Switch Theme:

Harlequins with IC & Difficult Terrain  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in fi
Sneaky Striking Scorpion






Finland

This question came up in the army list thread http://www.dakkadakka.com/dakkaforum/posts/list/272752.page .

If you have a squad of harlequins (that can ignore difficult terrain), and a IC joins them (Move through cover), whats their difficult terrain movement? 3d6? 2d6?

I always thought it was 3d6 due to the fact that harlequins don't lose their wargear, and the squad moves at the slowest models speed (IC with move through cover (3d6)).

But apparently theres other people who say its 2d6 due to harlequins not being able to ignore cover and they dont have move through cover, which means they're the slowest models and the whole unit moves at 2d6.

So harlequins + IC, 2d6 or 3d6?




 
   
Made in us
Mutilatin' Mad Dok






Columbia, SC

Unless there's something in the wording allowing otherwise, generally an IC joining the squad would make the squad unable to use their special rule unless he also has it. Then, since he's joined to a squad that doesn't have move through cover, he cannot use MTC.

In friendly games, allowing 3d6 would be pretty reasonable (and fluffy), but, in a strict rules sense, it should probably be 2d6.




 
   
Made in gb
Decrepit Dakkanaut




2D6

MTC is a USR that is lost if the entire unit does not have it. Harlies do not have MTC, therefore the IC loses MTC when joining. AS the entire unit now no longer ignores cover the unit has to test for DT, using 2D6 as the unit does not have MTC
   
Made in fi
Sneaky Striking Scorpion






Finland

Alright, thanks guys


Automatically Appended Next Post:
Just thinking about random stuff:

Could my IC move away from the squad by using 3d6? or do they have to use 2d6 when leaving a unit as well?

This message was edited 1 time. Last update was at 2010/01/07 10:43:31





 
   
Made in us
Longtime Dakkanaut





US

If the IC breaks away it would use 3D6 and the harlies would go back to a ignore cover. Just make it clear to your opponent that the IC is breaking away from the unit and don't end the movement back in range to be attached.

Craftworld Uaire-Nem pics "Like shimmering daggers of light our fury shall rain down and cleanse this battlefield." Autarch of Uaire-Nem
BlueDagger's Nomad pics - "Morality, my friend, is merely a price tag." - BlueDagger, Contraband Dealer. Holo-recording played during the murder trial of an undercover PanOceania officer. Court Record 9002xaB, . Infinity Nomads - Come see what it's all about!
|Looking for War-gaming matches in the Colorado area? Colorado Infinity
 
   
Made in fi
Sneaky Striking Scorpion






Finland

What if the IC's break away, move 3d6 forward (lands outside 2" of the harlequins) and the 'quins move up so they end within 2" of the IC, making him join them at the end of the movement phase?

Or do the IC himself have to move within 2" of the unit to join them, or is it just "if he stands within 2" at the end of the movement phase he auto joins them"




 
   
Made in gb
Decrepit Dakkanaut




BlueDagger wrote:If the IC breaks away it would use 3D6 and the harlies would go back to a ignore cover. Just make it clear to your opponent that the IC is breaking away from the unit and don't end the movement back in range to be attached.


Incorrect, when the IC moves out of the unit it deos not have the MTC rule (remember, it is lost when joining) and will not regain until *after* the IC is no longer part of the unit - at the end of the movement phase, not before.

So the IC still moves out using 2D6
   
Made in fi
Sneaky Striking Scorpion






Finland

Thought so,

what about :

What if the IC's break away, move 2d6 forward (lands outside 2" of the harlequins) and the 'quins move up (ignoring diff terrain) so they end within 2" of the IC, making him join them at the end of the movement phase?

As the 'quins have never lost their wargear.




 
   
Made in gb
Decrepit Dakkanaut




Yes, that is fine - however you have not exactly gained anyth8ing, as you are still moving 2D6

In addition you dont need to land outside of 2" of the Harlies - all that matters is where you are at the end of the movement phase.
   
Made in fi
Sneaky Striking Scorpion






Finland

Actually I might gain stuff, death jester for example have range 24" but maugan ra (for example) has 36". Even if i roll snake eyes for my 2d6 movement for maugan I might be in shooting range, whilst the death jester might need to get 6" closer to fire, which he can.

Or if my fusion pistol wielding 'quin need to get within 3" of that land raider to get 2d6 pen but don't want to leave the IC standing out in the open. Building a link of coherency with normal 'quins of course.




 
   
Made in gb
Hanging Out with Russ until Wolftime







Actually, I already answered this a few weeks ago, lemme see if I can dig up that thread.

Here we go: http://www.dakkadakka.com/dakkaforum/posts/list/271864.page#1220266

To repost:

The 'Quins do not have MTC, thus the Farseer loses MTC when attached to them.

The Farseer does not have a Flip belt, thus must roll for Difficult Terrain as normal.

The unit always moves at the speed of the slowest model, thus the whole unit is limited to what the Farseer Rolls. Even if only the Harlequins move though the terrain, you still roll for how far the Farseer can move that turn.

In short, don't put them together.

This message was edited 1 time. Last update was at 2010/01/07 18:05:36


Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!)
 
   
 
Forum Index » 40K You Make Da Call
Go to: