriors, your opponent will be displeased. If you can do so to TWO squads with a single Dreadnought, there will probably be tears.

The main key, as I have found, is refusing them their WBB roll and either staying out of their fire range or getting them stuck into close combat (with power weapons).
   
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Probably the best and most decisive way for Marines to handle Necrons would be in close combat I would say. After all, there's no WBB after getting caught from a route in close combat. Necron initiative is low enough to be a real danger there considering their cost.

Assault Terminators from a LR, or a biker command squad with some lightning claws ought to work wonders. Get in there quick with some devestating HtH troops accompanied by a hitty character or two multi-charging two or more squads.

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Enginseer with a Wrench





Salt Lake City, UT

Deadshane1 wrote:Probably the best and most decisive way for Marines to handle Necrons would be in close combat I would say. After all, there's no WBB after getting caught from a route in close combat. Necron initiative is low enough to be a real danger there considering their cost.

Assault Terminators from a LR, or a biker command squad with some lightning claws ought to work wonders. Get in there quick with some devestating HtH troops accompanied by a hitty character or two multi-charging two or more squads.

Oooh. Assault Termies. YES! The Gauss rule will still allow the 'cron to glance your LR on a 6, but by that time, it will be too late.
   
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Sword-Wielding Bloodletter of Khorne




Salt Lake City, UT

I'll echo the choir here and say CC. You can trade shots with plasma weapons but that's not nearly as effective as getting them stuck in. They are HORRID at CC. Warriors, Immortals, and destroyers are all 1 attack at Init 2. Wraiths are meaner with 3 attacks at init 6, but their small squad size and lack of power weapons means at best the defending squad would be eating only 12 attacks (and with WS 4 it'd be more like only 6 attacks) that all gets armor saves. Dreads and Assault Termies in a LRR (hooray toasty AP 3 templates) will shred them and the only real counter is to Veil of Darkness out or Monolith teleport out, which removes the Rez orb out of the center of your army most times.

   
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Salt Lake City, UT

KaloranSLC wrote:
Oooh. Assault Termies. YES! The Gauss rule will still allow the 'cron to glance your LR on a 6, but by that time, it will be too late.


Haven't you realized by now the slowed power of Assault termies in a LRR? You could solve world hunger with one squad of those. Or the economy. Or cure cancer.

   
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Salt Lake City, UT

Yes. Fire support is good, but you never want to try to out-shoot a necron army with space marines. I forget if the robots are fearless. If not, and you want to get fire support in, I'd work with snipers and other pinning weapons.

BlackDracoSLC wrote:
KaloranSLC wrote:
Oooh. Assault Termies. YES! The Gauss rule will still allow the 'cron to glance your LR on a 6, but by that time, it will be too late.


Haven't you realized by now the slowed power of Assault termies in a LRR? You could solve world hunger with one squad of those. Or the economy. Or cure cancer.

Blame He'stan!

This message was edited 2 times. Last update was at 2009/04/17 18:21:56


 
   
Made in au
Freaky Flayed One





Victoria, Australia

Vehicles make Necrons sad......very sad. I just quickly worked out that on average it would take you opponent 108 gauss shots from warriors or immortals or even destroyers to fully destroy a dreadnought (on AV 12 or higher) admittedly he may only need to immobilize a CC dread before it can reach combat but still......108. Let that sink in. Av12. 108 shots. To destroy a Land raider with anything short of Heavy destroyers/ Monolith would take about 135 gauss shots. So basically a single assault termie squad in a LR will make your foes Necrons wish they had never being bor- remade.
   
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Glendale, AZ

KaloranSLC wrote: If you can do so to TWO squads with a single Dreadnought, there will probably be tears.



Note that you can't charge TWO units at once with a single Dreadnought.

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Made in gb
Space Marine Scout with Sniper Rifle



Tunbridge Wells, Kent, UK

My 1000 pts has 1 assault termie squad and 1 regualr termie squad, at 1500 I'll at a LR and possibly my melta dreadnought or more regular termies. Thanks for the advice guys.

Holy Purging Heretic Smiting Fists of Vengeance and Justice 1000 pts
W : D : L
0 : 0 : 0 
   
Made in us
Speedy Swiftclaw Biker




Edinboro, PA

CC is definitely the way to go against Necrons, the average initiative of their troops results in wacky fun when you hit their lines. If you happen to play something a little meaner than the average Marine Chapter in CC, it gets even better. My Space Wolves phased a 1000 point Necron army in one turn of assault the turn after the LC Wolf Lord and his pack of 11 Blood Claws hopped out of their pod. After the Necrons' shooting phase there were still 7 Claws and the Lord left (Drop pods make nifty cover) and the ensuing double-charge was simply ridiculous. His Lord tagged one Claw on I4, but every single warrior in his army was dead by I2 and the Lord broke and was run down. Good times!

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Salt Lake City, UT

Lordhat wrote:
KaloranSLC wrote: If you can do so to TWO squads with a single Dreadnought, there will probably be tears.



Note that you can't charge TWO units at once with a single Dreadnought.

Sure you can. Correct positioning makes it possible. Not very probably, but when your opponent lines his/her warriors up into a long phalanx, it can be done.

redcarnagehorde wrote:My 1000 pts has 1 assault termie squad and 1 regualr termie squad, at 1500 I'll at a LR and possibly my melta dreadnought or more regular termies. Thanks for the advice guys.

The LR is fairly important, as Necrons have the potential to make you roll a lot of saves. You may want to consider adding the LR to your 1000 pt list instead of the regular terminators. Just my opinion, mind.

This message was edited 1 time. Last update was at 2009/04/19 20:18:54


 
   
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Glendale, AZ

KaloranSLC wrote:
Lordhat wrote:
KaloranSLC wrote: If you can do so to TWO squads with a single Dreadnought, there will probably be tears.



Note that you can't charge TWO units at once with a single Dreadnought.

Sure you can. Correct positioning makes it possible. Not very probably, but when your opponent lines his/her warriors up into a long phalanx, it can be done.



No you can not. At no time are you allowed to move a model into base contact with more than one enemy model. This being the case, the rules for multiple assaults clearly spell out that you must move a SECOND model from the assaulting unit into base contact with the second unit. Since the rules never tell you you can charge two units with one model, the shortest possible route is the one that does NOT take you into base contact with the other unit.

Mannahnin wrote:A lot of folks online (and in emails in other parts of life) use pretty mangled English. The idea is that it takes extra effort and time to write properly, and they’d rather save the time. If you can still be understood, what’s the harm? While most of the time a sloppy post CAN be understood, the use of proper grammar, punctuation, and spelling is generally seen as respectable and desirable on most forums. It demonstrates an effort made to be understood, and to make your post an easy and pleasant read. By making this effort, you can often elicit more positive responses from the community, and instantly mark yourself as someone worth talking to.
insaniak wrote: Every time someone threatens violence over the internet as a result of someone's hypothetical actions at the gaming table, the earth shakes infinitisemally in its orbit as millions of eyeballs behind millions of monitors all roll simultaneously.


 
   
Made in ca
Devastating Dark Reaper






Ghoul Stars, Just south of town

Wraiths I would personally leave to long range weaponry: they tend to eat assaulty marines. And a salvo from a standard LR should punk out those destroyers. Otherwise, charging a unit of crons, even with P-fists is never a bad idea.

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Salt Lake City, UT

Lordhat wrote:
No you can not. At no time are you allowed to move a model into base contact with more than one enemy model. This being the case, the rules for multiple assaults clearly spell out that you must move a SECOND model from the assaulting unit into base contact with the second unit. Since the rules never tell you you can charge two units with one model, the shortest possible route is the one that does NOT take you into base contact with the other unit.

I sit corrected.
   
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Hamburg

Necrons have a hard time against Terminators.
In 1500 pt games, you could take 10 normal Termies, 10 Assault Termies, and 3x10 Tacticals, all led by an HQ with terminator armor.

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Unless they have a c'tan which ignores both armor and invulnerable saves - for that reason, I don't really like thunderhammer assault termies. Lots of lightning claws is a pretty sweet solution, though.



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Salt Lake City, UT

Somnicide wrote:Unless they have a c'tan which ignores both armor and invulnerable saves - for that reason, I don't really like thunderhammer assault termies. Lots of lightning claws is a pretty sweet solution, though.



Bah. That's what multi-meltas are for.
   
 
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