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Made in us
Fixture of Dakka





CL VI Store in at the Cyber Center of Excellence

 skullking wrote:
 CptJake wrote:
 skullking wrote:


Ripley and Vasquez were already in Sedition wars, so I'd be surprised if they made it into this.


Not sure how that would preclude them from being in this game. Different companies, Studio McVey isn't exactly selling those figures, heck, McVey's not really selling Sedition Wars at this point.


Both are CMON projects, and despite McVey's involvement, they might choose to avoid it for that reason. Maybe they'd even consider making a card set so you can use Sedition wars figures in the game? But again, we won't know till later.


I think all C'MON did was distribute, the game and figures were all McVey if my memory is worth anything.


Note: My memory may not be worth anything.

Every time a terrorist dies a Paratrooper gets his wings. 
   
Made in ie
Fixture of Dakka






CMON bought Sedition Wars lock stock and barrel from SMV so they own it but other than possibly something in a guest box from Mike I dont think they’ll cross the 2 plus Sedition Wars minis are smaller than Zc so they won’t mix well anyway - if (big if) they do those minis (like Ripley) again I’d expect new scuplts.

I’d quite like to see a guest box from Mike with Kara Black, Vantara Sharro, Gilgamesh and Vokker Dargu or even Lisbeth - miniatures SMV is known for but not so obviously linked to SW.


Automatically Appended Next Post:
well it's not Johnny 5

The same sorts of advancements in technology that allowed for interplanetary travel have also yielded some incredible new equipment. The Peacekeeper Bot and the Falchion Sentry Gun can be controlled remotely, in order to take out Xenos at a safe distance or to just cause a distraction to help a Survivor escape a dangerous situation.






This message was edited 4 times. Last update was at 2018/03/14 19:31:36


 
   
Made in se
Executing Exarch






Actually these more down-to-earth sculpts (pun not intended) make me more interested in this game since they would probably fit a lot better with other manufacturers models compared to the very distinct, cartoony style they’ve done before.
   
Made in us
Legendary Master of the Chapter





SoCal

The sentry gun is awesome. The matrix warjack droideka is euuughsome. Just...just no thanks.

   
Made in gr
Thermo-Optical Spekter





Greece

They really go to town with the diesel-punk look don't they?
   
Made in us
Legendary Master of the Chapter





SoCal

 PsychoticStorm wrote:
They really go to town with the diesel-punk look don't they?


I'm sure some will love it, but for me it breaks my willing suspension of disbelief that this object was created by a civilization capable of traveling to distant stars and killing their zombies.

   
Made in us
Longtime Dakkanaut






Los Angeles

 BobtheInquisitor wrote:
 PsychoticStorm wrote:
They really go to town with the diesel-punk look don't they?


I'm sure some will love it, but for me it breaks my willing suspension of disbelief that this object was created by a civilization capable of traveling to distant stars and killing their zombies.


Not a fan of the smoke stacks either, but they seem like they could be altered/removed without much effort. I'd love to see a back shot of that sentry bot, since it would help determine how problematic those smoke stacks will be. Also, it looks like it has stowage too. I wonder if it has some sort of equipment carrying ability in-game?

And based off the fluff shared so far I don't think humanity is space faring yet, just that the Unobtanium crap the humans are mining makes that sort of travel possible. Bold emphasis mine.

Scientists had discovered a powerful new fuel source, Xenium, which, once refined, would make exploring the far reaches of the galaxy a reality. Problem was, it could only be found deep below the surface of PK-L7, a small planet floating out in the middle of nowhere.
   
Made in us
Legendary Master of the Chapter





SoCal

That implies some interstellar travel, although perhaps not easy or affordable travel as Xenium would provide.

   
Made in us
Longtime Dakkanaut






Los Angeles

 BobtheInquisitor wrote:
That implies some interstellar travel, although perhaps not easy or affordable travel as Xenium would provide.


Yeah. I am guessing Xenium ( ) allows faster than light travel (or equivalent), and humans currently have something slower than that which requires more time and effort to get around.

Like taking a blimp ride across the Atlantic versus the Concord.
   
Made in us
Regular Dakkanaut



United States

I might have to eat crow. This is starting to attract my attention.
   
Made in us
Incorporating Wet-Blending






Second pic looks generic enough.

First looks like a top-heavy SW droid.

Spoiler:


The US military has a robot with an external ammo feed, but I didn't find too many pictures of machine gun robots with an external feed, not that I was looking closely.

Spoiler:

Crimson Scales and Wildspire Miniatures thread on Reaper! : https://forum.reapermini.com/index.php?/topic/103935-wildspire-miniatures-thread/ 
   
Made in ie
Fixture of Dakka






ZOMBICIDE: INVADER - THE SURVIVORS OF PK-L7
Mar 15, 2018
The residents of PK-L7 didn’t all show up at the same time. They trickled in to the small, barren planet on transport ships over the last few months. Some were scientists and miners, just there for a job, looking to explore the planet and extract the powerful fuel called Xenium as efficiently as possible. Others were soldiers that had been hand-picked or volunteered for the mission, to protect the Xenium fields, the facilities, and investments.

The Civilians and the Soldiers didn’t mix much… in the beginning. They regarded each other with the natural distrust that comes with groups of people that rarely come in contact with one-another. The Civilians considered the army folk to be meatheads, ticking time bombs ready to go off at the slightest provocation. The Soldiers felt their judging glances, secure in the knowledge that if stuff really hit the fan, the Civilians wouldn’t stand a chance without them. Little did they know that their theory was about to be tested, and these two groups were going to have to come together if they hope to get off the planet alive.




In Zombicide: Invader, 1 to 6 players take control of the Survivors of PK-L7 and fight their way through a series of Missions, working cooperatively to complete their objectives. Each Survivor is classed as either a Soldier or a Civilian and has their own starting strengths and abilities.

Civilians are not trained or equipped for a war. They are more vulnerable to Xeno attacks, having only two Armor points. However, they have an intimate knowledge of the base and are able to Search any room Zone in it. This allows them to get their hands on Equipment and Weapons much faster. Soldiers have the most advanced armor money can buy. Their protective suits grant them three Armor points. This makes engaging with Xenos a little more manageable. However, these military personnel are less effective at Searching, only able to perform that action in Security Rooms. Situationally, both of these types of Survivors have helpful skills, but only by working as a team will they be able to complete their objectives. In Zombicide: Invader, each Survivor is important, and each one has a story to tell.

Baraka grew up rich. She didn’t join the military out of necessity. It was more like a calling. She was unsatisfied with the life of luxury that had been thrust upon her and she longed for the challenges, obstacles, and dangers that only a life in the army could provide. Maybe it’s because she chose this life, or maybe she’s just damn good at her job, but when the Xenos attacked, she saw it as the fulfillment of her higher purpose. She wades into the battle like someone taking their predestined place in the universe. As a Soldier, she’s found sometimes you have to rely on a little luck. She starts with the Lucky Skill, which allows her to reroll the dice results of any action. Baraka is also a deadeye with a weapon, and with enough experience, she’ll unlock the Sniper Skill. This allows her to freely choose the targets of her Ranged actions and her misses don’t hit fellow Survivors.

Not everyone embraces their calling so readily. Cole grew up knowing he was smarter than average… quite a bit smarter. However, his intelligence didn’t translate into work ethic. Content to slide by, all Cole really wanted from life was to be left alone, have a little fun, and make an honest day’s pay. The Xeno attack quickly changed his laid-back attitude. Through his quick-thinking, Cole has already saved a number of his co-workers, and now he’s looking to help find a way out of this mess. He’s slowly becoming the hero he’s tried to hide his whole life. Cole is a Civilian and a jack of all trades, starting the game with a free Search Action. As he gains experience, he’ll gain extra actions, and dice rolls for Ranged and Combat actions.

Jared hasn’t had the same conflict with his role in life. He grew up a tough kid, but a nice one, looking after those weaker than him on the schoolyard. His larger-than-average size and strength made him a natural jock, but his inclination for helping people out never went away. His career led him to become a firefighter, a security guard, and eventually a Soldier. Jared is calm, collected, and charismatic, even when blasting a nest of Xenos. As the assault continues, the other Survivors are going to have to rely on Jared’s relaxed demeanor. It can be easy to freak out and break ranks on the front line, but when you look to your left and see a man with a full smile on his face as he pumps hot lead into Xeno flesh, it’s enough to make you think you might just make it after all. Jared likes to get his hands dirty in combat. He starts with Shove, which allows him to, well, shove Xenos one Zone in a straight line. With enough experience, he’ll unlock Charge, which gives him the ability to move up to two Zones for free into a Zone containing at least one Xeno.

Magnus is a brute. There’s no two ways of looking at it. This career Soldier may seem like a gentle giant, until you hear the first string of provocative and inventive profanities spew forth from his mouth. Magnus uses his size to impose his will. Fortunately, he’s usually looking out for the greater good. He will put his life on the line again and again if it means saving the life of another Survivor. It takes more than Xenos to bother Magnus, but Mold is a different story. When there’s Mold in the station, it turns him a bit green. Magnus can’t be slowed down, even by Xenos, and starts the game with twice the Armor as other Soldiers. As he gets more experienced, he’ll gain the Unstoppable Skill, allowing him to move out of spaces containing enemies without spending extra actions.

Mitsuki is another Survivor who is good at keeping her distance, although hers is emotional rather than physical. In her Civilian life, she has always felt more at home with machines rather than humans, a skill which has come in handy at different times. The Xeno attack has thrown her for a bit of a loop, as she now has to rely on people to live. Mitsuki is having a tough time deciding whether human interaction or Xeno vivisection is the scarier thought. At least her abilities with machines are aiding her. She starts with the Remote Control Bot Skill, allowing her to take immediate control of the Peacekeeper Bot and use it during Missions and with enough experience, she'll gain the Sprint Skill, allowing her to move around the base a lot faster.

Vivian always bought into the idea of being a part of the machine. She played by the rules, did what she was told, and never questioned authority. But when the artificial rules of society crumbled after the Xeno attack, a different part of Vivian awoke, and she became the warrior she’d always been just below the surface. She’s a Civilian, but Vivian is embracing the war with the Xenos more than some of the Soldiers. She has the Taunt Skill, which allows her to draw Xenos towards her, regardless of any other Survivors in the area. They’ll rush her with the blind desire to rip her flesh to pieces. With enough experience, she’ll gain the Shove Skill.

Luckily, the fleshy Survivors of PK-L7 have some metallic assistance at their disposal in the form of the Peacekeeper Bot and the Falchion Sentry Gun. The Survivors will be able to spend actions to control these machines remotely if they have the corresponding Skills, or they have acquired the corresponding Remote token. The Peacekeeper Bot can be moved, perform a Melee or Ranged action, or simply make noise to draw Xenos away from Survivors. The Falchion Sentry Gun can perform a Ranged action or make noise, and a Survivor standing on the same Zone can control it as if they had a Remote token. Any Xeno kills executed by a Survivor with one of these machines earns them the corresponding Experience points, but technology is fragile and they will be destroyed if they suffer any Damage.

The odds are stacked against this ragtag gang of Survivors. Relentless, mindless killers are fighting to get into the mining base, corrosive Mold is eating away at their defences, and if that’s not bad enough, they have to get over their own social awkwardness and mistrust to come together. In Zombicide: Invader, Survivors have to fight for their lives as a team if they hope to leave this planet in one piece.
   
Made in us
Blood-Drenched Death Company Marine





York, NE

Once they realized they all had one thing in common.....rivets.

gakloads of rivets.

This message was edited 1 time. Last update was at 2018/03/15 19:23:55




Something is happening on the 24th, we sent you a poster.
 
   
Made in de
Warning From Magnus? Not Listening!




Berlin

Why did it have to be rivets?

Maybe the samll balls are is just a Fashion thing, a decoration, magnetic hardponits for smaller eqipment or who knows what...

IMO it boils down to artitic freedom, either you like it or not.
And I like the look.

cheers and keep on gaming, Agis - http://www.adpublishing.de

 
   
Made in us
Longtime Dakkanaut






Los Angeles

 TalonZahn wrote:
Once they realized they all had one thing in common.....rivets.

gakloads of rivets.


Shave them off. Putty over them. Paint them like jewels/sensors. Paint them like anything other than rivets. Problem solved?


   
Made in us
Blood-Drenched Death Company Marine





York, NE

 DarkTraveler777 wrote:
 TalonZahn wrote:
Once they realized they all had one thing in common.....rivets.

gakloads of rivets.


Shave them off. Putty over them. Paint them like jewels/sensors. Paint them like anything other than rivets. Problem solved?




I mean you COULD do that, but the time it would take to do them ALL would take away so much time from actually playing.

There's zero reason for them to be there, they look tacked on / after-thought to Sci-Fi this baby up!

The 2 bigger characters have a nut plate riveted to their nut plate.....look like they took a Baseball Catcher set of gear and riveted plates on to it.

Won't matter in the long run as the Stretch Goal and Unlock Characters will undoubtedly be much better, as the generally have been in the last Zombicide KS campaigns



Something is happening on the 24th, we sent you a poster.
 
   
Made in us
Incorporating Wet-Blending






 TalonZahn wrote:
gakloads of rivets


How much of the miniature would be subject to undercuts, though? They look on the elaborate side to me, and might need simplification?

Crimson Scales and Wildspire Miniatures thread on Reaper! : https://forum.reapermini.com/index.php?/topic/103935-wildspire-miniatures-thread/ 
   
Made in us
Longtime Dakkanaut






Los Angeles

 TalonZahn wrote:
 DarkTraveler777 wrote:
 TalonZahn wrote:
Once they realized they all had one thing in common.....rivets.

gakloads of rivets.


Shave them off. Putty over them. Paint them like jewels/sensors. Paint them like anything other than rivets. Problem solved?




I mean you COULD do that, but the time it would take to do them ALL would take away so much time from actually playing.


Any miniature prep then could be considered time taken away from playing, so I don't accept your argument. If you don't like the rivets there are solutions. That is the point.




   
Made in us
Blood-Drenched Death Company Marine





York, NE

Stop being grumpy.



Something is happening on the 24th, we sent you a poster.
 
   
Made in us
Longtime Dakkanaut






Los Angeles

 TalonZahn wrote:
Stop being grumpy.


Grumpy? LOL no. Just tired of hearing the same complaints from pages back. The rivets were covered. If you don't like them do something about them. Or don't pledge.
   
Made in us
Blood-Drenched Death Company Marine





York, NE

Yea, valid complaints are always a touchy subject for people with the opposite opinion.....

I haven't been sitting on the thread, but this is the first time all 3 have been seen together yes?

It amplifies the rivet problem. They still look out of place.

ANYWAY.... as I said earlier, the Stretch / Unlock models willprobably be much better, as they usually are.



Something is happening on the 24th, we sent you a poster.
 
   
Made in us
Fixture of Dakka






How does the dude with the helmet even reach the bottom pouch on the right of his breastplate?

Such an immersion killer, definitely not pledging on this

"The Omnissiah is my Moderati" 
   
Made in us
Longtime Dakkanaut






Los Angeles

 TalonZahn wrote:
Yea, valid complaints are always a touchy subject for people with the opposite opinion...


It is all opinion. Your complaint isn't any more valid because you think rivets don't belong on these models. You don't like their aesthetic. Fine. That is your opinion. People have voiced similar opinions pages back. If you haven't been following the thread, fine, but you are regurgitating stuff from pages back and its tiresome.



 Nostromodamus wrote:
How does the dude with the helmet even reach the bottom pouch on the right of his breastplate?

Such an immersion killer, definitely not pledging on this


I know right? The artist should just kill himself!
   
Made in us
Is 'Eavy Metal Calling?





Affton, MO. USA

they are not rivets, but explosive bolts to keep enemies out of hand to hand contact . There’s no game mechanic for it, that’ll come in season 3 .

LOL, Theo your mind is an amazing place, never change.-camkierhi 9/19/13
I cant believe theo is right.. damn. -comradepanda 9/26/13
None of the strange ideas we had about you involved your sexual orientation..........-Monkeytroll 12/10/13

I'd put you on ignore for that comment, if I could...Alpharius 2/11/14 
   
Made in us
Blood-Drenched Death Company Marine





York, NE

 DarkTraveler777 wrote:
 TalonZahn wrote:
Yea, valid complaints are always a touchy subject for people with the opposite opinion...


It is all opinion. Your complaint isn't any more valid because you think rivets don't belong on these models. You don't like their aesthetic. Fine. That is your opinion. People have voiced similar opinions pages back. If you haven't been following the thread, fine, but you are regurgitating stuff from pages back and its tiresome.


 Nostromodamus wrote:
How does the dude with the helmet even reach the bottom pouch on the right of his breastplate?

Such an immersion killer, definitely not pledging on this


I know right? The artist should just kill himself!


Ahh the classic misdirection and mocking.

Good to see nothing ever changes around here.

5/7 Thread needs more hyperbole, strawmen, and complaining about complaining.

How about the tiny heads on the bigger models, has that been brought up ad nauseum yet?



Something is happening on the 24th, we sent you a poster.
 
   
Made in gr
Thermo-Optical Spekter





Greece

Well the same complains creep up in all discussions about this Zombicide, not only here, so I guess its an issue perceived by many potential backers?

Like it or not art direction on change on an established franchise is divisive, Andrian Smith art direction was always divisive, more so when he touches sci fi, divisive things will be discussed. ad nauseum if needs be.

This message was edited 1 time. Last update was at 2018/03/16 03:43:05


 
   
Made in fi
Stealthy Space Wolves Scout






Maybe the rivets won't be as noticeable when these figures get turned into plastic models? Details tend to shrink a bit with plastics, so they need to be exaggerated a bit in the sculpting phase.

This message was edited 1 time. Last update was at 2018/03/16 07:32:43


I have the results of the last chamber: You are a horrible person.
That's what it says: A horrible person...
We weren't even testing for that. 
   
Made in gb
Joined the Military for Authentic Experience





On an Express Elevator to Hell!!

 TalonZahn wrote:
Once they realized they all had one thing in common.....rivets.

gakloads of rivets.


It's a very, very different aesthetic to Infinity. That much must be obvious.

Comments about them being 'realistic' aside (in a game where humans are fighting space zombies for mining rights of a fictional element) I think it suits the chunky, punk-ish style of the art and the miniatures, more so than if it were sleek and with a moulded plastic look of Infinity or Sedition Wars.

But understand this is very much a subjective thing..

This message was edited 2 times. Last update was at 2018/03/16 09:03:02


Epic 30K&40K! A new players guide, contributors welcome https://www.dakkadakka.com/dakkaforum/posts/list/751316.page
Small but perfectly formed! A Great Crusade Epic 6mm project: https://www.dakkadakka.com/dakkaforum/posts/list/694411.page

 
   
Made in gr
Thermo-Optical Spekter





Greece

Rivets should not be that prominent on casted models, or 3D prints, the biggest learning curve any company faces on 3D sculpting miniatures is learning how much they need to exaggerate the features on the models to achieve the casted model they intended, a reason why I say on many kickstarters the renders details seem to shallow.

It goes beyond saying CMON has long ago mastered this and produce renders suitable for casting.

On aesthetics, its aesthetics.

For many of us it does not feel "sci fi" or at least "space sci fi".

This message was edited 1 time. Last update was at 2018/03/16 13:05:00


 
   
Made in ie
Fixture of Dakka






The artwork for the final 2 base game survivors
[Thumb - ZCi.jpg]

This message was edited 2 times. Last update was at 2018/03/16 19:41:54


 
   
 
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