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Made in eu
Infiltrating Broodlord





Mordheim/Germany

Maybe this belongs to the fluff section, but I was wondering why the Lord commisar has a BS of 5. Better than a space marine, equaling an eldar exarch.
Don't get me wrong, I don't think he is overpowered because of his BS of 5, but I think doesn't make sense that a human character has BS above 4.
What do you guys think?

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Because he's a Commissar.

Duh.

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Longtime Dakkanaut




By the current scale, yes I think it's too high.
   Commissars are awesome, skilled, leaders. not assassins (in the imperial sense)
but if they're rescaling the BS (...tehehe...) on this codex go around, then no. (ie, if the future character eldar will have BS's of 6 or 7)
   Space marines have almost always punched light compared to the fluff, i doubt that will change since otherwise a smurf tac army would number like deathwing.
unaugmented human skill ranges should be 2,3,4
   
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Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

My GK GM feels cheated now. Hundreds of years of dedicated training and battle, and he can shoot no better then a commisar.
   
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Charging Wild Rider





Canada

True but if you think on it commissars have some of the best teaching the imperuim can provide. Combine that with the fact that a commissar lord has gone through hell and back makes me think hed be better off then the regular imp veteran.

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Fafnir wrote:My GK GM feels cheated now. Hundreds of years of dedicated training and battle, and he can shoot no better then a commisar.


who knows when the codex finaly gets a rewrite you may get a standard BS of 6 or more ...after all BS can now go all the way to 10 ... I wonder who'll be the first to get a BS 10 model?
   
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Sheppey, England

You need BS 5 to shoot someone in the back of the head from point-blank range? Crikey!

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Canada

Now folks, the Lord Commissar has practiced shooting people in the back of the head for years. He's obviously gotten good at it.

The BS of 5 is fine, he should only be able to use it at six inches though and be stuck with a BS of 4 the rest of the time.

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why would you want more than 5 anyways? just for fluff purposes? the only thing it affects is template scatter and it's rare for ICs to be armed with them.
   
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There's also a (non-standard) re-roll for a BS over 5.

This message was edited 1 time. Last update was at 2009/04/19 17:18:52


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theres no such thing as to high of bs

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Some Dark Eldar Characters have a BS of 6.


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Sheffield, UK

Schepp himself wrote:Maybe this belongs to the fluff section, but I was wondering why the Lord commisar has a BS of 5. Better than a space marine, equaling an eldar exarch.
Don't get me wrong, I don't think he is overpowered because of his BS of 5, but I think doesn't make sense that a human character has BS above 4.
What do you guys think?

Putting Bolt rounds in the back of fleeing Guardmen's heads improves his aim?

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Clearly it is because the Emperor Guides his Shots with the Most Holy Authority of the Commissariat.

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Made in ca
Morally-Flexible Malleus Hearing Whispers






Well I kind of moved near Toronto, actually.

The Avatar is BS10, or at least he should be.

He is only shooting a pistol anyway, it is not that hard to aim.

Slightly off-topic, from what I have heard the rules for the Commissar Lord are ... YEAH! Independent Officer Command Radius or something. Neato.

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Kansas

the Lord Commisar didn't want anymore s**t from GW, so when he threatened to treat them like cowardly guard, they give him BS5.

Now we just need a rule/order where his BS is shared with the closest squad within 2D6" lol have it called "Look Alive Men!" where his presence alone boosts their morale, and encourages them to have the precision of an ace sniper with a flashlight.

He gives a whole new meaning to the phrase,
"PEW! HEADSHOT!!"


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I wonder who'll be the first to get a BS 10 model?


I hope that wasn't a serious question. Anyone who honestly thinks it won't be a power-armored model is kidding themselves.

"PEW! HEADSHOT!!"


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Kansas

That's the point. Flashlights don't go "BAM," sadly.


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ifyouseekamy wrote:That's the point. Flashlights don't go "BAM," sadly.


But the Commissar Lord has a BOLT Pistol!

Check... mate.

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warboss wrote:why would you want more than 5 anyways? just for fluff purposes? the only thing it affects is template scatter and it's rare for ICs to be armed with them.


Higher BS skills allow rerolls to hit. Check the inset on page 18 on the rulebook titled "Ballistic Skills of 6 or Better".

   
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The eye of terror.

What's more insane than the BS5 Commissar (who I don't think is too crazy, btw) is the penal troopers with the "knife fighters" upgrade.

Yes, now your scummy, untrained prisoners can now take down tanks and wraithlords because they have broken tooth brushes and sharpened combs!

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willydstyle wrote:What's more insane than the BS5 Commissar (who I don't think is too crazy, btw) is the penal troopers with the "knife fighters" upgrade. Yes, now your scummy, untrained prisoners can now take down tanks and wraithlords because they have broken tooth brushes and sharpened combs!


What's even more strange is that they always happen to gather the knife fightint expercts into units. How'd they get so many of these guys?

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Yeah, but don't you think it would be worse if you had to roll for, say... every model individually?

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They gave the LC a statline that was required to make him a "threat" in the game. That doesn't translate to fluff well unfortunately as they generally aren't "threats" in the fluff to the things that are pointed near where they are.

It's certainly not the most rage inducing thing in that book. I don't really mind it.

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Serious Squig Herder






Well, the Commissar Lord needs to be able to administer a Summary Execution from across the table. It's only natural that his BS is 5. Hell, it should be 6.

And since I'm being logical about this, why not give Guardsman BS 17 with Rapid-Fire Lascannons?

blarg 
   
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Sister Vastly Superior





Japan

It's not that the Lord Comissar's aim is so good that gives him such a high BS, it's the invisible guy on the nearest grassy knoll with the high-powered rifle that makes his BS so good.

Or maybe it has to do with the magic bullets he's been issued...

I'm taking this into some screwed up territory, aren't I?

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Iorek wrote:There's also a (non-standard) re-roll for a BS over 5.


BlackDracoSLC wrote:
warboss wrote:why would you want more than 5 anyways? just for fluff purposes? the only thing it affects is template scatter and it's rare for ICs to be armed with them.


Higher BS skills allow rerolls to hit. Check the inset on page 18 on the rulebook titled "Ballistic Skills of 6 or Better".


sweet! i missed that one.
   
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Napalm wrote:It's not that the Lord Comissar's aim is so good that gives him such a high BS, it's the invisible guy on the nearest grassy knoll with the high-powered rifle that makes his BS so good.

Or maybe it has to do with the magic bullets he's been issued...

I'm taking this into some screwed up territory, aren't I?


its because any imperial guardsmen who witnesses the lord Commissar missing a shot coincidently turns out to be a heratic and must be purged.

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Who cares? It's just BS 5 on a bolt pistol. It's not like it'll change the universe or win/lose you a game.



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