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![[Post New]](/s/i/i.gif) 2010/01/17 13:15:24
Subject: are stormboyz just too expensive for an auxiliary unit?
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Shas'la with Pulse Carbine
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i LOVE stormboyz. They are my favourite unit in the ork list and are just amazingly appealing. I painted my first one yesterday and it looks great! The only problem though is fitting them into my footslogging army.
Sure nob bikers, lootas and other such units are easy to fit (and look good on paper)in armies but stormboyz just seem too expensive and a bit of a gambit. Is there really anyway to fit them into a footslogging army or are they only meant for big points speed freaks armies?
p.s. Has anyone heard of any strong mixed themed ork armies? There was one guy mentioned on da-waagh.com site who did well in a big tournament but his name wasn't mentioned.
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This message was edited 1 time. Last update was at 2010/01/17 13:17:42
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![[Post New]](/s/i/i.gif) 2010/01/17 13:23:42
Subject: are stormboyz just too expensive for an auxiliary unit?
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Longtime Dakkanaut
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Can they get in faster than a trukk?
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"There's a difference between bein' a smartboy and bein' a smart git, Gimzod." - Rogue Skwadron, the Big Push
My Current army lineup |
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![[Post New]](/s/i/i.gif) 2010/01/17 13:26:00
Subject: are stormboyz just too expensive for an auxiliary unit?
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Mutilatin' Mad Dok
New Zealand
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They have a charge range of 18+d6".
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![[Post New]](/s/i/i.gif) 2010/01/17 13:37:29
Subject: are stormboyz just too expensive for an auxiliary unit?
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Twisted Trueborn with Blaster
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And Trukk Boyz have a charge range of 12"+2"+0,9" (The bases lenght) + 6"
Total of 20,9". +d6" if you launch Waagh!.
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Win/Draw/Lost statics
Space Orks: 11/1/1
Space Marines: 10/2/5
Lizardmen: 8/2/3
High Elves: 13/2/2 and one tournament victory!
Dark Eldar: 1/0/0 |
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![[Post New]](/s/i/i.gif) 2010/01/17 13:38:43
Subject: Re:are stormboyz just too expensive for an auxiliary unit?
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Mekboy Hammerin' Somethin'
Lubeck
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I just checked my ork codex and am not sure what I read there...do I read it right that, each time the move, they have to throw 1D6 and lose a boy on a 1, but can add this D6 result to their movement range?
So the can move 12"+ D6" and charge 6"? Great stuff!
However, I was just thinking...
Does this rule apply, too, if the unit is running in the shooting phase?
'cause that would mean we have 12"+ D6"(stormboy throw)+ D6"(running)+ D6"(running stormboy throw)+6" on a Waaagh! move...? A 36" assault with best rolls?
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![[Post New]](/s/i/i.gif) 2010/01/17 13:44:37
Subject: are stormboyz just too expensive for an auxiliary unit?
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Agile Revenant Titan
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I don't think Stormboyz can benefit from the Waagh movement. It's been awhile since I've looked at the codex and FAQ, but I'm pretty sure it's a no-go.
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No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. |
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![[Post New]](/s/i/i.gif) 2010/01/17 14:15:04
Subject: are stormboyz just too expensive for an auxiliary unit?
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Dakka Veteran
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IIRC that they benefit from the Waagh but don't get the extra D6.
I like my stormboyz.
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This message was edited 1 time. Last update was at 2010/01/17 14:15:31
In a Society in which there is no law, and in theory no compulsion, the only arbiter of behaviour is public opinion. But public opinion, because of the tremendous urge to conformity in gregarious animals, is less tolerant than any system of law. When human beings are governed by "thou shalt not", the individual can practise a certain amount of eccentricity: when they are supposedly governed by "love" or "reason", he is under continuous pressure to make him behave and think in exactly the same way as everyone else.
George Orwell is my hero.
Social Experiment: if you're pissed like me, copy and paste this into your sig, and add a number after it.
PISSED 8374982374983749873948234
Check out my band Man In A Shed |
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![[Post New]](/s/i/i.gif) 2010/01/17 15:43:32
Subject: Re:are stormboyz just too expensive for an auxiliary unit?
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Fixture of Dakka
Feasting on the souls of unworthy opponents
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First entry in the FAQ: http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1810080_Orks_FAQ_2007_5th_Edition.pdf
Stormboys do not benefit from the Waaaugh! special rule.
In terms of where you can fit them thematically into an army, they serve a "fill" role. The importance of stormboyz in a foot-slogging list has decreased as people have figured out that they can use covering units to provide cover saves. Traditionally, stormboyz in a foot-slogging list exist to get ahead of the main army and tie up shooting units to decrease the firepower that the enemy can lay down on the advancing horde. They can still serve that purpose, but the meta-game shifted to mechanized in 5th edition, leaving other fast attack slots (buggies and deffkoptas) more capable of dealing with armor than stormboyz.
If you're running a KoS list, they still have utility if you want to squeeze them in. Orks are fun and very simply to play. Point your army at an enemy and scream loudly until the enemy is all dead. Taking a mechanized list takes away the advantage of large mobs - units of 12 boys with a 6+ armor save are fragile, and winning combat often requires putting several trukks worth of boys into the same target. Stormboyz fill that gap as well. They can keep up with the trukks, benefit from cover from staying behind them, and add 20 bodies into the combat that a unit of trukk boys flings itself into. In my area, the meta-game is starting to shift away from vehicles again into hybrid / foot-slogging armies. If your trukks have boarding planks and possibly rokkits instead of big shootas, you've got decent anti-tank, in which case giving up a fast attack to deffkoptas / buggies isn't as critical and you can toss a unit of stormboys in.
So yeah - there's room for them in a list, but not in every list. Make your list, but the stormboyz in and play test it. Keep track of what they do in a game and if it was a worthy use of the points.
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![[Post New]](/s/i/i.gif) 2010/01/17 16:14:28
Subject: are stormboyz just too expensive for an auxiliary unit?
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Regular Dakkanaut
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yea, zagstruck can be a monster too init 4 powerklaw on the turn he charges  , as long as you dont attempt to deepstrike and then assault ... the few times ive run stormboyz i just ds them somewhere safe midfield and go for an assault later, my scatter is too unlucky.
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![[Post New]](/s/i/i.gif) 2010/01/17 16:23:29
Subject: are stormboyz just too expensive for an auxiliary unit?
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Ladies Love the Vibro-Cannon Operator
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A friend of mine always includes a full Storm Boy unit in larger games, 1750 pts or higher.
Its also his favorite unit. Its fast and deadly.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2010/01/17 20:43:25
Subject: Re:are stormboyz just too expensive for an auxiliary unit?
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Stabbin' Skarboy
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Are they the absolute best unit? No. Are they usable and can hold their own in casual gaming? Most definitely yes. Go with what makes you happy, then you win every game.
Also remember, Orks is never beaten in battle. If the win, they win. If they run away, they win because they get to fight again. If they die, they win because they died in battle.
If you really can't decide, run a few proxy games and see how you like them.
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![[Post New]](/s/i/i.gif) 2010/01/17 23:13:17
Subject: are stormboyz just too expensive for an auxiliary unit?
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Nasty Nob
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What you do is you hide the Stormboyz somewhere and wait for the assault. When your Boyz get into H2H, make sure the Stormies are in assault range also. Then get them into the fight FAST for the 1/2 punch.
Stormboyz excel re: moving through cover, esp impassable terrain. Trukks can't do that (they basically must go around). As long as you have a way to hide the Stormboyz before the assault, you will benefit when they strike out like lightning against a foe. As with all Orks, your goal is to outnumber the foe, and with Stormboyz,it is not hard to add 80 attacks to any existing combat - but fast!
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![[Post New]](/s/i/i.gif) 2010/01/18 05:14:25
Subject: are stormboyz just too expensive for an auxiliary unit?
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Longtime Dakkanaut
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They are so mobile that they can take advantage of LoS-blocking terrain to make it across unscathed, and can be a pretty big mob if desired, ensuring they will be a problem once the package is delivered. Check out the ork tactica in the tactica articles, it's pretty pro-stormboyz.
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Fun and Fluff for the Win! |
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![[Post New]](/s/i/i.gif) 2010/01/18 10:51:15
Subject: Re:are stormboyz just too expensive for an auxiliary unit?
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Long-Range Land Speeder Pilot
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I am painting up a unit of 5 at the moment and have high hopes.
One thing I do know, a unit of Stormboyz and a Mob in a trukk, very different tactics and uses. There are many times when terrain has messed up my trukk boyz which I could have avoided with storm boyz, but the prices reflect that.
'cause that would mean we have 12"+D6"(stormboy throw)+D6"(running)+D6"(running stormboy throw)+6" on a Waaagh! move...? A 36" assault with best rolls?
Nope, the extra D6" is for the rokkit packs, running is considered to be the boyz pounding the turf on foot, not rokkit packing again. Plus the no Waagh, as mentioned. They're far too disciplined for such foolishness! They probably salute when a Waagh is called
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![[Post New]](/s/i/i.gif) 2010/01/18 12:05:49
Subject: are stormboyz just too expensive for an auxiliary unit?
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Shas'la with Pulse Carbine
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Or too busy yelling with the rest of them to use their packs har har har
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![[Post New]](/s/i/i.gif) 2010/01/18 13:34:52
Subject: are stormboyz just too expensive for an auxiliary unit?
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Auspicious Skink Shaman
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I used a mob of 10 (soon to be 15) in a 2500 point game versus necrons and SMs, and they performed admirably. I hope to find a place for them in most games of 1500 points or more.
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![[Post New]](/s/i/i.gif) 2010/01/18 14:39:41
Subject: Re:are stormboyz just too expensive for an auxiliary unit?
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Screamin' Stormboy
Canada
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I have utilized them only once, and they didn't serve me well, I am more then willing to try them again, they fared decently despite losing half their number to shooting in a round.
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'We iz da biggest and da baddest'
-Truth-fact
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![[Post New]](/s/i/i.gif) 2010/01/18 16:45:53
Subject: Re:are stormboyz just too expensive for an auxiliary unit?
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Fixture of Dakka
Feasting on the souls of unworthy opponents
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I think its important to remember that the strength of orks is in its numbers.
You should never be taking an understrength unit of orks. Squad sizes should be maxed out, and if you're in a transport, it should be filled to capacity.
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![[Post New]](/s/i/i.gif) 2010/01/18 20:59:57
Subject: Re:are stormboyz just too expensive for an auxiliary unit?
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Ork Boy Hangin' off a Trukk
Wired into a deffdread
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Dashofpepper wrote:I think its important to remember that the strength of orks is in its numbers.
You should never be taking an understrength unit of orks. Squad sizes should be maxed out, and if you're in a transport, it should be filled to capacity.
This is important, especially if you're moving from other armies that take and do well with less than full squads. Orks need numbers. A lone ork is harmless, a mob is terrifying.
I constantly get feedback from my lists to the effect of, "You should drop the # of [burna boyz/kommandos/nob bikers/stormboyz/etc.]." Sure, if I want to LOSE.
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~4500 pts |
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![[Post New]](/s/i/i.gif) 2010/01/19 15:26:05
Subject: Re:are stormboyz just too expensive for an auxiliary unit?
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Fixture of Dakka
Feasting on the souls of unworthy opponents
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LeperMessiah wrote:Dashofpepper wrote:I think its important to remember that the strength of orks is in its numbers.
You should never be taking an understrength unit of orks. Squad sizes should be maxed out, and if you're in a transport, it should be filled to capacity.
This is important, especially if you're moving from other armies that take and do well with less than full squads. Orks need numbers. A lone ork is harmless, a mob is terrifying.
I constantly get feedback from my lists to the effect of, "You should drop the # of [burna boyz/kommandos/nob bikers/stormboyz/etc.]." Sure, if I want to LOSE.
Don't you love it when non-Ork players are trying to give advice on how to play orks when they haven't the first idea what makes orks work in the first place? =p
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![[Post New]](/s/i/i.gif) 2010/01/19 16:49:52
Subject: are stormboyz just too expensive for an auxiliary unit?
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Auspicious Skink Shaman
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Crap. Does that mean I have to get five more? I worry about my ability to give them cover on the way in, if their numbers are too large.
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![[Post New]](/s/i/i.gif) 2010/01/19 16:52:11
Subject: are stormboyz just too expensive for an auxiliary unit?
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Fixture of Dakka
Feasting on the souls of unworthy opponents
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D'Ork wrote:Crap. Does that mean I have to get five more? I worry about my ability to give them cover on the way in, if their numbers are too large.
Take five regular boys and stick them in with your stormboys.  Glue some sprue together onto their backs for rokkit-packs. But yes....you should run with 20. And for giving them cover on the way in, it depends on your list. If you're running kult of speed, run them behind the trukks for cover. If you're running something else where the stormboyz are the fastest thing in your list....well, I object. If you're going to do it anyway, stick Zagstruk in there so that you don't need to worry about cover.
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![[Post New]](/s/i/i.gif) 2010/01/19 17:01:32
Subject: are stormboyz just too expensive for an auxiliary unit?
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Krazed Killa Kan
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I would use them as a preliminary wave, Take a unit or two and smash them into your opponent as soon as possible to soften them up, by the time your opponent deals with them there is a nice lump of da ladz to deal with. I know you can say that screening units give cover now which negates the need to tie up shooty units but it's better to have no shooting than hoping you make all your saves.
They fit quite well into a footsloggers list, giving you a potentially large unit of boyz than can get there much quicker, and if given a nob with klaw start popping heavy stuff very early on in the game, making the long run up the table a bit easier for da ladz.
In fact I know have an awesome idea for a 1000pt list, shame it will never see the light of day unless anyone wants to buy a spare kidney?
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DR:80S---G+MB---I+Pw40k08#+D+A+/fWD???R+T(M)DM+
My P&M Log: http://www.dakkadakka.com/dakkaforum/posts/list/433120.page
Atma01 wrote:
And that is why you hear people yelling FOR THE EMPEROR rather than FOR LOGICAL AND QUANTIFIABLE BASED DECISIONS FOR THE BETTERMENT OF THE MAJORITY!
Phototoxin wrote:Kids go in , they waste tonnes of money on marnus calgar and his landraider, the slaneshi-like GW revel at this lust and short term profit margin pleasure. Meanwhile father time and cunning lord tzeentch whisper 'our games are better AND cheaper' and then players leave for mantic and warmahordes.
daveNYC wrote:The Craftworld guys, who are such stick-in-the-muds that they manage to make the Ultramarines look like an Ibiza nightclub that spiked its Red Bull with LSD. |
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![[Post New]](/s/i/i.gif) 2010/01/19 17:52:47
Subject: Re:are stormboyz just too expensive for an auxiliary unit?
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Ork Boy Hangin' off a Trukk
Wired into a deffdread
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Dashofpepper wrote:Don't you love it when non-Ork players are trying to give advice on how to play orks when they haven't the first idea what makes orks work in the first place? =p
LOL, yeah, but what do you expect when most folks come from a Space Marine perspective where small squads are actually viable? Orks are bought in groups of 30 so that if just 10 reach you, they still do the job, but GOD HELP YOU if all 30 arrive. It's hard to wrap your head around when every marine is a precious and unique snowflake.
Automatically Appended Next Post:
D'Ork wrote:Crap. Does that mean I have to get five more? I worry about my ability to give them cover on the way in, if their numbers are too large.
Part of the ork threat is giving an enemy too many targets to effectively deal with any. If an enemy puts too much fire onto the stormboyz, then your other krumpin' boyz will arrive unscathed and do the job. If they ignore the stormboyz, then they can arrive and either do the job or tarpit them long enough for the rest of the boyz to arrive and finish the job. If they split fire, they risk having everything show up. Even though orks have crap armor, if you give them cover saves and sufficient numbers, they will happily murder anything you want them to.
In terms of cost, 20 stormboyz plus a nob ( PK, BP) costs about 280p, or 14 points per ork. A 12-man trukk mob with routine upgrades costs about 160, or about 13.33 points per ork. Basically the same cost, so you just have to decide what you want to do.
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This message was edited 2 times. Last update was at 2010/01/19 18:18:18
~4500 pts |
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![[Post New]](/s/i/i.gif) 2010/01/19 20:16:03
Subject: are stormboyz just too expensive for an auxiliary unit?
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Dakka Veteran
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be creative.
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In a Society in which there is no law, and in theory no compulsion, the only arbiter of behaviour is public opinion. But public opinion, because of the tremendous urge to conformity in gregarious animals, is less tolerant than any system of law. When human beings are governed by "thou shalt not", the individual can practise a certain amount of eccentricity: when they are supposedly governed by "love" or "reason", he is under continuous pressure to make him behave and think in exactly the same way as everyone else.
George Orwell is my hero.
Social Experiment: if you're pissed like me, copy and paste this into your sig, and add a number after it.
PISSED 8374982374983749873948234
Check out my band Man In A Shed |
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![[Post New]](/s/i/i.gif) 2010/01/19 23:15:41
Subject: are stormboyz just too expensive for an auxiliary unit?
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Stabbin' Skarboy
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nintendoeats wrote:
be creative.
 That's pretty freaking great
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![[Post New]](/s/i/i.gif) 2010/01/19 23:45:24
Subject: are stormboyz just too expensive for an auxiliary unit?
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Dakka Veteran
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There are some good excellent Stormboys int he gallery, taker a peek for inspiration.
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In a Society in which there is no law, and in theory no compulsion, the only arbiter of behaviour is public opinion. But public opinion, because of the tremendous urge to conformity in gregarious animals, is less tolerant than any system of law. When human beings are governed by "thou shalt not", the individual can practise a certain amount of eccentricity: when they are supposedly governed by "love" or "reason", he is under continuous pressure to make him behave and think in exactly the same way as everyone else.
George Orwell is my hero.
Social Experiment: if you're pissed like me, copy and paste this into your sig, and add a number after it.
PISSED 8374982374983749873948234
Check out my band Man In A Shed |
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