Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2016/06/16 05:47:40
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
|
 |
Furious Fire Dragon
|
JimOnMars wrote:Yea...The Road Krew has no discount at all...so it doesn't matter how many models are in it. Add as many full priced models as you want!
They do that quite often on their bundles, which is bizarre, it makes one realise that GW is a genuinely "special" company with a very "special" understanding of commerce and that they are completely exempt from the usual humdrum reality of making deals that make sense. I wouldn't be surprised at all if GW's next CEO was Willy Wonka himself and their head office relocated to the Land of Oz.
|
This message was edited 1 time. Last update was at 2016/06/16 05:51:52
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/06/16 06:38:48
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
|
 |
Longtime Dakkanaut
|
They were doing so well with the cheaper start collecting boxes too.
You can probably skip it. I know I will.
|
YMDC = nightmare |
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/06/16 16:32:06
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
|
 |
Fresh-Faced New User
|
Sure money wise, meh.
I was just thinking more of the special rules from the formation.
Just curious on how useful or crappy it would be.
GW's Webstore Blog reveals some details about the Land Raider Spearhead ( ignoring Damage Charts ), the Line Breaker Squadron of vindicators can focus their fire into an apocalyptic blast, but the Ork Road Krew, not much is said other than talk about a turn-two charge.
https://www.games-workshop.com/en-NZ/Webstore-Blog/2016/06/15/Filthy-tank-squadrons
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/06/16 20:58:25
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
|
 |
!!Goffik Rocker!!
|
You can charge t2 without any formation allready if you use a wagon.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/06/16 21:38:10
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
|
 |
Battlewagon Driver with Charged Engine
|
mikeownz wrote:Sure money wise, meh.
I was just thinking more of the special rules from the formation.
Just curious on how useful or crappy it would be.
GW's Webstore Blog reveals some details about the Land Raider Spearhead ( ignoring Damage Charts ), the Line Breaker Squadron of vindicators can focus their fire into an apocalyptic blast, but the Ork Road Krew, not much is said other than talk about a turn-two charge.
https://www.games-workshop.com/en-NZ/Webstore-Blog/2016/06/15/Filthy-tank-squadrons
I don't think it has rules, it's just a bundle. Basically it's an already-filled-out shopping cart for GW's website. That's it.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/06/16 22:19:39
Subject: Re:Making Orks Competitive- Gather the Council, Prepare to Waaagh!
|
 |
Fresh-Faced New User
|
Yea...I am starting to think there are no special rules either for it...what a rip
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/06/16 23:26:07
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
|
 |
Longtime Dakkanaut
|
doesn't say it comes with a datasheet...its just a web bundle, which is you save time clicking 1 button to buy all the things, but no actual money.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/06/17 21:28:25
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
|
 |
Nasty Nob
|
Is it just me.. or are 3 Nobz, one with Klaw, better then a Deff Dread?
|
I am the kinda ork that takes his own washing machine apart, puts new bearings in it, then puts it back together, and it still works. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/06/17 22:04:39
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
|
 |
Battlewagon Driver with Charged Engine
|
Rismonite wrote:Is it just me.. or are 3 Nobz, one with Klaw, better then a Deff Dread?
Depends on the enemy. No guardsman can ever hurt a dread. Anything less than st6, without auto glances, can ever hurt a dread in combat. Plus the dreads in combat are st10, insta-killing any t5.
Then again Necron warriors will drop one in one turn, probably. All depends.
I'd take the dread in my meta.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/06/18 09:24:03
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
|
 |
Regular Dakkanaut
|
I'd rather take 4 storm boyz, a storm boy nob and a pclaw in that case. Same amount of wounds, but you're a lot quicker
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/06/18 22:48:08
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
|
 |
Longtime Dakkanaut
|
I'd probably just take 3 Deffkoptas over the Nobz.
|
YMDC = nightmare |
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/06/19 03:32:30
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
|
 |
Growlin' Guntrukk Driver with Killacannon
|
Rismonite wrote:Is it just me.. or are 3 Nobz, one with Klaw, better then a Deff Dread?
It's all about the Ld. Dreads don't need to worry but MANz are Ld 7?!?!
Bully Boyz fixes Ld and gives WS5 for free! Just need more.
A single autocannon shot can wreck a dred, probably wouldn't wound a MegaNob. Str 8+ ID's them but still only losing one model per shot.
MANz are generally more mobile with Trukks and BW's. Dreds can run I guess?
I love Bully Boyz. Best formation Orks have.
Rage Dreds that run 6" would be great.
|
Fighting crime in a future time! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/06/19 04:07:31
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
|
 |
Slaanesh Chosen Marine Riding a Fiend
Maine
|
PipeAlley wrote: Rismonite wrote:Is it just me.. or are 3 Nobz, one with Klaw, better then a Deff Dread?
It's all about the Ld. Dreads don't need to worry but MANz are Ld 7?!?!
Bully Boyz fixes Ld and gives WS5 for free! Just need more.
A single autocannon shot can wreck a dred, probably wouldn't wound a MegaNob. Str 8+ ID's them but still only losing one model per shot.
MANz are generally more mobile with Trukks and BW's. Dreds can run I guess?
I love Bully Boyz. Best formation Orks have.
Rage Dreds that run 6" would be great.
May be my meta but when I was playing Orks I found my deff dreads oddly survivable and nothing was more glorious than watching them rip vehicles apart.
My Kanz on the other hand...not so reliable :p
Really do wish Walkers would get some kind of boon. I really miss my walker Ork army something fierce. I'd rebuild that list in a heartbeat if Walkers got a bit better.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/06/19 13:07:31
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
|
 |
Longtime Dakkanaut
|
The dread Mob formation is slightly better as it gives walkers ere we go.
Thus granting rerolling charge ranges and allowing dreds to move run and charge during a waaagh. That kinda helps thier mobility especially with a formation that allows multiple waaaghs.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/06/19 13:19:22
Subject: Re:Making Orks Competitive- Gather the Council, Prepare to Waaagh!
|
 |
Flashy Flashgitz
|
Ork vehicles should all get ramshackle and it should work on a 4+. Walkers in general should get increased movement, cos a 20 feet tall metal robot thing just can't move at the same speed as a 6 foot tall human.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/06/20 17:42:07
Subject: Re:Making Orks Competitive- Gather the Council, Prepare to Waaagh!
|
 |
Bonkers Buggy Driver with Rockets
|
9000! Iron Waagh going to war! Some of these is still work in progress. I just don't have enough time lol
|
This message was edited 1 time. Last update was at 2016/06/20 17:42:56
Armies:
The Iron Waagh: 10,000+ 8th Edition Tournament Record: 4-7-1
Salamanders: 5,000 8th Edition Tournament Record: 4-2
Ultramarines: 4,000
Armored Battle Company (DKoK): 4000
Elysians: 500
Khorne Daemons: 2500
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/06/20 19:08:25
Subject: Re:Making Orks Competitive- Gather the Council, Prepare to Waaagh!
|
 |
Land Raider Pilot on Cruise Control
|
Who makes that Gargant  ? I am in love with it.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/06/20 19:30:23
Subject: Re:Making Orks Competitive- Gather the Council, Prepare to Waaagh!
|
 |
Bonkers Buggy Driver with Rockets
|
That is the old Armorcast version.
|
Armies:
The Iron Waagh: 10,000+ 8th Edition Tournament Record: 4-7-1
Salamanders: 5,000 8th Edition Tournament Record: 4-2
Ultramarines: 4,000
Armored Battle Company (DKoK): 4000
Elysians: 500
Khorne Daemons: 2500
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/06/21 02:30:49
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
|
 |
Shas'o Commanding the Hunter Kadre
Olympia, WA
|
A couple of us went to a 20 man event this weekend and took orks. My buddy went undefeated with his and i lost to the store Ace but did manage to deny him points.
he took s2nd, i took 6th. It was fun. Keys to victory: lucky stick and horde tactics!
|
Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com
7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php |
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/06/21 03:10:09
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
|
 |
Bonkers Buggy Driver with Rockets
|
Jancoran wrote:A couple of us went to a 20 man event this weekend and took orks. My buddy went undefeated with his and i lost to the store Ace but did manage to deny him points.
he took s2nd, i took 6th. It was fun. Keys to victory: lucky stick and horde tactics!
Congratz, what ur buddy use for his orks.
Also, are there official rules for the gargant? I've seen the model b4 but have never seen rules? If there are rules then where can I find them?
|
"dont put all yer boyz in one trukk" "umless its dredds, then take as much uf those as possible"
geargutz interpretation of the 'umies "eggs in one basket" |
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/06/21 17:38:14
Subject: Re:Making Orks Competitive- Gather the Council, Prepare to Waaagh!
|
 |
Bonkers Buggy Driver with Rockets
|
I have some outdated rules for him that I've updated and ask my opponent to review and agree to them. I can post them.
|
Armies:
The Iron Waagh: 10,000+ 8th Edition Tournament Record: 4-7-1
Salamanders: 5,000 8th Edition Tournament Record: 4-2
Ultramarines: 4,000
Armored Battle Company (DKoK): 4000
Elysians: 500
Khorne Daemons: 2500
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/06/21 23:25:43
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
|
 |
Shas'o Commanding the Hunter Kadre
Olympia, WA
|
geargutz wrote: Jancoran wrote:A couple of us went to a 20 man event this weekend and took orks. My buddy went undefeated with his and i lost to the store Ace but did manage to deny him points.
he took s2nd, i took 6th. It was fun. Keys to victory: lucky stick and horde tactics!
Congratz, what ur buddy use for his orks.
Also, are there official rules for the gargant? I've seen the model b4 but have never seen rules? If there are rules then where can I find them?
His list was Meganobz in Battle Wagons and some Orks to go with them.
My list was Meganobz in trukks with lootas added and two huge swarms of boyz.
Orks are really fun to play all hordey and stuff, with some hammers flying around to wreak havok and even the scales against big uns. He spent his "loota points" on upscale transports. i might actually do that too next time because: Scattter Bikes. At the points level we were playing, the Scatter spam was pretty convincing.
|
Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com
7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php |
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/06/22 06:28:21
Subject: Re:Making Orks Competitive- Gather the Council, Prepare to Waaagh!
|
 |
!!Goffik Rocker!!
|
Had a game yesterday.
Lists:
He got 3 invizes and i got 1- st turn so he had to deploy at the board edge away from lobbas and lootas for fear of loosing half of the unbuffed deathstar. I moved in the middle of the map but stayed protected with vsg. Lobbas still got a few shots at cultists and scattered on top of Cypher and Kharn. 3+ saves negated most damage and all i got was a wound to Kharn and Cypher. He than moved forward but decided to not just run straight in the middle of my army with a blob. Instead he moved on a flank, invized dogs, knight and cultists so that i had 0 targets to shoot at with lobbas. Knight than put all 3 shields down and got a large blast on top of 4 bunched up trukks. s5 against av10. And he got three 6-s and one 5 and than also glanced with a bolter. Luckilly, nothing got stunned, immobilized or exploded. I had 2 vp from maelstorm and he got nothing and as i was not in a good position to charge his hit-and-running invisible psy-shreiking army i had to retreat and remain out of charge range. Lootas put a few wounds into dogs. The next 2 turns were uneventful like that. He moved cautiously forward, invized everything, shot a knight killing a few boyz and putting a few hp here and there, i moved backwards remaining out of charge range and hoping for maelstorm and better position. Eventually, i put tankbustas forward a bit to lure him into being surrounded and charged by my whole army. Plus, he was a bit behind on maelstorm so that was his only reliable option anyway. He moved a blob of 9 dogs, Kharn, Cypher and 2 sorcs forward, killed tankbustas and than i surrounded him with 3*5 meganobz, koptas and ~20 boyz with boss and dok - mek died from knight's barrage earlier. Shooting with all this stuff killed absolutely nothing as he had an ever-lasting inviz and 4++ from divination but than lootas went crazy and shot down a dog. Surrounded him with trukks to block the knight off and block one way of hit-and-running out. Lost a bunch of boyz, pk nob in boy'z squad, 2 meganobz and killed one sorc and 7 dogs. He than hit and ran out, psy shreiked killing 2 more meganobz, shot, charged and killed a squad of 3 meganobz and kopta as i bauble wrapped the rest. Luckilly, i managed to block the knight off with trukks. Than he got shot (1 dog died) and dcharged with the remaining boyz and 5+3 meganobz. Lost everything but Kharn and surrendered as i was also a bit ahead on maelstorm cause lobbas managed to kill a few bikes scoring 2 maelstorm VP for me and he still had scoring cards he couldn't get.
Was a pretty uneventful and not very interesting game but they all are when everyone's running wizards en masse. Basically, could have saved 4+ hours and rolled a few dice on maelstorm right from the start. Well, but that's 40k now and orks still won, so yay i guess.
|
This message was edited 2 times. Last update was at 2016/06/22 06:36:41
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/06/22 16:02:20
Subject: Re:Making Orks Competitive- Gather the Council, Prepare to Waaagh!
|
 |
Gargantuan Gargant
|
koooaei wrote:Had a game yesterday.
Lists:
He got 3 invizes and i got 1- st turn so he had to deploy at the board edge away from lobbas and lootas for fear of loosing half of the unbuffed deathstar. I moved in the middle of the map but stayed protected with vsg. Lobbas still got a few shots at cultists and scattered on top of Cypher and Kharn. 3+ saves negated most damage and all i got was a wound to Kharn and Cypher. He than moved forward but decided to not just run straight in the middle of my army with a blob. Instead he moved on a flank, invized dogs, knight and cultists so that i had 0 targets to shoot at with lobbas. Knight than put all 3 shields down and got a large blast on top of 4 bunched up trukks. s5 against av10. And he got three 6-s and one 5 and than also glanced with a bolter. Luckilly, nothing got stunned, immobilized or exploded. I had 2 vp from maelstorm and he got nothing and as i was not in a good position to charge his hit-and-running invisible psy-shreiking army i had to retreat and remain out of charge range. Lootas put a few wounds into dogs. The next 2 turns were uneventful like that. He moved cautiously forward, invized everything, shot a knight killing a few boyz and putting a few hp here and there, i moved backwards remaining out of charge range and hoping for maelstorm and better position. Eventually, i put tankbustas forward a bit to lure him into being surrounded and charged by my whole army. Plus, he was a bit behind on maelstorm so that was his only reliable option anyway. He moved a blob of 9 dogs, Kharn, Cypher and 2 sorcs forward, killed tankbustas and than i surrounded him with 3*5 meganobz, koptas and ~20 boyz with boss and dok - mek died from knight's barrage earlier. Shooting with all this stuff killed absolutely nothing as he had an ever-lasting inviz and 4++ from divination but than lootas went crazy and shot down a dog. Surrounded him with trukks to block the knight off and block one way of hit-and-running out. Lost a bunch of boyz, pk nob in boy'z squad, 2 meganobz and killed one sorc and 7 dogs. He than hit and ran out, psy shreiked killing 2 more meganobz, shot, charged and killed a squad of 3 meganobz and kopta as i bauble wrapped the rest. Luckilly, i managed to block the knight off with trukks. Than he got shot (1 dog died) and dcharged with the remaining boyz and 5+3 meganobz. Lost everything but Kharn and surrendered as i was also a bit ahead on maelstorm cause lobbas managed to kill a few bikes scoring 2 maelstorm VP for me and he still had scoring cards he couldn't get.
Was a pretty uneventful and not very interesting game but they all are when everyone's running wizards en masse. Basically, could have saved 4+ hours and rolled a few dice on maelstorm right from the start. Well, but that's 40k now and orks still won, so yay i guess.
Damn, normally whenever I play against my CSM friend its a lot more brutal and fun, he runs chosen list with Abbadon with auxiliary support unit like Heldrakes. It's unfortunate the game wasn't as fun as it could have been, given that Orks and Chaos are around similar power levels. Also, I think he may have cheated accidentally as the Cyclopia Cabal is from the Black Legion Supplement so I highly doubt they can take the balestar which is from the Crimson Slaughter supplement.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/06/23 06:25:17
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
|
 |
!!Goffik Rocker!!
|
I thik there's something about relics from any source in that supplement where sorconclave comes from. But anyway, divination didn't do all that much apart form 4++ and a few rerolls for a knight.
The main thing is that bully boyz are kinda nice. They kept knight at bay and managed to put a bunch of wounds even through inviz with weight of high str ap2. And had decent durability. Trukks are an issue though. When vsg gets down - and it does go down vs shooters pretty quickly - trukks are not a very durable platform. I mitigate it with 2 extra trukks with cheaper squads like naked boyz and 5 tankbustas. It might even be a good idea to take an empty trukk for 30 footslogging boyz as it's gona be a backup and will even have objective secured which is really nice. Considering it instead of one kopta.
To be honest, i'm pretty happy with bully boyz. Not because they're performing so darn amazing - they're just good i think - but because they allow to lower the model count and are way easier to position than stuff like hordes, tides and even biker hordes. And positioning eats up to 50% of the game time as it's the most important thing for orks now.
|
This message was edited 1 time. Last update was at 2016/06/23 06:32:13
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/06/24 17:32:51
Subject: Re:Making Orks Competitive- Gather the Council, Prepare to Waaagh!
|
 |
Bonkers Buggy Driver with Rockets
|
Is there a cheap way to get ghazgkul star on the table with out using the council of waagh?
I was thinking about using the waagh band formation and a CAD with ghaz as LoW.
|
Armies:
The Iron Waagh: 10,000+ 8th Edition Tournament Record: 4-7-1
Salamanders: 5,000 8th Edition Tournament Record: 4-2
Ultramarines: 4,000
Armored Battle Company (DKoK): 4000
Elysians: 500
Khorne Daemons: 2500
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/06/24 17:42:22
Subject: Re:Making Orks Competitive- Gather the Council, Prepare to Waaagh!
|
 |
Battlewagon Driver with Charged Engine
|
Glitcha wrote:Is there a cheap way to get ghazgkul star on the table with out using the council of waagh?
I was thinking about using the waagh band formation and a CAD with ghaz as LoW.
You can take him, but he can't WAAAGH! Every turn without the council. He'll only get 1 turn of 2++ in any other configuration.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/06/24 17:51:08
Subject: Re:Making Orks Competitive- Gather the Council, Prepare to Waaagh!
|
 |
Bonkers Buggy Driver with Rockets
|
JimOnMars wrote: Glitcha wrote:Is there a cheap way to get ghazgkul star on the table with out using the council of waagh?
I was thinking about using the waagh band formation and a CAD with ghaz as LoW.
You can take him, but he can't WAAAGH! Every turn without the council. He'll only get 1 turn of 2++ in any other configuration.
Well Zog! I was hoping I didn't need the council. Its just so points heavy. Does the council have to stay together?
|
Armies:
The Iron Waagh: 10,000+ 8th Edition Tournament Record: 4-7-1
Salamanders: 5,000 8th Edition Tournament Record: 4-2
Ultramarines: 4,000
Armored Battle Company (DKoK): 4000
Elysians: 500
Khorne Daemons: 2500
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/06/24 18:13:10
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
|
 |
Battlewagon Driver with Charged Engine
|
No, the units in the formation, and ICs, work like units taken in any other way.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/06/24 18:32:40
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
|
 |
Bonkers Buggy Driver with Rockets
|
JimOnMars wrote:No, the units in the formation, and ICs, work like units taken in any other way.
Okay I might be able to get that to work better for me. I like putting ghaz with a large unit of 'ard boyz.
|
Armies:
The Iron Waagh: 10,000+ 8th Edition Tournament Record: 4-7-1
Salamanders: 5,000 8th Edition Tournament Record: 4-2
Ultramarines: 4,000
Armored Battle Company (DKoK): 4000
Elysians: 500
Khorne Daemons: 2500
|
|
 |
 |
|