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![[Post New]](/s/i/i.gif) 2010/01/07 09:58:59
Subject: Harlequins with IC & Difficult Terrain
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Sneaky Striking Scorpion
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This question came up in the army list thread http://www.dakkadakka.com/dakkaforum/posts/list/272752.page .
If you have a squad of harlequins (that can ignore difficult terrain), and a IC joins them (Move through cover), whats their difficult terrain movement? 3d6? 2d6?
I always thought it was 3d6 due to the fact that harlequins don't lose their wargear, and the squad moves at the slowest models speed ( IC with move through cover ( 3d6)).
But apparently theres other people who say its 2d6 due to harlequins not being able to ignore cover and they dont have move through cover, which means they're the slowest models and the whole unit moves at 2d6.
So harlequins + IC, 2d6 or 3d6?
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![[Post New]](/s/i/i.gif) 2010/01/07 10:25:40
Subject: Harlequins with IC & Difficult Terrain
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Mutilatin' Mad Dok
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Unless there's something in the wording allowing otherwise, generally an IC joining the squad would make the squad unable to use their special rule unless he also has it. Then, since he's joined to a squad that doesn't have move through cover, he cannot use MTC.
In friendly games, allowing 3d6 would be pretty reasonable (and fluffy), but, in a strict rules sense, it should probably be 2d6.
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![[Post New]](/s/i/i.gif) 2010/01/07 10:26:12
Subject: Harlequins with IC & Difficult Terrain
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Decrepit Dakkanaut
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2D6
MTC is a USR that is lost if the entire unit does not have it. Harlies do not have MTC, therefore the IC loses MTC when joining. AS the entire unit now no longer ignores cover the unit has to test for DT, using 2D6 as the unit does not have MTC
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![[Post New]](/s/i/i.gif) 2010/01/07 10:30:57
Subject: Re:Harlequins with IC & Difficult Terrain
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Sneaky Striking Scorpion
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Alright, thanks guys Automatically Appended Next Post: Just thinking about random stuff:
Could my IC move away from the squad by using 3d6? or do they have to use 2d6 when leaving a unit as well?
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This message was edited 1 time. Last update was at 2010/01/07 10:43:31
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![[Post New]](/s/i/i.gif) 2010/01/07 13:21:57
Subject: Re:Harlequins with IC & Difficult Terrain
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Longtime Dakkanaut
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If the IC breaks away it would use 3D6 and the harlies would go back to a ignore cover. Just make it clear to your opponent that the IC is breaking away from the unit and don't end the movement back in range to be attached.
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![[Post New]](/s/i/i.gif) 2010/01/07 13:30:58
Subject: Re:Harlequins with IC & Difficult Terrain
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Sneaky Striking Scorpion
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What if the IC's break away, move 3d6 forward (lands outside 2" of the harlequins) and the 'quins move up so they end within 2" of the IC, making him join them at the end of the movement phase?
Or do the IC himself have to move within 2" of the unit to join them, or is it just "if he stands within 2" at the end of the movement phase he auto joins them"
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![[Post New]](/s/i/i.gif) 2010/01/07 13:32:40
Subject: Re:Harlequins with IC & Difficult Terrain
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Decrepit Dakkanaut
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BlueDagger wrote:If the IC breaks away it would use 3D6 and the harlies would go back to a ignore cover. Just make it clear to your opponent that the IC is breaking away from the unit and don't end the movement back in range to be attached.
Incorrect, when the IC moves out of the unit it deos not have the MTC rule (remember, it is lost when joining) and will not regain until *after* the IC is no longer part of the unit - at the end of the movement phase, not before.
So the IC still moves out using 2D6
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![[Post New]](/s/i/i.gif) 2010/01/07 13:36:28
Subject: Re:Harlequins with IC & Difficult Terrain
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Sneaky Striking Scorpion
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Thought so,
what about :
What if the IC's break away, move 2d6 forward (lands outside 2" of the harlequins) and the 'quins move up (ignoring diff terrain) so they end within 2" of the IC, making him join them at the end of the movement phase?
As the 'quins have never lost their wargear.
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![[Post New]](/s/i/i.gif) 2010/01/07 13:39:34
Subject: Harlequins with IC & Difficult Terrain
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Decrepit Dakkanaut
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Yes, that is fine - however you have not exactly gained anyth8ing, as you are still moving 2D6
In addition you dont need to land outside of 2" of the Harlies - all that matters is where you are at the end of the movement phase.
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![[Post New]](/s/i/i.gif) 2010/01/07 13:44:17
Subject: Re:Harlequins with IC & Difficult Terrain
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Sneaky Striking Scorpion
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Actually I might gain stuff, death jester for example have range 24" but maugan ra (for example) has 36". Even if i roll snake eyes for my 2d6 movement for maugan I might be in shooting range, whilst the death jester might need to get 6" closer to fire, which he can.
Or if my fusion pistol wielding 'quin need to get within 3" of that land raider to get 2d6 pen but don't want to leave the IC standing out in the open. Building a link of coherency with normal 'quins of course.
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![[Post New]](/s/i/i.gif) 2010/01/07 18:04:30
Subject: Harlequins with IC & Difficult Terrain
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Hanging Out with Russ until Wolftime
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Actually, I already answered this a few weeks ago, lemme see if I can dig up that thread.
Here we go: http://www.dakkadakka.com/dakkaforum/posts/list/271864.page#1220266
To repost:
The 'Quins do not have MTC, thus the Farseer loses MTC when attached to them.
The Farseer does not have a Flip belt, thus must roll for Difficult Terrain as normal.
The unit always moves at the speed of the slowest model, thus the whole unit is limited to what the Farseer Rolls. Even if only the Harlequins move though the terrain, you still roll for how far the Farseer can move that turn.
In short, don't put them together.
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This message was edited 1 time. Last update was at 2010/01/07 18:05:36
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