UPDATE:
Pre-Notes: Worlds are named according to their system, IE Glacius I, Glacius II etc. The exceptions are homeworlds, which have sentimental value to their native species.
Green = Inhabited/Habitable worlds: Worlds were the main purpose is to house a populace
Silver = Mining World: Worlds where the main purpose is to mine or produce goods.
Brown = Unworlds: Worlds with no habitability or useful minerals. Raylids are the only species who can naturally terraform a world into a colony. This is a relatively long process that usually leaves a world exclusive to a Raylid unless desired otherwise.
Gold = Homeworld: Worlds which have birthed a sentient species, and have no standard, be it mining, population, or Military
Red = Dig Sites: Worlds cut off by The Coalition because off ancient relics found there.
Gray = Military Installations: Independent Stations or Yards dedicated to constructing Military ships
Orange = Worlds newly founded and yet to be part of a system or acquire a dedicated cause.
Larger points represent stars, and large squares represent nebulae. Colors vary from pink to purple. Large red squares are Yahan ruins, be it ships or stations
Currently. No Super Novae, Gamma Ray Bursts, or other Galactic events are occurring, with the exception of The Void Cluster of black holes in the center of the galaxy.
THE SPACE-FARING MAN'S GUIDE
TO THE KNOWN UNIVERSE:
SPACE SYSTEMS:
Arcturus Systems United.: The Home of the Arcturan homeworld is nestled in the center of The Arcturan Systems United, orbiting by some miracle a blue star. Arcturus is a world that knows no warmth, with pure ice and snow blanketing it's surface, with large cities with great walls and gates dotting it's surface and underground. Within in this small empire are 5 star systems; Glacius, Frosus, Cryosos, Icen, and the home system, Blizarus. In all, the systems contain 15 inhabited worlds, 8 mining worlds, and 8 unworlds. Attractions include Arcturus and the Dwarf Forge, where 5 mining worlds circle a White Dwarf Post-star.
The Sol System: Ask any little human, and they will tell you about Earth. Earth is the homeworld of the human species, a world that is now covered in cities and factories, kept alive only by advanced filtration. Humans will tell you that at one point earth had every environment one could think of, a boast that most, and this author, find foolish. The only system in this region is The Sun System, holding two habitable planets, two mining, and four unworlds, an impressive amount for one star of such size. No attractions note-worthy, unless one wishes to breathe the decay of a dying earth.
Raylid Colonies: Few worlds besides his own have charmed this author, and Deneb is one of them. During the day, the harsh double stars will burn you to no end. However, when night falls, the crystal moon will reflect the double light rays upon the glassy sands, which reflect back into the sky, generating amazing rainbows and auroras through refraction everywhere. It is a sight one would pay everything to see, and the gentle Raylids are in no hurry to keep it away from friends. Along with the beautiful world, the Colonies include another unnamed star system, two other inhabited worlds, and nine more that one colony queen claimed would be populated by the end of the century. This author would love nothing more than to see this to success. However, fate is cruel, and the colonies have found themselves at the forefront of the Shaper invasion. If the colonies fall, it will be a sad day for all and, at least this author feels, a fate most undeserved for the peaceful Raylids. Attractions consist of the double star system and the nights of Deneb.
E'nathi: The simple worlds of this system are dominated by the massive E'nathi, hailing from the dense and monstrous jungle world of E'nath. The homeworld has little to offer if one is simply touring, as battle is the only thing E'nathi excel in. If one were to visit, however, they would be greeted by the lethal flora and fauna that surround everything, and the spaced towns and cities in which the E'nathi live. One System, E'natha Along with E'nath, there is one other inhabited world, and five unworlds. No notable attractions, with the exception of a large number of arenas.
Nygax Holdout: Two stars and one world is all the local Nygax have to their name. The one barren world is where the left behind Nygax managed to colonize. There is nothing here this author wishes to discuss.
Black Space: A strange dark star and the lone homeworld of the Macabreins are all that mark the Black Space. The lone world of Nox is covered in planes and savannahs, dotted regularly with sinkholes. Despite being frozen solid, no ice or snow can be seen on it's surface, with plants and animals adapted to grow and move slowly. This, along with the long days and near black darkness encompassing at all times, gives the illusion that once you step on this world, time has slowed down as if to mock you. Beneath the surface the alien Macabreins have constructed their cities, where the eeriness of the surface is less, but surely not gone. One system, Nox, and one odd star.
Holy Realm of The Hulhuxi: When it comes to faith, the Hulhuxi know no equal. This Holy land includes the homeworld of the Hulhuxi themselves, Vespar, a storm-racked world with poison air and land. The only redeeming factor to this world is the massive mining systems underground, founded millenia ago, which still produce precious metals to this day. Within The Holy Land are two systems, The Holy Vespar Home-system, and the Miraculous Forge co-system. Between them are four inhabited worlds, three unworlds, and three mining worlds. Notable attractions include The Great Shrine of Valla and The Master forge.
Great Nest: Now in this guide we come to this author's home, The Great Nest. Great Nest boasts the galaxy's most amazing sight, the world of Chelicera. While the planet itself is not much, sparsely covered in forests and grasslands and rivers, with and amazing array of fauna, the fact that it is suspended between three distant stars is one that has baffled scientists for ages, much to our amusement. Within our fine space are three star systems, simply called Nest One, Nest Two, and Nest Three. Within them are six inhabited worlds, ten unworlds, and a single mining world.
Cephran States: This author finds the Cephran to be unusual people. No less unusual is the Cephran States, where every planet was colonized as soon as possible. Within the system is the Cephran homeworld of Casseopeia, world covered completely by a thin ocean, only a few meters deep on average, with towering spires of rock that go straight up without slope, like a pencil stuck in sand, for up to a kilometer. The States boast four systems, Acosian, Coastas, Bestevia, and Casseopeia itself. Twelve inhabited planets, with six unworlds.
Hrovan Mega Conglamerates: The Hrovan are an amusing people, this author thinks. But they are not to be underestimated. The Hrovan "Mega Conglamerates" contain, naturally, the Hrovan homeworld of Ursa. Due to the nature of the atmosphere of Ursa, this author could not visit. However, I did manage to interview the Hrovan from whom I purchased by travel craft. He told me, and I quote: "Ursa? S'all right to visit, but them bogs isn't friendly to bugs, if you catch my drift." Either way, The Conglamerates contain two systems, Apollos and Orion, with five habitable worlds, two mining worlds, and four unworlds. Also of note, The Conglamerates contain a small black hole, which this author is certain the Hrovans will put to energy making use.
Usiart Belt: The home of the unique Oriosians is just as unique as the creatures themselves. A single super massive star holds the massive Usiart Gas Giant in it's grasp, along with a medium sized belt of asteroids. Usiart itself is not the home of the Oriosains, but it's belt of space dust and asteroids is. Thus, there is no environment for a man to visit, unless you happen to be an Oriosian, in which case you probably live there already. Once system, Usiart, with an asteroid belt and the unworld of Usiart. No notable features.
GALACTIC NOTABLES:
Perseas Arm: The Galactic arm is a very odd thing. For as long as any records date, an unusual shield has blocked all access to the arm. Some suspect a super magnetic event has left a long lasting barrier around it, but many scientists have confirmed it is a stable energy shield. Where it comes from or how it exist, nobody knows. However, rumors of evil ships roaming just beyond sight are common. Just are common are confirmations of these sightings as asteroids. This author is more concerned with the Raylid plight at the moment.
Great Ethear: This comet is truly a wonder. It passes through the center of the galaxy every two and a half years, faster than any ship in sub-light speed. The comet is the most massive in any historical records, being larger than some moons. Currently, there is no evidence that it will collide with any galactic object, but it does little to cure the worries of some.
North Star Colonization Systems: Leave it to the blue-bloods to grab for power. North Star decided it needed more customers for the future, and as a result, pulled as many terraformers and ships it could into the relatively lifeless northern sectors. To The Coalition's surprise, most of the planets were not far from habitability. Currently, only one planet has been fully completed, which has been christened Icarus I.
Erica Cluster: An impressive sight, the Erica Cluster is a super dense nebula surrounded by nearly a light-year of asteroids. Were it easily accessible, there would be no more need for mining worlds.
God's Eye Station: If you have the money, then this author strongly suggests you acquire tickets to the God's Eye Station. This resort, created by a rival of North Star, Aerius Enterprises, lets citizens experience the most comfortable time of their lives, along with a full eye view of the entire galaxy and beyond. This author was lucky enough to be invited for the view, in exchange that he advertise for Aerius. I bought an Aerius blender fifteen years ago, and I've only had to change the blades twice. Aerius: "Because broken goods are no good to us!"
Maximus Military Installations: (EDITOR'S NOTE: This section contained government information, and was censored by request.)
Coaliton Capital Space: Easily the most populated sector known, the Capital Space knows no homeworld or original species, but contains the Coalition Capital World, Dominus, and has six systems home to every species known. The systems are Alphias, Deltarus, Omicronar, Thetar, Taus, and Omegan. Here all manner of peoples and customs can be found, and where all the blue-bloods live. This author would prefer to live under a rock, personally. At least there the don't kill all the good food.
Alpha Centauri: The largest known star with habitable planets. However, all three of the worlds are rich in pre-galactic relics, and thus cut off by the Coaliton.
The Maw: A single stable worm hole in the south east is what has come to be known "The Maw". Many Coalition sateslittes and probes have entered The Maw, but the government has chosen to keep the results secret. Only one man has ever entered The Maw and returned, but the Arcturan has refused to tell what he saw or experienced.
Capital Gate: A large hyper-space ring allows quick travel to any marked position on you navigation computer. Mostly, a one way trip, unless you reach a lesser gate.
Aerius Yards: The single largest ship yard in the galaxy, Aerius churns out all many of space craft, from personal ships and transports to fighters and battlecruisers. The construction of a ship is an interesting sight.
DANGERS OF SPACE:
Pirates: No day or age is safe, and the same applies to out own. In your travels you may be so unlucky as to encounter cut-throats and marauders who will hold you at gun point for whatever you have. Such individuals are not to be taken lightly, and some notable groups include The Queens, Frozen Star, Slashers, and The Broken Hands.
Nebulae: Though beautiful to look at, proximity to a nebulae can disrupt sensors and shields. Venture too close, and the electro-magnetic fields will kill the power on you ship, stranding you in space for the rest of your short life.
Shapers: While the Shaper invasion is more or less direct, it is still advised to watch your sensors well when in proximity of the battle line. Some say they've seen Shapers outside of the line, but this author thinks it is simply paranoid spacer talk.
Weirds: There is little on this, but this author heard a rather portly spacer tell of a corpse brought on his ship that rose from the dead, killed his crew, and raised them. He said that they acted like zombies, feasting on corpses mindlessly. This author finds it to be the largest load of gak that he has ever heard.
So, friends, enemies, potential meal. Go forth, and see what our grand galaxy has to offer!
Missra Mossesi, Chelicera author universe renowned.