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![[Post New]](/s/i/i.gif) 2015/02/05 19:28:46
Subject: give all space marines relentless
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Fixture of Dakka
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I figure either would move a weapon from Assault to Rapid Fire?
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![[Post New]](/s/i/i.gif) 2015/02/06 07:12:40
Subject: Re:give all space marines relentless
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Dakka Veteran
Miles City, MT
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I like the idea of bolters being assault 2, but what about bolt pistols then? Bolt pistols would become completely useless (for shooting). Though this all might balance out if you allowed tacticals to take chainswords in addition for 1 or 2 ppm and gave bolters to assault squad for free or 1 ppm. I still tend to think tacticals should get to choose up to 2 specials or heavy weapons though. As far as rhinos I could live with them being 10 points more if tacs get a price drop. I usually dont use drop pods. I have had too many bad experiences with them going against tau players. Which 40% of the players in my area have a tau army. I havent had a chance to go up against tau since release of 7th though. My FLGS closed it's doors, so it has been quite difficult to get in games to test alternate rules. The only player I have been able to play against on semi regular basis is a necron player. I have learned not to field tacticals especially against him. They just get chewed up no matter what I do with them (if he even bothers to deal with them). The only use I have found for tacticals is to throw them into a melee to get chewed up in hopes of keeping my opponents unit tied in combat for a round.
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Twinkle, Twinkle little star.
I ran over your Wave Serpents with my car. |
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![[Post New]](/s/i/i.gif) 2015/02/06 13:46:05
Subject: give all space marines relentless
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Fixture of Dakka
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Wouldn't that just make them twice as good against things they already beat, and twice as good at things they are useless for?
Does it really fix anything?
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![[Post New]](/s/i/i.gif) 2015/02/06 14:11:29
Subject: give all space marines relentless
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Omnipotent Necron Overlord
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Relentless literally fixes every problem marines have.
It fixes damage output which is agreeably to weak for their points. It allows them to use their multipurpose stats without gimping their firepower.
Other short ranged troops have similar mechanisms to assist the unit in it's short ranged roll and it doesn't break the game. Guardians have relentless platforms and assualt weapons. Ork boys weapons are all assault weapons - IG vets can take 3 assault weapons. Please do not mention combat squads ether...it's an almost useless ability.
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If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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![[Post New]](/s/i/i.gif) 2015/02/06 14:38:28
Subject: give all space marines relentless
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Fixture of Dakka
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But Guardian heavy weapons cost more, and are generally 12" shorter range than Imperial versions...
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![[Post New]](/s/i/i.gif) 2015/02/06 15:38:14
Subject: give all space marines relentless
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Omnipotent Necron Overlord
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Bharring wrote:But Guardian heavy weapons cost more, and are generally 12" shorter range than Imperial versions...
We are talking about fundamental problems. Not point cost of weapons here. I'm sure a 5 point hike on all heavys would be an acceptable change for PA if relentless became standard. Theres nothing wrong with the range of eldar weapons. They typically have higher rates of fire than imperial weapons too.
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If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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![[Post New]](/s/i/i.gif) 2015/02/06 15:49:08
Subject: give all space marines relentless
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Ruthless Interrogator
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Plus you know eldar have battle focus so that kinda helps with their range.
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Space Marines: Jacks of all trades yet masters of GRAV CANNONS!!!.
My Star Wars Imperial Codex Project: http://www.dakkadakka.com/dakkaforum/posts/list/641831.page
It has 7 HQs, 2 Troop types with Dedicated Transports, 5 Elite units, 5 Fast Attack units, 6 Heavy Support units, 2 Formations with unique units not in the rest of the codex, and 2 LOW choices.
‘I do not care who knows the truth now, tomorrow, or in ten thousand years. Loyalty is its own reward.’ -Lion El' Jonson |
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![[Post New]](/s/i/i.gif) 2015/02/06 16:37:25
Subject: Re:give all space marines relentless
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Locked in the Tower of Amareo
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NorseSig wrote:I like the idea of bolters being assault 2, but what about bolt pistols then? Bolt pistols would become completely useless (for shooting). Though this all might balance out if you allowed tacticals to take chainswords in addition for 1 or 2 ppm and gave bolters to assault squad for free or 1 ppm. I still tend to think tacticals should get to choose up to 2 specials or heavy weapons though. As far as rhinos I could live with them being 10 points more if tacs get a price drop. I usually dont use drop pods. I have had too many bad experiences with them going against tau players. Which 40% of the players in my area have a tau army. I havent had a chance to go up against tau since release of 7th though. My FLGS closed it's doors, so it has been quite difficult to get in games to test alternate rules. The only player I have been able to play against on semi regular basis is a necron player. I have learned not to field tacticals especially against him. They just get chewed up no matter what I do with them (if he even bothers to deal with them). The only use I have found for tacticals is to throw them into a melee to get chewed up in hopes of keeping my opponents unit tied in combat for a round.
Pistols are mostly useless on a battlefield anyway. I don't care what happens to the bolt pistol.
Automatically Appended Next Post:
Bharring wrote:Wouldn't that just make them twice as good against things they already beat, and twice as good at things they are useless for?
Does it really fix anything?
Essentially.
Automatically Appended Next Post:
Bharring wrote:But Guardian heavy weapons cost more, and are generally 12" shorter range than Imperial versions...
True, but scatter lasers are amazeballs. The scatterlaser is better than any Imperial heavy. By a long, long margin. Bright lances are a bit meh.
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This message was edited 3 times. Last update was at 2015/02/06 16:39:19
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![[Post New]](/s/i/i.gif) 2015/02/06 16:41:17
Subject: Re:give all space marines relentless
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Wise Ethereal with Bodyguard
Catskills in NYS
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Ashiraya wrote: Mr Morden wrote:Well you did call it wacky hence my reply? The Current Codex says: Power armour: Constructed from thick ceramite plates, the power armour worn by the Adepta Sororitas is based upon the same archaic systems as that worn by the brethren of the Adeptus Astartes. It provides the same degree of armoured protection, yet must forego the more advanced support systems and strength enhancing abilities, for the Sisters of Battle do not possess a Space Marine’s ability to interface directly with their own armour. Despite this, the Sisters of Battle are one of the few forces outside of the Adeptus Astartes to be granted the right to wear such formidable armour, and they are trained to use its abilities to deadly effect So its clear that its not quite as effective in some areas and you could def argue that if you were granting Relentless than perhaps AS don't normally get that........ But then I also feel that Astartes should get more stuff and different stats but ti would mean playing with very few of them....... But also all Power Armour (or Xenos equivalents) should really get Night Vision? But then Chaos Marines should also have "Legion or renegade Chapter Tactics" - but then arguably so should - Necron Dynasties, Eldar Craftworlds, Sororitas Orders, Guard Regiments etc etc It's wacky because their armour is tiny. If people said that Space Marines were as strong as Warbosses it would cause an outrage because Marines are smaller. Same principle. I agree with the rest of what you said, though.
Size isn't everything. The XV15 stealth suit is barely bigger than regular tau combat armour, yet still increases strength the the point where they can carry and fire burst cannons and fusion blasters with no negitive.
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This message was edited 1 time. Last update was at 2015/02/06 16:41:46
Homosexuality is the #1 cause of gay marriage.
kronk wrote:Every pizza is a personal sized pizza if you try hard enough and believe in yourself.
sebster wrote:Yes, indeed. What a terrible piece of cultural imperialism it is for me to say that a country shouldn't murder its own citizens BaronIveagh wrote:Basically they went from a carrot and stick to a smaller carrot and flanged mace. |
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![[Post New]](/s/i/i.gif) 2015/02/06 16:48:00
Subject: Re:give all space marines relentless
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Omnipotent Necron Overlord
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Martel732 wrote: NorseSig wrote:I like the idea of bolters being assault 2, but what about bolt pistols then? Bolt pistols would become completely useless (for shooting). Though this all might balance out if you allowed tacticals to take chainswords in addition for 1 or 2 ppm and gave bolters to assault squad for free or 1 ppm. I still tend to think tacticals should get to choose up to 2 specials or heavy weapons though. As far as rhinos I could live with them being 10 points more if tacs get a price drop. I usually dont use drop pods. I have had too many bad experiences with them going against tau players. Which 40% of the players in my area have a tau army. I havent had a chance to go up against tau since release of 7th though. My FLGS closed it's doors, so it has been quite difficult to get in games to test alternate rules. The only player I have been able to play against on semi regular basis is a necron player. I have learned not to field tacticals especially against him. They just get chewed up no matter what I do with them (if he even bothers to deal with them). The only use I have found for tacticals is to throw them into a melee to get chewed up in hopes of keeping my opponents unit tied in combat for a round.
Pistols are mostly useless on a battlefield anyway. I don't care what happens to the bolt pistol.
Automatically Appended Next Post:
Bharring wrote:Wouldn't that just make them twice as good against things they already beat, and twice as good at things they are useless for?
Does it really fix anything?
Essentially.
Automatically Appended Next Post:
Bharring wrote:But Guardian heavy weapons cost more, and are generally 12" shorter range than Imperial versions...
True, but scatter lasers are amazeballs. The scatterlaser is better than any Imperial heavy. By a long, long margin. Bright lances are a bit meh.
Pistols are very poorly implemented in the game right now anyways. Pistols should be allowed to be fired in close combat - not give you an additional attack with a power sword.
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If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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![[Post New]](/s/i/i.gif) 2015/02/06 16:49:32
Subject: Re:give all space marines relentless
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Wise Ethereal with Bodyguard
Catskills in NYS
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I've always thought you should be able to do that. You fire your pistol in place of all attacks, if you have two, you get two shots (1 with each).
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Homosexuality is the #1 cause of gay marriage.
kronk wrote:Every pizza is a personal sized pizza if you try hard enough and believe in yourself.
sebster wrote:Yes, indeed. What a terrible piece of cultural imperialism it is for me to say that a country shouldn't murder its own citizens BaronIveagh wrote:Basically they went from a carrot and stick to a smaller carrot and flanged mace. |
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![[Post New]](/s/i/i.gif) 2015/02/06 16:51:53
Subject: Re:give all space marines relentless
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Killer Klaivex
The dark behind the eyes.
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Co'tor Shas wrote:I've always thought you should be able to do that. You fire your pistol in place of all attacks, if you have two, you get two shots (1 with each).
I think you should get your normal attacks and fire your pistol as well (instead of getting an extra attack with your other weapon).
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blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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![[Post New]](/s/i/i.gif) 2015/02/06 16:53:05
Subject: Re:give all space marines relentless
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Wise Ethereal with Bodyguard
Catskills in NYS
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vipoid wrote: Co'tor Shas wrote:I've always thought you should be able to do that. You fire your pistol in place of all attacks, if you have two, you get two shots (1 with each).
I think you should get your normal attacks and fire your pistol as well (instead of getting an extra attack with your other weapon).
In place of an attack, or as an extra attack?
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Homosexuality is the #1 cause of gay marriage.
kronk wrote:Every pizza is a personal sized pizza if you try hard enough and believe in yourself.
sebster wrote:Yes, indeed. What a terrible piece of cultural imperialism it is for me to say that a country shouldn't murder its own citizens BaronIveagh wrote:Basically they went from a carrot and stick to a smaller carrot and flanged mace. |
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![[Post New]](/s/i/i.gif) 2015/02/06 17:32:56
Subject: Re:give all space marines relentless
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Killer Klaivex
The dark behind the eyes.
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Co'tor Shas wrote: vipoid wrote: Co'tor Shas wrote:I've always thought you should be able to do that. You fire your pistol in place of all attacks, if you have two, you get two shots (1 with each).
I think you should get your normal attacks and fire your pistol as well (instead of getting an extra attack with your other weapon).
In place of an attack, or as an extra attack?
As an extra attack. But, in place of the extra attack models currently get for using a melee weapon and a pistol.
Though, perhaps if a model only has a pistol (no other melee weapons), he can only fire the pistol.
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blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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![[Post New]](/s/i/i.gif) 2015/02/06 18:04:35
Subject: Re:give all space marines relentless
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Omnipotent Necron Overlord
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vipoid wrote: Co'tor Shas wrote: vipoid wrote: Co'tor Shas wrote:I've always thought you should be able to do that. You fire your pistol in place of all attacks, if you have two, you get two shots (1 with each).
I think you should get your normal attacks and fire your pistol as well (instead of getting an extra attack with your other weapon).
In place of an attack, or as an extra attack?
As an extra attack. But, in place of the extra attack models currently get for using a melee weapon and a pistol.
Though, perhaps if a model only has a pistol (no other melee weapons), he can only fire the pistol.
That could work. 1 bonus attack at int 10 in the first round of combat or something with you pistols profile would be real cool too.
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If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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![[Post New]](/s/i/i.gif) 2015/02/06 23:40:14
Subject: Re:give all space marines relentless
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Dakka Veteran
Miles City, MT
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Xenomancers wrote: vipoid wrote: Co'tor Shas wrote: vipoid wrote: Co'tor Shas wrote:I've always thought you should be able to do that. You fire your pistol in place of all attacks, if you have two, you get two shots (1 with each).
I think you should get your normal attacks and fire your pistol as well (instead of getting an extra attack with your other weapon).
In place of an attack, or as an extra attack?
As an extra attack. But, in place of the extra attack models currently get for using a melee weapon and a pistol.
Though, perhaps if a model only has a pistol (no other melee weapons), he can only fire the pistol.
That could work. 1 bonus attack at int 10 in the first round of combat or something with you pistols profile would be real cool too.
I like this idea too. It preserves the advantage of having a pistol without making it broken. Though maybe initiate plus 1 instead. IDK. If you changed bolt pistols you would have to chage the other pistols as well and i worry those pistols going off at Initiative 10 might be too good. The only question now would be what to do with storm bolters. maybe assault 3 or salvo 2/3. Im assuming the bolters would get assault 2 when 12 inches or less and maintain their 1 shot at 12 to 24. though I would be fine with them being assault 2 at 24 inches lol.
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This message was edited 1 time. Last update was at 2015/02/06 23:46:24
Twinkle, Twinkle little star.
I ran over your Wave Serpents with my car. |
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![[Post New]](/s/i/i.gif) 2015/02/07 10:14:39
Subject: give all space marines relentless
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Killer Klaivex
The dark behind the eyes.
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Alternatively, what about simply letting pistols overwatch at full BS?
That way, you can always get off a shot before combat.
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blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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![[Post New]](/s/i/i.gif) 2015/02/07 14:55:18
Subject: give all space marines relentless
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Grim Dark Angels Interrogator-Chaplain
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It would actually make the 15pt plasma pistol, fusion pistol etc worth having
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![[Post New]](/s/i/i.gif) 2015/02/07 15:00:43
Subject: give all space marines relentless
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Killer Klaivex
The dark behind the eyes.
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Formosa wrote:It would actually make the 15pt plasma pistol, fusion pistol etc worth having
Indeed.
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blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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![[Post New]](/s/i/i.gif) 2015/02/07 15:18:51
Subject: give all space marines relentless
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Longtime Dakkanaut
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vipoid wrote:Alternatively, what about simply letting pistols overwatch at full BS? That way, you can always get off a shot before combat. No, that's far too simple and elegant of a solution that also makes pistols worthwhile. We can't have that in 40k, it must be complicated.
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This message was edited 1 time. Last update was at 2015/02/07 15:19:56
"Bringer of death, speak your name, For you are my life, and the foe's death." - Litany of the Lasgun
2500 points
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1250 points
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![[Post New]](/s/i/i.gif) 2015/02/07 15:24:22
Subject: give all space marines relentless
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Mighty Vampire Count
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TheSilo wrote: vipoid wrote:Alternatively, what about simply letting pistols overwatch at full BS?
That way, you can always get off a shot before combat.
No, that's far too simple and elegant of a solution that also makes pistols worthwhile. We can't have that in 40k, it must be complicated.
Loving this for my Seraphim - two bolt pistols each
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I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
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![[Post New]](/s/i/i.gif) 2015/02/07 15:32:04
Subject: give all space marines relentless
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Regular Dakkanaut
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Mr Morden wrote: TheSilo wrote: vipoid wrote:Alternatively, what about simply letting pistols overwatch at full BS?
That way, you can always get off a shot before combat.
No, that's far too simple and elegant of a solution that also makes pistols worthwhile. We can't have that in 40k, it must be complicated.
Loving this for my Seraphim - two bolt pistols each 
I think the problem with this is that there are armies where very nearly every single model has a pistol, and then there are armies where maybe one or two models in the entire book have a pistol, so you'd have to balance that out somehow, or else you're greatly buffing the overwatch of some factions, but not others.
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![[Post New]](/s/i/i.gif) 2015/02/07 15:34:05
Subject: give all space marines relentless
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Longtime Dakkanaut
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Deadawake1347 wrote: Mr Morden wrote: TheSilo wrote: vipoid wrote:Alternatively, what about simply letting pistols overwatch at full BS?
That way, you can always get off a shot before combat.
No, that's far too simple and elegant of a solution that also makes pistols worthwhile. We can't have that in 40k, it must be complicated.
Loving this for my Seraphim - two bolt pistols each 
I think the problem with this is that there are armies where very nearly every single model has a pistol, and then there are armies where maybe one or two models in the entire book have a pistol, so you'd have to balance that out somehow, or else you're greatly buffing the overwatch of some factions, but not others.
It would mostly buff assault and elite units. And make overwatch less stupid and useless. All good things.
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"Bringer of death, speak your name, For you are my life, and the foe's death." - Litany of the Lasgun
2500 points
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1250 points
1000 points |
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![[Post New]](/s/i/i.gif) 2015/02/07 17:52:18
Subject: Re:give all space marines relentless
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Ferocious Black Templar Castellan
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It's actually a nerf to units with Power Weapons, that will no longer be getting an extra attack from their pistols. It's also a nerf to anything with Furious Charge that's reliant on Bolt Pistols to get their bonus attacks. I.e. most of the half-decent MEQ assault units that aren't in Terminator Armor.
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2015/02/07 18:09:03
Subject: Re:give all space marines relentless
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Dakka Veteran
Miles City, MT
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AlmightyWalrus wrote:It's actually a nerf to units with Power Weapons, that will no longer be getting an extra attack from their pistols. It's also a nerf to anything with Furious Charge that's reliant on Bolt Pistols to get their bonus attacks. I.e. most of the half-decent MEQ assault units that aren't in Terminator Armor.
And that is a problem too. This just goes to show that making game changes can't be done in a vacuum. The changes you make could very well nerf or buff other units in ways that are unintended. It makes for creating a balanced game really difficult. Glad you mentioned this something else to think about. Off the top of my head the quickest solution would be to give those units an extra attack, but that might be too much.
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Twinkle, Twinkle little star.
I ran over your Wave Serpents with my car. |
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