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Made in us
The New Miss Macross!






 Red Harvest wrote:
It's a nice model, and it will sure look nice in a display case, and giving it away as a stretch goal is a fine gesture, but It had best never, NEVER show up in Infinity: The Game as a playable unit. For me, it would be an insta-quit moment.


Watch the video link I posted above. Carlos said it's getting Infinity rules and he seemed to delineate between a narrative scenario/special missions as well as normal rules. He just said they don't plan on putting it in ITS though. If your local group always uses ITS rules then you should be ok but if not well....

   
Made in us
Dakka Veteran





Riverside, CA USA

There's a scenario packet linked in one of the last email updates for the Infinity rules, it's ridiculously OP but only usable within the 3 scenarios presented in the packet. Scenarios are standard ones from ITS, basically Annihilation, Quadrant Control, and Decapitation, but must be played one of 2 ways: either as a 300v300 point regular game, but the Megalodron is an enemy-to-everyone model in the dead center of table, AROing anything it sees. Second way to use it is in "narrative mode" where one player plays 200 points of Combined plus the Megalodron vs a normal 350 point army that gets +1 SWC. CB has said that the model will not be ITS legal and is so specialised it won't even be added to the armybuilder.




This message was edited 1 time. Last update was at 2019/11/16 06:35:25


~Kalamadea (aka ember)
My image gallery 
   
Made in us
Novice Knight Errant Pilot




Oakland, CA

From a "Defiance only" perspective, it's great to have an awesome boss battle to add to the game.

Not entirely sure about making it a tile of its own, but I could be wrong.
   
Made in gb
Longtime Dakkanaut






Cheltenham, UK

I love this project and am only torn on whether or not to back by limited funds, but... From the background of Jaan Staar:

they taught me to turn schizophrenia into a tactical advantage


No.

Not cool. This is not how schizophrenia works. There is no conceivable way that schizophrenia could be a tactical advantage. It is a horrible, debilitating condition and whoever casually threw this into Staar's background needs to take this the hell out.

Acknowledging the fact that intelligence services make cynical and intentional use of veterans with various forms of PTSD is good, and that's what Staar has. Sounds don't screw that up by tossing in the name of a condition you clearly don't understand.

This message was edited 1 time. Last update was at 2019/11/16 08:49:49


   
Made in gr
Thermo-Optical Spekter





Greece

You realize you are talking about an alien race and in particular about a secret paramilitary sub-faction that is paranoid of loosing the war to the point of betraying the fundamental core principles the entire race has and the main reason why they are at war.

The line is superb in pointing out how evil the triumvirate are and how low they will go in lying and manipulating anybody in order to get their way.
   
Made in gb
Longtime Dakkanaut






Cheltenham, UK

 PsychoticStorm wrote:
You realize you are talking about an alien race and in particular about a secret paramilitary sub-faction that is paranoid of loosing the war to the point of betraying the fundamental core principles the entire race has and the main reason why they are at war.

The line is superb in pointing out how evil the triumvirate are and how low they will go in lying and manipulating anybody in order to get their way.


And they don't need to use schizophrenia ( a real, *human* condition) to do that.

   
Made in gb
Yu Jing Martial Arts Ninja




North Wales

2 HRMCs?

There's the mythical Burst 6!
   
Made in gr
Thermo-Optical Spekter





Greece

 precinctomega wrote:

And they don't need to use schizophrenia ( a real, *human* condition) to do that.


Maybe, you could also say it is the nearest human language translation of what an alien would say, in any case the whole point is Triumvirate are evil and will use and abuse veterans of their own race, even if they are in their most vulnerable, cracked by fighting a prolonged and loosing war of attrition, as expendable pawns to further their goals.

Anyway latest update.

850K Revenant Free (Platinum Pledge)

Great Job, everyone! Today has been a spectacular day.

We made it to 850k! Thanks a million! This is amazing!

Do you know what this means? The Revenant expansion will be included for free with all PLATINUM pledges.
https://v.kickstarter.com/1573983840_6ad75d890af3be8a251717510b85603aac21f80a/assets/027/230/630/c754a71cccd7e7207ac6899a5e04ac88_h264_high.mp4
It will also be available as an add-on for all other pledge levels with a price of € 45.

But wait, we have unlocked even more! Including the enemy cards for Emily, Uhahu, and Knauf, of the Starco mercenary faction.

Knauf

Renowned sniper and undercover asset. Maximally efficient at all combat ranges. Recent intel marks him as ‘burned out’ for all infiltration purposes. Current status: in retirement; whereabouts unknown.

Emily Handelman, Intel Agent

The youngest and most ambitious officer in the Hexahedron. Skilled at leadership roles, negotiation, and manipulation. Proficient with short-range firearms. Considered a liability for her low tolerance for failure, she has nevertheless proven herself to be pragmatic and obstinate in her duty.

Uhahu, Hacker for Hire

Confidential data assembled from the “Irregular Group of Lost Children from Baker Module, Tunguska” dossier: First-class hacking prodigy. Negligible combat skills; escort required. Tendency toward introversion; known history of war psychosis and PTSD.

This unlock will be included for free in the Revenant expansion.

We have also unlocked card sleeves for the expansions.

These sleeves cover enough for one expansion. So 2 add-ons will be required to be able to sleeve both Outcast and Revenant.

This add-on is available for all pledges at a price of € 10.

We are planning an all-in pledge. So stay tuned.

We know that the MEGALODRON is a big deal, and we have managed to unlock its profile as well as special Infinity missions. You can download them here.

Remember that these missions are not valid for ITS, but we guarantee that they will give you hours of fun.

What's coming next?
We still have things to unlock ...



See you next update!!!
   
Made in us
Krazed Killa Kan





SoCal

Gotta agree with precinctomega here. Their writing has been childish in a lot of aspects, and remains so.

Combined with convaluted ITS related stuff, and them not showing any scenarios beyond the first, has me a bit worried.

As I've posted before, we also know nothing about N4, and N3 while popular isn't growing to the point where they need N4 and the stripped down new version.

All this cross compatibility means little if N4 turns into as much as of mess as N3.

   
Made in us
Longtime Dakkanaut







 Vertrucio wrote:

As I've posted before, we also know nothing about N4, and N3 while popular isn't growing to the point where they need N4 and the stripped down new version.

All this cross compatibility means little if N4 turns into as much as of mess as N3.


I don't know what point you're trying to make is.

N3, and N4, weren't CB going "Cool, let's celebrate our new popularity by releasing a new edition and messing with the rules a lot!" N3 was released to improve the rules (it did various other things, but it improved the rules). Presumably, N4 has the same reasons.

And if Code One is targeted to everyone who's ever looked at the Infinity rules and said "That looks cool, but those rules are way too complicated for casual play", then what's the harm there?
   
Made in gr
Thermo-Optical Spekter





Greece

 Vertrucio wrote:
Gotta agree with precinctomega here. Their writing has been childish in a lot of aspects, and remains so.

Combined with convaluted ITS related stuff, and them not showing any scenarios beyond the first, has me a bit worried.


Childish in what way and compared to what? you do not know even if an alien monologueing about himself has the same psychological reactions as a human, or even if he has such condition or has been indoctrinated by the triumvirate to believe what he says and we talk about a faction that is known to do exactly that, case point Armand.

I do not get what you say about combined? they are the enemy in the first campaign that is 12 missions (or 13), they are not the enemy in the second campaign and we know nothing about the third, but probably they should not be.
   
Made in gr
Thermo-Optical Spekter





Greece

Starco Reinforcement Pack
Hello again backers!

We have reached 880k! Congratulations.

And with that, we have unlocked the last of the Starco cards: Brawlers and Mobile Brigade.

BRAWLERS, MERCENARY ENFORCERS

“Violence is the Solution”. The unofficial motto of the Brawlers.

Mercenaries come in all shapes and sizes. You have the professional types, trained soldiers that blend seamlessly into a military chain of command; and then you have the thrill-seekers, thugs who figure they can get their adrenaline fix, knock a few heads and get paid for it, but don’t have the discipline to pass muster in a regular force. The latter is slightly cheaper and much more prevalent. They rarely spend much time at a single location or company; instead, they scurry like cockroaches on to their next hustle whenever they get bored or the consequences of their actions finally catch up to them. They fit the ‘mercenary’ stereotype most people have in their heads, which is basically just another word for ‘hooligan,’ but the most common name for them nowadays comes from a speech by the General Councilor of the Bureau Athena. She said in the O-12 Öberhaus that a line of work that offers excitement and high wages in exchange for a nomadic lifestyle, low job security, and near-certain death must “appeal to no-one but the lowest denomination of brawler.” As these things go, her speech went viral and mercs all over the place started claiming the word ‘brawler’ for themselves, wearing it as a literal badge even. From there, it was a matter of time before terms like ‘Brawler Brotherhood’ and ‘Brawler Pride’ started being thrown around. Anyway, I’ll grant you that Brawlers aren’t the best nor the brightest, even for private military folk. They’re usually castoffs from regular infantry, rather than former Special Forces or the like. The important thing to keep in mind about them is they don’t traffic in subtlety. Whatever problem you put in front of them, their first instinct will be to use intimidation to deal with it, and failing that they will leap straight to armed assault. So, yeah, I’d say the name ‘Brawler’ very much applies.

MOBILE BRIGADAS

Mobile Brigadas are the foremost regiment of the Corregidor heavy infantry. These are sturdy, versatile troops who shine both in defensive and offensive missions. Their everyday routine as members of the main assault force in the Nomad Military Force includes taking the brunt of whatever fight they are involved in. Which is just as well, as they might be the only ones with the staying power and tactical know-how to endure constant combat. In addition to the usual tasks given to heavy infantries, Brigadas serve a key purpose as an implied threat to any customers of Corregidor who might be tempted to abuse their newly hired labor. In the past, some of the most brazen breaches of contract against Corregidorian workers have been resolved with a ‘hostile takeover’ in the form of Mobile Brigada units forcefully occupying entire compounds. The infringing companies were forced to buy back their own facilities by settling their debt with Corregidor. Their position as defenders of worker’s rights makes them a treasured institution to Corregidorians, who know these armored heroes have their backs at all times. Naturally, Brigadas are also in the Corregidor product portfolio as mercenary troops. Their technical training, their unquestionable bravery and the weight of their word make Brigadas some of the most sought after soldiers in the mercenary market.

This unlock will be available for free in the Revenant expansion.

We have also unlocked the Starco Reinforcement Pack!

This pack includes the following high-quality metal miniatures:

1 Knauf (Multi Sniper)
1 Uhahu Hacker
1 Emily (Chain of Command)
1 Brawler (Multi Sniper)
1 Brawler (Heavy Rocket Launcher)
1 Brawler Doctor (Rifle + Light Shotgun)
1 Mobile Brigada (Rifle + Light Shotgun)
1 Mobile Brigada (HMG)
You can add-on this unlock for the price of € 45.

Remember, the cards and tokens are included in the Revenant expansion.

And more reinforcements have arrived!

This time we have the Spiral Corps mercenary company, where Tohaa can now be found.

Neema

Neema Saatar's life was always determined by a war against the great adversary: the EI and its conquering instrument, the Combined Army. At the age of four, Neema was the last person to be evacuated from Agreda, her home planet. Her father threw her into the arms of the gunner manning the last shuttle leaving the planet's surface. Navigation cameras recorded that instant - the gunner firing while shouting that the transport was already overloaded, the face of Neema’s father's contorting as he threw his daughter inside the crowded cargo hold, the chaos of the takeoff while the access ramp closed, and the Morat bullets hammering into her father’s body once the shuttle’s gunner ceased firing. Those images flew across the entire Tohaa data net as an example of the destiny that awaited their civilization should they succumb to the advances of the EI. The government took care of little Neema, giving her an education and making her a symbol of all the war orphans. Raised, educated and indoctrinated to become a living symbol of Tohaa resistance, Neema decided to dedicate her entire life to combating her family's assassins. She attended the prestigious Vaalaro Officer’s Academy and Berteela Advanced Combat School, and wherever she went, everyone recognized her face, ever-present in governmental propaganda. Step by step, almost without noticing, recognition became leadership. When Neema talked, everyone stood silently and admired this woman whose eyes shone with a cold and contained fire. However, her great transformation came with her military baptism of fire. The high scores of her instruction became awesome feasts of war, her stoic character at training camp became unrelenting courage, and the charisma deployed at school debates transformed into the capability for irresistible leadership. In battle Neema always runs ahead, leading the combat formation, spurred on by an urge for vengeance that consumes her entirely, focusing her on her objective. And with her attitude, she sweeps along all those combatants under her command who, united with her by the unbreakable bond of brotherhood of arms, follow her ever forwards. Under her command, the sound of her troops charging is that of the entire Tohaa race rushing to take its freedom back. In her wake, Tohaa soldiers run swiftly and vigorously, their war cries rebounding across the battlefield until they reach the skies.

Kaeltar

The Kaeltar Specialists make up the difficult situations unit of the Tohaa Trident. They have been trained in the complex Corahtar discipline to control the SymbioMates who provide vital support by improving units that use symbiotic gear and who are expected to face particularly hostile and bloody resistance. Their primary task is to use their pheromonic tools and abilities to contain and reduce enemy aggression. Meanwhile, with their terrible SymbioBombs, they can increase the offensive potential of troops wearing symbiotic armor. However, the Kaeltar Specialists’ tactical acumen goes beyond this. Because of their highly technical specialization and their particular profile, always intervening in high-risk operations, all Kaeltar are high ranking non-commissioned officers with ample experience in the field. For this reason, the Kaeltar always keeps a cool head in the midst of chaos and is capable of taking command when the team leader falls and the situation becomes impossible. In a unit such as the Kaeltar Specialists, the question is not whether the mission they’ve been given will go to hell, but rather when it will go to hell and how much it will hurt. It is at this moment that they show what they’re worth. Crammed into their uniforms and surrounded by all that esoteric pheromonic gear, the Kaeltar exudes vibrant tranquility, as though beneath there was a latent fire within, a fire that needs only the kindling of disaster in order to overflow and take control.

We still have many things to unlock.

Share this project with your friends!



See you in the next update!!
   
Made in gr
Thermo-Optical Spekter





Greece

Last 48 hours!

Only 48 hours left in this exciting project!

We want to thank everyone for the support, this has been so spectacular!

We have added the following video to summerize everything that has happened the past few days.


Since the last update, we have managed to unlock many things.

A new mission featuring John Hawkwood as the villain!

JOHN HAWKWOOD, MERCENARY OFFICER
For those whose life is like a ballistic missle, all power and momentum, there may not be a delta-v that modifies their trajectory so much as the name they carry. This seems to be the case of the mercenary officer known as John Hawkwood, whose life seems to be a constant struggle to imitate and exceed that of his historical namesake. The John Hawkwood in the history books was the most important condottiero, a mercenary captain, in 14th-century Italy, and the current one isn’t lagging far behind, but on a larger global scale. After a successful career in the PanOceanian Military Complex, taking part both in combat actions to defend PanOceanian interests and in joint operations by international forces under O-12 command, Hawkwood realized he lacked the political connections necessary to achieve his military ambitions. So he opted for the private sector, where his experience was widely recognized and valued—more than in the PanOceanian army—and was also far better paid for. Soon after, Hawkwood was already assembling a small mercenary group that would be the seed of his White Company, and whose name is another example of the weight of his name's legacy. Under his command, this squad distinguished itself during the NeoColonial Wars, especially in the Reconquest of the Lusiads, fighting on the PanOceanian side, and in the Dádān Raid on Varuna, fighting for Yu Jing. The reputation he gained during this conflict would open the doors to a collaborative contract with the Special Situations Section of ALEPH, a great opportunity to rub shoulders with the elite of the mercenary market and the beginning of a successful and meteoric career in a Human Sphere torn apart by internal struggles.

Nevertheless, all this success is well deserved, the result of a skillful balance between courage and intelligence. Hawkwood is a calculating and precise man with nerves of steel, essentially a professional soldier and not a paladin who pursues heroic deeds. He’s a leader who never takes foolish risks and always knows what he is doing. However, this doesn't mean he won’t get his hands dirty: after having earned his stripes through perseverance and courage, he still prefers to be a commander on the field rather than from an office. It’s because of this attitude and his leadership style that he has a biosynthetic body, the consequence of having been seriously wounded during an operation in the Ariadna Commercial Conflicts in which he almost lost his life. Interestingly, the fact that he uses a Lhost has given rise to certain accusations— especially from Nomad Black Propaganda—that, in fact, Hawkwood is a clandestine Recreation financed by ALEPH so as to have its own agent in the mercenary market to carry out covert operations following the alleged secret agenda of the AI. Despite none of these accusations having been proven, they have not been officially denied either. Hawkwood, just like his historical counterpart, is not a very talkative man; he never divulges his plans unless it’s essential, and he has not bothered to refute these allegations. Curiously enough, they even seem to amuse him, in addition to being a way to make his legend grow and an unexpected source of publicity, both for him and his company.

If Hawkwood is to be assessed as a mercenary, fidelity must be highlighted as the dominant trait of his character. Once a contract is signed, his clients can rely entirely on him and his dedication, as he will fight for them with cold, professional, integrity, without injecting his personal opinions. This professionalism, which takes precedence over money, has earned him a reputation for reliability that is rare in the mercenary market, and has opened doors to major contracts for him. On the field, Hawkwood is a tough fighter, but not a cruel one, and he always remembers what a hostile chronicler wrote about his historical namesake during the Sacking of Cesena: “Hawkwood, who is not to be held entirely infamous, spared the lives of the rebels.” This is not his only similarity with the English condottiero. Like him, Hawkwood is a skillful officer in the management of his troops, and he is always mindful of the welfare of those under his command, who have a deep affection for him. With the White Company, Hawkwood has a small army that he masterfully commands, a disciplined force hardened in battle, which no other man could lead. Anyone who can afford to hire him will have at their disposal a shrewd tactician, an unwavering warrior, and a guarantee of success, just as his name obliges.

This stretch goal will be available in the Revenant expansion.

We also have unlocked another Tesseum Goal (our favorite kind). With three new double-sided tiles that add even more variability to map layouts.

This unlock is included free within the Revenant expansion.

We have also added even more Spiral Corps enemy cards.

IGAO
Few people see an Igao and live to tell about it. Usually they just glimpse a shiny blade, followed by the eternal darkness. This is because the Igao are the killing ghosts of the Tohaa Trident. This is a clandestine team conceived to perform black operations, which is the reason why their members cannot leave any trace or witnesses. Some say they are an urban legend, but not the professional intel analysts, who doubt an Igao can be defeated. As they say, the only way to survive one of these assassins is to always keep below his radar and never face him.

KERAIL PERCEPTOR
In the distant past, Corahtar was a widespread discipline in rural areas, where self-taught Preceptors traditionally relied on their innate pheromonal skills for animal husbandry. As Tohaa society embraced industrialization, this approach was progressively abandoned. Technology made trained beasts redundant for most purposes, but the practice of Corahtar never disappeared. Instead, honed to professional standards, these abilities were repurposed for specialized auxiliary occupations such as emergency services, surveying, animal research, law enforcement and, naturally, military applications.

Kerail Preceptors are the modern tactical interpretation of this ancient profession. With their assistance, the Tohaa Trident can deploy units of SymbioBeasts to spearhead its ground forces. By dint of exacting joint instruction sessions with their Preceptors, SymbioBeasts train their close combat aptitudes and specialize in either of two basic operational roles, each with its own codename. Isolated from its master, a SymbioBeast is a brainless, feral animal, but a well-commanded SymbioBeast becomes an efficient herald of death that can sow fear in the heart of any foe. Predictably, handling these ferocious creatures is not a task for the fainthearted, and the number Kerail, 5020, has become a symbol of triumph in the minds of the Tohaa. Anyone capable of meeting such a challenge is bound to succeed in any endeavor. Kerail Preceptors embody victory through a level of self-discipline and self-assurance that can obliterate all opposition. Once they catch the scent of their foes, nothing can distract the Kerail and their SymbioBeasts from their quarry. They lunge into battle with the speed and single-mindedness of a flying arrow. The certitude that nothing is beyond their power wins them every battle.

SIMBIOBEAST
The genetic foundation of the SymbioBeasts fielded by Kerail Preceptors is the symbiotic lifeform known as Heraal. This entity is mounted on a Sirgee host, a powerhouse of muscle and sinew incapable of complex thought. Adjoined to a Heraal, the Sirgee’s mind becomes vulnerable to pheromonal manipulation, and its cognitive faculties experience a rapid improvement. Once the combination is complete, the creatures cease to be mere animals and become a single SymbioBeast, a killing instrument delicately operated by its Kerail Preceptor. Tohaa bioengineers have created different Heraal breeds for distinct tactical purposes, and the SymbioBeasts they produce have different designations and armaments. Mutan SymbioBeasts are fitted with both ballistic and nanotechnological weaponry for ranged combat. On the other hand, the bulky Surda are the product of a Heraal capable of enhancing its Sirgee’s physical attributes beyond their natural limits, making them an ideal close combat assault unit. Either way, a well-trained SymbioBeast makes a valuable asset to the Tohaa Trident and a fearsome sight to its enemies.

Spiral Corps enemy cards and tokens are included in the Revenant expansion.

Now that the Tohaa enemy cards have been unlocked, we have added the Spiral Corps Reinforcement Pack.

This pack includes the following high-quality metal miniatures:

1 Neema (Spitfire)
1 Igao (CC Weapon)
1 Igao (Boarding Shotgun)
1 Kaeltar (Light Shoutgun)
2 Symbiomates
1 Kerail Preceptor (Light Shotgun)
1 Mutan SymbioBeast
1 Surda SymbioBeast
Remember that Reinforcement Packs only include miniatures because the cards and tokens are already included with the Revenant Expansion.

Let's go!
There is only 48 hours left!





More surprises are coming...

See you in the next update!
   
Made in us
[DCM]
[***]







Any word on the “all in” pledge?
   
Made in gr
Thermo-Optical Spekter





Greece

Not yet, but they said they are working on it.
   
Made in us
Regular Dakkanaut





Kind of weird that they do not have a BIG million euro reward.
   
Made in us
Longtime Dakkanaut





 Red_Five wrote:
Kind of weird that they do not have a BIG million euro reward.
Double the core hero miniatures, double the dice, and cards to play the heroes as enemies for FREE seems like a pretty nice reward.
   
Made in us
[DCM]
[***]







Am I missing something - why would you want/need 2x of the core heroes?
   
Made in us
Longtime Dakkanaut





For the alternate parts
   
Made in us
Longtime Dakkanaut





 Alpharius wrote:
Am I missing something - why would you want/need 2x of the core heroes?
They are adding cards that allow you to use the heroes as enemies and play mirror matches.
   
Made in us
[DCM]
[***]







Ok.

Not very appealing to me but it’s free so...
   
Made in us
Regular Dakkanaut





 Sqorgar wrote:
 Red_Five wrote:
Kind of weird that they do not have a BIG million euro reward.
Double the core hero miniatures, double the dice, and cards to play the heroes as enemies for FREE seems like a pretty nice reward.


I figured they would give use the extra bodies to make two models. Extra dice are nice, I guess. I suppose I was just expecting something flashier.
   
Made in us
The New Miss Macross!






 Alpharius wrote:
Am I missing something - why would you want/need 2x of the core heroes?


For variety and customization... or to sell off individually to people like me who aren't interested enough in pledging $300+. *hint* *hint*

   
Made in us
Regular Dakkanaut





 warboss wrote:
 Alpharius wrote:
Am I missing something - why would you want/need 2x of the core heroes?


For variety and customization... or to sell off individually to people like me who aren't interested enough in pledging $300+. *hint* *hint*


No, it is so you can have 2 versions of the same model, each with slightly different cosmetic appearance.

Or you can hold onto the extra model for a year or two and then sell it on ebay and make a tidy profit
   
Made in us
Combat Jumping Ragik






Beyond the Beltway

I'm fine with getting what is now an alternate hero sculpt rather than just an alternate part. Extra dice are always usefuI, but if CB had upgraded all the dice to translucent rather than doubling the amount it would have been nicer, IMHO.

The rest of the stretch goals are for the Revenant Expansion. Meh.

Just don't add stuff that is going to cause too much of a delay in fulfillment. I'm not expecting to get my pledge until after GenCon of next year, but before the Code One/N4 release which I suspect will be about a year from now.

 
   
Made in us
Regular Dakkanaut





 Red Harvest wrote:
I'm fine with getting what is now an alternate hero sculpt rather than just an alternate part. Extra dice are always usefuI, but if CB had upgraded all the dice to translucent rather than doubling the amount it would have been nicer, IMHO.

The rest of the stretch goals are for the Revenant Expansion. Meh.

Just don't add stuff that is going to cause too much of a delay in fulfillment. I'm not expecting to get my pledge until after GenCon of next year, but before the Code One/N4 release which I suspect will be about a year from now.


We know Defiance will be shipped out in two waves, one in July of 2020 and one in fall of 2020, thanks to the Defiance FAQ

My bet is that N4 - or at least Code One - will be launched at GenCon (end of July/beginning of August), probably with a big, meaty box set (PanO v Nomads?).

This message was edited 2 times. Last update was at 2019/11/18 21:26:33


 
   
Made in gr
Thermo-Optical Spekter





Greece

Extra bodies to complete the heroes in normal and alternative poses was the most consistent and demanded thing in this kickstarter.

The million is coming...
Thank you so much for the support!

We are in the final countdown and we are very excited.

What have we unlocked?
We have a new mission!

These are the missions where Valerya Gromoz will be the enemy to beat.

Valerya Gromoz
It is hard to be an Atek in PanOceania. Especially if your parents are typical autonomous workers run down by the global economy. And even more so if you live in a remote village in the mountains of Albania, where the only place of interest is a satellite tracking base, full of military technicians. So, being fifteen years old, and with no possibility of a higher education, started out as a waitress. This allowed her to get to know the technicians from the base. Technicians love to talk about their job, so Valerya asked questions and listened, learning and improving her knowledge until she could learn no more. At that point, she gathered her equipment, which was part given to her and part stolen, and with her savings and a fistful of petabytes worth of military software stolen from her boyfriends, she moved out to Tirana. The trip from there to the Orbital Elevator of East Africa was very nice, thanks to the good work of the Druze corporations.

An Orbital Elevator is the best place to find a job, especially for a young Hacker who can balance her inexperience with plenty of cyber-warfare gear. Five years in the Nomad Foreign Company provided her with the military instruction she lacked. And three years as part of a Haqqislamite corsair crew taught her where the real money lies. With her record and hard earned reputation, she could get by without resorting to any middlemen. That’s the reason she became a professional free-lance Hacker, jumping from one contract to another, without any responsibilities or ties. Meanwhile, her bank account has increased along with her prestige. It’s a long way from her Atek origins, but Valerya hasn’t banked on any false hopes. She knows perfectly well that the job is dangerous and that death is waiting for her at the end, so don’t expect a tariff reduction from her.

This unlock is free into Revenant expansion.

We have also unlocked new enemy cards from the Dahshat Company.

Saito Togan
There is a rumor going around bars where people who know their weapons tend to gather. A rumor about a dead man. Or, perhaps more accurately, a man who “ought to be dead”. The rumor, and it is no more than that, is related to the downfall of the Ônishi clan and the man who brought shame to it: Saito Ônishi.

The Ônishi clan was the most reputed ninja clan in the Aomori prefecture, and Saito Ônishi was their best man, the man who conducted the most treacherous missions. Saito owed his success to his meticulous planning of operations and the swiftness and stealth with which he executed his plans. He was destined to be head of the Ônishi clan, but one night it all fell apart during a delicate mission. The operation was a disaster: the girl they were supposed to rescue ended up dead, along with Saito’s support team and every single kidnapper.

With no one to interrogate, the reputation of the clan was at stake. The duty of Saito Ônishi was now to report to the family of the deceased hostage and show sumimasen, eternal contrition, by offering his life as an apology for his mistakes.

But Saito never showerd up, thus dishonoring his own name and his clan. He became an outcast.

Both his own clan and the family of the murdered hostage put bounties on him, and soon he was killed by an Ônishi ninja commando in a blaze of justice and vengeance. That was the end of Saito Ônishi, but it is not the end of this story. Months later, Yoshitsune Ônishi, Saito’s replacement, was found dead in his home. Some say that they found on him video evidence that linked him to the kidnappers of that poor girl. Whatever the case, the Ônishi clan put a cork on it and no one looked any further into the matter.

Ever since, there is a new player on the mercenary circuit, an exceptionally stealthy assassin known as Saito Tōgan. He is an expert martial artist with a technique that apparently greatly resembles that of a notorious, ill-fated Ônishi ninja….

Hunzakut
Hunzakuts are members of infiltration units with a specialization in mountainous terrain. They are experts in alpinism, guerrilla tactics, incursions into enemy territory, camouflage, ambush attacks…the list goes on. By dint of hunting the fearsome jaguars that inhabit the Gabqar mountains, they have developed a knack for concealment. Hunzakuts are so comfortable laying in ambush that they like to wait around a mountain pass for a patrol that might not even use it. But if an enemy patrol does pass through, they are in for a massacre: they lose half their men before they can even locate the source of the incoming fire. By the time they can coordinate a counterattack, they find there is no-one left to shoot at. The Hunzakuts have scurried away into the rocks, like lizards…

Bashi Bazouk
The Bashi Bazouks are mercenary adventurers contracted to be part of the corsair crews in service to the Sultan and great lords of the Silk trade. Integrated into Search and Sweep Teams, their mission is to go through a boarded ship, eliminating resistance points and searching for interesting stuff. These are the kind of labors in which none can deny their effectiveness. Although most of them possess a military past, the Bashi Bazouks have forgotten everything about discipline and respect for authority. As boarding groups they form a turbulent, obdurate and colorful gang that devastates target ships with chaotic wildness. Rogues and crooks without any conscience or respect for law, these undisciplined troops live only for their own profit and are sometimes hard to control. Their raids, and the damage they cause, are widely infamous, but the greatest scandal was the Al-Umara Station Massacre during the Silk Revolts, in which hundreds of civilians were slaughtered. Since that event, the name Bashi Bazouk has become a pejorative term. However, the utility of the Bashi Bazouks has permitted them to survive their bad reputation, and while greed still governs inter-stellar commerce, there will always be a mission for these unruly opportunists.

This unlock is free into Revenant Expansion.

Micro-goal

And, we have the last micro-goal of the campaign.

Do you want to discover John Hawkwood's Infinity Army profile? Do RT to this tweet and if we reach 150 retweets we unlock it.

But, in the meantime, enjoy Infinity's Army KENDRAT profile.

What do we have left to unlock?


The million is coming...
We are very close to the million! And we have some more surprises for you ...

Throughout the campaign, we have been receiving your feedback and we wanted to make those more repeated things come true.

In the first place the extra parts of the enemies of the Core, to be able to have two versions of the heroes.

This was the most repeated request. They will be free for the COLLECTOR'S, DELUXE and / or PLATINIUM pledges.

But, we will also unlock an extra mission "Mirror Fights" and the enemy cards of the Core heroes. What would happen if you have to face your evil self?

This unlock will be available free for Outcast expansion.

And finally, another of the most repeated requests. A set of free opaque dice for all pledges.

And, we still expect more things...







And, no, we don't forget Agnes #PrayforAgnes

Live streaming
And tomorrow as the end of the party we will be live from 7:15 PM (CET). Enjoy with us the last hour of KS!

See you in the next update!

1000K unlocked!!!
THANK YOU!

We are so incredibly thankful for the amazing reception of Infinity Defiance. We have managed to unlock € 1,000,000!

Now there are only 24 exciting hours left...


We have unlocked new Enemy cards for Dahshat Company. These enemies include Haqqislam Remotes and Zuyong Invincibles.

HAQQISLAM REMOTES
The operational philosophy of the Haqqislamite army is based on the deployment of mobile, maneuverable light units. This creates added pressure on their support units, who struggle to keep pace with the main attack force.

In this context, Remotes are an economical and effective option for mobile tactical support, an ideal addition to the deployment of heavy armored units such as Magharibas, and a welcome reinforcement for light infantry operatives. The different models of Murafeq Remotes, a name that means literally “Companion”, have names of Arabic origin.

A Rafiq, for Bedouins, was a local guide who escorted caravans as a guarantor and peacekeeper. The Rafiq Remote serves a similar purpose, locating the enemy, feeding information about battlefield conditions and giving friendly Tactical Hackers a wider area of influence.

The Fanous (Lamp) Remote is used purely to maximize the operational radius of these Tactical Hackers. Shihab was the name of a meteorite, a piece of shooting star with the supernatural capacity to kill a djinn. Area control Shihab Remotes, with their extensive weaponry systems, are capable of killing djinns or, indeed anything that enters their line of fire.

Shaytaniyah Remotes are mobile long-range artillery support teams equipped with an efficient comms system that allows them to stand out of danger zones while doing their job. This way, the only one in jeopardy is the forward observer, who selects and flags targets soon to be obliterated by the Remote’s missiles.

Haqqislamite artillery Remotes are dubbed Shaytaniyah (diabolical) for their terrifying destructive potential.

ZUYONG INVINCIBLES, TERRACOTTA SOLDIERS
The Terracotta Warriors are an army of statues that guard the mausoleum of the emperor Qin Shi Huangdi, who unified and founded the Chinese empire. The mission of these sculpted troops was to protect the Emperor and his grand empire in the afterlife. Emperor Qin fought for the idea of an all-encompassing China, “All under Heaven”. This same idea is now incarnated in and defended by the Zúyong Invincibles. Spread throughout Yu Jing territory, they have become the nucleus of the State Empire Army as the largest Heavy Infantry corps in the Human Sphere. No military force can equip as many soldiers with servo-powered armor. Other regiments and armies can claim to have the most advanced technology, but the Zúyong have what they need to see their duty through. Everything else they make up for in skill and determination. Not in vain are they considered to be one of the better-trained regiments in the Sphere: few can even imagine how rigorous and unforgiving a Yu Jing military academy can be. Perseverance, a radical sense of discipline, an absolute disregard for suffering, a lack of hesitation when asked to make superhuman efforts, and an excellent tactical preparation help explain the nature of the invincibility of these soldiers.

To them, there is no honor or duty beyond defending the lands and the perfect cause of the State Empire, so when duty calls the Zúyong waste no time in answering. The commitment of these men and women is boundless. For the Terracotta Warriors, there is always an injustice to remedy, an evil to eradicate. Forged as anonymous heroes, each one of them represents every Yu Jing citizen. And, when the fateful time comes, they will be standing firm, undaunted by the challenge; unflinching like the terracotta armies of the emperor’s tomb, but utterly prepared to carry the State Empire to glory with endless courage and an iron will.

This unlock will be included for free in the Revenant expansion.

We also have a new Reinforcement Pack! This Reinforcement Pack is the Dahshat Company.

It includes the following high-quality metal miniatures:

1 Saito Togan (Combi Rifle)
1 Hunzakut (Rifle + Light Grenade Launcher)
1 Bashi Bazouk (Boarding Shotgun)
1 Bashi Bazouk (Submachine Gun)
1 Zúyòng (Boarding Shotgun)
1 Zúyòng (Combi Rifle)
1 Shihab remote (HMG)
1 Shaytaniyah Remote (Smart Missile Launcher)
This Reinforcement Pack is an add-on with a price of € 45.

The million unlock pack is here!

Additional parts to complete two versions of the heroes of the Core game(Uma, Cadin, Jazz and Qiang Gao). Available free for COLLECTOR'S, DELUXE and PLATINUM Pledges.
Core heroes Enemy Cards (Uma, Cadin, Jazz and Qiang Gao) will be available in the OUTCAST expansion.
1 alternate mission "Mirror Fights", where the heroes will face their evil twins. We want to clarify that this is not a versus mode. It is available in the OUTCAST expansion.
1 additional set of opaque dice. Available in all pledge levels for free.
JOHN HAWKWOOD PROFILE

We've managed to unlock John Hawkwood's Army profile!

The profiles will be available in the Army builder before the end of the year.

TO INFINITY FROM DEFIANCE
There are many people who would like to use Defiance as a way to start playing the Infinity wargame. That is why we have prepared an article to give you ideas on how to start, and how to make the most of the components in this dungeon crawler with regards to playing Infinity.
To Infinity on the Defiance

TWITCH LIVE STREAMING
Tomorrow we want to share the end of the campaign with you, so we will be live from 7:15 (CET) on our Twitch channel. We will have many surprises and a raffle. So don't miss out!







See you next time!
   
Made in us
Combat Jumping Ragik






Beyond the Beltway

 Red_Five wrote:
We know Defiance will be shipped out in two waves, one in July of 2020 and one in fall of 2020, thanks to the Defiance FAQ
Yes, of course it will ship on schedule, because Kickstarters rarely suffer delays, especially those with large numbers of stretch goals. I don't think the Core and Collectors pledges will ship until after GenCon (July30-August 2 2020). I don't think that CB will have everything ready by then. I'm happy to be proven wrong, mind you. September 2020 is probably the more realistic expectation.

 
   
Made in us
Novice Knight Errant Pilot




Oakland, CA

Pulling this of at the same time they're developing N4 would be quite the achievement.

On the other hand a few months here or there is not really a big deal. It's already at least a 8 month wait. A few more is no big thing.

It'll be fun to play regardless!
   
Made in us
[DCM]
[***]







This may already have been answered, but...

If we pledge at (x) level now, can we ‘upgrade’ in the PM?

For example, I pledge at ‘Core’ now, in the PM I can move up to ‘Platinum’?
   
 
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