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![[Post New]](/s/i/i.gif) 2022/10/13 12:09:26
Subject: Re:First 'Warhammer Quest: Cursed City' expansion - Nightwars
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Fixture of Dakka
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I'd be happy if they release a standalone Vargskyr. Hands down the coolest Soulblight model by far, and the other Cursed City models are just cramping it's style...
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Casual gaming, mostly solo-coop these days.
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![[Post New]](/s/i/i.gif) 2022/10/13 19:22:28
Subject: First 'Warhammer Quest: Cursed City' expansion - Nightwars
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Longtime Dakkanaut
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My biggest regret is my old GW manager is back. Her replacement never remembers faces, and so I was able to get 5 csm over the course of a month. I could have gotten so many free skeletons 🥲
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![[Post New]](/s/i/i.gif) 2022/10/14 12:35:18
Subject: First 'Warhammer Quest: Cursed City' expansion - Nightwars
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Dakka Veteran
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Cursed City: Nightwars is back in stock in UK and Europe. Not for long, I would presume.
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That place is the harsh dark future far left with only war left. |
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![[Post New]](/s/i/i.gif) 2022/10/14 12:41:45
Subject: First 'Warhammer Quest: Cursed City' expansion - Nightwars
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Decrepit Dakkanaut
UK
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![[Post New]](/s/i/i.gif) 2022/10/15 13:00:44
Subject: First 'Warhammer Quest: Cursed City' expansion - Nightwars
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Decrepit Dakkanaut
UK
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I'd be willing to bet any smart GW store manager might
1) Combine smaller token parts and give one person more than one to make up for them being token style
2) Might not include some of the token parts
3) Might give token parts to people they know are regular gamers and thus already customers who can buy CC themselves; whilst giving larger models to newer people who might well be far newer to the hobby or known beginners.
In the end its a free model and if someone gets a tiny free model and it ends their hobby experience; chances are they were going to end their GW hobby anyway.
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![[Post New]](/s/i/i.gif) 2022/10/25 13:13:27
Subject: Re:Second 'Warhammer Quest: Cursed City' expansion - Nemesis
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Boosting Ultramarine Biker
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This message was edited 1 time. Last update was at 2022/10/25 13:14:05
My Element Games referal code: SVE5335 |
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![[Post New]](/s/i/i.gif) 2022/10/25 13:15:10
Subject: First 'Warhammer Quest: Cursed City' expansion - Nightwars
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Final? No minis?
Jesus...
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![[Post New]](/s/i/i.gif) 2022/10/25 13:18:42
Subject: Re:Second 'Warhammer Quest: Cursed City' expansion - Nemesis
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Boosting Ultramarine Biker
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Yep...
"As with Nightwars, this expansion contains no miniatures, but you can acquire each of the required units in turn as you head out on your quest to hunt them down one by one. You’ll need a Wight King and a Necromancer, and a unit each of Grave Guard, Vargheists, and Dire Wolves. "
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This message was edited 1 time. Last update was at 2022/10/25 13:19:04
My Element Games referal code: SVE5335 |
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![[Post New]](/s/i/i.gif) 2022/10/25 13:23:09
Subject: First 'Warhammer Quest: Cursed City' expansion - Nightwars
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Ridin' on a Snotling Pump Wagon
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Cursed City?
Damp Squibby.
Love the core box, but not at all sold on the other stuff.
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![[Post New]](/s/i/i.gif) 2022/10/25 13:25:00
Subject: First 'Warhammer Quest: Cursed City' expansion - Nightwars
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Dakka Veteran
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It'll sell out just like the last one.
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![[Post New]](/s/i/i.gif) 2022/10/25 13:30:55
Subject: Re:First 'Warhammer Quest: Cursed City' expansion - Nightwars
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Huge Bone Giant
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Well then. I guess the expansions are a cheap effort to recover some of the development cost after the initial release sunk Cursed City as a continuously available Warhammer Quest entry, and now they release them quickly to make way for a new, non-cursed entry next year? Possibly 40k again?
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Nehekhara lives! Sort of!
Why is the rum always gone? |
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![[Post New]](/s/i/i.gif) 2022/10/25 13:32:02
Subject: First 'Warhammer Quest: Cursed City' expansion - Nightwars
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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And you need the (unavailable) first expansion in order to use this one. Wonderful.
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![[Post New]](/s/i/i.gif) 2022/10/25 13:34:51
Subject: First 'Warhammer Quest: Cursed City' expansion - Nightwars
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Regular Dakkanaut
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So only 2 expansions. Both require you to buy the miniatures seperately at no discount. And the second expansion is only playable if you have the first expansion.
Thats terrible design.
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![[Post New]](/s/i/i.gif) 2022/10/25 13:36:51
Subject: First 'Warhammer Quest: Cursed City' expansion - Nightwars
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Boosting Ultramarine Biker
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Grail Seeker wrote:So only 2 expansions. Both require you to buy the miniatures seperately at no discount. And the second expansion is only playable if you have the first expansion.
Thats terrible design.
Well... at least the chars are the rather inexpensive ones...
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My Element Games referal code: SVE5335 |
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![[Post New]](/s/i/i.gif) 2022/10/25 14:08:04
Subject: First 'Warhammer Quest: Cursed City' expansion - Nightwars
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Decrepit Dakkanaut
UK
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I said it before and I'll say it again - someone at GW management level wants CC to fail/dislikes the designer of thegame/something internal politics.
I can see how they might have made the story aspects of the expansions tighter and thus needing A to get into B - that's honestly fine. The problem comes when its no models, again, and when its a one and done print run of cardstock.
If they done some bundle discounts; if they'd at least made the expansions medium term with new print runs not one and done at least then it would have had a chance.
I'm sure it will sell out, but I'd wager they could have sold way more than whatever stock they've got inventoried for it. Just such a shame - the core box is fantastic.
PS that OR CC was an experiment in making a Quest system focused on 1 army, soulblight. At which point it actually makes some sense and works - you build CC and then alongside you've invested enough to build a Soulblight army. Which is valid, viable and honestly the only sane way to buy into it now. It's just sort of backwards in that instead of CC encouraging you into Soulblight, Soulblight is encouraging you into CC
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This message was edited 1 time. Last update was at 2022/10/25 14:10:03
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![[Post New]](/s/i/i.gif) 2022/10/25 14:26:01
Subject: First 'Warhammer Quest: Cursed City' expansion - Nightwars
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Foxy Wildborne
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Cursed indeed.
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The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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![[Post New]](/s/i/i.gif) 2022/10/25 14:32:24
Subject: First 'Warhammer Quest: Cursed City' expansion - Nightwars
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Longtime Dakkanaut
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H.B.M.C. wrote:And you need the (unavailable) first expansion in order to use this one. Wonderful.
Bonkers. Watch them print double the amount of this 2nd expansion
This really has been the proverbial stake to the heart of Cursed City. Such a shame.
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![[Post New]](/s/i/i.gif) 2022/10/25 14:50:20
Subject: First 'Warhammer Quest: Cursed City' expansion - Nightwars
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Been Around the Block
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My main disappointment is that this is the final expansion!
The new unit cards together with their encounter cards are what I'm mostly looking forward to, as these add variety to the base game. As a Underworlds player I now have an additional reason to get the new grave guard warband. The rest of the models I'll likely proxy.
Hopeful we'll get a hero or two (through white dwarf?)
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![[Post New]](/s/i/i.gif) 2022/10/25 14:51:47
Subject: First 'Warhammer Quest: Cursed City' expansion - Nightwars
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Utilizing Careful Highlighting
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Dang that's disappointing!
Really thought they had more planned out for this, given all the unexplored areas on the city map.
Hopefully the next Quest game has better luck.
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![[Post New]](/s/i/i.gif) 2022/10/25 14:58:55
Subject: Re:First 'Warhammer Quest: Cursed City' expansion - Nightwars
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Longtime Dakkanaut
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This "expansion" just proves how stupid conspiracy theories about other Ulfenkarn vampires or Inquisitor duo being "obviously" CC models (despite oh, having options, wrong sprues, wrong bases, not being ETB, etc, etc) were. It's obvious GW just thrown random models into both "expansions" - unless someone is going to seriously claim that Necromancer was ""intended"" for CC too?
That said, I am now really curious what happened. CC disappearing for a year, all expansions for it being totally scrapped, two low effort ones being pushed out instead to not make past press releases about planned "expansions" false advertising - it starts to look more and more like someone pushed nuclear button on IP rights or something equally critical and we're now seeing fallout from it...
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![[Post New]](/s/i/i.gif) 2022/10/25 15:01:53
Subject: First 'Warhammer Quest: Cursed City' expansion - Nightwars
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Dakka Veteran
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Overread wrote:
PS that OR CC was an experiment in making a Quest system focused on 1 army, soulblight. At which point it actually makes some sense and works - you build CC and then alongside you've invested enough to build a Soulblight army. Which is valid, viable and honestly the only sane way to buy into it now. It's just sort of backwards in that instead of CC encouraging you into Soulblight, Soulblight is encouraging you into CC
It's a bit of a return to Silver Tower which gave you a good starter for a Tzeetch army.
I do wonder if Soulblight Gravelords are getting a Christmas bundle with a lot of the stuff for these two expansions.
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![[Post New]](/s/i/i.gif) 2022/10/25 15:07:07
Subject: Re:First 'Warhammer Quest: Cursed City' expansion - Nightwars
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Decrepit Dakkanaut
UK
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Irbis wrote:That said, I am now really curious what happened. CC disappearing for a year, all expansions for it being totally scrapped, two low effort ones being pushed out instead to not make past press releases about planned "expansions" false advertising - it starts to look more and more like someone pushed nuclear button on IP rights or something equally critical and we're now seeing fallout from it...
There's nothing in CC that you could push an IP button on.
And if it was GW could easily just change bits of the lore and fluff to fit. The idea of the game is super common - witch hunters and vampire hunters against bestial vampires in a city setting. It's bog standard generic that GW have been doing for decades.
I think its much more likely some internal politics, resource allocation and such. For whatever reason CC started with the green light to be a major project and then at some point things went wrong and it lost and became a side project. Heck it might even just be that CC did "ok" but other projects (eg Old World?) came along and gobbled up the production, mound and design slots leaving CC with nothing to work with.
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![[Post New]](/s/i/i.gif) 2022/10/25 15:09:54
Subject: First 'Warhammer Quest: Cursed City' expansion - Nightwars
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Longtime Dakkanaut
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It’s such a shame about whatever happened to this game and how they’ve decided to deal with it. A lot of possibilities and they seem to be shutting it down in a hurry.
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![[Post New]](/s/i/i.gif) 2022/10/25 15:10:06
Subject: First 'Warhammer Quest: Cursed City' expansion - Nightwars
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Dakka Veteran
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In this case you can buy the mins for £117 which is a bit cheaper, and there's lots more (25) of them. Unlike the last box, I actually think they could have put this out as a £90 boxed expansion and it would have looked reasonable in terms of content.
Despite having a similar cost of mins (£125) Nightwars it was just 7 of them, which would have just looked ridiculous.
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![[Post New]](/s/i/i.gif) 2022/10/25 15:39:36
Subject: First 'Warhammer Quest: Cursed City' expansion - Nightwars
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Terrifying Doombull
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Well, alright. That's a wrap.
I wonder what this means for future WQ titles?
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Efficiency is the highest virtue. |
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![[Post New]](/s/i/i.gif) 2022/10/25 15:44:55
Subject: First 'Warhammer Quest: Cursed City' expansion - Nightwars
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Longtime Dakkanaut
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Voss wrote:Well, alright. That's a wrap.
I wonder what this means for future WQ titles?
I for one would love if they rolled with the current warcry theme and made the next WQ about a team up of various chaos types infiltrating a Seraphon city to plunder stuff.
Because warcry has great character models, and I would just looooove to see new Saurus warriors in whatever form.
And of course the novelty of 'good guys' being the 'bad guys'.
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![[Post New]](/s/i/i.gif) 2022/10/25 15:52:04
Subject: First 'Warhammer Quest: Cursed City' expansion - Nightwars
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Terrifying Doombull
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Not sure that's novel anymore. Lots of IPs have done or are doing the 'Order is secretly bad authoritarianism' gimmick. The new AoS novel (Godeater's Son) is being billed as exactly that by WarCom.
Early warhammer flirted with it too (the Gods of Law were not good), not surprising given the Moorcock influence.
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Efficiency is the highest virtue. |
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![[Post New]](/s/i/i.gif) 2022/10/25 15:56:02
Subject: First 'Warhammer Quest: Cursed City' expansion - Nightwars
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Powerful Ushbati
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Nightwars is in stock in the US store....
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![[Post New]](/s/i/i.gif) 2022/10/25 15:59:53
Subject: Re:First 'Warhammer Quest: Cursed City' expansion - Nightwars
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Fixture of Dakka
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I'd much rather have the core game and play the fan-expansions instead. These...they're glorified shopping lists.
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Casual gaming, mostly solo-coop these days.
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![[Post New]](/s/i/i.gif) 2022/10/25 16:17:51
Subject: First 'Warhammer Quest: Cursed City' expansion - Nightwars
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Longtime Dakkanaut
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Voss wrote:Not sure that's novel anymore. Lots of IPs have done or are doing the 'Order is secretly bad authoritarianism' gimmick. The new AoS novel (Godeater's Son) is being billed as exactly that by WarCom.
Early warhammer flirted with it too (the Gods of Law were not good), not surprising given the Moorcock influence.
No, you're not understanding- I'm not saying the Seraphon are the mustache twirling "the good guys are bad guys!" that warhammer has always kinda flirted with - its just that the mooks and mobs just happen to be from a good guy faction and -perhaps finally- your group of murder hobos that RPGs are always made of has ever reason and excuse to live out their best murder hobo life without regrets or apologies.
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