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Made in us
Shas'la with Pulse Carbine




Levittown, NY

HQ:
Thrakka

Attached too:

9 Nobz (Big Choppa; Big Choppa& Bosspole; Big Choppa and Ammo Runt; PK; PK& Waaagh! Banner; PK and Ammo Runt; Combi-Scorcha; TL Shoota; Slugga&Choppa) & Painboy All with cybork bodies and stikk bombs

In a:

Battle Wagon (1x Big Shoota, Red Paint Job, Boarding Plank, Deff Rolla)

19 Shoota Boyz & 1 PK Nob (1 Big Shoota & 1 Rokkit Launcha) all with stikk bombs

in a:

Battle Wagon (1x Big Shoota, Red Paint Job, Boarding Plank, Reinforced Ram)

11 Slugga Boyz & PK Nob (1 rokkit launcher) all with stikk bombs

in a:
Trukk (red paint job, boarding plank, reinforced ram)

14 Kommandos (2 burnas)& Snikrot

comes out to 1505 points

This is my first attempt at making an Ork list, and I probably really need a KFF Mek in here somewhere, just not sure where to cut the points. The current plan is to screen the trukk with the battle wagons.


40K: The game where bringing a knife to a gun fight means you win.

2000 Orks
1500 Tau 
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

Hey there.

There's a few threads I would suggest you reading that are good mechanized lists and comments. Here:

http://www.dakkadakka.com/dakkaforum/posts/list/0/265245.page#1113036
http://www.dakkadakka.com/dakkaforum/posts/list/266100.page
http://www.dakkadakka.com/dakkaforum/posts/list/263869.page

   
Made in us
Sister Vastly Superior




Gig Harbor, WA

That's a pretty solid list for your first try!
one thing though, dump the big shoota in the shoota boyz mob for another Rokkit launcha, you've got enough dakka.

2000 pts SoB.
2000 pts Crimson Fists (WIP)

doomed-to-fight-until-killed-in-battle xenophobic psycho-indoctrinated super soldier warrior monks of an oppressive theocracy stuck in the past and declining while stifling under its own bureacracy and inability to react.
Vaktathi, defining Space Marines



 
   
Made in us
Savage Minotaur




Chicago

K, Shoota boyz should be footslogging IMO. They should be in large mobs of 20+ and advance, no kan wall bs needed.

In my horde list, I take 3 squads of 20 shoota boyz w/ x2 big shootas, nob w/ PK & Bosspole. Get rokkit-koptas or rokkit-buggies for vehicles & such, and clean up w/ PK's. Snikrot will help aswell.

And, btw, why the hell do you have Ghaz if you want transports? The feth is fleet going to do if they are in a vehicle. Just get a regular 'boss w/ Pk, combi-scorcha/T.L Shoota.

'Course, you could just be boring and go the kan wall w/ KFF mek(s)
   
Made in gb
Tower of Power






Cannock

Good list, but stick rokkits in all units, not a big shoota and a rokkit. Gives you some slight ranged anti tank then.

Rest looks ok, but beware ghazgkull moves 3D6 (I.C have move through cover special rule) so the entire unit will move at this rate.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Growlin' Guntrukk Driver with Killacannon






@ Karon
I'm not to sure how Kan Wall is boring. To each his own i guess but its a great set up and fun as hell to play. In my 1500 Point list im running 2 KFFS, 90 Slugga boyz, 9 Kans, and 2 Deff Dreads. Its awesome as hell to see that many walkers on the field. Nothings more exciting then having an awesome look to your army once its fully painted with all those walkers.

Aside from that. The list looks pretty awesome. I would switch out the shoota boyz for sluggas. Thats just personal pref. Also, Ghaz doesnt really belong if everything is in transports. You could drop him and add a few more Nobz and throw in a KFF Mech so you get 4+ on all your transports. Just a thought.

As far as kommandos go, ive never run them so i cant say much.


 
   
Made in ph
Regular Dakkanaut




@ karon and badsheep

with ghazz in the list you can move up to 40" in 2 turns where as not having him and staying in the vehicles only makes you move 13" a turn
ghazz movement brake down

1s turn
13"
2nd turn
13"
2" disembark
6" waaagh!
6"assult

haha) just sharing. and he makes boys fearless
   
Made in us
Unhealthy Competition With Other Legions






Ashburnham, Massachusetts

Good list, but play to your strengths: The boyz are great in assault or shoota boyz are good in opentopped vehicles. But when you consider that you're running Ghaz, then you really want to benefit as much as you can from his 6" Waaagh. I ran the same vehicles, but with only extra armor, red paint, & one big shoota. Definitely keep the one big shoota b/c if you get a damage roll of 3 and there's no weapon, I think that immobilizes the vehicle... if I remember correctly.

Use the Nobz PK to deal with armor.

Drop the ammo runts; yeah they are cool models but you're only rerolling once on a Str 4 weapon. Keep the combi-flamers; they are great in a pinch.
   
Made in us
Shas'la with Pulse Carbine




Levittown, NY

Thanks for the replys all.

Ghaz- for the full 6" Waagh out of the vehicle, fearless, and 2++ save

The Ammo Runts are to make each Nob unique for wound allocation, there is no intention to ever use the re-roll

So the consensus looks to be swap the shootas for sluggas and choppas, and the big shootas for rokkit launchas

40K: The game where bringing a knife to a gun fight means you win.

2000 Orks
1500 Tau 
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

I wouldn't say "consensus."

Rokkits have no place in a mob of shoota of slugga boys, and if you're running a mechanized assault list, shootas have no place in there either. =p

   
 
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