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![[Post New]](/s/i/i.gif) 2016/05/31 14:13:38
Subject: Re:Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Fresh-Faced New User
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Glitcha wrote:So is this strategy of using a wyrdboy to someone daemons really that good? Or are we just using daemons to fill in the gaps of what our army lacks? Might just be me, but I believe in a pure ork army.
Making up for where orks are lacking is what makes it good. Have you ever played a game where you wish you would have brought more fast expendable stuff like koptas? Or something to actually deter an approaching knight? Summoning in things you need as you need them helps with that. Obviously if you want to play a pure ork force this isn't for you...and no, this isn't going to get orks winning huge events. But it's definitely worth checking out.
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![[Post New]](/s/i/i.gif) 2016/05/31 14:53:37
Subject: Re:Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Bonkers Buggy Driver with Rockets
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TheSnowmanInHell wrote: Glitcha wrote:So is this strategy of using a wyrdboy to someone daemons really that good? Or are we just using daemons to fill in the gaps of what our army lacks? Might just be me, but I believe in a pure ork army.
Making up for where orks are lacking is what makes it good. Have you ever played a game where you wish you would have brought more fast expendable stuff like koptas? Or something to actually deter an approaching knight? Summoning in things you need as you need them helps with that. Obviously if you want to play a pure ork force this isn't for you...and no, this isn't going to get orks winning huge events. But it's definitely worth checking out.
Might just be my playing style, but i've never struggle with knights. usually only see 1 in a casual game. Might see more in competitive, but I plan to fight multiple knights at the competitive level. For the fast objective grabbing, that is what I use my trukks for. Move 6" jump out 6". Flat out 12" to cover or to an objective. Keep driving around grabbing stuff til you go boom!
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Armies:
The Iron Waagh: 10,000+ 8th Edition Tournament Record: 4-7-1
Salamanders: 5,000 8th Edition Tournament Record: 4-2
Ultramarines: 4,000
Armored Battle Company (DKoK): 4000
Elysians: 500
Khorne Daemons: 2500
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![[Post New]](/s/i/i.gif) 2016/05/31 16:51:45
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Fresh-Faced New User
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On the subject of Knights, I assume that was pretty FAQ? Do you think the change to grenades will effect your ability to handle them?
On fast objective grabbers, trukks are solid. I play speed freaks, so I'm right there with you. It is nice having something that can turbo boost 24 inches over terrain and models though, especially when it's completely disposable. I've had lots of situations where I need an objective but whatever takes it is sure to die...and sending over a unit of screamers keeps my boys getting stuck in where they need to be.
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![[Post New]](/s/i/i.gif) 2016/05/31 17:08:44
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Bonkers Buggy Driver with Rockets
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TheSnowmanInHell wrote:On the subject of Knights, I assume that was pretty FAQ? Do you think the change to grenades will effect your ability to handle them?
On fast objective grabbers, trukks are solid. I play speed freaks, so I'm right there with you. It is nice having something that can turbo boost 24 inches over terrain and models though, especially when it's completely disposable. I've had lots of situations where I need an objective but whatever takes it is sure to die...and sending over a unit of screamers keeps my boys getting stuck in where they need to be.
Never used grenades against them. Just power klaw the zog out of them! Most people forget that knights have move through cover special rule. Which is create for movement, but not good when you assault into terrain and you don't have grenades. Knight is now I1 and fits at the same time with the nob. Usually takes 2 nobs with PK on the charge to do in a knight. Nobs squad with big chopas and some PK will also do in a knight pretty quickly.
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Armies:
The Iron Waagh: 10,000+ 8th Edition Tournament Record: 4-7-1
Salamanders: 5,000 8th Edition Tournament Record: 4-2
Ultramarines: 4,000
Armored Battle Company (DKoK): 4000
Elysians: 500
Khorne Daemons: 2500
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![[Post New]](/s/i/i.gif) 2016/05/31 17:13:10
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Longtime Dakkanaut
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Knights got a wee bit better with the faq.
Grenades and melta bombs are limited to 1 per assault or shooting phase. Hurts a lot of armies anti vehicle abilities. Attaching a Mek with kill saw does wonders for regaining tankbustas melee capabilities again. (Armourbane and tankhunter in a powerklaw is insanely good)
A unit always hits the side of the target they are facing. This prevents a lot of ordinance/barrage from hitting side armour without the shield or the new tau rear armour hitting formation from by-passing the invul save.
With the release of the knight game I was able to make a renegade knight for my ork list and believe me a looted ork knight can be a beautiful model and is an ally of convience of Orks.
There is enough threats in a list like the below to give most players issues.
Detschment 1- CaD
Zhardsnark- warboss with Intiative 4 PK on bike that has scout and skilled rider
Painboy on bike
Mek with kustom mega-blasta
6 tankbustas-upgrade one to nob (attached Mek)
8 warbikers-upgrade one to nob with pk (zhardsnark and painboy here)
3 warbikers
3 warbikers
Gunwagon x2- for tankbustas/bullyboys
Gunwagon x2- for bullyboys (proxy trukks if needed for 4x av13 transports)
Detschment 2- bullyboyz
5 meganobs upgrade one to skorcha
5 meganobs upgrade one to skorcha
5 meganobs upgrade one to skorcha
Detschment 3- renegade knight warden
knight warden (have fun converting this model as a looted ork vehicle)
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This message was edited 9 times. Last update was at 2016/06/02 20:36:16
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![[Post New]](/s/i/i.gif) 2016/06/01 12:10:25
Subject: Re:Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Bonkers Buggy Driver with Rockets
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List looks pretty solid. You might run into issues with the knight being in your list due to ally rules. I've heard of some people using lists that have knights with orks.
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Armies:
The Iron Waagh: 10,000+ 8th Edition Tournament Record: 4-7-1
Salamanders: 5,000 8th Edition Tournament Record: 4-2
Ultramarines: 4,000
Armored Battle Company (DKoK): 4000
Elysians: 500
Khorne Daemons: 2500
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![[Post New]](/s/i/i.gif) 2016/06/01 17:23:24
Subject: Re:Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Longtime Dakkanaut
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Glitcha wrote:List looks pretty solid. You might run into issues with the knight being in your list due to ally rules. I've heard of some people using lists that have knights with orks.
Renegades are ally of convience so it's not that bad anymore. People were using space marine Knights which were come the apocolyse and a lot of issues. Allies of convience simply prevents the knight from receiving buffs which the Orks don't usually have to give out (except Mek repair rolls).
And allied Orks can not end thier movement within 1in of the knight however they can charge the same target the knight is engaged in CC with.
In return the knight provides high damage accurate shooting that Orks desperately needed and another av13 target priority that takes away your opponents attention away from the other 4 av13 tranports delivery extremely painful assault units.
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This message was edited 3 times. Last update was at 2016/06/01 17:44:14
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![[Post New]](/s/i/i.gif) 2016/06/01 19:14:18
Subject: Re:Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Bonkers Buggy Driver with Rockets
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gungo wrote: Glitcha wrote:List looks pretty solid. You might run into issues with the knight being in your list due to ally rules. I've heard of some people using lists that have knights with orks.
Renegades are ally of convience so it's not that bad anymore. People were using space marine Knights which were come the apocolyse and a lot of issues. Allies of convience simply prevents the knight from receiving buffs which the Orks don't usually have to give out (except Mek repair rolls).
And allied Orks can not end thier movement within 1in of the knight however they can charge the same target the knight is engaged in CC with.
In return the knight provides high damage accurate shooting that Orks desperately needed and another av13 target priority that takes away your opponents attention away from the other 4 av13 tranports delivery extremely painful assault units.
Might have to try it some time and proxy one of my gork/morkanauts.
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Armies:
The Iron Waagh: 10,000+ 8th Edition Tournament Record: 4-7-1
Salamanders: 5,000 8th Edition Tournament Record: 4-2
Ultramarines: 4,000
Armored Battle Company (DKoK): 4000
Elysians: 500
Khorne Daemons: 2500
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![[Post New]](/s/i/i.gif) 2016/06/01 21:16:30
Subject: Re:Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Growlin' Guntrukk Driver with Killacannon
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Glitcha wrote:gungo wrote: Glitcha wrote:List looks pretty solid. You might run into issues with the knight being in your list due to ally rules. I've heard of some people using lists that have knights with orks.
Renegades are ally of convience so it's not that bad anymore. People were using space marine Knights which were come the apocolyse and a lot of issues. Allies of convience simply prevents the knight from receiving buffs which the Orks don't usually have to give out (except Mek repair rolls).
And allied Orks can not end thier movement within 1in of the knight however they can charge the same target the knight is engaged in CC with.
In return the knight provides high damage accurate shooting that Orks desperately needed and another av13 target priority that takes away your opponents attention away from the other 4 av13 tranports delivery extremely painful assault units.
Might have to try it some time and proxy one of my gork/morkanauts.
I think full-time playing a GorkoMorkonaught as a Renegade Knight is completely appropriate. Thing always should have been a Super Heavy. If they make them super heavy next codex you'll already have some ready to go!
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Fighting crime in a future time! |
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![[Post New]](/s/i/i.gif) 2016/06/02 02:02:07
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Longtime Dakkanaut
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I think of the call for not being a superheavy is because we already had one. However the gorkanaut/morkanaut is just overpriced with poor rules.
You know what new rule I like its the stickbomb flinga. A 5++ on the first pen is a great way to fix most ork vehicles.
And the stickbomb launcha is already a useless piece on ork models so just replace those rules with the flinga rules on every ork vehicle.
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This message was edited 1 time. Last update was at 2016/06/02 02:18:54
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![[Post New]](/s/i/i.gif) 2016/06/02 17:58:49
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Bonkers Buggy Driver with Rockets
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gungo wrote:I think of the call for not being a superheavy is because we already had one. However the gorkanaut/morkanaut is just overpriced with poor rules.
You know what new rule I like its the stickbomb flinga. A 5++ on the first pen is a great way to fix most ork vehicles.
And the stickbomb launcha is already a useless piece on ork models so just replace those rules with the flinga rules on every ork vehicle.
It would actually make the stikk bomb chuckas worth taking. Currently they are not worth it now since everyone comes with stick bombs.
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Armies:
The Iron Waagh: 10,000+ 8th Edition Tournament Record: 4-7-1
Salamanders: 5,000 8th Edition Tournament Record: 4-2
Ultramarines: 4,000
Armored Battle Company (DKoK): 4000
Elysians: 500
Khorne Daemons: 2500
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![[Post New]](/s/i/i.gif) 2016/06/03 02:47:47
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Gargantuan Gargant
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Glitcha wrote:gungo wrote:I think of the call for not being a superheavy is because we already had one. However the gorkanaut/morkanaut is just overpriced with poor rules.
You know what new rule I like its the stickbomb flinga. A 5++ on the first pen is a great way to fix most ork vehicles.
And the stickbomb launcha is already a useless piece on ork models so just replace those rules with the flinga rules on every ork vehicle.
It would actually make the stikk bomb chuckas worth taking. Currently they are not worth it now since everyone comes with stick bombs.
Even if we didn't have stikkbombs base like our old codex no one took them. Being I2 meant we went last after most enemy units anyways and our klaw still hits at I1 so it was never worth the points cost.
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![[Post New]](/s/i/i.gif) 2016/06/03 05:16:27
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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!!Goffik Rocker!!
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It'd be great if stikkbombz also gave 5++ against the 1-st wound
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![[Post New]](/s/i/i.gif) 2016/06/03 13:57:07
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Tough-as-Nails Ork Boy
Athens
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gungo wrote:I think of the call for not being a superheavy is because we already had one. However the gorkanaut/morkanaut is just overpriced with poor rules.
You know what new rule I like its the stickbomb flinga. A 5++ on the first pen is a great way to fix most ork vehicles.
And the stickbomb launcha is already a useless piece on ork models so just replace those rules with the flinga rules on every ork vehicle.
Please GW make gorkanaut/morkanaut something more than an overcosted soulgrinder.
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Stomp soflty and carry a big choppa.
-Winstork churchill- |
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![[Post New]](/s/i/i.gif) 2016/06/03 22:23:31
Subject: Re:Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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!!Goffik Rocker!!
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How are bikers+bikerboss+painboss faring now? I got my hands on a biker boss for cheapo and am thinking of trying out the bike star. They seem to be nice on paper but 4+ armor hates ignore cover which is literally everywhere.
The bike star is there to supplement bully boyz in trukks protected by vsg.
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![[Post New]](/s/i/i.gif) 2016/06/03 22:55:54
Subject: Re:Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Gargantuan Gargant
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koooaei wrote:How are bikers+bikerboss+painboss faring now? I got my hands on a biker boss for cheapo and am thinking of trying out the bike star. They seem to be nice on paper but 4+ armor hates ignore cover which is literally everywhere.
The bike star is there to supplement bully boyz in trukks protected by vsg.
The bikerstar is still pretty good, but their effectiveness really depends on what you face the most in your local meta. Against Tau or Necrons (and Hunter's Eye SM), it may be prudent to consider investing a KFF toting Biker Big Mek just to get around the lack of cover saves you are going to be dealing with, due to marker lights from Tau and the nebuloscopes from the tomb blades from the Necrons. It is putting a lot of eggs in one basket but that extra layer has prevented my big biker star from seeing an early grave against those armies. So far I've only lost it due to poor placement on my part and overwhelming S5 dakka due to multiple fire warrior squads in rapid fire range buffed by ethereals.
If you're using them in conjunction with bully boyz in trukks, I think you're largely set given that the bully boyz can easily take care of any units on the flanks and wipe out any annoying squatters on objectives. The main thing I'd be worried about are GMC and SHW since you'd have to suicide a unit most of the time to kill them.
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![[Post New]](/s/i/i.gif) 2016/06/04 02:47:23
Subject: Re:Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Longtime Dakkanaut
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koooaei wrote:How are bikers+bikerboss+painboss faring now? I got my hands on a biker boss for cheapo and am thinking of trying out the bike star. They seem to be nice on paper but 4+ armor hates ignore cover which is literally everywhere.
The bike star is there to supplement bully boyz in trukks protected by vsg.
Bike star works mostly because of zhardsnark the fw named character.
He gives his group skilled rider (+1 jink and ignores difficult terrain) on top of +1 jink during turbo boost, scout, and makes bikers troops (which are great for fast Objectice secured Objectice grabbers). He is also better then a normal biker boss because his pk is at Intiative which is huge.
To be fair if you do take zhardsnark most take a painboy on bike as well.
This means your bike star is toughness 5(bike bonus), 4+ armour (bike bonus), 4+jink sv (3+ in zhardsnark group and 2+ when turbo or night fighting), and has a decent shooting weapon str5 ap5 assault3 twinlinked, but still has 2 CC weapons.
So even if someone has ignores cover thier weapon needs to be ap4 or better and they still have 5+ fnp unless it's str10 and that's just to kill an 18pt model. I'd grab a painboy on bike before I went to Mek with KFF since they both are 5+ but fnp is always useful.
Best list is to have bullyboys in transports hitting your opponent hard, a zhardsnark bike star for a fast double pk obj secured unit, with 1-2 min size obj secured bike squads to grab objectives.
The vsg took massive hits in the faq and I don't think it's really worth it anymore.
You need the entire unit within 6in to get any effect and anything that can hurt vehicles can hurt it now, grav, haywire, tankhunter, armourbane, etc. unless it's to protect Mek guns it's not worth it.
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This message was edited 1 time. Last update was at 2016/06/04 02:50:01
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![[Post New]](/s/i/i.gif) 2016/06/04 12:37:59
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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!!Goffik Rocker!!
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We mostly don't use fw. And i'd not like to build a list around a 5+ year old book that's not even a codex. + i've got a lot of mek guns most of which i made out of plastic clay myself. So, i'm set on a regular biker boss atm.
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This message was edited 2 times. Last update was at 2016/06/04 12:40:17
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![[Post New]](/s/i/i.gif) 2016/06/06 12:29:01
Subject: Re:Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Bonkers Buggy Driver with Rockets
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To each their own. Personally, I own so much FW stuff that I can't help but not take some every time. Regardless how old our book is it is still valid, unless forge world says otherwise and even if they don't reprint or update it, I'll still use it. lol heck I have some of the old data sheets from the shrine of knowledge for the orks for some of our super heavy vehicles. For example the pulse rokkit.
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Armies:
The Iron Waagh: 10,000+ 8th Edition Tournament Record: 4-7-1
Salamanders: 5,000 8th Edition Tournament Record: 4-2
Ultramarines: 4,000
Armored Battle Company (DKoK): 4000
Elysians: 500
Khorne Daemons: 2500
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![[Post New]](/s/i/i.gif) 2016/06/06 18:09:57
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Regular Dakkanaut
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I wish i could use freely fw like you guys, really :(
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![[Post New]](/s/i/i.gif) 2016/06/07 12:17:36
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Bonkers Buggy Driver with Rockets
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Mr.T wrote:I wish i could use freely fw like you guys, really :(
It wasn't like this always in my gaming community. A lot of players used to not agree to allow FW rules or models. My first FW piece was the Techmarine with the conversion beamer. One of the few options that is in the GW codex, but they don't make the model.
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Armies:
The Iron Waagh: 10,000+ 8th Edition Tournament Record: 4-7-1
Salamanders: 5,000 8th Edition Tournament Record: 4-2
Ultramarines: 4,000
Armored Battle Company (DKoK): 4000
Elysians: 500
Khorne Daemons: 2500
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![[Post New]](/s/i/i.gif) 2016/06/07 12:20:32
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Smokin' Skorcha Driver
London UK
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I've never used FW in my gaming group to try and retain a semblance of balance but with super heavies and GMC's in the normal game now it seems redundant. It also seems like a lot of people feel orks need FW just to achieve a bit of balance.
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![[Post New]](/s/i/i.gif) 2016/06/07 13:55:45
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Bonkers Buggy Driver with Rockets
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Nithaniel wrote:I've never used FW in my gaming group to try and retain a semblance of balance but with super heavies and GMC's in the normal game now it seems redundant. It also seems like a lot of people feel orks need FW just to achieve a bit of balance.
I don't know if I'd call it balance, lol. Its more of options we need to be competitive. Like since we lost Wazdakka in the codex, i've gone to using Zhadsnark from FW. Why pay 110 points for an armor 14 vehicles, when you can pay 60 points for an armor 13 vehicle. We got that cheap zoggin' stompa in our FW book. Personally, a pretty cool army list that allows you to take dread heavy army.
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Armies:
The Iron Waagh: 10,000+ 8th Edition Tournament Record: 4-7-1
Salamanders: 5,000 8th Edition Tournament Record: 4-2
Ultramarines: 4,000
Armored Battle Company (DKoK): 4000
Elysians: 500
Khorne Daemons: 2500
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![[Post New]](/s/i/i.gif) 2016/06/14 12:50:09
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Growlin' Guntrukk Driver with Killacannon
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Does anyone know if the new 'game breaker' bundles on the gw webstore come with formation rules?
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mean green fightin machine |
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![[Post New]](/s/i/i.gif) 2016/06/14 14:37:13
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Bonkers Buggy Driver with Rockets
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BAN wrote:Does anyone know if the new 'game breaker' bundles on the gw webstore come with formation rules?
My guess is yes they will have some formation rules for these bundles. If you read the description on GW's website they make it sound like they have some special rules.
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Armies:
The Iron Waagh: 10,000+ 8th Edition Tournament Record: 4-7-1
Salamanders: 5,000 8th Edition Tournament Record: 4-2
Ultramarines: 4,000
Armored Battle Company (DKoK): 4000
Elysians: 500
Khorne Daemons: 2500
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![[Post New]](/s/i/i.gif) 2016/06/14 14:39:53
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Longtime Dakkanaut
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BAN wrote:Does anyone know if the new 'game breaker' bundles on the gw webstore come with formation rules?
from what I gathered they are just the normal web click bundles with no formations or savings. However next month is supposedly organized play tank shock month where participating game stores received tank bundles from GW with deep discounts. Some of theses retailers may pass on the savings to thier customers but we will see. I plan to buy a battlewagon to use at this event.
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![[Post New]](/s/i/i.gif) 2016/06/15 22:37:20
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Fresh-Faced New User
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Ork Road Krew? Thoughts?
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![[Post New]](/s/i/i.gif) 2016/06/15 23:12:31
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Battlewagon Driver with Charged Engine
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Forcing people to buy deff rollas? They don't even know enough about their own products to spell them correctly...they call them "rollers" in the description. You can buy 3 BW (minus the "rollers") and 3 sets of boyz from an online retailer for about $225. I doubt they even sell 1 online.
Tactics wise, they need 30 moar boyz, and then they would only frighten fluffy lists...IF the orks go first.
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![[Post New]](/s/i/i.gif) 2016/06/15 23:25:16
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Gargantuan Gargant
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JimOnMars wrote:Forcing people to buy deff rollas? They don't even know enough about their own products to spell them correctly...they call them "rollers" in the description. You can buy 3 BW (minus the "rollers") and 3 sets of boyz from an online retailer for about $225. I doubt they even sell 1 online.
Tactics wise, they need 30 moar boyz, and then they would only frighten fluffy lists...IF the orks go first.
If they wanted to really push it, it would have been 5 battlewagons for the blitz brigade formation. If they threw in a sizable discount, it might have been tempting given that its one of our few competitive choices.
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![[Post New]](/s/i/i.gif) 2016/06/16 05:18:01
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Battlewagon Driver with Charged Engine
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Grimskul wrote: JimOnMars wrote:Forcing people to buy deff rollas? They don't even know enough about their own products to spell them correctly...they call them "rollers" in the description. You can buy 3 BW (minus the "rollers") and 3 sets of boyz from an online retailer for about $225. I doubt they even sell 1 online.
Tactics wise, they need 30 moar boyz, and then they would only frighten fluffy lists...IF the orks go first.
If they wanted to really push it, it would have been 5 battlewagons for the blitz brigade formation. If they threw in a sizable discount, it might have been tempting given that its one of our few competitive choices.
Yea...The Road Krew has no discount at all...so it doesn't matter how many models are in it. Add as many full priced models as you want!
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