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Made in br
Grovelin' Grot




Brazil- RIo de Janeiro

The Obliterators destryed my Ork list.
in a 2000pts they eat my orks toasted. I use battlewagons (x2) 1 - with mek and Burnas e 1 with Gazz and boyz. I use a single 15 lootas troops, 20 Stormboyz 2 trukks of boyz, but i was beated to death. Ok i do a lot of bad moves, a lot o bad rolls ( as 2 rhinos exploded and took half of my boyz in the explosion almost 6 of 12 boyz), i simply cant stop his land raider possessed as my 4 attacks score 1 or 2 and he ignored it.
But i´ll try next weekend to beat him to death!!!!


what is the best way to kill them, close combat or shooting with lootas?

   
Made in gb
Never-Miss Nightwing Pilot





In the Webway.

Run 'em over with a deffrolla BW. 'nuff said.

"The stars themselves once lived and died at our command yet you still dare oppose our will. "-Farseer Mirehn Biellann

Armies at 'The Stand-still Point':

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Hive Fleet Leviathan Strand 1500pts. W-D-L=7-1-2 Nom.

Eldar armies of various sizes W-D-L 26-6-3

 
   
Made in us
Savage Minotaur




Chicago

Deff-rollas mulch obliterators like no tommorow.
   
Made in us
Jovial Plaguebearer of Nurgle





Il

meh Meganobz rip through em as long as they survive to punch 'em

"When life gives you lem-BLOOD FOR THE BLOOD GOD"
1500 pt nurgle daemons bleeeeh 2/0/2 but what fun they are when they win 
   
Made in gb
Pulsating Possessed Chaos Marine





United Kingdom, London

My answer to your mega-nob (wehay) is a good ole plasma cannon.

"And what are the achievements of your fragile Imperium? It is a corpse rotting slowly from within while maggots writhe in its belly. It was built with the toil of heroes and giants, and now it is inhabited by frightened weaklings to whom the glories of those times are half-forgotten legends." 
   
Made in us
Savage Minotaur




Chicago

KFF Mek > Plasma Cannon ^.^

Any MAN player worth their salt will attach a Big Mek with KFF and PK to their Meganob unit, riding in a battlewagon
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

Deff-Rollas don't really mulch Obliterators. Deff Rollas are STR10, but have no AP value, so the obliterators still get 2+ armor saves. On an average roll of D6, you're going to roll 3-4, of which the obliteratically will average 0 fails.

If you want to mulch through some obliterators, throw those burna boyz into them in close combat - 15 boys with power weapons on the charge, 45 attacks, 22.5 hits, 11.25 wounds that ignore armor.

   
Made in us
Devestating Grey Knight Dreadknight






Dashofpepper is correct, although with the burnas, you probably won't need to assault the oblits as you will probably force enough saves to be taken by simply burning them. Also Ghaz would probably have his way with them as well.

DQ:70+S++G+M-B+I+Pw40k93+ID++A+/eWD156R++T(T)DM++


 
   
Made in us
Fixture of Dakka






Arlington, Texas

Call me nuts, but rokkits? They can be insta-killed by str8 wounds failing a 5+ invuln.

Worship me. 
   
Made in us
Bonkers Buggy Driver with Rockets





Alexandria

oblits have a 2+ save >.>

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Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

Cannerus_The_Unbearable wrote:Call me nuts, but rokkits? They can be insta-killed by str8 wounds failing a 5+ invuln.


Rokkits are STR8 AP3. Not worth throwing your Deffkoptas at Obliterators. Ghazghkull, Burna Boyz, a warboss; even regular boys using a nob with a powerklaw to cinch the combat will work wonders.

   
Made in br
Grovelin' Grot




Brazil- RIo de Janeiro

Thanks all for the reply...


   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

You need... uhm... power klaws, big choppas, or lots of orcs. Oblits will eventually fail saves.

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Made in ca
Decrepit Dakkanaut





Hire Boss Zagstruk and his Vulcha Boyz. Land them on the Obliterators with a Swoop Attack.
   
Made in us
Painlord Titan Princeps of Slaanesh






Dallas, TX

Regular boyz with a nob will kill oblits. They only have 2 attacks each, the nob insta-kills them, and the boyz wound on 4's on the charge.

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Glory for Slaanesh!

 
   
Made in us
Warplord Titan Princeps of Tzeentch





Pat that askala, O-H-I hate this stupid state

My oblits. in the past have been taken out by lootas at max number, boyz with slugga choppa and nob with PK hence why i dont take oblits anymore to easy with the current game to insta kill. Can also see burnas mowing through them no problem. Ghazzy and gang is a definite no brainer too.

Then it comes to be that the soothing light at the end of your tunnel, its just a freight train coming your way!
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Made in ca
Stabbin' Skarboy




123 fake street

Nurglitch wrote:Hire Boss Zagstruk and his Vulcha Boyz. Land them on the Obliterators with a Swoop Attack.


Why? The whole idea of killing them would be to take away their abbility to damage you, since you have no idea when Boss Zagstruk is comming in the Obliterators might well have done their damage already, also its not really nessasary to spend that many points to kill them. I suggest swarming, 116 strength 4 attacks, and 4 strength 9 ignore armour will do sugest fine. And have enogh steam at the end to keep on murdering.

"I can envision a world with no war, pain, or strife, were peace is constant, then I envision attacking that world because they'd never see it coming."
- Orks, 4175 points
- The face of an opponent when you lose five dozen models and say "that's it?", priceless. 
   
Made in ca
Decrepit Dakkanaut





Except that while Zagstruk and the Vulcha Boyz are off-table, the Obliterators can't damage them, and go on to provide late-game reinforcement when they do arrive: Zagstruk's 4 S9 I4 Power Weapon attacks are worth it regardless of the presence of Obliterators or not.
   
Made in us
Painting Within the Lines






You could always get shooty and drop a metaphorical brick on them. I pasted an Oblit/Daemon Prince heavy list (4 Oblits and 2 Princes in 1500 points) with my Guard by simply dumping obscene amounts of fire on them. Demolisher cannons, Lascannons, Plasma Cannons, Battlecannon Rounds, Heavy Bolter rounds, every ranged weapon I had I dumped into them, and they were dead by Turn 2.

   
Made in gb
You Sunk My Battleship!





England

Wierdly i haven't gone against Obliteratos after playing for a few years...

I always roll !!!

I collect :-

- 2000 pts
- 1750 pts 
   
Made in ca
Stabbin' Skarboy




123 fake street

Nurglitch wrote:Except that while Zagstruk and the Vulcha Boyz are off-table, the Obliterators can't damage them, and go on to provide late-game reinforcement when they do arrive: Zagstruk's 4 S9 I4 Power Weapon attacks are worth it regardless of the presence of Obliterators or not.


The point is not that they damage your vulcha boys, it's that they damage everything else. By the time the vulcha boys decide to drop in the obliterators have already mulched a good portion of the rest of your force. My solution is 2-3 deth koptas, they turbo boost in the scout movement, then move 12", shoot, then assault 12". They can cross 48" before the obliterators even fire. Even if you don't kill them, you still stop them from firing.

This message was edited 1 time. Last update was at 2009/12/13 18:48:32


"I can envision a world with no war, pain, or strife, were peace is constant, then I envision attacking that world because they'd never see it coming."
- Orks, 4175 points
- The face of an opponent when you lose five dozen models and say "that's it?", priceless. 
   
Made in us
Wraith




O H I am in the Webway...

About the LR thing though, orks aren't good at all at taking down Raiders. I would suggest ignoring it if at all possible.

He who fights with monsters might take care lest he thereby become a monster and if you gaze for long into an abyss, the abyss gazes also into you  
   
Made in ca
Stabbin' Skarboy




123 fake street

Or hit the LR, with a power claw warboss. 6 strength 10 attacks FTW.

"I can envision a world with no war, pain, or strife, were peace is constant, then I envision attacking that world because they'd never see it coming."
- Orks, 4175 points
- The face of an opponent when you lose five dozen models and say "that's it?", priceless. 
   
Made in us
Water-Caste Negotiator




Mobile, AL. USA

rvianarpg wrote:The Obliterators destryed my Ork list.
in a 2000pts they eat my orks toasted. I use battlewagons (x2) 1 - with mek and Burnas e 1 with Gazz and boyz. I use a single 15 lootas troops, 20 Stormboyz 2 trukks of boyz, but i was beated to death. Ok i do a lot of bad moves, a lot o bad rolls ( as 2 rhinos exploded and took half of my boyz in the explosion almost 6 of 12 boyz), i simply cant stop his land raider possessed as my 4 attacks score 1 or 2 and he ignored it.
But i´ll try next weekend to beat him to death!!!!


what is the best way to kill them, close combat or shooting with lootas?


Did they Obliterate them? Lol

More trucks more boyz, keep points down. Vehicles are hard, but the answer is nobs with power claws or ghazz in a battle wagon.

   
Made in us
Yellin' Yoof





Dashofpepper wrote:Deff-Rollas don't really mulch Obliterators. Deff Rollas are STR10, but have no AP value, so the obliterators still get 2+ armor saves. On an average roll of D6, you're going to roll 3-4, of which the obliteratically will average 0 fails.

If you want to mulch through some obliterators, throw those burna boyz into them in close combat - 15 boys with power weapons on the charge, 45 attacks, 22.5 hits, 11.25 wounds that ignore armor.


Not true. the D6 str 10 hits are only for other Vehicles. If a unit saves on its moral test and does "elect to make a death or glory attack it takes a further D6 strength 10 hits in addition to the usual effects."
And the AP shouldnt matter the str 10 are still double their toughness so they would only get their invulnerable save. They are not being shot at it would be more like getting hit by a power weapon.

"Wargear

Deff Rolla: A Deff Rolla is a great spiked roller that brings the collossal weight of the Battlewagon to bear on anything in its way."

I would say thats almost like being hit by a monstrous creature.
   
Made in us
Stealthy Warhound Titan Princeps






there is much wrong with that last post...

1) deff rollas don't work against vehicles.
2) instant death does not ignore armor
3) monstrous creatures ignore armor

This message was edited 1 time. Last update was at 2009/12/14 05:49:27


 
   
Made in us
Yellin' Yoof





-Edited by the Modquisition. Let's keep it civil-

page 68 and 69 rule book.

"if a unit makes a death or glory check against a tank and fails it is removed form the board regardless of wounds, saves (invulnerable or not) or any other cleaver way of staying alive they can think of." And thats against the 14 armor on the front of the wagon.

and sure the rolla isnt great against the tanks but straight up the wagon being a tank with 14 armor on the front thats +5 on the hit before even counting in the speed for each full 3" movement. so on a 12 inch move thast a str 9 hit on the armor value of where you hit. roll AP and finish it.

I read somewhere if a vehicle moves at crusing speed that its something like a 6 to hit but looking into it



This message was edited 4 times. Last update was at 2009/12/14 06:28:19


 
   
Made in us
Growlin' Guntrukk Driver with Killacannon






Hydeckadecka wrote:
Not true. the D6 str 10 hits are only for other Vehicles. If a unit saves on its moral test and does "elect to make a death or glory attack it takes a further D6 strength 10 hits in addition to the usual effects."

Uh... what? How do those ideas relate at all?
The D6 hits from a deff rolla are certainly not just for vehicles. Units that attempt a DoG attack take a further D6 hits.
Hydeckadecka wrote:
And the AP shouldnt matter the str 10 are still double their toughness so they would only get their invulnerable save. They are not being shot at it would be more like getting hit by a power weapon.
...
I would say thats almost like being hit by a monstrous creature.

Again... what? Where are you getting this idea?
Instant death has no effect on armor saves, nor does strength in general. You can't just declare that the attack works like a power weapon or comes from a monstrous creature because you think it should work that way.
Hydeckadecka wrote:
page 68 and 69 rule book.

"if a unit makes a death or glory check against a tank and fails it is removed form the board regardless of wounds, saves (invulnerable or not) or any other cleaver way of staying alive they can think of." And thats against the 14 armor on the front of the wagon AND if it moved over 12 inches thast a 6 to hit no matter what. or maybe thats for hitting units in an opened top vehicle looking it up now.

What does this have to do with anything? Noone is talking about death or glory failures, they're talking about regular tank shocks with the rolla. That's not even an actual quote from the rulebook, there is no such thing as a 'death or glory check'.
The fact that DoG failures ignore wounds and armor does not mean the deff rollas wounds ignore them.
And even if we were talking about DoG, the DoG attack against the tank is certainly not at 6+ to hit.
And what rules are you referencing on hitting units inside an open topped vehicle, exactly?

Hydeckadecka wrote:
I read somewhere if a vehicle moves at crusing speed that its something like a 6 to hit but looking into it

You could try looking in the rules on the pages you're talking about. Death or Glory attacks hit automatically.

This message was edited 9 times. Last update was at 2009/12/14 06:32:51


 
   
Made in us
Yellin' Yoof





When an unit is tank socked it MUST make a moral test. unless they have a special unit with them they can not choose to fail this test. most oblits will make this save and thus go into DoG.

And yes i read the D6 str hits wrong on hitting a tank, ok but. still back to the point a Wagon with a roller will eat oblist's and will eat tanks alive.

Reading the rules for tank shocking and the Deff rolla are very contradicting to that the rolla does a D6 or 2 d6

Still reading these rules and there is no logic to why it would get the D6 or 2 D6.


Automatically Appended Next Post:
In any case the oblist with a Wagon rolling into them will take 2 D6 str hits or removed out right for failing a DoG against the 14 front armor of the wagon

This message was edited 2 times. Last update was at 2009/12/14 06:35:51


 
   
Made in us
Growlin' Guntrukk Driver with Killacannon






Hydeckadecka wrote:When an unit is tank socked it MUST make a moral test. unless they have a special unit with them they can not choose to fail this test. most oblits will make this save and thus go into DoG.

And yes i read the D6 str hits wrong on hitting a tank, ok but. still back to the point a Wagon with a roller will eat oblist's and will eat tanks alive.

Reading the rules for tank shocking and the Deff rolla are very contradicting to that the rolla does a D6 or 2 d6

A unit that makes its morale test against a shocking tank does not 'go into DoG'.
It lets the tank pass through normally (or is displaced if the tank is ending inside it), or chooses to attempt a DoG.

A deff rolla will certainly not 'eat oblist's', as has been stated they get a 2+ save against any wounds caused by it.

Hydeckadecka wrote:
Automatically Appended Next Post:
In any case the oblist with a Wagon rolling into them will take 2 D6 str hits or removed out right for failing a DoG against the 14 front armor of the wagon

Even if they do choose to attempt a DoG and then fail it, only the model that attempted the DoG is removed. Read the Tank Shock and DoG rules again.

This message was edited 4 times. Last update was at 2009/12/14 06:40:46


 
   
 
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