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Made in de
Chaos Space Marine dedicated to Slaanesh





I really enjoy how the WFB magic system works,

but i cant say the same for psychic powers

im not saying a direct copy, maybe some kind of power system? psychic duel?

psychic powers have gone from game dominating (2nd ed) to then 'force augmenting' (3rd ed) and now seem to be 'creeping' back up the power ladder

the portrayal of psychics varies edition to edition, codex to codex

thoughts?

anybody else remember dark millenium? that was awsome!

   
Made in us
Raging Ravener




Salt Lake City

Well if done right it could be cool but what I heard about fantasy magic tends to be blowing everything away or completely worthless however a good system for psychic powers etc could be pretty cool.

Craftworld Hades WIP
 
   
Made in us
[DCM]
.







As someone who started playing 40K back in the heady days of 2nd edition I have to say...


...YES!
   
Made in us
Preacher of the Emperor




Boston, MA

As someone who started playing in the wimpy, why would you ever take a psyker days of third edition....

YES!!!

   
Made in us
Unrelenting Rubric Terminator of Tzeentch





Akron, Ohio

As someone who has a hard-on for Tzeentch...

YES!!!

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Made in us
Raging Ravener




Salt Lake City

Ah hell now that I thought about it it would be freaking awesome if it showed off the true power of the eldar so...

YES!!!

Craftworld Hades WIP
 
   
Made in us
Regular Dakkanaut





More tasty psykers souls for the Dark Eldar to torture and eat...

YES!!!

DT:80S++G++M--B--I--Pw40k99#+D++A+++/mWD-R+++T(T)DM++

Archonate wrote:Do they [Space Marines] ruin the game? Nah. If you don't like em, don't play them. If you wanna play em, go ahead. But don't get all bent out of shape if your opponent looks disdainfully upon your lack of originality while tabling you in 4 turns because he's got beating SMs down to an exact science after fighting them for hundreds of consecutive games.
 
   
Made in se
Strider




Sweden

Only fags (aka Eldar) rely on psychic powers! A sword, a gun and 10.000 men MANLY enough to conquer Hell is all you need. To be a bit more serious;
The way the system is built up many of the "magic transfers" from WFB is redundant. There are tonage of special rules that make up for it, so you don't need magic. And as we all know, magic is a big part of WFB and fits more into the theme. IN THE GRIMDARK FUTRUE it really does not, allmost every army got somekind of psyker, but the dependancy, power and importance varies allot. Would be fun so see some more diversity and not only "I use psychic power to kill my enemy" aka more faggotry Eldarish stuff, but at the same time we find the attitude of Pyschic powers outside the Eldar to be more offensive, but I think that fits, "seperating the brute from the schoolar".
   
Made in fi
Twisted Trueborn with Blaster






What could be more cooler than to utterly dominate enemy with Rune Priest Spam?
Anything.
WHFB magic system is pretty good, but the top-tier armys (DE, VC, DoC) are all magic heavy.
Can you see the function?

Let me tell you.
If 40k changes into WHFB magic system (with bit change of course) the magic-heavy armys will utterly dominate the game, and most of the codexes would need update to give them psykers (DE, Necrons come to mind) to avoid total annihilation from utterly pwned by 2x Farseer or 4x Rune Priest armys, as they would need magic resistanse to copy with them.
And if the Codexes are done too fast, you can see the result in either:
A) Totally overpowered codexes
B) Totally crap codexes

The psychic system is pretty good IMO. Of course it can be made better but NOT by copying WHFB system.

Win/Draw/Lost statics
Space Orks: 11/1/1
Space Marines: 10/2/5
Lizardmen: 8/2/3
High Elves: 13/2/2 and one tournament victory!
Dark Eldar: 1/0/0 
   
Made in fr
Regular Dakkanaut




Stronger magic will lead to less bald screaming men.

-> No !


 
   
Made in us
Unrelenting Rubric Terminator of Tzeentch





Akron, Ohio

Arleucs wrote:Stronger magic will lead to less bald screaming men.

-> No !

I think all the Librarian models are bald screaming men.

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Made in de
Chaos Space Marine dedicated to Slaanesh





YES!


Automatically Appended Next Post:
Soz got carried away.

the thing i want in 40k is INTERACTION between psykers..

This message was edited 1 time. Last update was at 2009/11/30 17:22:51


 
   
Made in se
Strider




Sweden

Interaction? In what way?
   
Made in gb
Never-Miss Nightwing Pilot





In the Webway.

I think it would be good. A system for pshycic duel would be good, each player could cast a power at the same time and if you got a wound off, and whoever lost had to roll on PotW table or a new table.

My uncle said something similar to this: he doesnt like psychic powers full stop. Whereas i think there quite good.

"The stars themselves once lived and died at our command yet you still dare oppose our will. "-Farseer Mirehn Biellann

Armies at 'The Stand-still Point':

Cap'n Waaagggh's warband (Fantasy Orcs) 2250pts. Waaagghhh! in full flow... W-D-L=10-3-3

Hive Fleet Leviathan Strand 1500pts. W-D-L=7-1-2 Nom.

Eldar armies of various sizes W-D-L 26-6-3

 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

WHFB makes it a wizard duel between the mages while 40k has little interaction between psykers. except for Psyhcic hoods(the one piece of impierial tech that the eldar are deviously envious of )

I do think there could be some way of stopping a psycic power(power/dispel dice) but that would give Eldar a huge advantage.

prehaps if anytime an enemy power is used, for every psyker in each army roll a d6 add leadership and whoever has the higher number wins.

Psychic hoods would make it 2d6 for the SM player


Overall i like it as it is (Psy hoods rule )


Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in de
Chaos Space Marine dedicated to Slaanesh





@ thorheim

well with the current rules:
two forces fight both contain psykers, each psyker blows apart the others army while they watch patiently for thier turn.

i think psykers should be able to challenge/negate/dispel or do SOMETHING!

this would add a new level of tactics/strategy
psykers and the warp are a BIG part of the 40k fluff yet they always get overlooked for more bang bang sticks.

this means necrons would be dwarfs and tau would be ...lame
LMAO
   
Made in gb
Lieutenant Colonel




Hi all.
Do I want a fully realised and integrated 'psychic ability set' included in a tacticaly rich and diverse wargame, YES!

However the WHFB magic system works for WHFB system, it WOULD NOT work for current 40k.

Current 40k is a strategicaly biased game with little interaction to speak of.(Its a marketing excercise with game play low on the list of priority.)

IF 40k rules were to be re-writen with GAMPLAY as top priority, and psychic powers included in the basic game mechanics.

So we got a maximum game play from the minumum amount of rules ...then that would be great!

I would prefer a wide range of psychic powers, like in the RT erea.(Eg modify units abilites ,rather than just uber spells of death!)

I do not trust a minatures company like GW PLC to deliver anything like the quality of rules I want.
So I use game companies rules....

TTFN
Lanrk.
   
Made in de
Chaos Space Marine dedicated to Slaanesh





Thanks for the pointless post Lanrk!

if i wanted to listen to someone slate GW i would of posted on BOLS

to quote myself 'im not saying a direct copy'

yes i liked the RT kind of powers the style to which returned fleetingly in 3rd ed but its the interaction of the WFB magic system that i enjoy the most
   
Made in gb
Ultramarine Chaplain with Hate to Spare






anybody else remember dark millenium? that was awsome!


While it was awesome fun it never really sat well in 40k for me. Whilst having magic dominate a battle in Fantasy works and makes sense psychic attacks in 40K should be more subtle. I think they got too down graded in 3rd Ed and like the balance now. They are powerful but often their true value comes in augmenting a unit rather than out and out destruction.

For instance Doom and Guide, or GOI, Null Zone etc. JotWW excluded I don;t think any are over powered. As a Tau player JotWW is ridiculous I'm waiting for the day when turn 1 I get 4 Runepriests with JotWW Drop pod down the sides of my army and they just massacre my FWs and Broasides...


Automatically Appended Next Post:
I would prefer a wide range of psychic powers, like in the RT erea.(Eg modify units abilites ,rather than just uber spells of death!)


You've clearly never played the current version or RT. The curent game has powers that augment units heck they are often the most effective.

However Rogue Trader was a mess of a game and the psychic system was unseable. You had psychic points you could use through out the game, but unlimited in each turn. So you just got a level 4 Libby (who'd have about 15-20 different powers) Teleport him into your opponents battle line and use all the PSI points in one turn and wipe him out. Just like you would with Cyclone Missile launchers in 2nd Ed...

If you hate 40k some much why are you even on this forum posting?

This message was edited 1 time. Last update was at 2009/12/02 20:31:57


Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in de
Chaos Space Marine dedicated to Slaanesh





As a 2nd ed ork player i laughed ALOT while
puting down foot-shaped templates.

i would hate psychic powers to dominate 40k

but i did secretly like 3rd ed power levels

they could be subtle AND have interation, what you think?
   
Made in se
Strider




Sweden

aah, well Eldar vs Space Marine we could see such duels. But between other races, not realy. Nids got some any pyschic stuff...

but that kind,, is it.

Grey Templar wrote:WHFB makes it a wizard duel between the mages while 40k has little interaction between psykers. except for Psyhcic hoods(the one piece of impierial tech that the eldar are deviously envious of )

You sir, are not aware of the little wargear called Runes of Warding. No range (compared to your psychic hood of 24"), All enemy psychic tests must be taken on 3d6 and suffering a PotW attack on any roll of 12 or above.

No sir, I look down on your pathetical mon-keigh "technology".
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

I am aware of RoW and it is true that a Space Marines hood is 24", but you may not be aware that a GK hood has an unlimited range

Besides I can pretty much shut down your OP eldar psychic attacks for the paltry 100 points that a libby costs. while you have to pay for RoW.

on 3D6 the average roll is 10 so I have a 50% chance of passing my test instead of the normal 85%.

Hoods can NEVER be negated, so I spit on you pathetic, heretical, Xeno Tech.


And finally Nids have a very nasty thing called a Zoanthrope that can lay down the hurt.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Unhealthy Competition With Other Legions





Indianapolis, Indiana

I think it should be more of a side thing rather than a huge chunk of the game like magic is in wfb i do liek the idea of a psychic duel of sorts though between psychers.

"Victory needs no explanation,Defeat allows none."



 
   
Made in us
Decrepit Dakkanaut





Biloxi, MS USA

I think both 40K and Fantasy should go back to having a card game in the middle of the turn.

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The Before Times: A Place That Celebrates The World That Was 
   
Made in gb
[SWAP SHOP MOD]
Killer Klaivex







In the fluff, psykers can do all sorts of wonderful things, I think they are very under-represented in the game. As such, a sharp increase in their powers and abilities in game terms would be good.


 
   
Made in us
Fanatic with Madcap Mushrooms






Chino Hills, CA

What I think 40k needs is a better way to dispel enemy psyker powers.

At least, that's what I think.

Some people play to win, some people play for fun. Me? I play to kill toy soldiers.
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WHFB, AoS, 40k, WM/H, Starship Troopers Miniatures, FoW

 
   
Made in us
Longtime Dakkanaut






The land of cotton.

Cryonicleech wrote:What I think 40k needs is a better way to dispel enemy psyker powers.
At least, that's what I think.


Agreed. Maybe something like the armor save... an innate ability to avoid the effects of a psyker's powers? Each race has it's own psychic resistance (with Squats of course being the best)?
   
Made in us
Fanatic with Madcap Mushrooms






Chino Hills, CA

I was thinking something as simple as a race wide psychic hood.

Some people play to win, some people play for fun. Me? I play to kill toy soldiers.
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WHFB, AoS, 40k, WM/H, Starship Troopers Miniatures, FoW

 
   
Made in us
Tough Tyrant Guard





Sacramento, ca

well the necrons wont get hosed that bad, since they havy pariahs.... come anti pyskers.... yeah

and the DE have anti pysker powers too ... come on If you fail ur pysker is dead, just give them more of that power or make it that there power is Null and void.... I would like too see it go too the WHF type of pysk fare??
   
Made in au
Stormin' Stompa






YO DAKKA DAKKA!

I pretty well like them as they are - either special shooting attacks or utility powers, which have a chance of hurting the user.

That said, a 'Psyker' special rule that allowed a Mind War sort of exchange between models that shared the rule would be interesting.
   
 
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