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If you start shooting at a unit with reanimation protocols... do not cease shooting at it or clobbering it with melee until the entire unit is dead. Don't let him get free models back, even if you have to melta the last one in the face or thwack it with a Superior's chainsword.
Target priority also has a lot to do with your army composition, too. If you have a lot of foot troops... you probably want to limit his volume of fire from warriors and such. If you play mechanized, you're probably going to prioritize bigger guns faster.
Rubenite wrote: Some really great discussion recently! I'm of a similar mind to dracpanzer - I personally don't enjoy sitting and shooting and so eschew the classic firebase (and even any Imagifiers) in favour of fast-moving things that bring the fight to the enemy. Somebody asked what's else has been working for people - I've been having great success and fun running the following 1750pt fully mechanized list (everything moves 12"+):
Great Alpha strike from Vanguard Melta Doms, AoF Celestine + AoF Seraphim, three advancing Immolators and Dark Talon all moving right up the board - still takes people by surprise
8 Drops for a good chance of that +1 for first turn
Super fun to play IMO - charging headstrong into the enemy. Bit of a glass hammer, but one that's on fire! Great Plasma Synergy with the twin Canoness' reroll 1s Auras
Dark Talon provides sorely needed access to Mortal Wounds. Probably not a terribly efficient ally at 200pts in a -1CP Aux (no strats ), but I spent ages converting the Sisters pilot into it and it's really fun to play. Can be either a great firepower distraction or chaff-deleter when ignored.
Dialogus and BSS squad can T1 disembark to hold backfield objectives (I'm with dracpanzer that 1-2 units is all you usually need here)
It fares better in wider deployments (Dawn of War, Vanguard) where you can pull a refused flank and use the hulls to screen and block LoS to the infantry while concentrating fully on one flank before sweeping round to the other.
Need to keep 2CP for Seraphim to pass morale, but worth it to keep your IPs around for another turn.
Gotta love the Dialogus - or Sister Die Alone-us as I like to call her. Holding a backfield objective, your opponent will have to massively overreach to take her out, popping Matyrdom in the process. Stick her in an Immolator and make her die when it explodes, doing the same. Such a troll.
I'm loving the Canoness this edition - not a bad hitter with the BoA or Evisc!
I'm playing my first 8th ed game against the dreaded Drukhari tonight - upping it to 2K by adding some SB Doms in a fourth Immolator and a single HB ret squad to cover the backfield. I'm expecting 4 Immolators to provide a decent answer to Venom spam, but will report back on how it goes...
Don't take 6 unit doms. Take 5 and use the extra 20pts to get 2 more inferno pistols on the seraphim. The ablative wound is never worth as much as what those points can do elsewhere, even just to protect from explosions. Also the dark talon is pretty trash now, I'd drop it, and the PP/Evis to fill out your dominions. The other canoness Combiplas would be next on the block if you need more points.
Well, I drew Eldar instead of Necrons... 3x Rangers, 3x Wraithguard, 3x Wave Serpent, 2x Spiritseer and 1x Farseer. I dropped down to 1500 to play him: Celestine and friends, BoA Canoness, stock Canoness, 3x SBBSS, 2x Melta Doms, 2x Inferno Seraphim, 3x Immolator, 2x Imagifier, 2x HB Rets. Played Contact Lost on a Dawn of War table. He spent two whole turns without objectives to generate points and I actually scored Domination (control all objectives) for the first time ever. My unit count and mobility went big in my favor and we ended 10-3 on points. There was a moment where I thought he might table me, but the game ended after turn 5. First time playing mono Sisters Index vs. Codex, so I'm pretty pleased with the win.
EDIT: Adding a photo... last stand of the Canoness, heavy bolters roaring as the Wraithguard prime their D-Scythes.
This message was edited 1 time. Last update was at 2018/07/02 18:20:52
davidgr33n wrote: I would think DE would struggle more against Mech Sisters than foot Sisters.
Poison 4+ always wounds T3 on 4+ and has 0 AP, Dis Cannons are made to kill 2W+ things so they are wasting the Dis cannons on them, HB's rips DE apart and we can have 20+ without trying, they have fast moving units that can tie up vehicles turn 1-2, and we also have Celestine and Seraphim that could get to the Important Archon, we also dont have any extremely important Stratagems for AoV counter, killing the Archon off and trying to force them to waste their CP keeping Celestine alive till they have less than 3 CP for our important re-roll if you fail.
The only thing i'd say we are weak against is the Grotesques, We just need to out shoot those guys unless you add in Null Zone.
My daughter is 3-2. She faced Dark Eldar, Dark Angels, Thousand Sons, Militarum Tempestus and Death Watch.
After three victories, she decided to switch up her list to better handle armored spam more quickly.
She now has 2 Canoness (eviscerator+combimelta, Sword of Admonition+ combiflamer), Celestine, 2 Exorcists (hk's), 3 x 5 sisters squads, Imagifier, 1x 9 and 1x6 Melta Dominion squads (one in Rhino and one in an Immolator) and two Seraphim squads (w Inferno pistols and plasma on the Superior).
Her first game with the new list was a blood bath, and almost no models remained on either side and sh's going to try again tomorrow (same opponent). She made a pretty fair number of errors in her last game and still was in the game through 6 rounds, but lost in the 7th. Sh's hoping to improve and get her revenge. Biggest improvement thus far is the time she takes to play. Best time thus far is 3.5 hours. So she's getting faster, quickly.
She asked me today how much the tournament in July would be. I teared up.
This message was edited 1 time. Last update was at 2018/07/02 05:32:42
Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com
Rubenite wrote: Some really great discussion recently! I'm of a similar mind to dracpanzer - I personally don't enjoy sitting and shooting and so eschew the classic firebase (and even any Imagifiers) in favour of fast-moving things that bring the fight to the enemy. Somebody asked what's else has been working for people - I've been having great success and fun running the following 1750pt fully mechanized list (everything moves 12"+):
Great Alpha strike from Vanguard Melta Doms, AoF Celestine + AoF Seraphim, three advancing Immolators and Dark Talon all moving right up the board - still takes people by surprise
8 Drops for a good chance of that +1 for first turn
Super fun to play IMO - charging headstrong into the enemy. Bit of a glass hammer, but one that's on fire! Great Plasma Synergy with the twin Canoness' reroll 1s Auras
Dark Talon provides sorely needed access to Mortal Wounds. Probably not a terribly efficient ally at 200pts in a -1CP Aux (no strats ), but I spent ages converting the Sisters pilot into it and it's really fun to play. Can be either a great firepower distraction or chaff-deleter when ignored.
Dialogus and BSS squad can T1 disembark to hold backfield objectives (I'm with dracpanzer that 1-2 units is all you usually need here)
It fares better in wider deployments (Dawn of War, Vanguard) where you can pull a refused flank and use the hulls to screen and block LoS to the infantry while concentrating fully on one flank before sweeping round to the other.
Need to keep 2CP for Seraphim to pass morale, but worth it to keep your IPs around for another turn.
Gotta love the Dialogus - or Sister Die Alone-us as I like to call her. Holding a backfield objective, your opponent will have to massively overreach to take her out, popping Matyrdom in the process. Stick her in an Immolator and make her die when it explodes, doing the same. Such a troll.
I'm loving the Canoness this edition - not a bad hitter with the BoA or Evisc!
I'm playing my first 8th ed game against the dreaded Drukhari tonight - upping it to 2K by adding some SB Doms in a fourth Immolator and a single HB ret squad to cover the backfield. I'm expecting 4 Immolators to provide a decent answer to Venom spam, but will report back on how it goes...
Don't take 6 unit doms. Take 5 and use the extra 20pts to get 2 more inferno pistols on the seraphim. The ablative wound is never worth as much as what those points can do elsewhere, even just to protect from explosions. Also the dark talon is pretty trash now, I'd drop it, and the PP/Evis to fill out your dominions. The other canoness Combiplas would be next on the block if you need more points.
Interesting points, thanks. There are already four inferno pistols in the Seraphim, but I could split them down into two units to add more... Agree that the Dark Talon is probably sub-optimal for the points, but it's very cool and really fun to use IMO (in the same way that people still run Exorcists). As for the Doms, the ablative wound has actually been doing alright for me as they can throw a krak grenade out of the repressor - but I have found that my melta doms have been rather unreliable. The pair of melta dom repressors took five rounds of shooting to take down a Knight crusader last game (three turns and two AoFs). Five melta shots just don't add up to that much when you filter them through hits, wounds, invulnerable saves, and bad damage rolls.
I'll probably drop one Immolator for some HB rets (slightly more statistically reliable firepower) or more Seraphim perhaps. It's a work in progress though. Is a list ever complete?
To add to the other discussion, I do think we have some good cards to play against DE. As well as S5 spam, the fact that our main strength isn't tied up in strats is a godsend against AoV - which only really shuts down a key re-roll or martyrdom.
My daughter is 3-2. She faced Dark Eldar, Dark Angels, Thousand Sons, Militarum Tempestus and Death Watch.
After three victories, she decided to switch up her list to better handle armored spam more quickly.
She now has 2 Canoness (eviscerator+combimelta, Sword of Admonition+ combiflamer), Celestine, 2 Exorcists (hk's), 3 x 5 sisters squads, Imagifier, 1x 9 and 1x6 Melta Dominion squads (one in Rhino and one in an Immolator) and two Seraphim squads (w Inferno pistols and plasma on the Superior).
Her first game with the new list was a blood bath, and almost no models remained on either side and sh's going to try again tomorrow (same opponent). She made a pretty fair number of errors in her last game and still was in the game through 6 rounds, but lost in the 7th. Sh's hoping to improve and get her revenge. Biggest improvement thus far is the time she takes to play. Best time thus far is 3.5 hours. So she's getting faster, quickly.
She asked me today how much the tournament in July would be. I teared up.
That's so awesome - you must be so proud!
This message was edited 1 time. Last update was at 2018/07/02 07:38:32
MacPhail wrote: Well, I drew Eldar instead of Necrons... 3x Rangers, 3x Wraithguard, 3x Wave Serpent, 2x Spiritseer and 1x Farseer. I dropped down to 1500 to play him: Celestine and friends, BoA Canoness, stock Canoness, 3x SBBSS, 2x Melta Doms, 2x Inferno Seraphim, 3x Immolator, 2x Imagifier, 2x HB Rets. Played Contact Lost on a Dawn of War table. He spent two whole turns without objectives to generate points and I actually scored Domination (control all objectives) for the first time ever. My unit count and mobility went big in my favor and we ended 10-3 on points. There was a moment where I thought he might table me, but the game ended after turn 5. First time playing mono Sisters Index vs. Codex, so I'm pretty pleased with the win.
Spoiler:
EDIT: Adding a photo... last stand of the Canoness, heavy bolters roaring as the Wraithguard prime their D-Scythes.
[
I had a couple other thoughts on the game... Lesson 1: watch out for the Eldar Stratagem "Phantasm"... it's a game changer. Redeploy 3 units for 2CP... he shifted all three Wave Serpents with all three Wraithguard units to the end of the table where I had the lightest anti-tank presence.
He left only his Rangers holding the center of his deployment zone. I quickly accounted for them by advancing the Dominion Immolators... the meltas had nothing to shoot, but the Immolator Cannons ruined the Rangers' day. Looking back, this cost him important objectives and won them for me... I had dedicated tank-hunters (1 Inferno Seraphim, 1 Melta Dominion) with no tanks to hunt. Instead they spent turns 1 and 2 holding down objectives he had deployed on. In the Contact Lost mission, this kept him from generating Tactical Objectives and allowed me to score Domination for 4 VPs, which won me the game.
In return his Wave Serpents wrapped my flank, dropping a unit of Wraithguard with Spiritseer every 18 inches with the last one in my backfield. The Wraithguard were brutal and tough to bring down, but the real damage points to Lesson 2: beware Shuriken Cannons... S6 vs. T3 is murderous. Make no mistake, D-Scythes are devastating as well. Between turns 2 and 4 I lost 2 Canonesses, 1 Immolator, 2 Retributers, 1 Seraphim, 2 BSS, and 2 Imagifiers, but hey, I scored the Advance TacO when he cleaned out my deployment zone.
Over turns 4 and 5, I was able to reposition Dominions and Seraphim to intercept Wave Serpents, and Celestine accounted for a full dozen of the Wraithguard herself, dying once and going through at least 6 Geminae in the process. If there's a Lesson 3 it's one we all know: be patient, control the board, and play the mission.
Hope any of those lessons learned are of use to someone else out dispensing the Emperor's Justice.
This message was edited 1 time. Last update was at 2018/07/02 20:16:26
phydaux wrote: The Sisters Index army was a strong list. I fully expect our trial rules to nerf the army into the sand, then have that sand put in a litter box.
Nah, i think they will be just as strong as they are now, but a redesign of AoF, Celestine and some other units.
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What recent codex has been bad? I think it's pretty widely believed that they've been getting better and better written in fact, "codex creep" occurring simply from quality of rules writing improving - more clever strategems, relics, warlord traits and special rules.
Most people would say the weakest codices are in fact the first two, Grey Knights and Space Marines.
So I think we can safely say that being the last codex written should, based on prior precedent, end pretty well for the Sisters.
It would sure seem like the Sisters should get a good Codex the way 8ed is going. But, with their luck it will drop just a couple months before the next edition is announced and blows it up. It's not like it hasn't happened before...
Yeah, take it to another thread. This is the tactics thread, not the 'I'm salty about sisters' thread.
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Live in the Pacific NW? Check out http://ordofanaticus.com
Giving up entirely on the hope of going first. Running two battalions of Sisters with melta BSS in Repressors, full SB Doms in Repressors piggybacking Repentia, Mistress, Imagifers and Canonesses with the typical Retributor firebase has been doing well for me. Deploying with as much hidden as possible and a Dialogus on each flank to keep the deepstrikers away seems to work as I never win first turn.
Working well against DE, Custodes and Eldar. Repressor charges to soak overwatch still work well when looking to get Repentia in to hth. Actually had a Repressor make three 6++ saves in one turn, two in the next to stay unharmed. Its a lot of CP, find myself throwing them at everything.
This is the standard setup I have been running at my local shop. It seems to fair well against any army. The Vanguard detachment is a fun and nasty mix of hth units. I could just drop the 2 Death Cul, but it has been handy at times to let them run off in a different direction and tie up other units (plus the models are cool).
Basically getting the Immolator in firing range and then have the girls pop out and lay down fire or hold an objective (canonness rides along as well). I find the heavy bolters to be a more reliable source of damage over the flamer. Doms and Celestine are pretty obvious.
The Seraphim squad is really the biggest challenge. They always get targeted first. Even being near Celestine for AoF, they do not survive hth well at all, and if anyone shoots at them.. their numbers go down quick. I suppose it is a great use of points for such a big threat.
At times I have dropped the Seraphim Squad and add heavy bolters to the BSS to increase firepower, its a toss up. But over well set up preforms well and wins most games.
5 command points is tough but it can be done. I've kinda been running with 5. My daughter runs with 9. She doesn't like the unpredictability of Acts of Faith so she wants lots of re-rolls and of course healing is key at times for Celestine.
I'm surprised the Canoness's are naked.
Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com