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Made in us
Stoic Grail Knight





Central Cimmeria

I'm liking what I'm seeing so far!
   
Made in ie
Fixture of Dakka








Jared was pretty much destined to be a Soldier. He grew up bigger than the average kid, but always defended those smaller than him. As he got older, he became a jock, then a firefighter, before finally joining the army. One of his greatest abilities is staying calm in all situations. His fellow Survivors will need his cool demeanor
   
Made in us
Experienced Saurus Scar-Veteran





California the Southern

Cricket players.. IN SPACE?

I like this guy's design.

Poorly lit photos of my ever- growing collection of completely unrelated models!

http://www.dakkadakka.com/dakkaforum/posts/list/0/627383.page#7436324.html
Watch and listen to me ramble about these minis before ruining them with paint!
https://www.youtube.com/channel/UCmCB2mWIxhYF8Q36d2Am_2A 
   
Made in us
Lead-Footed Trukkboy Driver



Olympia, WA

Why would the generic American guy be a cricket player? It's clearly his space oboe.

If I Had a Rocket Launcher, I'd Make Somebody Pay 
   
Made in us
Thermo-Optical Tuareg





California

Obviously being a red blooded American jock, that's a baseball ba IN SPAAAACE. I do like the design as well. Hopefully he isn't the only one sculpted wearing his helmet on the planet WITH NO BREATHABLE ATMOSPHERE. At the the Japanese character does have a breath mask, even if she isn't wearing it.

   
Made in gr
Thermo-Optical Spekter





Greece

Is it no breathable atmosphere, or no Atmosphere?
   
Made in us
Blood-Drenched Death Company Marine





York, NE

 PsychoticStorm wrote:
Is it no breathable atmosphere, or no Atmosphere?


Yes.



Something is happening on the 24th, we sent you a poster.
 
   
Made in de
Warning From Magnus? Not Listening!




Berlin

Hmm, first survivor I did not like...

cheers and keep on gaming, Agis - http://www.adpublishing.de

 
   
Made in us
Longtime Dakkanaut






Los Angeles

 highlord tamburlaine wrote:
Cricket players.. IN SPACE?


Kinda reminds me of a sci-fi Macuahuitl.

   
Made in us
Fixture of Dakka





CL VI Store in at the Cyber Center of Excellence

 Barzam wrote:
Obviously being a red blooded American jock, that's a baseball ba IN SPAAAACE. I do like the design as well. Hopefully he isn't the only one sculpted wearing his helmet on the planet WITH NO BREATHABLE ATMOSPHERE. At the the Japanese character does have a breath mask, even if she isn't wearing it.


Looks similar to the Incursion "Slugger Murphy" figure:



Sci Fi trooper with pistol and baseball bat.

Every time a terrorist dies a Paratrooper gets his wings. 
   
Made in gb
Joined the Military for Authentic Experience





On an Express Elevator to Hell!!

That's a cool looking miniature there, would made a good raider/bandit leader for a post-apoc game.

 Barzam wrote:
Obviously being a red blooded American jock, that's a baseball ba IN SPAAAACE. I do like the design as well. Hopefully he isn't the only one sculpted wearing his helmet on the planet WITH NO BREATHABLE ATMOSPHERE. At the the Japanese character does have a breath mask, even if she isn't wearing it.


Was going to say Space Neagan?

Epic 30K&40K! A new players guide, contributors welcome https://www.dakkadakka.com/dakkaforum/posts/list/751316.page
Small but perfectly formed! A Great Crusade Epic 6mm project: https://www.dakkadakka.com/dakkaforum/posts/list/694411.page

 
   
Made in us
Is 'Eavy Metal Calling?





Affton, MO. USA

Baseball bat with Space nails, just don’t understand the chainsaw kickback handle for it though.

LOL, Theo your mind is an amazing place, never change.-camkierhi 9/19/13
I cant believe theo is right.. damn. -comradepanda 9/26/13
None of the strange ideas we had about you involved your sexual orientation..........-Monkeytroll 12/10/13

I'd put you on ignore for that comment, if I could...Alpharius 2/11/14 
   
Made in us
Longtime Dakkanaut




North Carolina

 Theophony wrote:
Baseball bat with Space nails, just don’t understand the chainsaw kickback handle for it though.


Pretty sure it’s a space cattle prod/ power maul.

Mundus vult decipi, ergo decipiatur
 
   
Made in ca
Thermo-Optical Tuareg





California

The technical term is "Taser-Bat."

   
Made in us
Using Inks and Washes





San Francisco, CA

I hope that model's really big. He looks like a bit of a pin-head. Getting flashback's of Mantic's "Survivor" from their first Deadzone KS, who's helmeted head was smaller than most human's un-helmeted heads...

I play...

Sigh.

Who am I kidding? I only paint these days... 
   
Made in gb
Joined the Military for Authentic Experience





On an Express Elevator to Hell!!

To be fair, that's an issue with a lot miniatures over the years (including Space Marines)

And also.. the variation in the size of the human head is massive! Actually from tennis ball-size to basketball (almost)

Epic 30K&40K! A new players guide, contributors welcome https://www.dakkadakka.com/dakkaforum/posts/list/751316.page
Small but perfectly formed! A Great Crusade Epic 6mm project: https://www.dakkadakka.com/dakkaforum/posts/list/694411.page

 
   
Made in ie
Fixture of Dakka






ZOMBICIDE: INVADER - GAMEPLAY
Mar 13, 2018
Humans didn’t come to this rock looking for a war, but that’s what they got. Sure, everything started off fine. Scientists had discovered a powerful new fuel source, Xenium, which, once refined, would make exploring the far reaches of the galaxy a reality. Problem was, it could only be found deep below the surface of PK-L7, a small planet floating out in the middle of nowhere. Still, the value of the Xenium was too great to ignore, and money is a pretty strong motivating factor.

Soon, a small mining base was being built on PK-L7 and Civilians from all over the world were being shuttled out there to extract the dark, oily soup. Along for the ride were a bunch of hardened international Soldiers, just in case. There was a lot of money on the line and it made sense to protect the investment.

It was in the deep, winding tunnels where the first attacks occurred. Most of the miners were killed, but those that survived told stories of primitive, aggressive creatures, which would become known as Xenos. These monsters followed the survivors back up to the surface… to the base.

In Zombicide: Invader, 1 to 6 players take on the role of Survivors in an isolated space outpost. They will have to work together if they hope to live through the Xeno onslaught and get back home to Earth one day.

Zombicide: Invader is played over a series of different Missions or in one-off adventures. Players work together to complete objectives, and winning or losing depends on whether or not they’re able to finish the required tasks.

The ruleset can easily be picked up by anyone, even if they’ve never played a Zombicide game in the past. Invader introduces some rule changes that streamline the game and allow players to get right to the action. The mining base on PK-L7 is a much more open environment made up of large Rooms and connected Corridors. There are fewer doors and tokens to place than in earlier versions of Zombicide. The remaining doors don’t require a dice roll to open them. Each Survivor can open or close one door for free during their activation. In Invader, opening a door no longer triggers a Spawn. Further simplifying setup, there are fewer Spawn tokens to place at the start of a game, but the Xenos appear in greater numbers. Spawn cards only feature one type of Xeno on each card, with only their numbers changing based on the Danger level, making for much faster reading of the cards. As well as the new way the Xeno deck works, the Equipment deck has also been altered to include a greater amount of powerful weapons, giving a greater chance for the Survivors to find helpful items faster. All of these minor changes result in faster setup time and shorter, more exciting Missions for the Survivors without sacrificing gameplay.

Speaking of Survivors, this new futuristic team is made up of two distinct groups. Civilians just came to PK-L7 to do a job. They received only basic combat training and are not protected by heavy armor, making them more vulnerable to the Xenos’ attacks. However, they are better at Searching the base for Equipment and Weapons, finding useful items no matter the room. Soldiers, in contrast, have seen a fair share of war in their time, but nothing could fully prepare them for the mindless assault of the Xenos. They are geared up with special armored suits, allowing them to take more hits from the Xenos, but they are only able to Search for items in Security Rooms. Each round, players activate their Survivors and spend actions to move around the board, kill Xenos, and perform tasks.

The more effective the Survivors are at killing off the Xenos, the more experience they will gain, unlocking new skills and abilities (more on those in a future article). However, as their experience level rises, so too will the Danger Level, and more Xenos will be attracted to the turmoil.

Once all of the Survivors have been activated in a round, the Xenos will have their turn to either close the gap between themselves and the Survivors, or attack them if they’re in range.

Not much is known about the Xenos. However, scientists have been able to identify four distinct breeds among them and have determined that they are also not native to PK-L7. The grunts of the Xenos, referred to as Workers, appear in the most numbers. Although they are clearly the weakest of the bunch, they can still easily rip a human apart. The Workers tend to attack in groups, and while they’re easy to kill, they’ve been known to quickly overrun a team of Survivors. Larger Xenos have been nicknamed Tanks. These brutes shrug off most attacks and deliver blows that can tear through armor in seconds. Xeno Hunters clearly have a killer instinct. They are more cunning than the other breeds, hiding behind their allies in order to avoid attacks, making them harder to target. These predators leave little doubt that their function is to seek out and destroy humans. Rounding out this gang of killer extraterrestrials is the Spoiler Abomination. These hulking monsters require a lot of firepower to put down. They plod through the base, shrugging off most attacks. Survivors will have to combine a discarded Canister with a Flamethrower to create Hellfire, or Concentrate their fire to bring them down. However, slaughtering the human forces seems to be a secondary motivation for the Spoiler Abominations. Wherever they go in the base, they leave behind a terrible and dangerous Mold. This biological scourge spreads throughout the base and threatens Mission objectives and the very survival of the humans.

Mold is a corrosive, sticky, slimy substance spread throughout the base by Spoiler Abominations. It can be either Active or Inactive, impacting its properties and the way it affects the base. All Mold removes Door and Objective tokens in a Zone when it’s first applied. Losing an Objective in this manner can even cause the Survivors to lose the game, so Survivors will have to fight it back with their trusty flamethrowers. Mold eats away at the walls, causing any covered wall to be considered as having an open access. A Zone covered in Mold cannot be Searched and loses any special properties it may have had. An Active Mold Zone can also become a Xeno nest spawning new Xenos into the base. If enough Mold has spread throughout the base, and two Spawn Zones are linked by an unbroken chain of Active Mold, the Mission is immediately lost.

In Zombicide: Invader, the environment itself is an important element. The cold reaches of space are harsh under the best of circumstances, but when facing an attack by aggressive Xenos, the Survivors are going to have to take advantage of special building Zones within the base and even venture outside onto the planet’s surface to complete their Missions. In Oxygen Supply Rooms, Survivors will be able to acquire Oxygen Tanks, a necessary piece of equipment if they hope to travel outside the controlled atmosphere of the base. Airlocks are the frontier between the base and the surface of PK-L7. Certain Mission Objectives or in-game situations will force Survivors through Airlocks into Exterior Zones. While the humans need an equipped Oxygen Tank to exit the base, Xenos have no such requirements, moving through Airlocks at will. To further complicate matters, bullet-fed weapons and flamethrowers won’t work on the planet’s oxygen-starved surface. Only advanced prototypes will be effective outside the confines of the base. Players will have to take advantage of weapons like the Prototype Machine Gun or the Prototype Assault Shotgun. These futuristic firearms do not possess their own power source and require an equipped Energy Cell attached to turn them into effective killing machines. It’s enough to make a Survivor wonder if all this scientific advancement was worth leaving the safety of planet Earth.

If science got them into this mess, maybe it will help them out of it as well. Survivors have at their disposal two advanced robotic Machines that can be remotely controlled by any player from across the board. The Peacekeeper Bot and the Falchion Sentry Gun can be used to attack the Xenos while the Survivors stay at a safe distance, or they can simply create noise to draw Xenos away from more fleshy targets. As well as having new technology, these Survivors have new strategies at their disposal. They can take advantage of the Concentrate Fire technique to select a specific target and multiply their Damage value with the number of successes they roll. This is one of the most effective and one of the only ways of taking down Spoiler Abominations.

The Survivors of PK-L7 are a long way from home, and as the Xenos close in, they have to wonder if they’ll ever get back. Zombicide: Invader introduces new weapons, equipment, and strategies, terrifying new opponents with strange mutations, and a brave group of Survivors trying to withstand the onslaught. With a faster setup-and-play time, streamlined rules, and a brand new setting, both fans of the series and people being introduced to Zombicide for the first time will find something to love.
   
Made in us
Thermo-Optical Tuareg





California

I don't know about you guys, but I'm fully expecting a Johnny Five figure in this campaign. The fact that there's sentry bots seals the deal on that one. I also expect at least one Ghost in the Shell figure and a Schwarzenegger in there somewhere.

   
Made in us
Longtime Dakkanaut






Los Angeles

 Barzam wrote:
I don't know about you guys, but I'm fully expecting a Johnny Five figure in this campaign.


Dear god... I hope you are right!

   
Made in us
Shrieking Traitor Sentinel Pilot




Burbank, CA

ArtIsGreat wrote:
She's in mid tiptoe


And no one made her wear Stiletto heels in her armor either. I like it!

It's interesting, but I'm still holding out to see the full KS. If we get a bunch of cool sci-fi characters and aliens like this, I think it's a good deal.

Really hoping for a

NOT Jabba the Hutt

NOT Zorg (from 5th element)

NOT Briarios Hechatonechles (totally butchered that spelling - from Appleseed)

NOT Skeletor (cuz... he's the COOLEST!!!1!!! )

, , , , , , ,

 
   
Made in us
Thermo-Optical Tuareg





California




NOT Briarios Hechatonechles (totally butchered that spelling - from Appleseed)


Totally not happening since the only Shirow works anyone ever seems to remember is GITS (and even then, it's navel gazing Oshii's version).

Ripley or Vazquez, definitely. Dr. Zoidberg I could see happening. Robocop seems like a good possibility. He-Man or Skeletor would've worked better for Black Plague. Some kind of Star Wars reference is almost guaranteed. My money would be on Boba Fett more than anyone else. I wouldn't be surprised if we see a Blade Runner reference either. If we do, I hope it's Roy Batty rather than Deckard.

   
Made in us
Legendary Master of the Chapter





SoCal

 DarkTraveler777 wrote:
 Barzam wrote:
I don't know about you guys, but I'm fully expecting a Johnny Five figure in this campaign.


Dear god... I hope you are right!



If they include PO'ed Johnny from part 2, I will pledge instantly.

   
Made in us
Is 'Eavy Metal Calling?





Affton, MO. USA

 BobtheInquisitor wrote:
 DarkTraveler777 wrote:
 Barzam wrote:
I don't know about you guys, but I'm fully expecting a Johnny Five figure in this campaign.


Dear god... I hope you are right!



If they include PO'ed Johnny from part 2, I will pledge instantly.

Even though that’s from my youth I still see Wall-E in that picture and not Johnny5

LOL, Theo your mind is an amazing place, never change.-camkierhi 9/19/13
I cant believe theo is right.. damn. -comradepanda 9/26/13
None of the strange ideas we had about you involved your sexual orientation..........-Monkeytroll 12/10/13

I'd put you on ignore for that comment, if I could...Alpharius 2/11/14 
   
Made in us
Legendary Master of the Chapter





SoCal

Short Circuit 2 is a classic, and an angry Johnny 5 homage would elevate this entire endeavor.


Automatically Appended Next Post:
And an enforcer drone from Spaced Invaders would transcend conventional understandings of success.

This message was edited 2 times. Last update was at 2018/03/13 23:29:15


   
Made in us
Shrieking Traitor Sentinel Pilot




Burbank, CA

 Barzam wrote:



NOT Briarios Hechatonechles (totally butchered that spelling - from Appleseed)


Totally not happening since the only Shirow works anyone ever seems to remember is GITS (and even then, it's navel gazing Oshii's version).

Ripley or Vazquez, definitely. Dr. Zoidberg I could see happening. Robocop seems like a good possibility. He-Man or Skeletor would've worked better for Black Plague. Some kind of Star Wars reference is almost guaranteed. My money would be on Boba Fett more than anyone else. I wouldn't be surprised if we see a Blade Runner reference either. If we do, I hope it's Roy Batty rather than Deckard.


Ripley and Vasquez were already in Sedition wars, so I'd be surprised if they made it into this. Zoidburg and Robocop would be amazing! Masters of the Universe is technically Sci-Fantasy (I mean, Roboto...) but a 'NOT Skeletor' was already in Arcadia Quest, so I kind of doubt they'd put him in either.

I REALLY doubt they'll tempt arousing the Mouse in trying to use Star Wars type characters, but, who knows. They're already treading a bit close to 40k, which can be dangerous.

It'll be interesting to see what they come up with, I mean, they had the Stranger Things kids in Green Horde.

, , , , , , ,

 
   
Made in us
Longtime Dakkanaut






Los Angeles

 Theophony wrote:
 BobtheInquisitor wrote:
 DarkTraveler777 wrote:
 Barzam wrote:
I don't know about you guys, but I'm fully expecting a Johnny Five figure in this campaign.


Dear god... I hope you are right!



If they include PO'ed Johnny from part 2, I will pledge instantly.

Even though that’s from my youth I still see Wall-E in that picture and not Johnny5


I want to gripe, but I can't. They are very similar.






Automatically Appended Next Post:
 BobtheInquisitor wrote:
Short Circuit 2 is a classic, and an angry Johnny 5 homage would elevate this entire endeavor.


Angry red eyes or the full-punk rock conversion? Either way I'd be in!

This message was edited 1 time. Last update was at 2018/03/13 23:54:18


 
   
Made in us
Fixture of Dakka





CL VI Store in at the Cyber Center of Excellence

 skullking wrote:


Ripley and Vasquez were already in Sedition wars, so I'd be surprised if they made it into this.


Not sure how that would preclude them from being in this game. Different companies, Studio McVey isn't exactly selling those figures, heck, McVey's not really selling Sedition Wars at this point.

Every time a terrorist dies a Paratrooper gets his wings. 
   
Made in au
Unstoppable Bloodthirster of Khorne





Melbourne .au

 BobtheInquisitor wrote:
A thought occurs. What if they made an homage parody of Mantic's Blaine?


You mean the Pradator?


Automatically Appended Next Post:
 Nostromodamus wrote:
Looks like a ‘Nid fethed a Tau.


Hmm... Tau-based GS hybrids, you say? Interesting potential there...

This message was edited 1 time. Last update was at 2018/03/14 00:32:40


   
Made in us
Shrieking Traitor Sentinel Pilot




Burbank, CA

 CptJake wrote:
 skullking wrote:


Ripley and Vasquez were already in Sedition wars, so I'd be surprised if they made it into this.


Not sure how that would preclude them from being in this game. Different companies, Studio McVey isn't exactly selling those figures, heck, McVey's not really selling Sedition Wars at this point.


Both are CMON projects, and despite McVey's involvement, they might choose to avoid it for that reason. Maybe they'd even consider making a card set so you can use Sedition wars figures in the game? But again, we won't know till later.

, , , , , , ,

 
   
Made in fi
Stealthy Space Wolves Scout






Not-Tachikoma would make my day!

Not-Chappie would be nice too.

I have the results of the last chamber: You are a horrible person.
That's what it says: A horrible person...
We weren't even testing for that. 
   
 
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