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![[Post New]](/s/i/i.gif) 2010/01/10 01:30:10
Subject: Codex 'sweet spots' in various point games
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Lethal Lhamean
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Something that just occurred to me as I answered another poster's thread. I have a clear idea in my mind that various codices tend to build towards 'sweet spots' at various point levels.
For instance; my beloved DE can be very dangerous up to about 2,000 points. But after that we start to become less dangerous as we've already basically maxed out our FOS and are obligated to just make each unit more expensive rather then better. DE hit their sweet spot probably at 1750 where they can field a lot of firepower compared to other armies at that build level.
Meanwhile, Orks are like small green gods in games of 500 points or so, because no one can bring what is needed to stop da boyz with so few points available to them while the orks are swarming around with giant mobs ready to get stuck in.
I was curious if other players here have noticed this phenomenon and care to share their opinions of where various other codices really hit their sweet spot? At what point level does a given army become viable and at what point level do the extra points become meaningless?
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Thor665's Dark Eldar Tactica - A comprehensive guide to all things DE (Totally finished...till I update bits and pieces!)
Thor665's battle reports DE vs. assorted armies.
Splintermind: The Dark Eldar Podcast It's a podcast, about Dark Eldar.
Dashofpepper wrote:Thor665 is actually a Dark Eldar god, manifested into electronic bytes and presented here on dakkadakka to bring pain and destruction to all lesser races. Read his tactica, read his forums posts, and when he deigns to critique or advise you directly, bookmark it and pay attention. |
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![[Post New]](/s/i/i.gif) 2010/01/10 03:45:45
Subject: Re:Codex 'sweet spots' in various point games
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Sniveling Snotling
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Hrm....I feel that Orks are absolutely destructively potent in the 1850-2000 range too. Not the 1500 point level so much because a lot of units are either incomplete or missing - but 1850-2000 is a fantastic point level.
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![[Post New]](/s/i/i.gif) 2010/01/10 08:23:30
Subject: Re:Codex 'sweet spots' in various point games
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Krazed Killa Kan
Minnesota, land of 10,000 Lakes and 10,000,000,000 Mosquitos
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I've found that Tau tend to be better for higher point cost games. Assuming no Apocalypse (You mentioned that DE start to just dump points when the FOC is full) Tau seem to be quite effective around 1500 to around 2000, after which most games at my FLGS just become Apocalypse. Any lower than that, and Tau are kinda stuck putting points into necessary slots, while at higher costs they can easily fill out HQ + 2 Troops and have plenty of points left over to add in some Heavies and Elites. Any higher than 2000 and Tau end up just pumping out more Fire Warriors for the points.
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![[Post New]](/s/i/i.gif) 2010/01/10 17:03:14
Subject: Codex 'sweet spots' in various point games
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Ork-Hunting Inquisitorial Xenokiller
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I've noticed that my Wolves are really bad at low points. Puppies are so expensive points wise, that they just get outnumbered and mobbed really quickly.
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On-Dakka Deathwatch Blog
DA:90S-GM--B++I+Pw40k#--D++A++/eWD305R++T(M)DM+
[TYRANIDS] - Recycle, the posibilities are endless.
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![[Post New]](/s/i/i.gif) 2010/01/10 18:21:25
Subject: Codex 'sweet spots' in various point games
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Lethal Lhamean
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I certainly agree with that, Grimm. The various Space Marine iterations are all really expensive and it takes quite a few points for them to be able to start fielding enough to really make them a threat.
Do you have an opinion on where the tipping point might be? (e.g. they suck at 1000 but are competitive at 1500).
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Thor665's Dark Eldar Tactica - A comprehensive guide to all things DE (Totally finished...till I update bits and pieces!)
Thor665's battle reports DE vs. assorted armies.
Splintermind: The Dark Eldar Podcast It's a podcast, about Dark Eldar.
Dashofpepper wrote:Thor665 is actually a Dark Eldar god, manifested into electronic bytes and presented here on dakkadakka to bring pain and destruction to all lesser races. Read his tactica, read his forums posts, and when he deigns to critique or advise you directly, bookmark it and pay attention. |
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![[Post New]](/s/i/i.gif) 2010/01/10 18:35:32
Subject: Re:Codex 'sweet spots' in various point games
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Secret Force Behind the Rise of the Tau
USA
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In general I think most of the armies do their best between 1500 and 2000 points. At 1500 you start having enough points to field a well rounded force, though you may have to make some sacrifices to fit what you want into the budget. At around 2000 points most armies seem to be able to fill their FOC and built a well rounded and balanced army with a few hundred points of change for extra stuff. Past 2000 most armies just seem to start dumping points wherever they can.
My Crimson Fist list has filled its FOC (except for troop slots) by 2000 points. Above 2000 all I can really do is add more troops and upgrades to what I already have.
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![[Post New]](/s/i/i.gif) 2010/01/10 19:02:51
Subject: Re:Codex 'sweet spots' in various point games
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Sniveling Snotling
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That's a good point. I think its not army specific, but that the 1500-2000 point range lets you bring a collection of fleshed out units. I don't go to 500 point games or combat patrols, I want a well-rounded army facing another well-rounded army.
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![[Post New]](/s/i/i.gif) 2010/01/11 02:18:28
Subject: Re:Codex 'sweet spots' in various point games
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Ork Boy Hangin' off a Trukk
California, USA
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Dodiez wrote:That's a good point. I think its not army specific, but that the 1500-2000 point range lets you bring a collection of fleshed out units. I don't go to 500 point games or combat patrols, I want a well-rounded army facing another well-rounded army.
I find this interesting because I rarely play games over 1000 points. I consider it a fun challenge to make a decent list at this level. I think my friends and I are all fairly decent at doing this, so we often have very fun balanced games. The closer I get to 2000 the more overwhelmed I get just taking all the great things I want. I feel that higher points makes it too easy to bring all the best stuff and dominate your opponent.
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1500 points Speed Freeks
WarOne wrote:orks practically live forever...until something like a boot to the head kills you. |
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![[Post New]](/s/i/i.gif) 2010/01/11 02:27:48
Subject: Re:Codex 'sweet spots' in various point games
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Secret Force Behind the Rise of the Tau
USA
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Crimson Cobra wrote:I find this interesting because I rarely play games over 1000 points. I consider it a fun challenge to make a decent list at this level. I think my friends and I are all fairly decent at doing this, so we often have very fun balanced games. The closer I get to 2000 the more overwhelmed I get just taking all the great things I want. I feel that higher points makes it too easy to bring all the best stuff and dominate your opponent.
At 2000 points anyone can bring just about anything. I see what you mean though. Below 1500 you got to make some real sacrifices in list making XD.
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![[Post New]](/s/i/i.gif) 2010/01/11 02:36:17
Subject: Codex 'sweet spots' in various point games
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Unhealthy Competition With Other Legions
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I think that IG's "sweet spot" is between 1500 and 1000 pts.
IG at those points can have a well rounded army with artillery, mech, infantry, and tanks while other armies are making so-called, hypothetical "sacrafices" hah!
IG are also good at higher points, but I decided to pick out 1500-1000 just because other races haven't hit their stride yet.
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6000 points IG, Leviathins 8th company, (store regiment) 60% painted
4500 points Empire 80-90% painted!
2500 Ogres 2% painted
WIP Biker Battle Company 95% painted
2500 Points Isstavan Drop site massacre Iron Hands (still waiting for dat codex)
I managed to play a 1750 point game with minimal proxieing on the first day DE came out. go me!
The Gutterballers, a relatively successfull BloodBowl team
Oh, and Howard's Faildar
4000 points Adeptus Titanicus |
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![[Post New]](/s/i/i.gif) 2010/01/11 02:50:40
Subject: Codex 'sweet spots' in various point games
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Ultramarine Master with Gauntlets of Macragge
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Grimm wrote:I've noticed that my Wolves are really bad at low points. Puppies are so expensive points wise, that they just get outnumbered and mobbed really quickly.
They were a lot worse in the old codex though - any game higher than 750 points required you to buy two HQs. That led to a lot of situations like the following:
"Hey guys, how many points are we playing today?"
"1000 should be good"
"  you guys."
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Check out my Youtube channel!
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![[Post New]](/s/i/i.gif) 2010/01/11 09:55:10
Subject: Codex 'sweet spots' in various point games
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Krazed Killa Kan
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I have to agree at orks being awesome-sauce at 500pts, not many forces (guard and nids aside) can field ~60 infantry at that low a level, and at 750pts they are pretty good (just add stuff to 500pt list as the troops are already there!).
However at 1000pts they are kind of sucky, lots of troops but not enough points left to bring the really awesome stuff to the table yet...
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DR:80S---G+MB---I+Pw40k08#+D+A+/fWD???R+T(M)DM+
My P&M Log: http://www.dakkadakka.com/dakkaforum/posts/list/433120.page
Atma01 wrote:
And that is why you hear people yelling FOR THE EMPEROR rather than FOR LOGICAL AND QUANTIFIABLE BASED DECISIONS FOR THE BETTERMENT OF THE MAJORITY!
Phototoxin wrote:Kids go in , they waste tonnes of money on marnus calgar and his landraider, the slaneshi-like GW revel at this lust and short term profit margin pleasure. Meanwhile father time and cunning lord tzeentch whisper 'our games are better AND cheaper' and then players leave for mantic and warmahordes.
daveNYC wrote:The Craftworld guys, who are such stick-in-the-muds that they manage to make the Ultramarines look like an Ibiza nightclub that spiked its Red Bull with LSD. |
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![[Post New]](/s/i/i.gif) 2010/01/11 15:13:17
Subject: Re:Codex 'sweet spots' in various point games
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Longtime Dakkanaut
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1000 Mechdar list. Having 5-6 Wave Serpents makes for an interesting battle.
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"Definition: 'Love' is making a shot to the knees of a target 120 kilometers away using an Aratech sniper rifle with a tri-light scope. Statement: This definition, I am told, is subject to interpretation. Obviously, love is a matter of odds. Not many meatbags could make such a shot, and fewer would derive love from it. Yet for me, love is knowing your target, putting them in your targeting reticle, and together, achieving a singular purpose, against statistically long odds." ~ HK-47 |
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![[Post New]](/s/i/i.gif) 2010/01/11 15:18:47
Subject: Codex 'sweet spots' in various point games
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Plummeting Black Templar Thunderhawk Pilot
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I tend to find Marines are good at 1500-2000pts
and as Locclo said, Tau for the 2000+ pts
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![[Post New]](/s/i/i.gif) 2010/01/11 15:20:04
Subject: Codex 'sweet spots' in various point games
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Rotting Sorcerer of Nurgle
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Most of my games have been between 1500-2000.
My SM bikers are happy at 1500.
My CSM army are happy at 1675 or 2000.
But back to the SM bikers, I do think that 1500 is the sweet spot.
Just enough bodies:special weapon ratio, while the opponent can't get all their toys.
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This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
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![[Post New]](/s/i/i.gif) 2010/01/11 19:15:10
Subject: Codex 'sweet spots' in various point games
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Chaos Space Marine dedicated to Slaanesh
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Finally a interesting discussion
yes codexes do have 'sweet spots'
although it could be argued that this is intended
as most veer towards the 2000pt range
which is a very common benchmark for an army/battle
i find CSM pleasing @ 2000pts
and IG very effective @ 1500pts
battles of 1000pts is a good way to challenge each other
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![[Post New]](/s/i/i.gif) 2010/01/12 05:48:25
Subject: Re:Codex 'sweet spots' in various point games
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Sinewy Scourge
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My DE do well at the 700-1200 bracket (we do campaigns, odd point value games are common), but that might be playstyle. I don't do an over mechanised army and tend to have about >30 bodies at that point which gives me a bit of a buffer against the fragility of my troops. It's modified hammer and anvil. Everyone expects the hammer, few consider that massed splinter fire and some special weapons actually makes a decent dent in even charging marines and can tarpit them a round or two.
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![[Post New]](/s/i/i.gif) 2010/01/12 05:53:57
Subject: Codex 'sweet spots' in various point games
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Lethal Lhamean
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I agree that DE do very well below 2,000. At 2,000 generally we're struggling a bit and over it we've already maxed our slots to the point that we're just building more expensive rather then more effective.
There's lots of armies (the various SM options and IG) who can build quite nasty in the 2k+ range. I suspect there are at least a few other armies who really peter out around 2,000 due to the nature of the FOC and their options.
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Thor665's Dark Eldar Tactica - A comprehensive guide to all things DE (Totally finished...till I update bits and pieces!)
Thor665's battle reports DE vs. assorted armies.
Splintermind: The Dark Eldar Podcast It's a podcast, about Dark Eldar.
Dashofpepper wrote:Thor665 is actually a Dark Eldar god, manifested into electronic bytes and presented here on dakkadakka to bring pain and destruction to all lesser races. Read his tactica, read his forums posts, and when he deigns to critique or advise you directly, bookmark it and pay attention. |
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![[Post New]](/s/i/i.gif) 2010/01/12 07:56:43
Subject: Re:Codex 'sweet spots' in various point games
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Revving Ravenwing Biker
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Well the imperial guard sweet spot is about 8000 points, after that you have to start using other FOC slots other than troops
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-Any terrain containing Sly Marbo is dangerous terrain.
-Sly Marbo once played an objective mission just to see what it was like to not meet every victory condition on his own.
-Sly Marbo bought a third edition rulebook just to play meat grinder as the attacker.
-Marbo doesn't need an Eldar farseer as an ally; his enemies are already doomed
-Sly Marbo was originally armed with a power weapon, but he dropped it while assaulting a space marine command squad just so his enemies could feel pain
-Sly Marbo still attacks the front armor value in assault, for pity's sake. |
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![[Post New]](/s/i/i.gif) 2010/01/12 08:12:52
Subject: Re:Codex 'sweet spots' in various point games
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Gore-Soaked Lunatic Witchhunter
Australia (Recently ravaged by the Hive Fleet Ginger Overlord)
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Volkov wrote:Well the imperial guard sweet spot is about 8000 points, after that you have to start using other FOC slots other than troops
This post.  I approve.
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Smacks wrote:
After the game, pack up all your miniatures, then slap the guy next to you on the ass and say.
"Good game guys, now lets hit the showers" |
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![[Post New]](/s/i/i.gif) 2010/01/12 08:38:19
Subject: Codex 'sweet spots' in various point games
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Regular Dakkanaut
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My necrons are good at...oh screw it.....
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I only trade in US thanks. |
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![[Post New]](/s/i/i.gif) 2010/01/12 10:43:31
Subject: Codex 'sweet spots' in various point games
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Chaos Space Marine dedicated to Slaanesh
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i think that DE differ from other races because of their codex being slightly outdated
the new iteration should bring them back in line
maybe DE should be better @ lower points, as they are after all a pirate race.
they raid planets not assault them
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![[Post New]](/s/i/i.gif) 2010/01/12 14:59:54
Subject: Codex 'sweet spots' in various point games
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Sinewy Scourge
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MOMUS wrote:i think that DE differ from other races because of their codex being slightly outdated
the new iteration should bring them back in line
maybe DE should be better @ lower points, as they are after all a pirate race.
they raid planets not assault them
Agreed.
And that's my justification for half my troops running off the table each match, they know when to make a tactical getaway. (Hint: if you're a pirate and space marines rock up, your trip is no longer profitable. Go raid somewhere the marines aren't. Bonus points for going after the civilians on their homeworld while they're attempting to catch you.)
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![[Post New]](/s/i/i.gif) 2010/01/13 00:25:51
Subject: Codex 'sweet spots' in various point games
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Lethal Lhamean
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MOMUS wrote:i think that DE differ from other races because of their codex being slightly outdated
the new iteration should bring them back in line
An interesting thought. However, I would disagree that either of the Inquisition books have the same over 2,000 issue DE have and they are both basically just as old. I think it's just the way that given codex is written. Certainly not all newer codices hit sweet spots at 2000 either I suspect (as noted, I actually think Orks hit their sweet spot at 500, where playing green is basically equivalent to an auto-win).
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Thor665's Dark Eldar Tactica - A comprehensive guide to all things DE (Totally finished...till I update bits and pieces!)
Thor665's battle reports DE vs. assorted armies.
Splintermind: The Dark Eldar Podcast It's a podcast, about Dark Eldar.
Dashofpepper wrote:Thor665 is actually a Dark Eldar god, manifested into electronic bytes and presented here on dakkadakka to bring pain and destruction to all lesser races. Read his tactica, read his forums posts, and when he deigns to critique or advise you directly, bookmark it and pay attention. |
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![[Post New]](/s/i/i.gif) 2010/01/13 00:41:16
Subject: Codex 'sweet spots' in various point games
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Hanging Out with Russ until Wolftime
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For Space Wolves it used to be 750, 1500 and 2250
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Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
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![[Post New]](/s/i/i.gif) 2010/01/13 06:18:45
Subject: Re:Codex 'sweet spots' in various point games
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Krazed Killa Kan
Minnesota, land of 10,000 Lakes and 10,000,000,000 Mosquitos
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Volkov wrote:Well the imperial guard sweet spot is about 8000 points, after that you have to start using other FOC slots other than troops
I approve this message as well. Although if they don't take that 4+ save, my Tau don't give you armor saves...ever.
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![[Post New]](/s/i/i.gif) 2010/01/13 08:31:48
Subject: Codex 'sweet spots' in various point games
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Gore-Soaked Lunatic Witchhunter
Australia (Recently ravaged by the Hive Fleet Ginger Overlord)
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Meh. You'll run out of ammo before you're done killing us. Yes, even with energy weapons.
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This message was edited 2 times. Last update was at 2010/01/13 08:32:36
Smacks wrote:
After the game, pack up all your miniatures, then slap the guy next to you on the ass and say.
"Good game guys, now lets hit the showers" |
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![[Post New]](/s/i/i.gif) 2010/01/13 13:49:38
Subject: Codex 'sweet spots' in various point games
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Sinewy Scourge
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Thor665 wrote:MOMUS wrote:i think that DE differ from other races because of their codex being slightly outdated
the new iteration should bring them back in line
An interesting thought. However, I would disagree that either of the Inquisition books have the same over 2,000 issue DE have and they are both basically just as old. I think it's just the way that given codex is written. Certainly not all newer codices hit sweet spots at 2000 either I suspect (as noted, I actually think Orks hit their sweet spot at 500, where playing green is basically equivalent to an auto-win).
Maybe it's just how my ork friend plays, but I thump him at that points cost...
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![[Post New]](/s/i/i.gif) 2010/01/13 16:40:15
Subject: Codex 'sweet spots' in various point games
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Chaos Space Marine dedicated to Slaanesh
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ME too! but we usually play a version of combat patrol when we get real low
i think they 'lean' towards being 'sweet' @ say 1400-2200
as in they are designed with these types of battles in mind
i would have to disagree with YOU, the inquisition books are not 'proper' codices lol
http://www.belloflostsouls.net/2010/01/40k-news-where-has-inquisition-gone.html
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![[Post New]](/s/i/i.gif) 2010/01/13 17:40:12
Subject: Re:Codex 'sweet spots' in various point games
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Aspirant Tech-Adept
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imperial guard to me seem to be good at
500pts then 1500-2000pts
as at low levels they can have sentinels as tanks and troops
then at higher levels they can field lemons and Valkyries ect
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