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Made in us
Longtime Dakkanaut




 Tomsug wrote:
Also don ´t agree Kannonwagon is a junk.

Semper consider just the pure weapon output but ignores the speed and range. It was pretty good B tier unit. With 20p sale even better.

Don ´ t even speak about inbuilt benefit of +1 BS.

BS 5+ affected by -1 to hit means 50% effectivity down

BS 4+ affected by -1 to hit means just 33% down



Its BS4+ on its main gun which means you can't buff it to 3+. Its a ranged unit ONLY and is paying for its transport capacity it will never use. yes its fast, yes it can reposition and shoot, but who gives a damn? It averages 3.5 hits at S8 -2AP 3dmg for 150pts (after points drop). That isn't impressive. For the same price I can take 3 KMKs which average 10.5 shots and 5.25 hits at S8 -3AP D6dmg. And the fact is, on short board, 36' is pretty damn good compared to what it used to be.

 Tomsug wrote:
Semper krumps under the radar

 
   
Made in hk
Regular Dakkanaut




Hong Kong

Well, to be honest with a 150pts-Kannonwagon, you are ALSO paying for T7 3+16W, and benefit the Klan Kultur (DF reroll, BA cover, etc...)

KMKs have better output which is good for alphastrike strategy but kill one (T5 5+ ) and the rest of the unit will run away.
If you're planning for more staying power, Kannonwagon is a good alternative, this is hardly a junk piece.


   
Made in it
Waaagh! Ork Warboss




Italy

 Tomsug wrote:
Wagon + 5 MANs + 10 Grots.

Grots are absolute must.


I don't know how I feel about this combo now. I've played it several times so far but only as part of a small goffs detachment in a mostly freebooterz army. Now we can't mix up klans and we can't even turn meganobz into big krumpaz if we want them to ride in wagons. So I might just run them as freebooterz, hoping that the warboss, the wagon or maybe a buggy or koptas kill something in close combat so those meganobz get +1 to hit in melee.

I don't think I'm ready to give up freebooterz speedwaaagh and turn into goffs waaagh.


Automatically Appended Next Post:
SemperMortis wrote:



Its BS4+ on its main gun which means you can't buff it to 3+. Its a ranged unit ONLY and is paying for its transport capacity it will never use. yes its fast, yes it can reposition and shoot, but who gives a damn? It averages 3.5 hits at S8 -2AP 3dmg for 150pts (after points drop). That isn't impressive. For the same price I can take 3 KMKs which average 10.5 shots and 5.25 hits at S8 -3AP D6dmg. And the fact is, on short board, 36' is pretty damn good compared to what it used to be.


I play them both and I really can't decide what's better. They're both pretty decent IMHO. At 150 points transport capacity for the wagon is basically free. We can't buff its BS to 3+ but we can use the freebooterz bonus to negate -1 to hit sources, which are pretty common, so the wagon could still fire at BS4+ towards anything.

This message was edited 1 time. Last update was at 2022/01/23 07:51:36


 
   
Made in cz
Bonkers Buggy Driver with Rockets





Prague

Ok, I' m looking on to new missions and skip the point changes. MISSIONS shake the meta.

To win, one need more pourpose units for actions. And I don' speak about 1 model units. 3-5 models minimum. Optimaly infantry obsec troops. Or obsec bikers, but 3 squads are not enough I' m afraid.

This message was edited 1 time. Last update was at 2022/01/23 10:23:37


11000p and one Ad Mech T-shirt 
   
Made in gb
Been Around the Block




What do we have that’s obsec, is it just bloodaxes?
I might have won yesterday if I had obsec but would have definitely missed the goff buffs so I don’t really want to convert to BA completely.
   
Made in gb
Fresh-Faced New User




DoktaRoksta wrote:
What do we have that’s obsec, is it just bloodaxes?
I might have won yesterday if I had obsec but would have definitely missed the goff buffs so I don’t really want to convert to BA completely.


Deathskulls infantry all gain obsecc as part of our klan kulture so I'm thinking with the points drop to MANZ a couple of small units with kombi skorchas and klaws might be worth trying as fairly tough (for us anyway ) obsecc units with decent overwatch, enough fightiness to be a deterrent to a lot of units wanting to take our objectives and in cover a 1+ base save. I have always liked MANZ and found the kombi skorcha / klaw option to be a decent one for drive by shooting and think it would be worth at least experimenting with as obsecc pieces.
   
Made in it
Waaagh! Ork Warboss




Italy

DoktaRoksta wrote:
What do we have that’s obsec, is it just bloodaxes?
I might have won yesterday if I had obsec but would have definitely missed the goff buffs so I don’t really want to convert to BA completely.


Freebooterz have a stratagem that gives obj sec to any infantry unit for one turn. I used it a few times on kommandos, although I don't think obj sec is really that important.

 
   
Made in cz
Bonkers Buggy Driver with Rockets





Prague

- All out TROOPS except grots are obsec = boyz and snaggaboyz
- Speed Mob BIKERS = obsec
- Orrible Gitz specialist GROTS = obsec
- FREEBOOTA INFANTRY via 1CP strategem can be obsec for a turn.
- DEATHSKULL INFANTRY = obsec

What is important to say is - on the other side - that ALL of the Primary objective “tasks” (or how to call it) can be done by ANY unit.

Just obsec units finish it on the end of the turn, other on the end of next Command phase. Or some other benefit like this…

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Made in it
Waaagh! Ork Warboss




Italy

 Tomsug wrote:
Ok, I' m looking on to new missions and skip the point changes. MISSIONS shake the meta.

To win, one need more pourpose units for actions. And I don' speak about 1 model units. 3-5 models minimum. Optimaly infantry obsec troops. Or obsec bikers, but 3 squads are not enough I' m afraid.


Yeah, 3-5 models is pretty big change. Now min squads of cheap chaff might not do actions that easy.

 
   
Made in cz
Bonkers Buggy Driver with Rockets





Prague

So the large number of units will be also. Like someone said there in reaction on my “speed mob in one detach” post - we' ll have a use for single buggy units to do this.

And I guess I can point the finger to one exact buggy with unbuilt -1 to hit, that could be pretty good at it.

Or single KBB sitting with his flamers ready to burn the charging units.

Or a single SJD trying to telyport himself to do the action somewhere.

Interesting…

Just pay 90p for unit doing the action is quite a lot.


Automatically Appended Next Post:
Another note - all primary tasks are written so, you can ascore about 3VP per turn. And NO MORE. So you need to score slowly every turn. Can' t wait for the last few turns to score a lot.

Generaly:

1. squigbuggies and other noLOS shooters are even more important now. Because you want to kill the potentily scoring units faster.
2. Sitting castles suffer. Game makes you move into the midfield. Or it seems like that.
3. Low number of units suffer.
4. Obsec infantry jetpacks rules. All the glory to the Deathskull Stormboyz. Can anybody built a list about it? Who knows…


This message was edited 3 times. Last update was at 2022/01/23 11:54:23


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Made in gb
Been Around the Block




 Tomsug wrote:
- All out TROOPS except grots are obsec = boyz and snaggaboyz
- Speed Mob BIKERS = obsec
- Orrible Gitz specialist GROTS = obsec
- FREEBOOTA INFANTRY via 1CP strategem can be obsec for a turn.
- DEATHSKULL INFANTRY = obsec

What is important to say is - on the other side - that ALL of the Primary objective “tasks” (or how to call it) can be done by ANY unit.

Just obsec units finish it on the end of the turn, other on the end of next Command phase. Or some other benefit like this…


So boyz are but Kommandos aren’t?
Ugh, better dig out my codex

This message was edited 2 times. Last update was at 2022/01/23 13:08:13


 
   
Made in de
Krazy Grot Kutta Driva





Retrieve Nachmund Data is still great for us, besides the only downside it maxes out at 12 so no 100 point games.
But you might want to have one squad of of Stormboys and Kommandos with 6 models instead of 5, so you don`t get yourself in the situation to roll a 6 and fail the action.
Sadly only Troop units get the -1 on that roll, would have been cool if it was for ObSec units as well.

Our Bikers can do that one as well, but i don`t know if i can spare those. But it`s a good reason to switch from mobs of 3 to mobs of 5 in Speedmob, so you have a better chance to do the action. But i guess unlike the Stormboys the Bikers care about blast, so no mobs of 6 here - guess there will be some gambling left.


So the large number of units will be also. Like someone said there in reaction on my “speed mob in one detach” post - we' ll have a use for single buggy units to do this.

And I guess I can point the finger to one exact buggy with unbuilt -1 to hit, that could be pretty good at it.

Or single KBB sitting with his flamers ready to burn the charging units.

Or a single SJD trying to telyport himself to do the action somewhere.

Interesting…

Just pay 90p for unit doing the action is quite a lot.

Well those buggies can still shoot, its not like you just buy it for throwaway scoring. With the Speedmob 5++ they can tank a few hits as well.
Also i often end up with Engage being the best 3rd secondary as it scores 10+ very easy and is thus better than most of the kill secondaries in a lot of matchups.
I had many games where i ended up scoring 0 for stuff like Assassinate, Stranglehold or action based secondaries, but i think not even once i got 0 for engage.



   
Made in cz
Bonkers Buggy Driver with Rockets





Prague

Buggies cannot shoot and do the action

11000p and one Ad Mech T-shirt 
   
Made in de
Krazy Grot Kutta Driva





I was talking about engage, which isn`t an action.

   
Made in cz
Bonkers Buggy Driver with Rockets





Prague

Ahhh ok!

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Made in gb
Tough-as-Nails Ork Boy




United Kingdom

SemperMortis wrote:
 Jidmah wrote:
Just because you don't understand it, doesn't mean it's wrong

If anything, it makes your opinion wrong, no matter what it is.
Seriously.


Disagree, and your opinion on whats right is in my opinion wrong So again, unless a tournament judge says otherwise I intend to use them exactly as the rare rule which allows me to ADVANCE AND USE AN ABILITY says I can



Well you can advance and use an ability.


But the specific ability i.e bomb squig requires you to select a target when you are making a shooting attack or performing overwatch.

If you are unable to to meet the requirements of the ability you cannot resolve it's effects.

This message was edited 1 time. Last update was at 2022/01/24 08:46:09


SMASH  
   
Made in se
Screamin' Stormboy





New fun thing to test with the changes: Big Éd Bossbunka with BA Lootas inside. Fun that Fortifications get a shot to deploy finally.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Considering how dirt cheap the bunka is for its defensive profile, I'm really thinking about bringing it now.

I'm just wondering what to but in it - 8+1 lootas seems like a decent option, with a SAG or badrukk for the last slot. Or maybe tank bustas?

Earth is not flat
Vaccines work
We've been to the moon
Climate change is real
Chemtrails aren't a thing
Evolution is a fact
Orks are not a melee army
Stand up for science!
 
   
Made in dk
Longtime Dakkanaut




Danmark

 Jidmah wrote:
Considering how dirt cheap the bunka is for its defensive profile, I'm really thinking about bringing it now.

I'm just wondering what to but in it - 8+1 lootas seems like a decent option, with a SAG or badrukk for the last slot. Or maybe tank bustas?


much of the interest i have in the bunka is its ability to be tellyported in.

But that doesnt really help me as i would place it up the field (where theres literally no room due to the stupid fortification rules).

And i highly doubt if i deepstrike it in my own deployment zone that im allowed to start moving terrain. I would guess this only happens during deployment phase.

But.. it is only 75 points so maybe i should try and use the bunka too. Im just sad that the best way to use it (deepstrike) is still not possible.

Hope, is the first step on the road to disappointment.

- About Dawn of War 3 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






I guess you could used it to remove annoying dense terrain (-1 to hit always hurts you more than your opponent) or stuff that blocks your buggies from moving. It's also quite tall, so when you deploy it on the edge of your deployment zone, you tend to have LoS to everything that's not obscured. The gun also isn't half bad, and the whole thing is just 80 points.

If you ever happen to play planet strike, make sure to bring it - it's one of the few good fortifications for that mode.

This message was edited 2 times. Last update was at 2022/01/24 10:23:52


Earth is not flat
Vaccines work
We've been to the moon
Climate change is real
Chemtrails aren't a thing
Evolution is a fact
Orks are not a melee army
Stand up for science!
 
   
Made in gb
Tough-as-Nails Ork Boy




United Kingdom

 Jidmah wrote:
Considering how dirt cheap the bunka is for its defensive profile, I'm really thinking about bringing it now.

I'm just wondering what to but in it - 8+1 lootas seems like a decent option, with a SAG or badrukk for the last slot. Or maybe tank bustas?


Deffskulls
Big mek in mega armour with SHINY SHOOTA and teleport blasts

Can repair
Anti tank
Anti infantry
Objective secured

Lootas or tabkbustas for company

Been using that in my crusade games, has good area denial for your deployment zone


SMASH  
   
Made in it
Waaagh! Ork Warboss




Italy

Freebooterz Tankbustas with nice protection and access to BS4+ (no need to move to get LoS) sounds good inside that thing.

 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 kingbbobb wrote:

Deffskulls
Big mek in mega armour with SHINY SHOOTA and teleport blasts

Can repair
Anti tank
Anti infantry
Objective secured

Lootas or tabkbustas for company

MA is 2 slots though and tellyporta blasta is just 12". I prefer to have him drive around with the trukk boyz' trukk to force people to blow up the worthless trukk (3 battle scars so far ) instead of a buggy.


Automatically Appended Next Post:
 Blackie wrote:
Freebooterz Tankbustas with nice protection and access to BS4+ (no need to move to get LoS) sounds good inside that thing.

Tankbustas are just 24" though - unless you are bad moons, you will never be able to shoot into the enemy deployment zone from your boss bunka.

This message was edited 2 times. Last update was at 2022/01/24 12:29:13


Earth is not flat
Vaccines work
We've been to the moon
Climate change is real
Chemtrails aren't a thing
Evolution is a fact
Orks are not a melee army
Stand up for science!
 
   
Made in gb
Tough-as-Nails Ork Boy




United Kingdom

 Jidmah wrote:
 kingbbobb wrote:

Deffskulls
Big mek in mega armour with SHINY SHOOTA and teleport blasts

Can repair
Anti tank
Anti infantry
Objective secured

Lootas or tabkbustas for company

MA is 2 slots though and tellyporta blasta is just 12". I prefer to have him drive around with the trukk boyz' trukk to force people to blow up the worthless trukk (3 battle scars so far ) instead of a buggy.



Oh I forgot I also gave him the opportunist warlord trait as well so he can ignore look out sir at 12"
That's what the teleport blasta is for. To blast someones face off lol

But i have both a trukk and a bunker in my crusade army. I choose what to use based on the mission.

CUT OFF THE HEAD mission the bunker tactic worked well Vs Drukhari - bunker protected my HQs

In THE RELIC mission against craft world eldar.......seems obvious now but bunker was useless lol




SMASH  
   
Made in cz
Bonkers Buggy Driver with Rockets





Prague

Liam Hacket ruled 8-0 on Adelaide (126 players). As usually

Double Killrig + Trukkboyz Goff preasure list with Ghazzy, Makari and couple of buggies.



Spoiler:

Liam Hackett's Goffs Adelaide 2022

++ Battalion Detachment -3CP (Orks) [90 PL, -4CP, 1,700pts] ++
+ Configuration +
Clan Kultur: Goffs
Detachment Command Cost [-3CP]

+ HQ +
Makari [3 PL, 55pts]
Warboss [5 PL, -1CP, 105pts]: 4. Brutal but Kunnin, Attack Squig, Da Killa Klaw, Kombi-skorcha, Power Klaw, Stratagem: Big Boss
Weirdboy [4 PL, 70pts]: 2. Warpath, 4. Fists of Gork
+ Troops +
Beast Snagga Boyz [5 PL, 110pts] . 9x Beast Snagga Boy: 9x Choppa, 9x Slugga
. Beast Snagga Nob
Beast Snagga Boyz [5 PL, 110pts] . 9x Beast Snagga Boy: 9x Choppa, 9x Slugga
. Beast Snagga Nob
Beast Snagga Boyz [5 PL, 110pts] . 9x Beast Snagga Boy: 9x Choppa, 9x Slugga
. Beast Snagga Nob
Boyz [5 PL, 90pts]: Trukk Boyz
. Boss Nob: Choppa, Choppa
. 9x Ork Boy w/ Slugga & Choppa: 9x Choppa, 9x Slugga, 9x Stikkbombs
+ Elites +
Kommandos [4 PL, 55pts] . Boss Nob: Power Klaw
. 4x Kommando: 4x Choppa, 4x Slugga, 4x Stikkbombs
+ Fast Attack +
Megatrakk Scrapjets [15 PL, 270pts] . Megatrakk Scrapjet
. Megatrakk Scrapjet
. Megatrakk Scrapjet
Rukkatrukk Squigbuggies [15 PL, 270pts] . Rukkatrukk Squigbuggy
. Rukkatrukk Squigbuggy
. Rukkatrukk Squigbuggy
+ Heavy Support +
Kill Rig [10 PL, 190pts]: 2. Frazzle, 6. Squiggly Curse
Kill Rig [10 PL, 190pts]: 2. Frazzle, 6. Squiggly Curse
+ Dedicated Transport +
Trukk [4 PL, 75pts]: Grabbin’ Klaw
++ Supreme Command Detachment +3CP (Orks) [15 PL, 15CP, 300pts] ++
+ Configuration +
Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)
Clan Kultur: Goffs
Detachment Command Cost [3CP]
+ Primarch | Daemon Primarch | Supreme Commander +
Ghazghkull Thraka [15 PL, 300pts]
++ Total: [105 PL, 11CP, 2,000pts] ++

This message was edited 3 times. Last update was at 2022/01/24 14:45:53


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Made in dk
Longtime Dakkanaut




Danmark

Im assuming before the point changes?

Edit:
Yes. so this post i made is useless now. and i cant delete it. so here we are.

Lovely weather!

This message was edited 1 time. Last update was at 2022/01/24 14:47:47


Hope, is the first step on the road to disappointment.

- About Dawn of War 3 
   
Made in us
Tough-as-Nails Ork Boy




United Kingdom








Automatically Appended Next Post:
That's all the Ork points changes I am aware of


Automatically Appended Next Post:


New fortification rule

This message was edited 2 times. Last update was at 2022/01/24 15:03:31


SMASH  
   
Made in us
Longtime Dakkanaut




Beardedragon wrote:
Im assuming before the point changes?

Edit:
Yes. so this post i made is useless now. and i cant delete it. so here we are.

Lovely weather!


Ya it’s +140pts over the chapter approved which is a lot…
The LVO should be the last tournament where ork competitive lists aren’t nerfed.
I mean I’m sure we will see a few lists with meganobs and a few more tournament winning lists but I seriously doubt you see orks winning another major this edition. It will be an uphill battle for them to place too.

This message was edited 1 time. Last update was at 2022/01/24 16:06:07


 
   
Made in cz
Bonkers Buggy Driver with Rockets





Prague

Many Waaaaagh ago, in the times when most of us were just a small funguses, in the times when even mighty Ghazkhul Thraka was a small metal ork, in another similar dirty noisy virtual bar, small Jidman and small Semper or who told us a story about the old waaaagh concept based on the target oversaturation switch.

Put just Vehicles on the table and focus your fire on anti-infantry weapons and kill them. In your Vehicles, there is an infantry. And after your Vehicles are destroid, your infantry jumps out. And there are no anti infantry weapons around.

And that is what Liam did. With a nice update, that this infantry sudenly has mighty plastic Ghazzy as support, because he finaly came to the other side of the table.

It is important to understand this. Because if one understand this, than he can update the list according to the new points and do it the same way.

This message was edited 1 time. Last update was at 2022/01/24 21:17:51


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Made in us
Krazed Killa Kan






Did they break specialist mobs again?

Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. 
   
 
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