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Made in us
Storm Trooper with Maglight





Ellicott City, MD

 Lothar wrote:
 Unit1126PLL wrote:
 Lothar wrote:
FW is always gamey. Or do you find it usual to see people using FW models with bad rules? No. Most of the players use FW only for over-powered rules they make. Of course most of their models are not over powered...but you almost always see those which are...


That depends. I used an army that was 1700 points of forge world and 300 points of GW and I went 4-4. I saw someone using 8 Decimator engines because he thought they were cool, and I don't think he did very well. I also saw at least two DKOK armies which were 100% forge world, and they didn't do well. I saw Fire Raptors, Avengers, and Vultures as the flyers. I saw Mars Alpha Pattern Leman Russ tanks. I saw at least three Death Rider hordes (I suppose I should include those as DKOK, so 5 DKOK armies).

All of this was at 1 weekend GT. I saw fewer Elysians and Searchlights than I expected - i.e. zero, though I hear there were some.


Yeah, of course there are some players, who use models, because they like them. However, they are quite rare. Almost in every case I have heart about FW model, was because of strong rules it has (better than gw). Lemans from FW are much better than GW. Elysians are more effective than scions (and we know how good scions are), vulture or avenger or vendetta are better than valkyrie. Searchlights are very good, commander vehicles also (those two are the only units which give + BS), Cyclops are OP, artillery platforms are also better than GW artillery, tauros venators are great, tarantula turrets also. And that is only imperial guard. You can find a lot of units for other factions (space marines, chaos), that are insanely good for its cost.


This is where you need to separate what you see most often and what the reality very likely is. The poster above talked about 5 DKoK armies that probably account for a very large portion of the FW models at the NovaOpen if they were full DKoK armies but are also very subpar. The majority of the FW out there is because people like the models, the people chasing the current overpowered meta are in the minority but you see them more often because you read about the winner of the NovaOpen using Elysians but not the multiple DkoK armies that were used.

I have an entire DKoK army that I usually just play as a normal IG army but it's like 90% FW and I have things like a Hades breaching drill and the trench rails on my Russes because they look cool, not because they're good. And I promise you that players like myself are in the significant majority.

Vonjankmon
Death Korp of Krieg
Dark Angels 
   
Made in cz
Hurr! Ogryn Bone 'Ead!




CZ

 vonjankmon wrote:
 Lothar wrote:
 Unit1126PLL wrote:
 Lothar wrote:
FW is always gamey. Or do you find it usual to see people using FW models with bad rules? No. Most of the players use FW only for over-powered rules they make. Of course most of their models are not over powered...but you almost always see those which are...


That depends. I used an army that was 1700 points of forge world and 300 points of GW and I went 4-4. I saw someone using 8 Decimator engines because he thought they were cool, and I don't think he did very well. I also saw at least two DKOK armies which were 100% forge world, and they didn't do well. I saw Fire Raptors, Avengers, and Vultures as the flyers. I saw Mars Alpha Pattern Leman Russ tanks. I saw at least three Death Rider hordes (I suppose I should include those as DKOK, so 5 DKOK armies).

All of this was at 1 weekend GT. I saw fewer Elysians and Searchlights than I expected - i.e. zero, though I hear there were some.


Yeah, of course there are some players, who use models, because they like them. However, they are quite rare. Almost in every case I have heart about FW model, was because of strong rules it has (better than gw). Lemans from FW are much better than GW. Elysians are more effective than scions (and we know how good scions are), vulture or avenger or vendetta are better than valkyrie. Searchlights are very good, commander vehicles also (those two are the only units which give + BS), Cyclops are OP, artillery platforms are also better than GW artillery, tauros venators are great, tarantula turrets also. And that is only imperial guard. You can find a lot of units for other factions (space marines, chaos), that are insanely good for its cost.


This is where you need to separate what you see most often and what the reality very likely is. The poster above talked about 5 DKoK armies that probably account for a very large portion of the FW models at the NovaOpen if they were full DKoK armies but are also very subpar. The majority of the FW out there is because people like the models, the people chasing the current overpowered meta are in the minority but you see them more often because you read about the winner of the NovaOpen using Elysians but not the multiple DkoK armies that were used.

I have an entire DKoK army that I usually just play as a normal IG army but it's like 90% FW and I have things like a Hades breaching drill and the trench rails on my Russes because they look cool, not because they're good. And I promise you that players like myself are in the significant majority.


Fair enough. However, you cant promise me that . Around myself when someone used FW, its because its good. Its a pitty, because the models are really great!

 
   
Made in us
Storm Trooper with Maglight






Catachan

RogueApiary wrote:
 CplPunishment wrote:
stratigo wrote:
 ross-128 wrote:
Sabre Defense Platforms can take a searchlight that gives a friendly infantry unit +1 to hit, costs 20 points for the whole package.

Not as hilarious as it was when it briefly worked on anything with the AM keyword (hello, Baneblades), but still a solid niche in infantry lists.


It also makes plasma not explode on a one.



You always overheat on a 1. This was FAQ'd.


Where? I just read the main rules FAQ and couldn't find that. 1's always fail to hit is the only thing similar in the rulebook, except a +1 to hit modifier makes 1's into 2's and therefore no overheat. Just like MWBD makes Teslas proc extra hits on 5's and 6's from the +1 to hit.


After further investigation, it looks like you are right. That's just weird because being able to sidestep the overheat rule like that sounds broken. It doesn't seem right, but according to the designer's commentary, rerolls and modifiers are determined before determining whether or not a "1" has been rolled.

This message was edited 1 time. Last update was at 2017/09/07 20:38:42


   
Made in us
Longtime Dakkanaut





Gig Harbor, WA

 CplPunishment wrote:
RogueApiary wrote:
 CplPunishment wrote:
stratigo wrote:
 ross-128 wrote:
Sabre Defense Platforms can take a searchlight that gives a friendly infantry unit +1 to hit, costs 20 points for the whole package.

Not as hilarious as it was when it briefly worked on anything with the AM keyword (hello, Baneblades), but still a solid niche in infantry lists.


It also makes plasma not explode on a one.



You always overheat on a 1. This was FAQ'd.


Where? I just read the main rules FAQ and couldn't find that. 1's always fail to hit is the only thing similar in the rulebook, except a +1 to hit modifier makes 1's into 2's and therefore no overheat. Just like MWBD makes Teslas proc extra hits on 5's and 6's from the +1 to hit.


After further investigation, it looks like you are right. That's just weird because being able to sidestep the overheat rule like that sounds broken. It doesn't seem right, but according to the designer's commentary, rerolls and modifiers are determined before determining whether or not a "1" has been rolled.


If night time can make a plasma gun overheat. . . it only stands to reason that turning on the light can make it not!

The whole rule is stupid though. It looks like unintended consequences that are just getting sillier over time. It should just be "you rolled a 1. You blow up. End of story."
   
Made in us
Storm Trooper with Maglight






Catachan

 argonak wrote:
 CplPunishment wrote:
RogueApiary wrote:
 CplPunishment wrote:
stratigo wrote:
 ross-128 wrote:
Sabre Defense Platforms can take a searchlight that gives a friendly infantry unit +1 to hit, costs 20 points for the whole package.

Not as hilarious as it was when it briefly worked on anything with the AM keyword (hello, Baneblades), but still a solid niche in infantry lists.


It also makes plasma not explode on a one.



You always overheat on a 1. This was FAQ'd.


Where? I just read the main rules FAQ and couldn't find that. 1's always fail to hit is the only thing similar in the rulebook, except a +1 to hit modifier makes 1's into 2's and therefore no overheat. Just like MWBD makes Teslas proc extra hits on 5's and 6's from the +1 to hit.



After further investigation, it looks like you are right. That's just weird because being able to sidestep the overheat rule like that sounds broken. It doesn't seem right, but according to the designer's commentary, rerolls and modifiers are determined before determining whether or not a "1" has been rolled.


If night time can make a plasma gun overheat. . . it only stands to reason that turning on the light can make it not!

The whole rule is stupid though. It looks like unintended consequences that are just getting sillier over time. It should just be "you rolled a 1. You blow up. End of story."


In the case of "hard to hit" targets it sort of makes sense. The gunner is more likely to hold it on overcharge for a longer amount of time while he tries to get a good shot. Or maybe they're firing wildly at a higher rate than the cooling systems can handle--like spray 'n pray but with plasma. Having a hard time justifying an opposite effect. I guess the game mechanics don't absolutely need to make complete sense. It is a super-simplified abstraction of war. That being said, I personally agree that there shouldn't be a workaround for plasma overheating. Plasma is better in every way imaginable this edition. Taking away it's only weakness breaks the whole thing, and game balance is something that does need to be sensible.

This message was edited 1 time. Last update was at 2017/09/08 02:39:02


   
Made in us
Longtime Dakkanaut





Gig Harbor, WA

 CplPunishment wrote:
In the case of "hard to hit" targets it sort of makes sense. The gunner is more likely to hold it on overcharge for a longer amount of time while he tries to get a good shot. Or maybe they're firing wildly at a higher rate than the cooling systems can handle--like spray 'n pray but with plasma. Having a hard time justifying an opposite effect. I guess the game mechanics don't absolutely need to make complete sense. It is a super-simplified abstraction of war. That being said, I personally agree that there shouldn't be a workaround for plasma overheating. Plasma is better in every way imaginable this edition. Taking away it's only weakness breaks the whole thing, and game balance is something that does need to be sensible.


Meh. That's just rationalizing the absurd. You can make up whatever fluff your imagination can come up with, and someone can have fluff that opposes it, but no one is right. its just a stupid rule.
   
Made in us
Daemonic Dreadnought






All Troops have obsec in ITC tournament format, and all games have a maelstrom objectives. That makes conscripts even better, and it makes the topic of deep striking plasma more interesting.

Now the Elysian command/SWS v scion squad/command just got a lot more interesting.

Regular 59 point 2 plasma scion squads have obsec, and count as a troop towards building a battalion.

And we have a new player on the field, 57 point Elysian infantry squads with a single plasma and 10 deep striking obsec bodies instead of 5.

It's now an interesting choice between more dakka, obsec + medium dakka, or double obsec + low dakka.

Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.


 
   
Made in gb
Pyromaniac Hellhound Pilot






I'm interested in elysian infantry squads - the possibility of a drop horde is pretty cool. You can get 100 guys with 10 plasma guns for just 570pts! They're pretty crazy strong...

Fully Painted Armies: 2200pts Orks 1000pts Space Marines 1200pts Tau 2500pts Blood Angels 3500pts Imperial Guard/Renegades and 1700pts Daemons 450pts Imperial Knights  
   
Made in us
Storm Trooper with Maglight






Catachan

 DoomMouse wrote:
I'm interested in elysian infantry squads - the possibility of a drop horde is pretty cool. You can get 100 guys with 10 plasma guns for just 570pts! They're pretty crazy strong...


Might as well give the sergeants Plasma Pistols while you're at it!

   
Made in ca
Regular Dakkanaut





I've really enjoyed using elysians. A lot of fun! Though I've switched to scions for their special weapons. Still use an elysian command squad with plasma though!
   
Made in us
Discriminating Deathmark Assassin






 rhinoceraids wrote:
I've really enjoyed using elysians. A lot of fun! Though I've switched to scions for their special weapons. Still use an elysian command squad with plasma though!


What's the advantage elysian command squads bring to the table over scion command squads?
   
Made in us
Regular Dakkanaut




 necron99 wrote:
What's the advantage elysian command squads bring to the table over scion command squads?


They're cheaper. You give up hot-shots and the 4+ save, but in exchange they are 2ppm less expensive, not including the cost of weapons (so actually 3ppm cheaper than Tempestus Scions).
   
Made in gb
Member of a Lodge? I Can't Say






I've been wanting to play Elysian since 5th ed but 6th and 7th put me off them so I went with generic guard. I'm planning on starting them now

“Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls.
The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does.
That is why we are the Eaters of Worlds, and the War Hounds no longer."
– Eighth Captain, Khârn 
   
Made in jp
Longtime Dakkanaut





Gig Harbor, WA

Other than conscript screens, what's does one do against a strong and fast cc army when you're running a tac list?
   
Made in us
Heroic Senior Officer





Western Kentucky

 argonak wrote:
Other than conscript screens, what's does one do against a strong and fast cc army when you're running a tac list?

Infantry squad screens

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in us
Daemonic Dreadnought






 MrMoustaffa wrote:
 argonak wrote:
Other than conscript screens, what's does one do against a strong and fast cc army when you're running a tac list?

Infantry squad screens


Hide a cyclops about behind the infantry squad screen and just wait for them to come to you.

Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.


 
   
Made in us
Waaagh! Warbiker




Somewhere near Hamburg

 schadenfreude wrote:
 MrMoustaffa wrote:
 argonak wrote:
Other than conscript screens, what's does one do against a strong and fast cc army when you're running a tac list?

Infantry squad screens


Hide a cyclops about behind the infantry squad screen and just wait for them to come to you.


Field an Elysian Detachment / Valkyrie Squads / Scions, drop half your army behind them, and crush them from 2 sides.

Also: Field Veteran Flamer squads with 3 Flamers and a Heavy Flamer and watch the Enemy dissolve in overwatch. Thats pretty fun too.

Edit: Also: Vultures! Stupendously cheap, not targettable in cc by most units, 43 rounds of anti-everything dakka.

This message was edited 1 time. Last update was at 2017/09/09 13:30:07


Astra Milit..*blam* Astra Milliwhat, heretic? 
   
Made in us
Storm Trooper with Maglight





CO

 Lothar wrote:
 Unit1126PLL wrote:
 Lothar wrote:
FW is always gamey. Or do you find it usual to see people using FW models with bad rules? No. Most of the players use FW only for over-powered rules they make. Of course most of their models are not over powered...but you almost always see those which are...


That depends. I used an army that was 1700 points of forge world and 300 points of GW and I went 4-4. I saw someone using 8 Decimator engines because he thought they were cool, and I don't think he did very well. I also saw at least two DKOK armies which were 100% forge world, and they didn't do well. I saw Fire Raptors, Avengers, and Vultures as the flyers. I saw Mars Alpha Pattern Leman Russ tanks. I saw at least three Death Rider hordes (I suppose I should include those as DKOK, so 5 DKOK armies).

All of this was at 1 weekend GT. I saw fewer Elysians and Searchlights than I expected - i.e. zero, though I hear there were some.


Yeah, of course there are some players, who use models, because they like them. However, they are quite rare. Almost in every case I have heart about FW model, was because of strong rules it has (better than gw). Lemans from FW are much better than GW. Elysians are more effective than scions (and we know how good scions are), vulture or avenger or vendetta are better than valkyrie. Searchlights are very good, commander vehicles also (those two are the only units which give + BS), Cyclops are OP, artillery platforms are also better than GW artillery, tauros venators are great, tarantula turrets also. And that is only imperial guard. You can find a lot of units for other factions (space marines, chaos), that are insanely good for its cost.


Mostly true but FW Artillery besides Earthshaker Platforms are trash. Sadly. And comparing the Vulture and Vendetta to the Valkyrie isn't a very solid comparison. Especially because the Valkyrie is utter trash besides being a basic transport!

5k Imperial Guard
2k Ad Mech 
   
Made in ca
Regular Dakkanaut





 argonak wrote:
Other than conscript screens, what's does one do against a strong and fast cc army when you're running a tac list?



Bullgryn screen, or as somebody said hide a cyclops or two out of LoS.

They are an auto include for me now. I bring a squad of 2. Always MVPs

This message was edited 1 time. Last update was at 2017/09/10 05:16:03


 
   
Made in us
Dakka Veteran





I hit close combat armies on the nose. If they move towards me I send a couple of Chimeras loaded with infantry rumbling out towards them and meet them in the midfield. Unless the enemy can fly they have to fight their way through my screen, and that gives me more turns to shoot them with my tanks and artillery. Then if they bust through the first screen I send my second screen to meet them at the edge of my deployment zone. If they bust through the second screen I hope I roll a lot of sixes with my Basilisks (which is generally a good plan regardless).

This message was edited 1 time. Last update was at 2017/09/10 03:26:49


Madness is however an affliction which in war carries with it the advantage of surprise - Winston Churchill 
   
Made in us
Regular Dakkanaut




I recently got a decent sized IG army for pretty cheap which has several mortar teams.
Looking at the index, 27 points for 3d6 long range strength 4 shots that ignore line of sight? They sound amazing!
Have people had success using a lot of them?
   
Made in us
Heroic Senior Officer





Western Kentucky

StevetheDestroyeOfWorlds wrote:
I recently got a decent sized IG army for pretty cheap which has several mortar teams.
Looking at the index, 27 points for 3d6 long range strength 4 shots that ignore line of sight? They sound amazing!
Have people had success using a lot of them?

Yes, they're kind of stupidly cheap, I would imagine we'll see that changed a little come the real codex, but for now they're absolutely worth it, at least in moderation.

If anything, they're great for denying areas in your backfield for enemy deepstrikers. For a guard army that's a big deal, we're one of the only armies in the game that can reliably shut down deepstrike for the first turn or two.

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in jp
Longtime Dakkanaut





Gig Harbor, WA

StevetheDestroyeOfWorlds wrote:
I recently got a decent sized IG army for pretty cheap which has several mortar teams.
Looking at the index, 27 points for 3d6 long range strength 4 shots that ignore line of sight? They sound amazing!
Have people had success using a lot of them?


They're great back line deep strike deniers. 3 squads of them can take up a huge chunk of your deployment zone.

Just because you can put them outside LOS, doesn't mean you have to! They also make good extra wounds for lascannon HWTs.
   
Made in ca
Regular Dakkanaut





Seriously. Cyclops people. They are so friggen amazing for the points. And such cute death machines.

"I never learned how to lovvvveee...beep boop....EXPLODE"
   
Made in us
Storm Trooper with Maglight





Ellicott City, MD

Yeah gotta back up the Cyclops love, they work fairly well and are generally hilarious when the little toy tank drives up to wipe a squad out.

Vonjankmon
Death Korp of Krieg
Dark Angels 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

 rhinoceraids wrote:
Seriously. Cyclops people. They are so friggen amazing for the points. And such cute death machines.

"I never learned how to lovvvveee...beep boop....EXPLODE"


Cyclops?

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in ca
Regular Dakkanaut





Cyclops demo vehicle

everything 1D6 away suffers 2D6 auto hits. S9, -2 D3 dmg
   
Made in us
Storm Trooper with Maglight





Ellicott City, MD

Yeah had a squad of Ogryn charge one, fail to kill it, it exploded and killed all 6 of them. I likely thought it was funnier than my opponent but we both got a quick laugh out of the thought of the Ogryns beating up the little toy tank only for it to explode and kill them all later.

Vonjankmon
Death Korp of Krieg
Dark Angels 
   
Made in us
Longtime Dakkanaut





Gig Harbor, WA

 vipoid wrote:
 rhinoceraids wrote:
Seriously. Cyclops people. They are so friggen amazing for the points. And such cute death machines.

"I never learned how to lovvvveee...beep boop....EXPLODE"


Cyclops?


Its a forge world unit. I know everyone on dakkadakka acts like forgeworld is totally cool and legal, but I really wonder what people would say if I showed up with some of these things at a gameshop.
   
Made in us
Kid_Kyoto






Probably work

 argonak wrote:

Its a forge world unit. I know everyone on dakkadakka acts like forgeworld is totally cool and legal, but I really wonder what people would say if I showed up with some of these things at a gameshop.


The general reaction I've always had was "uh, oh, okay," followed by me saying, "no seriously, here's the book. look at it," and then they give it an indignant glance and are like, "yeah, seriously. okay dude. okay.".
Two turns later, I usually notice they're still not complaining when the majority of it has been removed from the table..

Assume all my mathhammer comes from here: https://github.com/daed/mathhammer 
   
 
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