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Made in us
Regular Dakkanaut





Santa Rosa, CA.

I have been playing SoB for a while. I have read the tacts posted by St.John and others. I use the acts of faith.
I am getting slottered by assaulters. I have been playing aginst a eldar @ 1000 pts. I set up the battle squad firing lines. Sob are close range rapid fire army. 12" or less. At that range I am getting assaulted. 6" move, get shot at. Then I am assaulted.

Flankers really mess things up. They would get into assault. Then I am locked in combat and start getting hurt. My last opponent got his wraithlord in the combat, so I can't shoot at it.
I ran the army as footsloggers once, replacing vehicles with Heavy weapon units. I made the mistake that bolters can't move and shoot 24". With this mistake I still got killed off.
The jump troops seraphim have S and T of 3. Difficult to wound opponents. I make sure the vehicles move to make it more difficult to be assaulted. I use Dominion with flamers and a unit with meltas normally riding in a immulators.
All players try to exploit the opponent's army weakness and avoid their strengths. Avoiding the SoB rapidfire battle squads.
I am not just reacting to my eldar opponent. Orks,Necrons,DH,DA. The IG player has a lot of tanks and support weapons.

"When you beat a Sisters of Battle army, All you have done is, Beat a bunch of Girls"
 
   
Made in us
Swift Swooping Hawk






What kind of list do you run for 1000pts? What does your opponent run (roughly)?

T-

let the galaxy burn

Let your passion for battle burn like the fires of the forge. 2000pts and growing!

starting up! 
   
Made in us
Raging Ravener




Orlando, FL, USA

If you're playing Sisters, assault shouldn't be hurting you.

For 5 points a pop, the Book of St. Lucius basically makes all your girls immune to the aftereffects of assault-- not only that, but you can throw it on your canonness and practically forget about it while your whole army gets Ld10 Stubborn.

The rest comes down to faith powers. When it comes down to it, a wraithlord is a T8 marine with an extra attack. 3+ invulnerable saves can shrug off the little damage it does, and it has no invulnerable saves to deal with your various S6 power weapons in the case that you manage to roll a 6.

The reality of the situation, though, is that there is no way a wraithlord should be getting to your front lines without getting melta'd or exorcised off the table. Exorcist launchers RAPE wraithlords and other MCs.
   
Made in us
Longtime Dakkanaut





Don't run Seraphim run a jump cannoness duo instead.

Frgsinwntr told me to run the jump cannoness duo of

jump pack Cannoness with 2+ save, book of st lucius, blessed weapon, inferno pistol, frag grenades

Jump pack Cannoness with 2+ save, book of st lucius, master crafted eviserator, ignore first insta kill wound

pretty good as counter assault except against the really hard stuff like assault terminators. You can use acts of faith to gain a 2+ invulnerable save, get 2+ strength so the eviserator is strength 8 for insta killing marine characters, or oblits or wounding wraith lords.

Wraith lords should be getting taken out by Exorcists before they get your Sisters.

Run your Sisters in Rhinos and use keep them together so two units can double tap a unit wiping it out.
10 Sisters with Melta gun, Heavy flamer, Veteran Superior with Book of St. Lucius in a Rhino with EA + Smokes is pretty good.
   
Made in ca
Wicked Canoptek Wraith




Vancouver, BC

Try doing the rhino "V" trick. Put 2 rhinos together in the shape of a V, with less than one inch seperating the fronts. Disembark one squad in between them, and fire at your target. You can't be assaulted, and next turn you can hop back into your rhino and do the same thing with the other SoB squad 12 inches away.

As others have noted, Exorcists are all kinds of awesome.

So are Immolators, but if you've been reading St. John's stuff you've heard enough about them.

http://gamers-gone-wild.blogspot.com/

riman1212 wrote:i am 1-0-1 in a doubles tourny and the loss was beacause the 2 people we where vsing where IG who both took 50 conscipts yarak in one a comistare in the other


lukie117 wrote:necrons are so cheesy it should be easy but space marines are cheesy too so use lots of warriors with a chessy res orb
 
   
Made in us
Regular Dakkanaut





Santa Rosa, CA.

Army list last used, I have many versions.
999 points. Sisters of Battle list ; 2 Immolators,1 Rhino,1 Exorcist

HQ {260*Total Points} Total faith points :5
Canoness (115 pts total )
Blessed weapon (30pts) Book of St Lucius (5pts) Inferno pistol (15pts),Cloak(20)

Celestain Retinue: 5 Sisters (65pts) 2 Flamers (12pts) Sister Superior: Sword, Bolt pistol
Immolator ,Smoke(68) (unit and immulator 145 pts)

10 Battle Sisters (110pts) Melta gun (10),Flamer(6) ( 145 pts Unit) *down graded heavy flamer
Veteran Sister Superior (14pts) Book of St. Lucius (5pts)

Troops
10 Battle Sisters (110pts) Heavy flamer (12pts) Melta gun.(10pts) (204 pts Unit)
Veteran Sister Superior (14pts) Book of St. Lucius (5pts)
Rhino,smoke (53pts)

Dominion Squad (5 sisters) 3 X Flamers (27pts)
Immolator,(65) ,Smoke(3) (68pts) [total 150 pts]

Retributor Squad X5 (55), 2 X Multi Meltas (50) {105 Points}

1 Exorcist Vehicle


Automatically Appended Next Post:
last opponent;Eldar; waveserpant w/ fire dragons,infiltrating snipers, flanking scorpions, Dire avenger unit. Wrathlord (sometimes 2 warwalkers) HQ 3 models with a spellcaster (:guide,doom.)
Other armies: Orks,necron,D hunters,IG heavy with tanks or support lasercannons,Dark Angels


Automatically Appended Next Post:
I don't understand the V shape attack? 2 rhinos v shape with a squad between.unload troops.
If the unit moves it can only shoot 12" . Shoot through my own unit. The back ranks are going to have a shorter range being in the rear. Then load up the unit back into the rhino. If you are 12" away. A unit can assault the rhino with grenade or powerfist.
Opponents don't line up to be shot at.

This message was edited 2 times. Last update was at 2009/10/29 01:01:42


"When you beat a Sisters of Battle army, All you have done is, Beat a bunch of Girls"
 
   
Made in de
Boosting Black Templar Biker




The sense of the v is preventing your opponent from charging your bolters. I'll try to have some kind of pcture

Rhino Sisters Rhino
___\ ________ /
____\--2" max--/

Why? Your opponent has to keep away 1" from your models. So effectively there's a 2" (plus width of the base) invisible forcefield between 2 of your units so close to each other that your enemy's models can't pass. Also you're not shooting through your own unit, so there's no cover save (unless your own positioning sucks). This is kind of the FoF for SM/SoB and I would not use it in a friendly game. But it's totally legal and will score you a win in a tourney possibly...

This message was edited 3 times. Last update was at 2009/10/29 11:26:02






 
   
Made in gb
Preacher of the Emperor






Manchester, UK

Resinmann: Your list looks pretty solid for 1000pts, although i'm struggling to see where the multi-melta retributors fit in. I'd drop them and use the points saved to give your other troops squad a rhino and their heavy flamer back. You could experiment with giving your canoness a master-crafted Eviscerator too; a S6/8 chainfist that can re-roll an attack every turn is not something most people will want to engage.

resinmann wrote: I make sure the vehicles move to make it more difficult to be assaulted.All players try to exploit the opponent's army weakness and avoid their strengths. Avoiding the SoB rapidfire battle squads.I am not just reacting to my eldar opponent. Orks,Necrons,DH,DA. The IG player has a lot of tanks and support weapons.


Any player will try to play on your weaknesses From what you've written, it sounds like you're playing their game rather than trying to impose yourself on their army. Sisters (in fact most 40k armies)work most effectively when focused on one part of an enemy force. Use your Transports to block los on each other, with the lead vehicle popping smoke, with any luck you should be able to unload two squads worth of boltguns and flamers into one side of your opponents army either eliminating them or drastically weakening them, thus preventing any counter assaults. If one squad does get caught up, don't worry too much. Re-position your remaining units so that when combat ends you can blast the surviving enemy units, or use the engaged squad as a tarpit (Even at T3, a 3++ save is very hard to get through) whilst the rest of your units go on to other targets.

Finally, Sisters really come into their own at 1500+pts. One Exorcist is an annoyance for your opponent, three is a nightmare (but will bring accusations of cheese).

1500pts

Gwar! wrote:Debate it all you want, I just report what the rules actually say. It's up to others to tie their panties in a Knot. I stopped caring long ago.

 
   
Made in gb
Sister Vastly Superior




To be quite honest, 2 Exorcists is enough. 3 is just silly, and you might end up having to krak some guardsmen in the face with them against guard. (Also, a multi-melta immolator is massively better against AV russes that sit at a board edge)

I collect:
Guard - 2k of mostly infantry
DA - 2k of deathwing, 2k of other bits (no vehicles)
Sisters - mostly converted/proxy because I'm waiting for therange to go plastic.
Tau - 2k with no riptides because I can. 
   
Made in us
Badass "Sister Sin"






Camas, WA

I've never had a good experience with MM Immo's. It loses the cool rule from Immos (Move 12 and fire) and just becomes a hard target.
3 Exorcists on the other hand do two things. One: They bomb the crap out of armor, MEQ and anything else the moves. If you ran out of targets, your last worry is whether exorcists are effective or not, it's what's your next opponent because you must have tabled your current one.
Two: For 135, they attract an inordinate amount of fire from some opponents (who fear them). This allows girls to get where they need to get.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in gb
Sister Vastly Superior




All true, but the Exorcists are useless at stopping land raiders charging you down with fat bundles of problem aboard, as well as those russes at extreme range, or a whole range of other stuff.

Also, anything that could deal with two exorcists could deal with three just as well, but may be less effective against a high-speed immolator packed with Ld10 Stubborn sisters with melta firepower who'll bail out and return fire.

And you get another faith point.

Points/power, the exorcists take it, however, I must admit, i'm just not a fan of only getting 3 AV13 tanks from your heavy support, being spoilt on the new guard codex.

I collect:
Guard - 2k of mostly infantry
DA - 2k of deathwing, 2k of other bits (no vehicles)
Sisters - mostly converted/proxy because I'm waiting for therange to go plastic.
Tau - 2k with no riptides because I can. 
   
Made in us
Badass "Sister Sin"






Camas, WA

Two things: 1 they are only AV11. :( Sad Sister for that one.
2: Exorcists can actually do something to LR and AV14, although this is not their best role. D6 Str 8 shots, AP1 means they can destroy even on a glance.
IMHO: Exorcists are probably one of the most points-effective Heavy slots in the game. 48" Str 8 AP1, D6 Shots is a god send. Plus since you draw line of fire from the turret, you can hide them behind terrain pretty well.
The true downside to them is 1 gun. If they take a single Weap Dest, they are useless and two immobilizes seal their fate.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Swift Swooping Hawk






Would any of you Vet. Sister players mind posting a list for 1000pts? Id be interested in seeing what you all usually run. Also, what would you do for 1000pts in Cities of Death? Id really like to see how that works in a list!
Thanks!
T-

let the galaxy burn

Let your passion for battle burn like the fires of the forge. 2000pts and growing!

starting up! 
   
Made in us
Junior Officer with Laspistol






The eye of terror.

Cpt. Icanus wrote:The sense of the v is preventing your opponent from charging your bolters. I'll try to have some kind of pcture

Rhino Sisters Rhino
___\ ________ /
____\--2" max--/

Why? Your opponent has to keep away 1" from your models. So effectively there's a 2" (plus width of the base) invisible forcefield between 2 of your units so close to each other that your enemy's models can't pass. Also you're not shooting through your own unit, so there's no cover save (unless your own positioning sucks). This is kind of the FoF for SM/SoB and I would not use it in a friendly game. But it's totally legal and will score you a win in a tourney possibly...


The gap must be less than one base width (about 1" for most bases) because the rules for assault specifically exempt the assaulting unit from having to stay 1" from enemy units: even enemy units that they aren't assaulting.

Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right

New to the game and can't win? Read this.

 
   
Made in us
Badass "Sister Sin"






Camas, WA

At 1000?
2 Sisters (10) HF/MG, Vet Book/MB Rhino(SEA) 214ea
Exorcist x2 - 270
Canoness JP,Evis,Book 97 approx
Platoon PCS w/Lasc (50), IS w/AC 60x2
=965
Quick and Dirty List. Not sure about CoD though and how that affects things.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Fixture of Dakka






Lancaster PA

Personally, I like eviscerators on my Vet Sisters. Too often have I had enemy assault units, or even tac squads, get themselves wedged nice and comfy inside my girls and just stay there pounding away all game now that they can't be shot.

Yes, it works out exactly as it sounds.

Without having some sort of killing ability like a Str6/8 eviserator, the girls just get slowly ground down as their Str3/T3 ensures they lose combat every round. You don't need to worry about them breaking, but they are not going to do much damage either.

I can't really help you at 1000 points though. I rarely run the girls at less than 1500, for as has been noted they really come into their own when they can afford two exorcists and rhinos for everyone. I personally like two exorcists and a heavy bolter retributor squad. I never have any luck with multi-meltas.


Woad to WAR... on Celts blog, which is mostly Circle Orboros
"I'm sick of auto-penetrating attacks against my behind!" - Kungfuhustler 
   
Made in us
Junior Officer with Laspistol






The eye of terror.

Wehrkind wrote:Personally, I like eviscerators on my Vet Sisters. Too often have I had enemy assault units, or even tac squads, get themselves wedged nice and comfy inside my girls and just stay there pounding away all game now that they can't be shot.

Yes, it works out exactly as it sounds.

Without having some sort of killing ability like a Str6/8 eviserator, the girls just get slowly ground down as their Str3/T3 ensures they lose combat every round. You don't need to worry about them breaking, but they are not going to do much damage either.

I can't really help you at 1000 points though. I rarely run the girls at less than 1500, for as has been noted they really come into their own when they can afford two exorcists and rhinos for everyone. I personally like two exorcists and a heavy bolter retributor squad. I never have any luck with multi-meltas.


Using faith to give your girls Str 5 means that a lot of the time they can win combat against non-elite units in CC.

Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right

New to the game and can't win? Read this.

 
   
Made in us
Cultist of Nurgle with Open Sores





I have found Litnanies Of Faith to be invaluable for just 20 points. Everyone knows that making a SoB troop squad 3+ Invulnerable is awesome, but it can be very difficult to do when you have a fully healthy squad (10+ models) because you have to roll BELOW their number to pull off the act. However I have great luck using litnies to give me 3+ Invuln save that in turn often saves my bacon from a L. Russ pie plate etc.
   
Made in us
Junior Officer with Laspistol






The eye of terror.

Nurgle's Head Cheese wrote:I have found Litnanies Of Faith to be invaluable for just 20 points. Everyone knows that making a SoB troop squad 3+ Invulnerable is awesome, but it can be very difficult to do when you have a fully healthy squad (10+ models) because you have to roll BELOW their number to pull off the act. However I have great luck using litnies to give me 3+ Invuln save that in turn often saves my bacon from a L. Russ pie plate etc.


Litanies only works if the independent character who is using it is not attached to a unit.
   
Made in us
Painlord Titan Princeps of Slaanesh





Syracuse, NY

I would recommend putting "Extra Armor" on the Rhinos as well. For 5 points we still get it at a steal when GW has recognized it is worth at least 15 pts.

If you want to excel in assault you need to do the same thing Marines/Orks do and put that "power fist" in your squad. I have found my normal Sisters typically inflict maybe 1 or 2 wounds against MEQ while the Eviscerator smashes them flat so I can win combat.

Daemons Blog - The Mandulian Chapel 
   
Made in us
Badass "Sister Sin"






Camas, WA

Although the litany of faith is cool, I think it is more important to know when and what units will benefit most from faith. Spending 20 points for a faith point is a lot when a tricked out sisters squad is only 214 with rhino.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Regular Dakkanaut





Santa Rosa, CA.

Spending 20 points for a faith point is a lot. The squad with mm was a experiment. I ran a footslogger to see how bad it is. The heavy bolters worked better then MM. I always give immulator TLHF, move 12" and shoot!
The game store only uses 1000pt. local Turnaments are 1850. Then I get 3 exorcist,Ex-armor ect.
I don't think the Rhino V pattern is too cheese. In the gap, models are shooting throuth their own unit. That's OK? They will have to bunch up for the whole unit to shoot. That is where template weapons,hurt.


Automatically Appended Next Post:
Yes, sisters and acts of faith can stay in combat. I want then to break out of combat, so I can shoot the Sh.. out of them. We all want to play our strenths and exploit the opponent's weakness. that is why players assault SoBs.

This message was edited 1 time. Last update was at 2009/10/31 19:52:22


"When you beat a Sisters of Battle army, All you have done is, Beat a bunch of Girls"
 
   
Made in gb
Preacher of the Emperor






Manchester, UK

You don't have to use the BosL if you don't want to. Remember though that the Sisters relatively poor initiative will mean they get cut down quite often when they try to run.


1500pts

Gwar! wrote:Debate it all you want, I just report what the rules actually say. It's up to others to tie their panties in a Knot. I stopped caring long ago.

 
   
Made in gb
Bloodthirsty Chaos Knight






Just curious about how WH players feel about using the guard allies rules and bringing in infantry platoons etc. I'n this case could be used as meat shields for the sisters for example, take the assault, lose,, leg it or die, and the sisters behind it now have units in front that cant re engange until after they get to shoot them up.
In general though I just like the idea of a combined WH/guard thing as if they are on a campaign or PDF aiding the sisters in battle. Oh and they also bring lacannons, always a plus

   
Made in us
Sslimey Sslyth






Busy somewhere, airin' out the skin jobs.

willydstyle wrote:
Nurgle's Head Cheese wrote:I have found Litnanies Of Faith to be invaluable for just 20 points. Everyone knows that making a SoB troop squad 3+ Invulnerable is awesome, but it can be very difficult to do when you have a fully healthy squad (10+ models) because you have to roll BELOW their number to pull off the act. However I have great luck using litnies to give me 3+ Invuln save that in turn often saves my bacon from a L. Russ pie plate etc.


Litanies only works if the independent character who is using it is not attached to a unit.


Interesting claim, too bad the rules dont support it.


BTW, neither does dakka....

http://www.dakkadakka.com/dakkaforum/posts/list/251172.page

..........................................

That being said, if you're tired of losing HtH with sisters, try this unit.

Canoness, Litanies, Cloak, Book, Eviscerator
Priest, Power Armour, Eviscerator
(20) Battle Sisters w/ Vet sister, Eviscerator, Book

Using faith.....

All with invuln saves (litanies)
On the charge, 10 Rerollable to hit Eviscerator Attacks at str 8
Unmodifiable Leadership

....the ultimate deadly tarpit.

This message was edited 2 times. Last update was at 2009/11/01 01:27:18


 
   
Made in gb
Preacher of the Emperor






Manchester, UK

That's a lotta points for a tarpit; might as well play gk's if you wanna do that

@Vermillion: The only reason most WH players don't bring guard is because we want to max out our faith points. Giving them up for exorcists is a good trade off, giving them up for bs3 lascannons is not.

1500pts

Gwar! wrote:Debate it all you want, I just report what the rules actually say. It's up to others to tie their panties in a Knot. I stopped caring long ago.

 
   
Made in us
Swift Swooping Hawk






Just a quick question then: I have a decent sized interest in playing sisters of battle against my buddies Imp. Guard in a game coming up in a week or so. If it doesnt work out Im probably going to go back to the Orks. We're only doing 1000pts until we get our armies painted and then we'll move up to 1500pts.

Is this:

Canoness: Evis, Jump Pack, Cloak, Mantle, BoSL and whatever else

Sisters x10 MG/HF, VSS w/BoSL
Rhino
Sisters x10 MG/HF, VSS w/BoSL
Rhino

Seraphim x5 w/ x2 HandFlamers, VSS w/ -blank?-

Exorcist
Exorcist

The best you can do with 1000pts pretty much? Because obviously there isnt much, and Im really curious how this would hold up against a IG army.

Thanks!
T-

let the galaxy burn

Let your passion for battle burn like the fires of the forge. 2000pts and growing!

starting up! 
   
Made in us
Sslimey Sslyth






Busy somewhere, airin' out the skin jobs.

Trogdor the Burninator wrote:Just a quick question then: I have a decent sized interest in playing sisters of battle against my buddies Imp. Guard in a game coming up in a week or so. If it doesnt work out Im probably going to go back to the Orks. We're only doing 1000pts until we get our armies painted and then we'll move up to 1500pts.

Is this:

Canoness: Evis, Jump Pack, Cloak, Mantle, BoSL and whatever else

Sisters x10 MG/HF, VSS w/BoSL
Rhino
Sisters x10 MG/HF, VSS w/BoSL
Rhino

Seraphim x5 w/ x2 HandFlamers, VSS w/ -blank?-

Exorcist
Exorcist

The best you can do with 1000pts pretty much? Because obviously there isnt much, and Im really curious how this would hold up against a IG army.

Thanks!
T-


Seraphim are too expensive and basically....stink. Be a more advanced sisters player and lose them.

Lose the jump pack on the Cannoness and throw here in one of the rhino's after you lose a guy...OR...

Put her with a minimum sized Celestian unit in an Immolator. Melta/HF and a HF on the Immo. You should have the points for a decent celestian unit after losing the Seraphim.

I have never failed to seize on 4+ in my life!

The best 40k page in the Universe
COMMORRAGH 
   
Made in us
Junior Officer with Laspistol






The eye of terror.

When the IC is with a unit, then they take tests for acts of faith as normal: roll against unit size.

The litanies specifically say that the character can use an act of faith without rolling.

While the character is with a unit it's not the character that does the rolling.

Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right

New to the game and can't win? Read this.

 
   
Made in us
Swift Swooping Hawk






Would you mind elaborating on what a decent Celestian unit would be and what the Canoness in the Retinue would be equipped with? Ive never run one, and wouldnt mind seeing what one might be, and their role in conjunction with everything else in the army (the 2 sister squads in rhinos are decently obvious, shoot and capture objectives when necessary, and the exorcists are easy enough, I mean D6 S8 AP1 missles a turn should be enough to give the Demolisher a hard time, right?). There's obviously more to my opponents army than the Demolisher, but that seems to be one of the biggest pains in the rear, and Im curious is the Canoness on foot w/bodyguard a better bet than one that can jump and tank hunt?

Thanks!
T-

let the galaxy burn

Let your passion for battle burn like the fires of the forge. 2000pts and growing!

starting up! 
   
 
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