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Made in au
Nimble Pistolier





Ipswich, Queensland

Hey, I'm planning on making a Deathwatch Kill Team.. has anyone else done one? if so can I have a looksee?

also what are the rules for them?

Too many armies to count now.. mainly all 40k and AoS

Cleanse, Purge, Kill.  
   
Made in ca
Avatar of the Bloody-Handed God





Inactive

You mean these guys?

Basically their left shoulder = DW silver
their right shoulder = their original chapter

they have special bolters that you can switch ammo like vindicare assasins.






This message was edited 1 time. Last update was at 2009/04/30 10:37:50


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Made in gb
Boom! Leman Russ Commander






Hey well The general rules for killteam are in the 4th edition rule book , so if you can find one have a looksy, im sure there are links to therules of Killteam on the interwebs aswell so you shouldnt have a problem finding them. I'm not sure about deathwatch in paticular mate umm, hopefully some dakkaite might be able to help you on that one if there is anythign special to them.

And i have made a kroot killteam which was fun, heres alink to an old blog o' mine

http://www.dakkadakka.com/dakkaforum/posts/list/233503.page there you go. theyre nothing special but you can get an idea if you like.

And if you do play killteams dont be afraid to mess around with the rules, i did and its fun, for both players

Hope that helped,

All the best
Wolf

   
Made in ca
Avatar of the Bloody-Handed God





Inactive

Here you go, might be abit long:


Deathwatch members are volunteers from Space Marine Chapters that rigidly adhere to the Codex Astartes.
Because teams are made up of battle brothers from several Chapters, it is essential they follow a similar doctrine. On the Eastern
Fringe of the Imperium, the Inquisitorial Fortress at Talasa Prime has recruited, trained, and equipped Kill Teams from the
Ultramarines, Scythes of the Emperor, and Lamenters Chapters for service against the Tyranids.
There are two ways that members of the Deathwatch can be incorporated into normal Warhammer 40,000 armies.
The first is to use an entire team of Deathwatch Space Marines. Up to one Kill Team can be included in any Imperium army
as an HQ choice (an army list entry follows).

For this purpose, an Imperium army will consist of any Space Marine army picked from only Codex Space Marines*, any
Imperial Guard army (including Catachans, Steel Legion, and the like), or any Inquisitorial army (Daemonhunters, Witch
Hunters, or Alien Hunters). As an alternative to fielding entire Kill Teams, you may upgrade one or more members of
any Space Marine army selected from only Codex Space Marines* to members of Deathwatch. Only Independent Characters or
members of Headquarters, Veteran or Tactical Squads can be upgraded, and they must wear the distinctive Deathwatch shoulder pad.
Deathwatch members must be armed with a bolter or a combi-weapon with a bolter component. It costs 5 points to make a model a Deathwatch Veteran (there is no
change to its profile). Each may then select one of the following ammunition types at the cost specified in the squad rules opposite.

• M.40 targeter with auto-sense link and Stalker silenced shells
• Metal storm ammunition
• Inferno bolts
• Kraken bolts

This ammunition may be used only with a bolter or the bolter component of a combiweapon.
As a reward for services provided, when the Deathwatch member returns to regular service with his Chapter, these rare
ammunition types are made available in limited numbers.
*Deathwatch Space Marines are, of course, recruited from all different Chapters, including Space Wolves, Blood Angels, and
the like. However, the discipline and training of such individuals are legendary among their own brethren. Thus, for the purposes of
the article, we’ve covered only “Codex” Deathwatch. Other Chapters with their own Codexes get plenty of extras already!

Captain 60 5 5 4 4 2 5 3 9 3+
Veteran Space Marine 30 4 4 4 4 1 4 2 9 3+
Space Marine 20 4 4 4 4 1 4 1 8 3+
0-1 DEATHWATCH KILL TEAM
SQUAD
The Deathwatch Squad consists of one Space
Marine Captain and between 4 and 9
Deathwatch Space Marines. The Captain (or
Librarian) is an Independent Character and
may not leave the squad. If all the members
of his squad are killed, he acts as an
Independent Character as normal.
WEAPONS
Bolter and close combat weapon, frag
grenades, melta-bombs.
OPTIONS
• The Captain may select items from the
Space Marine Armory.
• The Captain can be upgraded to a Librarian
(Codicier) at +40 points. As a Librarian, he
is equipped with a force weapon and
psychic hood. He may use the Psychic
Power Storm of the Emperor’s Wrath. He
may replace this power with an alternative
power at the points cost listed on p. 21 of
Codex: Space Marines. He may select
“Librarian only” items from the Space
Marine Armory.
• Any squad members can be upgraded to
Veterans at +10 points.
• Up to two Space Marines can be armed
with a special weapon from the following
list. The special weapon replaces their
bolter. Heavy bolter with Hellfire ammo and
suspensors at +15 pts; M.40 targeter,
bolter, and ammo at +10 pts; plasma gun
at +6 pts; meltagun at +10 pts; flamer
at +3 pts.
• Any Veteran can be armed with a weapon
from the following list unless he is also
armed with a special weapon. The new
weapon replaces the model’s close combat
weapon: power fist at +25 pts; lightning
claw at +25 pts; pair of lightning claws at
+30 pts (replaces both bolter and close
combat weapon); power weapon
at +15 pts.
• All models not armed with a special/Veteran
weapon may be issued with one of the
following special ammo types: metal storm
ammunition at +5 pts; inferno bolts at +5;
or kraken bolts at +5 pts. Note that the
same ammo must be used throughout
the squad.
SPECIAL RULES
True Grit. All Deathwatch Marines have
True Grit. See the Universal Special
Rules section of the Warhammer
40,000 rulebook.
Transport. A Deathwatch Kill Team may
be mounted in a Rhino at +50 pts. If the
Squad numbers six models or less, then
they may be mounted in a Razorback at
+70 points. A Deathwatch Kill Team may
be mounted in a Drop Pod as described
in Codex: Space Marines.
Deep Strike. The Deathwatch has many
ways of reaching a battlefield by surprise.
Unless a squad is mounted in a Rhino, it
may always start the game in Reserve
and arrive by Deep Strike. Whether the
squad does so by teleporter, termite,
alien technology, or grav-chute is up to
the player.
WEAPON OPTIONS
• Heavy Bolter. The heavy bolter is potentially a very versatile
weapon if equipped with an additional suspensor unit that
provides just enough stability to allow it to be fired on the move.
The effective range is reduced, but the weapon gains the ability to
provide suppressive fire while advancing. Kill Teams often operate
alone, a fact that justifies the use of the increasingly rare
suspensor units.
Range: 18" Strength: 5 AP: 4 Assault 3
• Hellfire Round. The heavy bolter is also capable of firing the
Hellfire round, a ceramic sheath that shatters into thousands of
needle-like shards on contact, penetrates the hide of the target,
and carries mutagenic acid into the enemy’s blood stream. The
acid is so powerful that even the most enormous creature is
vulnerable. A Hellfire round is loaded and fired singly. It always
wounds on a 2+ regardless of the target’s Toughness.
Range: 36" Strength: 5 AP: 4 Blast, Heavy 1
• Bolter with M.40 Targeter. A normal bolter equipped with an M.40
targeter with auto-sense link and Stalker silenced shells acts as a
perfectly satisfactory sniper weapon. In this mode, the bolter is a
Heavy 2 weapon that causes Pinning Tests but is otherwise
identical in terms of range, accuracy, and Strength to a
normal bolter.
• Metal Storm Ammunition. A bolter loaded with metal storm
ammunition may be fired from the hip with remarkable accuracy.
The metal storm shells explode in proximity to the enemy, their
fragmentation casing making pinpoint accuracy unnecessary. The
penetrative and destructive qualities of the round suffer as a
consequence.
Range: 18" Strength: 3 AP: – Assault 2
• Inferno Bolts. A bolter loaded with Inferno rounds can cause far
more horrific wounds than a conventionally loaded bolter. The bolt
is loaded with an oxy-phosphor gel. Reroll any failed rolls to
wound (but not failed vehicle Armor Penetration rolls).
Range: 24" Strength: 4 AP: 5 Rapid Fire
• Kraken Bolts. A bolter loaded with a Kraken penetrator round is
capable of piercing the toughest hide thanks to its adamantine
core and improved propellant.
Range: 30" Strength: 4 AP: 4 Rapid Fire

This message was edited 1 time. Last update was at 2009/04/30 10:44:54


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Made in au
Nimble Pistolier





Ipswich, Queensland

Ok.. so I have all the rule books.. in what section exactly.. they are fairly big.. :(

Too many armies to count now.. mainly all 40k and AoS

Cleanse, Purge, Kill.  
   
Made in ca
Avatar of the Bloody-Handed God





Inactive

None, just use the list i digged up for you!

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Made in au
Nimble Pistolier





Ipswich, Queensland

Ok, so that what you posted is legit?.. I'm thinking of making my veteran squad's sarges Deathwatch members in that case.. plus I'll make an entire squad of them.

Too many armies to count now.. mainly all 40k and AoS

Cleanse, Purge, Kill.  
   
Made in ca
Avatar of the Bloody-Handed God





Inactive


Yes its legit, but the rules are OOOOOOOOOLD.

Whether you can use it now is another issue lol.

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Made in au
Nimble Pistolier





Ipswich, Queensland

Well.. I guess it would be one of those, agree at the start of a game thing.. I play against my older bro anyways..

Too many armies to count now.. mainly all 40k and AoS

Cleanse, Purge, Kill.  
   
Made in gb
Leader of the Sept







Regardless of rules a Deathwatch team would make a great veteran squad for a normal Marine army.

Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!

Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 
   
Made in au
Nimble Pistolier





Ipswich, Queensland

Damn straight.. I love the look of them.. I may even try to scale down artemis.. conversion wise..

Too many armies to count now.. mainly all 40k and AoS

Cleanse, Purge, Kill.  
   
Made in us
Ork-Hunting Inquisitorial Xenokiller






Your best current comparison is a Sternguard unit. Outside of casual play, DW Killteams are not legal. The current SM codex rotated the rules into the land of Kroot Mercs list. The full rules are on Page 75 of Chapter Approved 2003, with a converted Bjorn on the cover.



Quote: Gwar - What Inquisitor said.
 
   
Made in us
Unshakeable Grey Knight Land Raider Pilot





Wyoming

Yup deathwatch is not legit.... But sternguard is nearly the same thing, only better. If you add a counts as Pedro, then they can be scoring as well. Just remember to paint all the deathwatch with different shoulder pads, because they do not come from the s same chapter.
   
Made in au
Nimble Pistolier





Ipswich, Queensland

I had a better read through the codex.. turns out the sternguard are fairly awesome in themselves... theres much i'm learing.. and yet to learn.. lol

Too many armies to count now.. mainly all 40k and AoS

Cleanse, Purge, Kill.  
   
Made in gb
Battle-tested Knight Castellan Pilot






UK

Deathwatch are cool though. If you make some, post your pics up!! You can order the special bolters and shoulder pads from GW, but it costs 10 english pounds for enough pieces to make 10 deathwatch.

Stick to the shadows - Strike from the darkness - Victorus aut Mortis - Ravenguard 1st Company 
   
Made in gb
Fresh-Faced New User




LunaHound wrote:Here you go, might be abit long:


Deathwatch members are volunteers from Space Marine Chapters that rigidly adhere to the Codex Astartes.


Not true.
They can be from any chapter.

Yeah, sternguard + "counts as" Pedro = kickarse DW "counts as" unit (personally not a fan of the phrase "counts as". love the idea, just not a fan of the phrase).

s.j.mccartney wrote:Deathwatch are cool though. If you make some, post your pics up!! You can order the special bolters and shoulder pads from GW, but it costs 10 english pounds for enough pieces to make 10 deathwatch


also, this. Except it is actually £15 for enough parts to make 10. So it's a bit pricey. Although if you plan to make a LOT of deathwatch (say an army) you could always buy one pack then
Spoiler:
make copies


meta.

This message was edited 1 time. Last update was at 2009/05/08 16:34:54


 
   
Made in se
Preceptor






a ghost town in Sweden

I did 10 of them not too long ago... gonna dig up a link for you....*digging*.... there i found it!

http://www.dakkadakka.com/dakkaforum/posts/list/234756.page#638812

If you want some inspiration =D


Purge the Unclean! 
   
 
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