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Made in us
Missionary On A Mission



Ottawa

 TheFleshIsWeak wrote:
 argonak wrote:
I'd honestly be fine with CP and Strategems going away entirely. I think it just added another difficult to balance mechanic to an already difficult to balance game.

Some armies have absolutely terrible strategems, and others have great ones. Some armies can easily get a lot of CPs and others can't.

Just remove the whole thing for 9th please. It was a cool idea that didn't really work well.


I'd be okay with this.


Gods that would make this game so boring. I can see why you guys want it, but no thanks.
   
Made in gb
Instigating Incubi




The dark behind the eyes.

Lemondish wrote:
 TheFleshIsWeak wrote:
 argonak wrote:
I'd honestly be fine with CP and Strategems going away entirely. I think it just added another difficult to balance mechanic to an already difficult to balance game.

Some armies have absolutely terrible strategems, and others have great ones. Some armies can easily get a lot of CPs and others can't.

Just remove the whole thing for 9th please. It was a cool idea that didn't really work well.


I'd be okay with this.


Gods that would make this game so boring. I can see why you guys want it, but no thanks.


See, this would seem to highlight a real issue. Stratagems are little more than an add-on. If the game is boring without them then this would seem to indicate that the base game is badly-designed. Because the last 7 editions all lacked Stratagems and so if they're now the only thing that makes the game fun then it would seem there have been some real missteps in transposing the base game and its armies into 8th.

If I might ask: let's imagine for a moment that Stratagems and CPs were both removed entirely. In your mind, what could GW do to make 40k fun (beyond just bringing both back again)?

This message was edited 1 time. Last update was at 2019/05/25 08:30:45


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"



 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in us
Longtime Dakkanaut






Stratagems aren't just an add on though.

Many units had abilities native to themselves that have had those abilities taken away and turned into strats.

It was a core change to the game and 8th was designed to be used with them.


The problem is that the entire CP system was originally designed on a codex by codex basis and allies throw that out of whack.




Note, im not in favor of banning allies, but it makes the game almost impossible to balance without some kind of change to the way CP is generated.



Another issue with strats in 8th is the major change to rerolling dice and weapon statistics. In previous editions, you could only reroll dice with twin-linked weaponry. In this edition rerolls are given out like candy depending on your army trait or character buffs, and twin-linked now doubles the amount of shots you have. This hikes up the deadliness of the game to 11 considering all the shoot twice strats and abilities out there.

In a game where your entire army gets to go at once, increasing the offence of an army makes things even swingier than they were before.

This message was edited 1 time. Last update was at 2019/05/25 10:43:20


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