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![[Post New]](/s/i/i.gif) 2013/07/02 10:47:56
Subject: Manus' Manufactorum
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Dakka Veteran
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Can I swear on this forum? Have a urge to only use a four letter word, to express all the words in a sentence.
Unfortunately I kind of agree. The DA mask will be converted intensively and I'll try to make finished version of it before i ditch the idea completely.
I had a suggestion on my blog to add a lot of optics just above the round thingie on the chest, and the sculpt a hood over it. Sounds really cool, but also slightly scary - sculpting is no my force, at all.
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![[Post New]](/s/i/i.gif) 2013/07/02 11:17:56
Subject: Manus' Manufactorum
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Ghost of Greed and Contempt
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I'd agree with the lenses and optics thing - the problem I find with using Ork bits is that they are very distinctive in silhouette' unless you can mask them somehow.
My advice would be to put this guy aside and not get burned out over him - All the other stuff I've seen in this thread is truly incredible, maybe if you try doing another mini for a bit you'll get that "lightbulb" moment?
Anyway, great thread, awesome stuff - keep it up!
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![[Post New]](/s/i/i.gif) 2013/07/02 11:29:51
Subject: Manus' Manufactorum
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Decrepit Dakkanaut
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You can swear, but stronger words will get auto-replaced by "gak" or "drek" or some such. Kind of a PG fail-safe. The intent is still there, just not the offensive word.
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![[Post New]](/s/i/i.gif) 2013/07/02 11:46:04
Subject: Re:Manus' Manufactorum
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Storm Trooper with Maglight
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Manus wrote:Now it really starting to take shape, giving a feel of how big and lumbering/menacing it will look. There going to be a servoarm somewhere in there as well, perhaps under the chainfist if I can fit it in.
Got the Jotun heads - hmm - really cool, but nowhere near the size I hoped for, they are about the size of ordinary SM heads. Well they'll go into the servitor pool instead - have loads of cool ideas for those as well - but that's a completely different story
The converted ogre head shown earlier is siply not good enough, too large and bulky - those will be reserved for the COGs I think. I have one more idea I'll try out today, see if I can make it work, and get some pictures up later. If anyone have any good ideas for slightly-larger-than-human-but-still-humanoid-heads I'll be happy to hear you suggestions.

Fantastic project you have going here, great work!
Can you please let me know what you are using for the hoses/tubing in the above pic? Thanks.
(subbed)
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![[Post New]](/s/i/i.gif) 2013/07/02 12:02:24
Subject: Re:Manus' Manufactorum
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Dakka Veteran
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Thanks guys, I really hope I can get it right, starting to get stubborn now
The hoses on the body are just 1mm round plastic rod. The cable on the plasmagun is made of greystuff, using a tubetool.
Does anyone have any experience with the ork kommandos from spellcrow? They seem to be slightly more upright than your average ork.
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![[Post New]](/s/i/i.gif) 2013/07/02 12:20:03
Subject: Manus' Manufactorum
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Shroomin Brain Boy
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the new head choice is quite cool...
but have you considered using two or more SM shoulderpads? they could make a quite decent looking diver helmet...?
and that sentile big choppa with the GS gear looks awesome!!!
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![[Post New]](/s/i/i.gif) 2013/07/02 12:45:53
Subject: Re:Manus' Manufactorum
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Is 'Eavy Metal Calling?
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LOL, Theo your mind is an amazing place, never change.-camkierhi 9/19/13
I cant believe theo is right.. damn. -comradepanda 9/26/13
None of the strange ideas we had about you involved your sexual orientation..........-Monkeytroll 12/10/13
I'd put you on ignore for that comment, if I could...Alpharius 2/11/14 |
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![[Post New]](/s/i/i.gif) 2013/07/02 18:44:18
Subject: Re:Manus' Manufactorum
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Da Head Honcho Boss Grot
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Manus wrote:Thanks guys, I really hope I can get it right, starting to get stubborn now
The hoses on the body are just 1mm round plastic rod. The cable on the plasmagun is made of greystuff, using a tubetool.
Does anyone have any experience with the ork kommandos from spellcrow? They seem to be slightly more upright than your average ork.

Yes, I have these myself great for Orks but crap for your project  they will look to much like Orks still no matter how much you try.
If you mean what size Orks then boyz size, hope that helps
Check this guys Blog it might help with direction, his stuff is amazing and he is over here on Dakka as well but does not show everything http://convertorum.blogspot.fi/
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![[Post New]](/s/i/i.gif) 2013/07/02 18:54:20
Subject: Manus' Manufactorum
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Ancient Venerable Black Templar Dreadnought
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Suggestion because I like being subversive:
A dwarf head?!?
Squats are out of the 40k realm (sorta) so the stocky mechanical hobnail boot look would tie in with a solid bearded head stuck on.
<<edit>> Ooooh! One with a split beard to show off that chest piece.
Just a thought.
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This message was edited 1 time. Last update was at 2013/07/02 18:55:52
A revolution is an idea which has found its bayonets.
Napoleon Bonaparte |
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![[Post New]](/s/i/i.gif) 2013/07/03 06:58:18
Subject: Re:Manus' Manufactorum
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Dakka Veteran
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Thanks guy, keep the comments and suggestions coming.
@vik: No I had not considered that - that one will go right in the memorybank soup and perhaps come out again later on.
@theophony: Not easy with a head to this one, that's for sure - guess I'll just keep trying, I actually just had a new idea to try out if the DE head turn into real rubbish.
@LDD: hmm - glad I didn't order the ork bodies then. Thanks for the link - I knew him though, great work and a great guy as well, we follow each other's blogs intensively.
@Talizvar: Well had not seen that coming  I think the head would be too small as well, and honestly I cannot see my vat grown super soildiers be genetically modified to sport a huge beard. Great though though
A bit further work on the DE head - shaved down, and with the addition of a few bits. Works better than before, but I'm still not sure, guess it's down to how my sculpting of neck and such will turn out.
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![[Post New]](/s/i/i.gif) 2013/07/03 15:47:19
Subject: Re:Manus' Manufactorum
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Da Head Honcho Boss Grot
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Thats looking way better I have to say  have you considered adding a shutter look to the front plate of the head mask ?
By this I mean a central division and like slats in either side, just an idea use or discard at your pleasure
Wich tube tool do you have again ?
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![[Post New]](/s/i/i.gif) 2013/07/03 20:09:25
Subject: Manus' Manufactorum
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Shroomin Brain Boy
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guess it's down to how my sculpting of neck and such will turn out.
yep... that indeed is the selling point of the head conversion... as is i like it... but that will define it whether it is the thing or not...
and... i am not too sure about adding a third arm...
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![[Post New]](/s/i/i.gif) 2013/07/03 22:20:06
Subject: Re:Manus' Manufactorum
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Growlin' Guntrukk Driver with Killacannon
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That's better
For the neck, why don't You do just a lot of cables for It?
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![[Post New]](/s/i/i.gif) 2013/07/03 22:51:50
Subject: Manus' Manufactorum
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Shroomin Brain Boy
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that“s quite a very intelligent way around it!
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![[Post New]](/s/i/i.gif) 2013/07/04 07:09:53
Subject: Re:Manus' Manufactorum
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Dakka Veteran
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Thanks for you kind words gentlemen.
The plan with DE helmet was indeed to add cables with the neck, but on the surface, not as the neck it self. I used that on the defender robots - and would need a distinct separation from that configuration. Same with gills, shutters or holes in the mask, this would be a clean glossy black surface like this:
Please let me hear more thought on the servoarm Viktor - I think it looks really wrong in the good way - will also lend an evil hand in battle
The tube tool I use is http://masqmini.com/index.php/tubetool.html
Following all the debate about the head quite a few have liked the idea of a head with lots of lenses and a hood, so I though I'd give it a try - still trying to work out how to do a hood. So it seem I ended up using the defiler head after all Theophony
Still very unskilled in the sculpting business, but I guess we can all learn. I cannot imagine how the pros out there are able to make all those little details. If anyone know good sculpting instruction/videos do not hesitate to link.
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![[Post New]](/s/i/i.gif) 2013/07/04 10:03:56
Subject: Manus' Manufactorum
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Decrepit Dakkanaut
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I think I like that one best as it hides the identity of whatever's inside the suit. Because of the model's rather unorthodox stature & proportion that solves a lot of the issues with the other heads.
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![[Post New]](/s/i/i.gif) 2013/07/04 10:07:55
Subject: Re:Manus' Manufactorum
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Da Head Honcho Boss Grot
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I actually like the new interpretation great choice, just take a hooded head and copy it that simple, build the basic shape not obscuring any detail let it dry then put on a final layer for the creases and finished look.
Invest in the clay shapers they will assist greatly and result in a smoother finish, also make sure your GS is uniformed and allow around 15 minis to 20 before trying to sculpt it.
Also if you like what you have done stop, you can go back and add more but you cant undo what you ruin.
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![[Post New]](/s/i/i.gif) 2013/07/04 12:30:18
Subject: Manus' Manufactorum
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Jealous that Horus is Warmaster
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Bingo..that really works!
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Ā Ā |
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![[Post New]](/s/i/i.gif) 2013/07/04 21:17:54
Subject: Manus' Manufactorum
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Shroomin Brain Boy
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Please let me hear more thought on the servoarm Viktor - I think it looks really wrong in the good way - will also lend an evil hand in battle
yeah... that is of course quite a good point you are making... and of course the arm per se is oozing a sort of doc ock vibe... where i am standing is this: first... symetry... this will disrupt it (although it isn“t that much symetrical in the first place... so kinda no valid argument...) and second.... the way you added it it looks limp and thus a bit too lame... more flashy pose and i might be sold on the third arm
as for the new face ... very daring and i like your concept...
but as you had revealed... you own the tube tool... thus... i suggest the next filter for the "mouth" section you do like this... you use the tube tool and make a slightly bigger section in that tool... that cut the section to size and build the frame around that filter as you have done already... i am not saying your current looks wrong in a way here... just that the next time you should use everything at your disposal!... the face as of now i really like... the side filters look very good and i like how you used that bit ( SM rhino?)
oh and while i am currently at it... the sewing detail on the ork pants... i would get rid of them... too orky looking i think... but that is just my very personal taste bud speaking here
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![[Post New]](/s/i/i.gif) 2013/07/06 05:47:50
Subject: Re:Manus' Manufactorum
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Dakka Veteran
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Thanks guys, glad to have you on board - don't know why I'm struggling so much with this one, normally that never happens. Anyway, tried making a hood yesterday. Well, to be completely honest, I don't know what to think about it. Not really happy, certainly it does not look like any other hoods out there. Not really sure why though - perhaps the "sides" needed to be more straight? Or it should have been placed more forward - "hanging" more in front of the eyes? Also not completely unhappy - does look like a hood - a bit. And once I add a few folds and the planned cables it might once again change look completely - meaning I might get lucky.....
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![[Post New]](/s/i/i.gif) 2013/07/06 10:44:45
Subject: Manus' Manufactorum
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Decrepit Dakkanaut
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Not bad... what's it look like around the back side?
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![[Post New]](/s/i/i.gif) 2013/07/06 20:06:20
Subject: Manus' Manufactorum
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Shroomin Brain Boy
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yup.. some more shots would be helpful... and you have to remind yourself here that the head is quite wide... so the hood looks like that due to the width of the head...
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![[Post New]](/s/i/i.gif) 2013/07/07 02:02:53
Subject: Manus' Manufactorum
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Ancient Venerable Black Templar Dreadnought
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I would suggest a dangly wide strap hanging down on either side and more of a "mantle" like a duster has along the back?
Give it a nice gear tooth fringe?
edit: I would retract the dangly straps and just a round mantle/poncho with a gear edge.
It would help cover the transition on the mechanical arm it looks a bit spindly.
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This message was edited 1 time. Last update was at 2013/07/07 02:04:40
A revolution is an idea which has found its bayonets.
Napoleon Bonaparte |
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![[Post New]](/s/i/i.gif) 2013/07/07 09:58:09
Subject: Re:Manus' Manufactorum
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Elite Tyranid Warrior
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Maybe instead of the hood you went a bit in the opposite direction for the guys head? Instead of covering what's underneath, have a bunch of cables running out of the back of the head and plugging into his back/spine/other things behind him?
Really enjoying following the changes to this one
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Hive Fleet Lazarus the Undying Swarm
Iron Angels of Khorne
Deathwatch Encyclopedia
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![[Post New]](/s/i/i.gif) 2013/07/08 06:34:06
Subject: Re:Manus' Manufactorum
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Dakka Veteran
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Thanks a lot for the suggestions guys, sorry forgot to take some shots from the back, I do that later. I'm pretty sure what to try now, just need to turn it a few times more in ye olde grey matter before putting knife to paper, so to speak.
And thus not quite ready for that yet, I stated to get the bends, so I hurried into the cave and glued some bits together. Servitors - a good cheap meatshield, though I think if lead by a suitable dodgy techpriest to control the mindlock, they can actually be rather useful.
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![[Post New]](/s/i/i.gif) 2013/07/12 07:21:19
Subject: Re:Manus' Manufactorum
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Dakka Veteran
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All right, taking the consequences of not being able to get the Herakli right I've decided to go a different way. For now ditching the ork model as base I've moved to ogres instead. Already like this better.
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![[Post New]](/s/i/i.gif) 2013/07/12 08:42:17
Subject: Manus' Manufactorum
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Shroomin Brain Boy
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now that is a creepy fether... that "chest"...*shudders*
the other earlier two are good and solid looking conversion tho... the legs are from anvil I gather?
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![[Post New]](/s/i/i.gif) 2013/07/12 09:41:03
Subject: Manus' Manufactorum
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Dakka Veteran
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Thanks, as long creepy = good
The legs are from anvil yes, the tracks are from a good friend running Plastik Krak - check out the website, not much atm, but interesting stuff should be in the pipeline.
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![[Post New]](/s/i/i.gif) 2013/07/13 05:38:38
Subject: Re:Manus' Manufactorum
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Dakka Veteran
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Though not much, it's kind of my most "advanced" sculpting yet.
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![[Post New]](/s/i/i.gif) 2013/07/13 09:15:10
Subject: Re:Manus' Manufactorum
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Da Head Honcho Boss Grot
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Have to say this interpretation is much more to my liking  the track works nicely and the mechanics layout looks functional and plausible.
What is the exhaust section from at the back by the way
The sculpting is coming nicely although try to build up sections of muscles in stages, I find when doing things like this it is easier to do it that way.
Also once you have finished you could get some LGS and paint it over the whole six pact section to help blend it, if you have any milliput putty add some with water to get a paste and use that as a wash.
Either way great progress
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This message was edited 1 time. Last update was at 2013/07/13 12:31:35
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