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![[Post New]](/s/i/i.gif) 2009/09/22 12:28:24
Subject: 40k 6th ed,re-write or re-shuffle?
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Lieutenant Colonel
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Hi all.
When 6th ed 40k arrives in a few years time.
Would you like the devs to re-write the rules to suit the current game play.(Reduce the amount of writen rules.)
This includes things like introducing Movement rates, interactive game turn, making LD more important, using modifers etc.
Eg anything that would change the current direction of 40k development, I would class as a re-write.
Any changes that JUST change 'in game values', or re-word existing rules to close up loop holes/reduce abiguity, I would class as a re-shuffle.
Just wonder what you folks would like to see.
TTFN
Lanrak.
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![[Post New]](/s/i/i.gif) 2009/09/22 12:30:22
Subject: 40k 6th ed,re-write or re-shuffle?
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Longtime Dakkanaut
Misery. Missouri. Who can tell the difference.
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I would rather see them close the loop holes in the current edition.
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251 point Khador Army
245 points Ret Army
Warmachine League Record: 85 Wins 29 Losses
A proud member of the "I won with Zerkova" club with and without Sylss.
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![[Post New]](/s/i/i.gif) 2009/09/22 12:34:50
Subject: Re:40k 6th ed,re-write or re-shuffle?
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Veteran Wolf Guard Squad Leader
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I would like to see them tweak the rules so that no phase is regarded as the most important for example the biggest difference I have found with 5th is that Assault is everything. In my view the 40K universe is not the fantasy Universe - guns are very good and kill lots of people you don't prefer a big stick to a semi automatic rifle. I would like to see a better balance between assault and shooting. Oh and deamons made more playable rather than just boringly good.
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DC:80S++G+M+B+IPw40k96#-D++A++++/fWD180R+T(T)DM+
Please check out my Wolves: http://www.dakkadakka.com/dakkaforum/posts/list/333299.page
Space Wolves Ragnars Great Company (4000)
Ultramarines IV Company (4000)
Cadia's Foot your Ass (3000)
Khorne's Fluffy Bunnies (2500)
Praetorian Titan Legion (3 big angry robots + 1 skinny tech priest)
High Elves, Empire, Dark Elves, Brettonians |
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![[Post New]](/s/i/i.gif) 2009/09/22 12:45:40
Subject: Re:40k 6th ed,re-write or re-shuffle?
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Shas'ui with Bonding Knife
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Well 4th was good... it had a few minor problems and just needed to be tweaked a bit.
so instead of doing that GW Bashed it with a hammer until it begged for mercy, then ran over it with that real life rhino a few dozen times and got that drunken backseat gropefest know as the 5th ed rule-set.
So what’s to say they won’t do it again with 6th Ed rules?
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![[Post New]](/s/i/i.gif) 2009/09/22 12:48:38
Subject: 40k 6th ed,re-write or re-shuffle?
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Re-write. I want it to make every Codex invalid, if only to watch the fireworks.
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![[Post New]](/s/i/i.gif) 2009/09/22 12:59:20
Subject: 40k 6th ed,re-write or re-shuffle?
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Lethal Lhamean
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They'll just reshuffle..
lolhammer40k is an arms race and Gw is the only supplier. anon (i forgot you)
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![[Post New]](/s/i/i.gif) 2009/09/22 14:28:19
Subject: 40k 6th ed,re-write or re-shuffle?
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Revving Ravenwing Biker
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I think parts need both.
So in general a shuffle, but like always they tear parts up and start again.
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![[Post New]](/s/i/i.gif) 2009/09/22 14:52:36
Subject: 40k 6th ed,re-write or re-shuffle?
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Longtime Dakkanaut
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H.B.M.C. wrote:Re-write. I want it to make every Codex invalid, if only to watch the fireworks. 
Why do you care? It's not like you play by GW's rules.
I just realized, that actually makes you the paragon of GW. You play the game by your own rules.
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In the dark future, there are skulls for everyone. But only the bad guys get spikes. And rivets for all, apparently welding was lost in the Dark Age of Technology. -from C.Borer |
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![[Post New]](/s/i/i.gif) 2009/09/22 17:01:37
Subject: 40k 6th ed,re-write or re-shuffle?
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Shas'la with Pulse Carbine
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I support a rewrite but expect very little change. Just enough to make people buy more models or paint their existing ones a different color.
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![[Post New]](/s/i/i.gif) 2009/09/23 10:10:49
Subject: Re:40k 6th ed,re-write or re-shuffle?
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Lieutenant Colonel
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Hi again.
I would like to hear what YOU would like to happen.(I know what GW would probably do.  )
I am just trying to get a feel for general opinion.
TTFN
Lanrak.
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![[Post New]](/s/i/i.gif) 2009/09/23 15:59:40
Subject: 40k 6th ed,re-write or re-shuffle?
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Shas'la with Pulse Carbine
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My wishes have been stated numerous times:
1. move dice to D10 and increase stat differences
2. more USRs and USRs in codexes for differentiation rather than unique codex abilities
3. speed up codex development and drop the codex release + mini release model
In short, I want a game with more frequent, smaller releases spread throughout the year, a D10 based game (I'd also accept a S1-6 chart) to increase army/unit differences and all the required rules in the rulebook.
None of these things have been embraced by the majority of Dakka and I don't see GW doing it either.
Edit: except -> accept
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This message was edited 1 time. Last update was at 2009/09/23 21:22:36
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![[Post New]](/s/i/i.gif) 2009/09/23 16:44:09
Subject: Re:40k 6th ed,re-write or re-shuffle?
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Decrepit Dakkanaut
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In some parts, Im rather happy with 5th. I agree, they need to fix loop holes and in general tighten the screws on it. So shuffle?
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![[Post New]](/s/i/i.gif) 2009/09/23 18:03:03
Subject: 40k 6th ed,re-write or re-shuffle?
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Decrepit Dakkanaut
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It'll be a shuffle, and several universal special rules will be split between the main rules and the universal special rules like Fleet and Counter-Attack. Some other universal special rules will be adjusted to depend on the user's profile, like Hit and Run, Counter-Attack, Preferred Enemy, and Fearless were.
Given the innovations in the War of the Ring it wouldn't be unreasonable to see more variable movement introduced into the game, to go with running and moving through difficult terrain.
I'd also expect pinning to act like the Thunderfire Cannon's Subterranean Blast.
Maybe they'll do something about the Initiative double-whammy (order of attacks and sweeping advance), but may not because improved Initiative is useless outside of combat.
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![[Post New]](/s/i/i.gif) 2009/09/23 20:06:26
Subject: 40k 6th ed,re-write or re-shuffle?
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Veteran Inquisitor with Xenos Alliances
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A re-write wouldn't fly. GW would be stuck with the majority of codecies unplayable for 5 years, intead of the majority of codecies being half unplayable. It would take someone at GW coming up with something really unique and worthwhile to re-write and start from scratch. I doubt they're that clever.
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![[Post New]](/s/i/i.gif) 2009/09/23 21:55:27
Subject: 40k 6th ed,re-write or re-shuffle?
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Decrepit Dakkanaut
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Tighter is always better than loose.
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![[Post New]](/s/i/i.gif) 2009/09/23 22:28:09
Subject: 40k 6th ed,re-write or re-shuffle?
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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dietrich wrote:I just realized, that actually makes you the paragon of GW. You play the game by your own rules.
Deliciously ironic, no?
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